- Doom-Bringer
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Member for 10 years, 8 months, and 27 days
Last active Mon, Nov, 27 2017 11:28:54
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- 161 Total Posts
- 23 Thanks
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Nov 5, 2013Doom-Bringer posted a message on Reaper of Soul First Look: Westmarch BestiaryShould be an exciting Blizzcon indeedPosted in: News
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Nov 2, 2013Doom-Bringer posted a message on Transmogrification No Longer Binds items, "Stay Awhile and Listen" Review, Community Commentary: To Live is to DieSometimes, I really want to tell a guy that he's stupid and his posts are trash >_> People who says "Diablo 3 looks like WoW" or "WoW had this thus it is bad" or "Diablo 2 did it this way" are starting to really annoy me. They have no arguments at all.Posted in: News
In any case, I'm excited that the BoA is removed from transmog. I'm glad that Blizzard is doing more "Jar of Soul-type events/trials". (I'm not taking credits) Many of the things I fought for are being implemented one way or another. -
Nov 1, 2013Doom-Bringer posted a message on RoS Icon Present in Beta Profile SettingsI hope my main account gets in this time. Last time, I played on my brother's account!Posted in: News
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Oct 29, 2013Doom-Bringer posted a message on New Internal Patch: Adventure Mode Tutorials, Maps for All Acts, Call of the Ancients and MoreI get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.Posted in: News
I guess it's similar to Loot Runs (Nephalem Rifts?) but longer. -
Oct 25, 2013Doom-Bringer posted a message on Reaper of Souls First Look: The MysticI'm having a hard time understanding the hate towards "Enchanting and BoA". If you don't want to enchant, by all means, don't. Trade it to someone who is willing to do it. It increases the range of viable items. It also means that more items you find could potentially be good. If you don't want to enchant, like I said before, trade it to someone who will.Posted in: News
There's a "huge" outcry for permanency or meaningful choice. We now have a "permanent (BoA)" and meaningful choice and they all complain about it >_>
It's almost as if people were only playing a single character. Your BoA item will most likely be useful for another class you have. -
Oct 24, 2013Doom-Bringer posted a message on Reaper of Souls First Look: The MysticI don't think a socket is mandatory in RoS. I might go for CDR A Ruby doesn't increase your damage that much when your weapon can already roll 3000 dps. Now, we just need to know what will happen with CHDPosted in: News
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Oct 22, 2013Doom-Bringer posted a message on Blizzcon in a Box Contest, The Gothic Feeling in RoS, Paladins and Crusaders, Blue PostsPosted in: NewsHey Lylirra, I wonder if adding an enemy affix that does "Horror" would make the game feel a bit more "Gothic". In short, it drastically reduces your vision (much like Light Radius in Diablo 2 when you were in a dark cave). You wouldn't know what's coming at you. It would be a nice touch.
Interesting thought! Happy to pass it on.
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Oct 22, 2013Doom-Bringer posted a message on New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class ChangesMonkey King?! That's probably a Monk Set!Posted in: News
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Oct 18, 2013Doom-Bringer posted a message on RoS at BlizzCon 2013 on PC and PS4, BlizzCon 2013 Map and Schedule, Introducing: Design a Legendary, Blizzard All-Stars BecomesPoor DH. 1 shot.Posted in: News
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Sep 26, 2013Doom-Bringer posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH moreKulle Aid... They did itPosted in: News
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Sep 18, 2013Doom-Bringer posted a message on [Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life ChallengePosted in: NewsQuote from Avenslash
besides isnt there cow king?
so i guess item will summon only normal cows, sooooo cow king is back... ?
Cow King is dead
But again, they seem to have brought back Zulten Kulle for Nephalem Trials or something, so who knows. -
Sep 18, 2013Doom-Bringer posted a message on [Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life ChallengeI haven't checked the link because I don't want to be spoiled --- but isn't the cow model for the legendary halberd that will summon cows?Posted in: News
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Aug 3, 2013Doom-Bringer posted a message on Penny Arcade and Scott Kurtz Invade New Tristram, Activision Blizzard Earnings Call Q2, Blue PostsPosted in: NewsQuote from Oranite
That high light reel actually makes me want to stay far away from D3 on console, if that's representative of people Blizzard wants as their target audience, I might as well never play a blizzard title again.
When I play alone, I act very mature and I don't do anything crazy.
When I play with friends, we tend to do crazy things together. We're all mature, but sometimes it's good to behave like kids. What's life if we can't enjoy ourselves? We're between friends so that's cool... it's not like if we were doing this in a public place. -
Jul 27, 2013Doom-Bringer posted a message on Vote for Diablo III's CMs, Blue Posts, Lion and Pan's Diablo MotorcycleActually, they should remove Inferno and change Hell to "Inferno" (difficulty-wsie). Normal and Nightmare should allow you to reach level 60 (1-30 and 30-60). It would make leveling a little less tedious since the last 10 levels were extremely slow.Posted in: News
Allow Normal and Nightmare to potentially drop high-end items so people won't feel like they are wasting their time... well, at very least, it would help a little. - To post a comment, please login or register a new account.
