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    posted a message on Ups and downs announced so far for ROS?
    Quote from maka


    Will this affect Crafted legendary items?
    "I learned a bit more about the current design for crafting, and wanted to take a moment to share. =) Bear in mind, of course, that this is subject to change as development continues.

    At this time, “smart drops” apply to all items crafted by a character. If it’s a general item (like a chest or bracers, for example), the stats on it will be tailored to the character who crafted it. However, there is an exception: if the item in question can only be used by a particular class, the stats will instead roll for the appropriate class. If you craft a mighty belt, for instance, you can expect to see Strength and other Barbarian friendly affixes on it."

    Did some digging, and you are correct. This seems a bit OP, though. I play self found (so no buying mats on the AH), and I have accumulated quite a lot of mats. With this "all crafts are smart drops", I'd just craft some high level, non-BoA, recipes and sooner or later a beast would come out.
    We'll see how it goes, but it sounds a bit OP to me.

    Have you played the console version yet? The crafting there is always-smart-drop, but you still wear plenty of gear you find (especially since you're finding way more sets/legendaries).

    Plus, I don't think we should assume the drop rate for mats will stay the same. It's much less on the console, because not every item salvages into Inferno mats.

    Quote from mailsNGEN
    • Concerning magic find, i don't think im wrong. You can spend all your utility paragon points there. Given there is no cap on paragon points, this means magic find on gear in the long run is gonna be a useless stat.

    Magic Find on gear will become less valuable as you put more points into the Paragon stat, yes - but when you say "the long run" you're essentially talking about most of your time spent playing. Last I checked, hitting the PL point cap in any one subcategory will require PL 200. Hardly "useless."
    Posted in: Diablo III General Discussion
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    posted a message on Question: How does Diablo still exist?
    Quote from Efrye

    Quote from daisychopper

    My personal belief is that this is because they couldn't afford to do cinematics for all three at the time.

    Maybe. But very often the story gets written ahead of what is actually needed. So maybe when the actual game was developed, the writers already knew the different roles for Aiden, the rogue and the sorcerer after the events of Diablo 1. If you read all the tomes in the dungeons of Diablo 1 you see at least there is a lot material and thought behind it. They even mention other evils like baal and mephisto. So maybe they even had the Diablo 2 plot ready when Diablo 1 was developed.

    Sure - they definitely wrote a lot of stuff, and I'm sure in writing it they said, "this doesn't fit here, but maybe in a sequel." But I don't think that was the case for the characters from Diablo 1. For the warrior, at least, I know that's not the case because the Diablo 1 manual specifically says that Albrecht was Leoric's only son. Plus, nothing in the entirety of Diablo 1 or 2 suggests otherwise, nor that Bloodraven is the rogue and the Summoner is the mage. It just doesn't make sense to me that they would intentionally re-introduce the old characters but then never give you any clues (that I saw, anyway) to figure that out - even like a simple line of dialogue from the relevant quest givers.
    Posted in: Diablo III General Discussion
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    posted a message on Ups and downs announced so far for ROS?
    Quote from mailsNGEN
    • 2 hours deadline for a trade? I mean, really? Is there a reason for the 2 hour threshold?
    • magic find still rolling as a stat on items? why? Isnt it supposed to be useless through utility paragon points?




    Just to speak to these two points

    - the reason you have a 2 hour trade deadline with people you were playing with at the time you found the drop is because they want you to be able to play with a group, and share your drops with the other players. The rationale is that you found it "together" so you should at least have the option to share it amongst yourselves.

    - You can't just dump all of your paragon points into MF, so it is still useful to have on gear.

    Quote from maka

    Quote from IgnatiusReilly

    In an interview with reddit, Travis said that crafting now works the way that smart drops do. You craft as a barb, you get STR gear.

    Actually, what I think he said was that crafting works the same way as drops: SOMETIMES you get a smart drop/smart craft. I don't think every craft is a smart craft.

