- Doom-Bringer
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Member for 10 years, 9 months, and 11 days
Last active Mon, Nov, 27 2017 11:28:54
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- 161 Total Posts
- 23 Thanks
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Nov 5, 2013Doom-Bringer posted a message on Reaper of Soul First Look: Westmarch BestiaryShould be an exciting Blizzcon indeedPosted in: News
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Nov 2, 2013Doom-Bringer posted a message on Transmogrification No Longer Binds items, "Stay Awhile and Listen" Review, Community Commentary: To Live is to DieSometimes, I really want to tell a guy that he's stupid and his posts are trash >_> People who says "Diablo 3 looks like WoW" or "WoW had this thus it is bad" or "Diablo 2 did it this way" are starting to really annoy me. They have no arguments at all.Posted in: News
In any case, I'm excited that the BoA is removed from transmog. I'm glad that Blizzard is doing more "Jar of Soul-type events/trials". (I'm not taking credits) Many of the things I fought for are being implemented one way or another. -
Nov 1, 2013Doom-Bringer posted a message on RoS Icon Present in Beta Profile SettingsI hope my main account gets in this time. Last time, I played on my brother's account!Posted in: News
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Oct 29, 2013Doom-Bringer posted a message on New Internal Patch: Adventure Mode Tutorials, Maps for All Acts, Call of the Ancients and MoreI get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.Posted in: News
I guess it's similar to Loot Runs (Nephalem Rifts?) but longer. -
Oct 25, 2013Doom-Bringer posted a message on Reaper of Souls First Look: The MysticI'm having a hard time understanding the hate towards "Enchanting and BoA". If you don't want to enchant, by all means, don't. Trade it to someone who is willing to do it. It increases the range of viable items. It also means that more items you find could potentially be good. If you don't want to enchant, like I said before, trade it to someone who will.Posted in: News
There's a "huge" outcry for permanency or meaningful choice. We now have a "permanent (BoA)" and meaningful choice and they all complain about it >_>
It's almost as if people were only playing a single character. Your BoA item will most likely be useful for another class you have. -
Oct 24, 2013Doom-Bringer posted a message on Reaper of Souls First Look: The MysticI don't think a socket is mandatory in RoS. I might go for CDR A Ruby doesn't increase your damage that much when your weapon can already roll 3000 dps. Now, we just need to know what will happen with CHDPosted in: News
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Oct 22, 2013Doom-Bringer posted a message on Blizzcon in a Box Contest, The Gothic Feeling in RoS, Paladins and Crusaders, Blue PostsPosted in: NewsHey Lylirra, I wonder if adding an enemy affix that does "Horror" would make the game feel a bit more "Gothic". In short, it drastically reduces your vision (much like Light Radius in Diablo 2 when you were in a dark cave). You wouldn't know what's coming at you. It would be a nice touch.
Interesting thought! Happy to pass it on.
That's me -
Oct 22, 2013Doom-Bringer posted a message on New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class ChangesMonkey King?! That's probably a Monk Set!Posted in: News
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Oct 18, 2013Doom-Bringer posted a message on RoS at BlizzCon 2013 on PC and PS4, BlizzCon 2013 Map and Schedule, Introducing: Design a Legendary, Blizzard All-Stars BecomesPoor DH. 1 shot.Posted in: News
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Sep 26, 2013Doom-Bringer posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH moreKulle Aid... They did itPosted in: News
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Sep 18, 2013Doom-Bringer posted a message on [Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life ChallengePosted in: NewsQuote from Avenslash
besides isnt there cow king?
so i guess item will summon only normal cows, sooooo cow king is back... ?
Cow King is dead
But again, they seem to have brought back Zulten Kulle for Nephalem Trials or something, so who knows. -
Sep 18, 2013Doom-Bringer posted a message on [Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life ChallengeI haven't checked the link because I don't want to be spoiled --- but isn't the cow model for the legendary halberd that will summon cows?Posted in: News
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Aug 3, 2013Doom-Bringer posted a message on Penny Arcade and Scott Kurtz Invade New Tristram, Activision Blizzard Earnings Call Q2, Blue PostsPosted in: NewsQuote from Oranite
That high light reel actually makes me want to stay far away from D3 on console, if that's representative of people Blizzard wants as their target audience, I might as well never play a blizzard title again.
When I play alone, I act very mature and I don't do anything crazy.
When I play with friends, we tend to do crazy things together. We're all mature, but sometimes it's good to behave like kids. What's life if we can't enjoy ourselves? We're between friends so that's cool... it's not like if we were doing this in a public place. -
Jul 27, 2013Doom-Bringer posted a message on Vote for Diablo III's CMs, Blue Posts, Lion and Pan's Diablo MotorcycleActually, they should remove Inferno and change Hell to "Inferno" (difficulty-wsie). Normal and Nightmare should allow you to reach level 60 (1-30 and 30-60). It would make leveling a little less tedious since the last 10 levels were extremely slow.Posted in: News
Allow Normal and Nightmare to potentially drop high-end items so people won't feel like they are wasting their time... well, at very least, it would help a little. - To post a comment, please login or register a new account.
