Sometimes an Idea comes to me and I just can't stop typing... I hope you enjoy this idea I had for Bottomless Potions. Feel free to comment and post your own ideas. Perhaps Blizzard will read this and give us the power creep we need to feed our D3 addiction.
=D13=
In games such as Diablo III the game is constantly being updated to include upward shifts in power for the characters so that each season allows players to attain previously unreachable goals. This is important in keeping players engaged and in providing the players with new rewards for that engagement. So with that in mind I present to you the following proposal for the advancement of potions in in Diablo III.
than mere healing? Healing combined with more healing!"
-Royal Apothecary Jentulf, advising His Majesty in council.
Inventory: Equipped legendary potions take up a space in your inventory. My first proposal would be to remove the need to keep them in your character inventory. Once equipped they would exist in the interface bar and could be swapped from that location with other potions.
Legendary: Here is a summary of the existing Legendary Potions that are available in Diablo III. These potions have a 30 second cooldown, a required level of 61, they are account bound, and they are unique equipped.
Instantly restores 60% Life.
- Bottomless Potion of Kulle-Aid
- Burst through Waller walls for 5 seconds.
- Bottomless Potion of Mutilation
- Increases Life per Kill by 40000–50000 for 5 seconds.
- Bottomless Potion of Regeneration
- Restores extra 75000–100000 Life over 5 seconds.
- Bottomless Potion of Rejuvenation
- Restores 10-15% of your primary resource when used below 25% Life.
- Bottomless Potion of the Diamond
- Increases Resist All by 50–100 for 5 seconds.
- Bottomless Potion of the Leech
- Increases Life per Hit by 15000–20000 for 5 seconds.
- Bottomless Potion of the Tower
- Increases Armor by 10% for 5 seconds.
- Bottomless Potion of Amplification
- Increases healing from all sources by 20–25% for 5 seconds.
- Bottomless Potion of Fear
- Fears enemies within 12 yards for 3–4 seconds.
- Bottomless Potion of Chaos
- Teleport to another location based on missing health. Results may vary. (30 yards at 50%)
-Royal Apothecary Jentulf, presenting his newest creation to the king.
Ancient: These potions are legendary and should also have a chance of dropping as ancient items. Here is a list of how I would change the potions as ancients. They would also count an an ancient item for LoN set.
Instantly restores 80% Life
- Bottomless Potion of Kulle-Aid
- Burst through Waller walls for 8 seconds.
- Bottomless Potion of Mutilation
- Increases Life per Kill by 80000–100000 for 8 seconds.
- Bottomless Potion of Regeneration
- Restores extra 150000–200000 Life over 8 seconds.
- Bottomless Potion of Rejuvenation
- Restores 20-30% of your primary resource when used below 50% Life.
- Bottomless Potion of the Diamond
- Increases Resist All by 100–200 for 8 seconds.
- Bottomless Potion of the Leech
- Increases Life per Hit by 30000–40000 for 8 seconds.
- Bottomless Potion of the Tower
- Increases Armor by 20% for 8 seconds.
- Bottomless Potion of Amplification
- Increases healing from all sources by 40–50% for 8 seconds.
- Bottomless Potion of Fear
- Fears enemies within 18 yards for 6–8 seconds.
- Bottomless Potion of Chaos
- Teleport to another location based on missing health. Results may vary. (40 yards at 50%)
Primal: The standard primal ancient is marginally better than a regular ancient and rather than create another list of increased numbers it might be better if it increases the amount healed to 100% and restores 100% of your primary resource. .
Instantly restores 100% Life and Primary Resource.
Kanai’s Cube:
Here are a few new recipes that could be used to combine, empower, and augment legendary potions.
Jentulf's Purification: a new cube recipe that requires a legendary potion (and some amount of resources) to have a chance to improve a legendary potion to Ancient or Primal ancient.
Jentulf's Inferno: a new cube recipe that requires a legendary or ancient potion and one Leoric's Regret one Idol of Terror, one Vial of Putridness, one Heart of Fright, and 10 Forgotten Souls. This will add this hellfire affix to the potion.
- Chance on use to engulf the ground in lava, dealing 200% weapon damage per second for 5 seconds (8 seconds for Ancient).
Jentulf's 's Confidence: A new Cube recipe that requires rank 30 Legendary Gem, a legendary or ancient potion, and 3 of a flawless royal gem. Provides a bonus when equipped.
- Amethyst: +10% Life.
- Diamond: Reduces cooldown of all skills by 6%.
- Emerald: +20% Extra Gold from Monsters.
- Ruby: +20% Experience. (2% at level 70).
- Topaz: Reduces all resource costs by 6%.
Jentulf's Experimentation: a new cube recipe that requires a legendary potion (and some amount of materials) to create a new potion. The new potion will be a random legendary potion and has a chance to come from this list of experimental bottomless potions.
- Bottomless Potion of Reaper
- Health globes restore 25–30% of your primary resource for 5 seconds.
- Bottomless Potion of the Nemesis
- Shrines and Pylons will spawn an enemy champion for the next 5 seconds.
- Bottomless Potion of the Wind
- Gain a 25–30% chance to Knockback on Hit for 5 seconds.
- Bottomless Potion of Thorns
- Gain a 25%-30% increase in Thorns Damage for 5 seconds.