    My understanding is that all crafts are smart drops, which helps justify crafting costs. Crafting will be much harder to do since you won't be able to just hop on the AH and buy all the mats you could ever want.
    Posted in: Diablo III General Discussion
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    posted a message on Question: How does Diablo still exist?
    Quote from tomer39

    OK guys so to be perfectly honest I'm playing D2 and I'm not sure about getting 3 for 2 reasons; 1 is that the majority says its not living up to the oldies and 2 is that there will be reaper of souls out soon and probably we would get better deal for expansion set and who knows maybe Diablo IV lol.

    AnYwAy my question(s) to you:
    1. The worldstone was created to keep Sanctuary hidden yeah? So why does it get destroyed and how come it was crappy enough that Sanctuary has always been cursed with demons walking around and undead? I understand that in the end it is destroyed which means all heaven and hell knows about the existence of Sanctuary.
    2. In Diablo 2, is Diablo / Dark Wanderer = Hero from the first Diablo game? Because in the beginning, Warrive says something that sounds like it but I'm not sure. Anyhow I know that in the first game the hero goes underneath tristram and into Hell itself to kill Diablo, and then in Diablo 2 and 3 you kill him again so... What gives? Mephisto and Diablo's soulstones were destoryed too in D2 or I'm mistaken here?

    Thanks in advance and may dis game never die!

    So these sorts of questions are pretty hard to answer because they are actively re-writing the Diablo story through each game and through side projects like books and comics.

    For example, one that particularly irks me is in Diablo 1 the Warrior is just some random brute, but in Diablo 3 the story says he was actually the prince's older brother.

    But anyway, the short version as far as I can figure it is that the angels and demons were fighting, and a splinter of each faction figured out how to use the Worldstone to shift into a new dimension, where they built up the world of Sanctuary away from the war. While there, they used the Worldstone to dampen the powers of their offspring, the nephalem, and evolution eventually produced humanity. The existence of Sanctuary is eventually "leaked" back to the angels and demons because the humans were using rituals to summon demons to their world, like you do. The prime evils decide they want in on that, there's fighting, and ultimately a truce.

    In the meantime, the lesser evils get annoyed that the prime evils are focused on sanctuary, and cook up a plot to get the primes exiled to sanctuary. They succeed, and Tyrial forms the Horadrim to deal with the primes, giving them the soulstones.

    They eventually get the primes boxed up, but the primes start corrupting the soulstones, like you do. Diablo almost breaks free but is stopped by the player in Diablo 1, who then becomes the Dark Wanderer and goes off to free Mephisto and Baal in D2. Even though the player destroys the soulstones in D2, it's not enough to eliminate the primes. As far as I know, nobody knows why that is yet, although the logic never made much sense to me, since the soulstones were given out as prisons in the first place. Personally, I think they just wrote themselves into a corner, cribbing from the phylactery concept that liches use in standard fantasy fare.

    You can read up on all this stuff on wiki sites like diablo.wikia.com, under main character entries. You will see some conflicts, however, because as I said they're actively re-writing their lore as the series progresses.

    edit: Just to clarify - it doesn't matter which character the player chooses, the warrior is the one that becomes the Dark Wanderer at the end of D1. My personal belief is that this is because they couldn't afford to do cinematics for all three at the time.
    Posted in: Diablo III General Discussion
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    posted a message on Rewriting Diablo III
    Quote from xaimx

    The story of D2 was awesome, but my experience of the story was much less clear while I was playing the game. I actually went to the Diablo wiki and filled myself in to really appreciate the story. The clues are there for you to pick up if you are attentive while playing the game, but I really didn't understand the the story very well until my hell playthrough.

    Haha, a big part of that comes from the fact that a lot of the story wasn't actually filled out until later, when Blizzard realized they had a hit and would need a coherent story to keep it going. I was just browsing through the wiki a few minutes ago and kept thinking, "Jesus, I don't remember any of this -" and then you read the footnotes and it's all stuff that got fleshed out in the books and conference panels subsequent to the actual game.
    Posted in: Lore & Storyline
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    posted a message on Natalya's transformation
    Quote from Brian



    I wish this game actually felt like a sequel to Diablo II instead of its own thing. I just feel like Jay wanted a "clean slate" after the fallout of Blizzard North's collapse. It's a slap in the face to all of the fans and I still have bad blood about it. I know it's their game, but Blizzard lore is legendary in itself.