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I mean...
=> They need your PW
=> They need your Authenticator number to get pass it even if they have your PW.
=> If they log from another location, they need to know your secret question's answer... even if they have your PW and Authenticator.
I find it amazing that you got hacked nonetheless. I use a different email and I change my PW from time to time.
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I didn't play WoW, but the idea of "extremely" challenging content is something that a Subcription based game can't afford. They want more people to play and if they can't progress, they will end up leaving earlier.
Diablo is a bit different though. Having harder but optional content would be beneficial for the game. Some people might even spend $ on the RMAH to buy items for it.
We farm items to be more efficient to farm more items. That's fine... that's what Diablo is about. We can also farm items for PvP, but I'm not a big fan of PvP. I would love to other more reasons to farm items. If there was an endless dungeon, challening instances in the Arena or a harder Inferno, it would give me more reason to improve my items.
If they keep upping damage, it would only force people to build like a melee character. Glass cannon should be a viable option on higher MP.
If they up damage, it would only serve to punish more squishy characters. People can still facetank. If they lower Healing, but the damage stays similar, melee characters should not notice a huge difference (compared to the upped damage) while more squishy characters won't get 1-shot. For example... instead of taking 7500 damage per hit and healing back 5000 HP, you would take 5000 damage and heal back 2500. (Random numbers).
The end result is that you take less damage, but you also heal less HP. For range characters, they are less punished for taking a hit.
The Crowd Control reduction cap is currently at 65% on Inferno I think. On Inferno MP0, CCR is capped at 67.5% and MP10 is capped at 92.5 % (2.5% increase every time).
Crowd control is still very viable in moderation, but spamming CC will no longer work on higher MP.
I don't know about the sell-able part. It's a challenge you do. People should not feel forced to do it --- that's why it's only cosmetic. It is a sign of power. I'm thinking about BoC. It's sort of a bragging right. If you join a Hell game and you have that "MP10 dye", people are going to be impressed, especially if it's in HC. Since it's Bound on Character, it's a proof that this character did it.
Again, I'm very hesitant about adding real reward. This is what killed old Inferno in a way. People who were not ready for it felt forced to play it anyway because there's where the best item dropped. We must not make the same mistake.
I feel that Inferno item should have dropped in Hell Act 3-4. People don't really like to farm areas that drop inferior items.
With my changes, "Inferno items" are going to start dropping in Nightmare act 3-4 (I would love to make it start dropping in Act 1 too, but much lower %. In Diablo 2, I loved finding a good item I couldn't use yet. It made leveling that much more exciting). I would make Hell MP0 drop ilvl63 items as well. You can also "check" for "Horde" (current increased density) for Normal and Nightmare difficulty.
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Normal => 1-30 (1 affix)
Nightmare => 30-50 (2 affixes)
Hell => 50-60 (3 affixes)
Inferno => 60+ (4 affixes)
Normal => 1-30 (1 affix)
Nightmare => 30-60 (2 affixes in Act 1-2, 3 affixes on Act 3-4)
Hell => 60+ (Current Inferno difficulty, 4 affixes)
Inferno => 60+
In this rebalanced difficulty, Normal stays the same while Nightmare will get progressively harder. It starts with 2 affixes on elites, and finishes with 3 affixes. Hell will become the current Inferno, meaning that monsters can drop all items on MP1 and higher. Inferno will be much harder than Hell. It is not intended for farming. You can farm in Hell difficulty already. Inferno monsters will not grant any more XP, loots, rewards or anything compared to Hell.
In this "New Inferno", monsters become stronger:
=> Damage reduction (You deal less damage, meaning that LS is less efficient) on monsters. The higher the MP, the more DMR they have.
=> Crowd control resistant. They are not immune to CC, but perma-freezing is rendered near impossible on bosses. Increases with MP.
=> Healing is nerfed (LoH, LpSS, LR, etc). Reduction is further increased as you up the MP.
=> Upon the death of a player, nearby monsters will recover a portion of their HP.
=> Slight damage and HP increase as you up the MP.
=> New BoA Dyes upon completing Inferno on different MP. It could be an aura, wings, or something else.
=> Death penalty when dying in Inferno. Be prepared or go back home crying. Gear could instantly break upon death, meaning that you can still revive teammates during boss battle, but they will become useless except for some CC.