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Diablo 2 didn't really have random events to be honest. It was more about map randomization than anything else. If I enter the cow level, "am I going to spawn inside the Cow Kind's lair, next to a large pack or will I be safe?".
I like Diablo 3's randomization (random events and optional dungeon) over Diablo 2's (random generated map and monsters). I like Diablo 1's random events over Diablo 3's because they usually required some investment.
Now, as for MMOs... I don't really play MMOs but most of their side-quest are just time sink >_> "Kill X monsters or collect Y materials". I want more side quests, but I don't want to have uninspiring side quests.
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Back in Diablo 1, some optional quests were given by NPC or through certain events.
-For example, when walking towards the entrance of the Cathedral, you could see a mortally wounded man on the floor. He would beg you to kill the Butcher to avenge the death of town-folks.
-Upon creating a new game, there was a possibility that the fountain behind Cain was contaminated. Cain would ask you to find the source and cleanse their water supply.
-Upon exploring the gruesome underground, you could come across a rather epic quest for the Valor Armor (not sure of the name).
-You could be given the quest to put the Mad King to rest (well... until he reawakens again).
Those quests weren't just "Trigger and complete it within the next 5 minutes. You had to dedicate some time. The rewards were good, at least, for the first time. The Butcher's cleaver... The Unique Ring. The Valor armor or Crown...
Back in Diablo 1, we had Random events and we had NPCs giving us random quests.
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Now, in Diablo 3, we have Random events and random dungeons. While the Random events and dungeons could use extra work to make them more appealing, NPCs desperately need to give us optional quests. Those quests need to require investment. We don't necessairely need to walk far away, but it need to take some time to complete it.
Here's some example of side quest that could be interesting, IMO.
Covetous Shen's Gem
While in Act 3, Covetous Shen has a chance to give you this quest. He informs you that there's a valuable Gem somewhere beneath the snow in the Battlefield area. An additional dungeon is unlocked (can only be unlocked after speaking to him) upon talking to him. It is a multi-tier dungeon with a random event and a purple mini-boss at the end of the dungeon. After defeating the boss, he MAY drop a higher quality gem (he is guaranteed to drop at least 1 gem. He may drop multiple gems as well).
This quest is a nice homage, IMO, to the Countess in Diablo 2.
Haedrig Eamon's Enchanted Hammer
While in Act 2, Haedrig Eamon has a chance to give you this quest. He informs you that his Enchanted Hammer was lost many years ago when he met his now deceased wife. Rumor has it that demons are now using it to forge weapons. He informs you that the Hammer must be retrieved at once.
A new zone in the Oasis is now unlocked. Somewhere in the Oasis lies the Fallen Smith. The Fallen has claimed the Hammer as his own and is using it to forge deadly weapons for his minions. There's even rumors that this Fallen is slowly trying to take Rakanishu's throne. You will face stronger version of Fallen monsters in that area. The Fallen Smith is a Fast, Strong and resilient foe. Upon defeating the Fallen Smith, he will drop the Enchanted Hammer. Return it to Haedrig Eamon and he shall grant you a "Free" crafting item... but you will still need to bring him the required materials.
This quest is a nice homage to the Smith in D2 and Charsi. It also serves as an additional homage to Rakanishu.
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I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.
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There's a "huge" outcry for permanency or meaningful choice. We now have a "permanent (BoA)" and meaningful choice and they all complain about it >_>
It's almost as if people were only playing a single character. Your BoA item will most likely be useful for another class you have.
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I think it's to give skills a role... I mean, back then... two Resource Generation could deal the same amount of damage as a Resource Spender (sometimes, it could deal more!). With this change, Spender deal a lot more damage than generator (well, except the Barb's generator with cooldown, I suppose).
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6000% weapon damage is insane, but I think I prefer Barb's Earthquake - Ground Stomp. Now, that is real madness.
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That's me
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-> You will most likely fail or do poorly your Nephalem Trial if you die (many of them will be timed in a way)
-> Durability lost (gold)
-> Time lost
-> Goblin escape
That's good enough already IMO.
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Speaking of Diablo... I remember when Shadow Clones were hitting harder than Diablo himself...
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Example of Titan...?
Rakanishu
-> Fallen spawns periodically until Rakanishu is slain.
-> Fallen Hound spawns periodically (slow)
-> Fallen Shaman spawns periodically (slower)
-> Fallen Overseer spawns periodically (slowest)