    While I also wish that D3 was more of a direct sequel to D2 (I loved how the Barbarian was supposed to be the same one originally and was disappointed they backed off on that), I'm not really sure Blizzard's lore was ever very legendary for the Diablo series.

    Speaking for myself, I never felt particularly attached to "Sanctuary" as a cohesive world, and I never felt like there was much back story but for a few characters (like Tal'Rasha. But, who was Sigon? Trang-Oul?).

    That said, I do feel like D3 was a missed opportunity to develop some sound lore, and the reconning the Dark Wanderer was just a shame.
    Posted in: Lore & Storyline
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    posted a message on Why so many slows?
    Quote from Slayerviper



    I rather not go into the Diablo 2 was the holy empire debate. Diablo 3 offers great concepts and I'm not sitting here with rose tinted glasses thinking D1 & D2 > D3. All I want to say is I could build at least 4-6 end game efficient builds per class type, in D3 I can maybe do 2 or 3 (these mainly still use all the same passives or abilities). Yes stacking 40-60 points into one skill + synergies isn’t really a big difference for “diversity” but in Diablo 3 barb = WW, HoTA, Rend… that’s it and two of those pretty much rely on 100% WoTB uptime. Throw barbs need insane amount of money to play, merciless two hander builds are clunky and don’t work well in high MP, swordn’ board can’t kill anything quickly in high MP. In D2 I could have a WW, Frenzy, Throw, Concentrate, Beserk, or Shout barb (purely for Multiplayer support and still kill things in hell mode with ease. You can create many more builds in you want to run MP5 or less with high end gear but then you get 0 drops so there is no point to play those builds.

    I don't think this is a really fair assessment because you're using two different standards. When you're counting D2 builds, you're including every build you could play in endgame, but when you're counting D3 builds, you're only counting the builds that "kill quickly in high MP" a.k.a. the farming builds.

    Sure, you could play in Hell mode with those builds, but nobody was efficiently farming with Concentrate, Throw, or Shout. They were novelty builds that were just fun to play around with; if you were trying to magic find on a barbarian, you were either using WW with a little Berserk, or Berserk with a little WW. That was it.

    So it's really no different than D3. There are a few very efficient farming builds and then, as you say yourself, there are many more builds available as long as you're not focused on item farming in the most efficient way possible.

    Quote from Slayerviper


    Just a couple of examples I’m pulling out of my ass.

    That's what I'm getting at, though - you had to make these up on the spot, nobody actually plays this way. The Maniacs are pretty easy to touch and then avoid, for example, and slows only affect movement speed so I don't see how slowing a monster would affect where/when it puts down new plague/desecrator/arcane beams. In fact, slow would make that *worse* because you need to kite the monsters out of those effects to fight them, not make them stand in those effects longer. So, I just don't really understand why there are so many.
    Posted in: Diablo III General Discussion
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    posted a message on Crushing Blow Returns?
    Quote from Solmyr77

    Quote from miles_dryden

    Quote from maka

    Quote from miles_dryden

    Quote from daisychopper

    You're right - you still got the drops. What I was thinking of was, if the enemy shattered it left no corpse, which meant you couldn't use the Find Item skill on it.

    What is this "Find Item skill" of which you speak?

    But you're right, shattered enemies left no corpse, which is why frost sorcs and summon necros did not get along very well.

    Barb skill. Also, Find Potion.

    Yes, I know. I was referring to the fact that nobody ever used it.

    Not true.

    There was a time when farming Travincal was quite popular. First killing everything, then switching to double-Gulls and shouting at every corpse ;)

    Yep - a.k.a. "horking"! Good times, good times.
    Posted in: Diablo III General Discussion
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    posted a message on Why so many slows?
    Quote from overneathe

    I didn't see much slow being _added_. I saw a lot being adjusted. Thing is, we already have slow on a ton of skills. We just don't use them.