- Bottomless Potion of Asheara’s Command
- Your followers come to your aid for 5 seconds.
- Bottomless Potion of Aughild’s Defense
- Reduces damage from elites by 7-10% for 5 seconds
- Bottomless Potion of Repercussion
- Gain 15-20% Area Damage on Hit for 5 seconds.
- Bottomless Potion of Vaxo’s Haunt
- Summons 2 shadow clones to your aid for 5 seconds.
- Bottomless Potion of Halcyon’s Ascent
- You mesmerize nearby enemies causing them to jump uncontrollably for 5 seconds.
Jentulf's Concoction: a new cube recipe that requires two legendary potions (and some amount of materials) to create a new potion that hat has both legendary affixes. Potions could be combined a single time and must be of like types (Legendary or Ancient). Augmented potions will lose their augment when combined. Combining an Ancient and Primal potion will result in the combined gem retaining its primal bonus.
-Royal Apothecary Jentulf at his trial, just before sentencing.
Cosmetic Changes
I have seen it suggested on some forums that an affix could be added that changed the appearance of the user in some way when the potion was triggered. Personally I would love to see an aura of some color added to the character when the potion was in effect. Maybe you could place the potion in the dye panel of the enchanting interface and select a color for that potion so you could customize it a tiny bit.
EXAMPLES
Ancient Bottomless Hellfire Potion of Regeneration and of the Leech
- Instantly restores 80% Life.
- Restores extra 150000–200000 Life over 8 seconds.
- Increases Life per Hit by 30000–40000 for 8 seconds.
- Chance on use to engulf the ground in lava, dealing 200% weapon damage per second for 8 seconds.
Primal Ancient Augmented Bottomless Hellfire Potion of Fear and of the Diamond
- Instantly restores 100% Life.
- Fears enemies within 18 yards for 6–8 seconds.
- Increases Resist All by 100–200 for 8 seconds.
- Chance on use to engulf the ground in lava, dealing 200% weapon damage per second for 8 seconds.
- Reduces all resource costs by 6%.
But bottle logic is wrong! My genius has transcended the beneficial. Now, I ride the waves of chaos. Chaos!”
— Royal Apothecary Jentulf, in his final letter to the Society of Apothecaries, before his disappearance.
1
Tbh I think the people who do use the exploit heavily should be in trouble and or banned.
Besides that...I could GIVE A FUCK LESS about the leaderboards.
Why do you all care really that much? They know in the end they are truly losers for exploiting and they know they're never really #1.
Let them get there 1 minute boner of fame, "OMG IM TOP LOOK AT ME!!!"
I just laugh and spit in their face while I enjoy playing the game.
2
Beating on the keyboard and this is what all those random keys hit?
This baby ass QQ post?
My DH isn't my main and guess what they aren't OP other shit isn't strong. Its more then a class, its items, design, everything.
Crying for something that YOU want isn't fair for everyone else is it?
Nah why bother, you're just a QQ baby.
1
Sorry but when I join a public game even I am READY TO GO.
Waste 5 minutes of my time in my lobby and you're kicked.
And like everyone says...don't play public.
2
What OP didn't think of: Not telling people he used an exploit or whatever you wanna call it... for good XP.
Call me jelly, call me a fag, idc.
Some people are jelly, some people just don't give a shit..most of all D3 fans is mostly a toxic community now so ignore the trolls and GL playing D3.
Personally, its cool seeing 1000+ but I would rather see it done differently but again who cares its not like hes in season leader-boards.
1
100% feel exactly the same.
1
1
No one forces you to do anything...LOL!
You CHOOSE to play the ladders.
You CHOOSE to wait or go for the new legendaries.
There's no forcing you to do anything. None. Absolutely zero.
When you play Diablo 3, are you FORCED by any means to do something by force? No.
Are you forced to do only adventure mode? No.
Are you forced to do HC mode? No.
Are you forced to play with a certain group? No.
Are you forced to only kill elites for legendaries? No.
There's options, there's choices, choices you make.
I understand you're concern, and I understand that you feel like its not right or fair, I respect you're opinion but your not forced.
2
I miss trading but there's just no way to re-implement it in a sensible way that wouldn't just cause even more problems.
They did what was best and I hope it keeps staying this way, and for some of you I don't think this was anywhere near a lazy or as some would say..."conspiracy" act.
1
Seriously?
Dude for one you just got a unlucky streak, yesterday I was able to obtain 3 legendaries and 1 set item for my crusader in at least 40 minutes or an hour of game time, just playing with my friend so just me and him.
There is no room for debate with someone like you because this thread is simply "omg I didn't get anything, im an angry upset baby, wahh wahh wahh."
Seriously I try not to be a dick but after reading that comment about people being "scrubs" for playing the game they want to play? No I get to be an asshole because obviously you are one yourself or come off as one.
RNG is RNG and sometimes you get lucky and you don't. Thats it. Nothing else.
They didn't nerf anything, they didn't send a man on the inside to secretly nerf anything, its just you didn't get anything.
So please next time, do NOT complain about getting unlucky as I can see you're not a child, so why act like a fucking 5 year old for not getting what...seriously its pathetic and especially if your streaming.
Oh and btw, I haven't gotten a legendary in a day before, and really its okay...its not the end of the world.
1
Rifts are like.....perfectly fine...there's been maybe 2 for me that where low....seriously...