*** Added section***
During the interview, the devs said that the destination is more appealing than the journey. Well, with this, the journey is a bit shorter (By the end of Nightmare, you'll be level 60). You can farm Hell for loots and proceed to Inferno once you are truly well geared. You now have a reason to farm. There's a reward for completing Inferno on each MP.
Teaming up is a decent strategy, but if a teammate falls in battle, it could be the beginning of the end. Monsters (including Bosses) will recover a portion of their HP. They become practically useless for the rest of the fight. Whether you solo or team up to complete Inferno is up to you.
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Allow Normal and Nightmare to potentially drop high-end items so people won't feel like they are wasting their time... well, at very least, it would help a little.
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Single Target Skills
Most single target (or limited AoE) were already underused prior the patch. Why are single target skills underwhelming? Well, it just happen they are not very useful. They don’t do nearly enough damage for their cost. Since the density is extremely high, you would have ended up doing more damage overall with an AoE skill than a single target. Many players don’t usually do boss during their runs as well. They usually seek areas with the most monsters for maximum efficiency.
Threatening Monsters and how to make them worthwhile
The first thing that came to your mind was perhaps Savage Beast in the Fields of Misery. Perhaps it was those damned Trees and their poison. Maybe it was those Demonic Tremor or Golgor in Act 3. Oh yeah, some of you probably thought of Fallen Maniac... but sadly, I am only including Large and Resilient targets.
Why did I name those ones (I didn't mention all of them)? Well, when I was playing with my brother (used to... he's taking a break from the game), he often told me "Oh, ignore those guys (Demonic Tremor). It's not worth your time". I also played in many groups that hated me because I was killing big targets... and I was slowing down the team.
It was true. Demonic Tremor took quite a lot of time to kill (especially if they do their defensive stance). It took time and didn't give that much XP or loots... I could have killed a lot more monsters if I didn't stop to kill them. While I'm not here to tell you how to play the game, it just feels wrong. How could be done to make them more worthwhile to kill? Well, how about we... (all numbers are randomly chosen)
Density Change while keeping similar rewards
Some maps should have a high density of monsters. Some maps should have a healthy balance of good density with stronger monster. However, I feel that some maps should have a lower density of monsters --- Fewer but stronger monsters. There're now 3 different types of density for different builds. Builds that revolve around huge density such as WW Barbs or Archon Wiz are most likely going to ignore low density but stronger monster maps while builds that focus more on single targets with limited AoE will more likely choose the low density but stronger monsters. New builds are going to be encouraged. Ideally, they should viable by rewarding similar XP & Loot per time spent.
I'm not exactly sure how this could be done to be honest... How do you choose which maps or dungeon should have lower density or which one should have higher density?
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But you had PvP and PvE items in Diablo 2. Strings, Stormshield, and plenty other unique could be used. Fire Sorc? Use boots, and some other items good against fire Sorc. I didn't enjoy the Hostile (or PvP) in Diablo 2, but I know people wanted specific items against specific builds.
Edit:
@OP
Gratz, blue reply on your topic Been a long time since I had mine =/
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So... I guess... Hi!
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Well, Shiny chests are rather underwhelming. Some dungeons have low density of monsters.
If the chest doesn't interest you and the dungeon itself has nothing to offer, you are obviously going to ignore it. If the dungeon can spawn a specific monster that you need to kill (achivement, crafting, etc), you might do it. Adding little details like this would make most dungeon interesting. It might not be the most efficient place for XP and Loots, but it could be a place where you could have a chance to find something you need.
Now, if dungeons can have more levels, could have more dungeons inside them, had random events, purple monsters that you want to kill, goblins and shiny chests... well, I think I'm going to head in them.
A mere dungeon could become an hour long adventure!
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Quite frankly, I feel that Strength and Dex are the only "non-main stats" I want. Dodge is extremely good and Strength is good because I always need more armor. I feel that All Resist gear gives plenty.
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Don't quote me on this, but I think I read in the Dev Interview (forgot which one) that they might do the following things:
=> You have more chance to find items that roll affixes useful to your class (if you find a helm, it's more likely to roll Strength if you are a barb)
=> You have more chance to find a class specific item for your character you are currently playing. Class specific items are going to roll more logical stats.
That alone should be a good reason to play other classes
They said that they might add some "specific loots" for "specific monsters" (ie Butcher dropping Butcher's Carver). I could see them extending this and "make the specific item" roll stats (Int for Wiz or WD) depending on which class you are currently playing.
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The NV should stay as it is (perhaps they should remove the timer though). Instead, how about some "Event bonus"? The more event you do, the more rewards you get.
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Perhaps if the density inside the dungeons or if the reward for doing them was better, people wouldn't skip them. I like to explore everything, but sometimes, they are just too far behind and has a lackluster event inside them.
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I like the idea of Mystic as well, but the end-result of that tinkering should be that your item is BoA.