    Sorry, I didn't mean to suggest they were adding a lot of slows; the reference to the RoS alpha changes was just context for what made me notice them. We currently have a ton of slows, and I rarely use them. Even on my ranged characters, I end up swapping them for something different.

    And at least on range, I can see the point because kiting is part of the play style but as a melee character? I just don't get it. The only use I see for them is to prevent things from running away before I pound on them, which is nice for those fat shaman guys and just about nothing else. For the most part, enemies are happy to swarm into melee range, and I'm almost always going to take stunning them over slowing them.

    So I was just wondering if you all have these uses for slow that I'm just missing. I see that some people are saying slow will be useful without lifeleech, but for a melee build I just don't see how. You slow, and run away, and what, just buy time until cooldowns are up?
    Posted in: Diablo III General Discussion
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    posted a message on Why so many slows?
    Reading through the latest changes, I also noticed that an impressively large number of skills have runes that add a slow effect to monsters - however, I've never really found slowing monsters all that useful.

    Is anyone out there getting a lot of use out of slows? Am I missing something? I could see it being useful for the ranged classes, but the melee classes have a ton as well.
    Posted in: Diablo III General Discussion
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    posted a message on Crushing Blow Returns?
    Quote from Solmyr77

    Quote from daisychopper

    Quote from MKIII

    And how about this modifier "Chance to shatter and instantly kill frozen enemies."?

    This could be very powerful :)

    I think that was implicit in the "Frozen" modifier in D2? Or maybe they just shattered when you killed them.

    I know that if an frozen enemy shattered, you didn't get any drops, which was a total bummer.

    And I'm 99.99999% sure that they did drop items regardless of being frozen because back in Vanilla, there was this item called ICEBLINK that used to freeze every enemy on hit and that didn't reduce my loot count to zero ;)


    You're right - you still got the drops. What I was thinking of was, if the enemy shattered it left no corpse, which meant you couldn't use the Find Item skill on it.
    Posted in: Diablo III General Discussion
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    posted a message on Crushing Blow Returns?
    Quote from MKIII

    And how about this modifier "Chance to shatter and instantly kill frozen enemies."?

    This could be very powerful :)

    I think that was implicit in the "Frozen" modifier in D2? Or maybe they just shattered when you killed them.

    I know that if an frozen enemy shattered, you didn't get any drops, which was a total bummer.
    Posted in: Diablo III General Discussion
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    posted a message on Crushing Blow Returns?
    Right, I guess I'm committing the old sin of worrying about numbers before they're final.

    I wonder how hard it'll be to stack to respectable levels.
    Posted in: Diablo III General Discussion
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    posted a message on Crushing Blow Returns?
    While perusing the latest changes to RoS Alpha, I noticed this under the Crusader's "Slash" skill -

    Crush : The damage dealt by slash has a 405% chance to be crushing damage, dealing damage equal to 5% of theirthe enemies current hitpointshealth.

    It's also on a Judgment rune, and one of the unique rings.

    Do you think this implementation makes sense? I feel like most of the time I'm knocking more than 5% of a monster's health off.
    Posted in: Diablo III General Discussion
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    posted a message on Console : 5 firey brimstones per crafted amulet?
    To the main question, 5 Firey Brimstones isn't a big deal; legendaries drop like crazy and you can't use them on other characters because a) they almost always have the wrong stats and b ) even if they don't, that other character will find a ton of his own legendaries. So I can't imagine how you don't have a ton of Brimstones lying around.

    On the rampant conjecture and "woe is me $60 beta test" nonsense, nobody knows anything except that RoS on PS4 will be playable at Blizzcon. This doesn't mean anything other than RoS on PS4 will be playable at Blizzcon. I, for one, expect RoS to show up on PS3/XBOX at some point, since it's not like the entire installed PS3/XBOX user base is going to evaporate the second the next gen stuff is released.

    It would be great if they never made an PS4/Xbone version of D3 and just had D3/RoS as one package. Then do the PS3/XBOX RoS as DLC.
    Posted in: Diablo III General Discussion
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