30/4/15 UPDATE for 2.2 Patch!
GR56 Cleared!
https://www.youtube.com/watch?v=JMsvZuCdn-E
Build from diablofans tool: http://www.diablofans.com/builds/54200-carnevil-2-2-gr56-cleared-always-work-in-progress
It's time to update this cool build with stuff from 2.2! What's new?
- Rework to Zuni's bonus set: we need a spender in skill bar
- New pieces for Zuni's set: gloves and pants
The changes are really cool because the output damage got a very nice improvement and thanks to the 4p bonus we got a useful buff to our survivability which is cool considering how much we are exposed to elites affixes (no tiki, no party)
The build has a lot of potential and probably people will push it over GR57, average players can easily manage around GR50 which is fine compared to what was our GR range in 2.1!
So,I’ve tested a lot of spenders, like Grasp of the dead, Spirit Barrage (Phantasm) and Acid Could (acid rain)
Acid Rain PROS:
Our gameplay needs to be fast and versatile, we will never stand on a single spot for that long especially while fighting elites! 24 yards help us to debuff as many mobs as we can considering our darts will pierce! The absence of cooldown is very important as well and you will notice it once you try it... Darts don’t make enough damage without Zuni bonus proc. So better to keep it up all the time in all situations. Use it in case you run Enforcer over BotT
GotD PROS:
Grasp of the Dead is my favourite because i run BotT gem and has amazing sinergy with the build especially because i'm using the rune with lower CD (6 sec)
You have to keep in mind this:
The debuff from Zuni bonus will be active when the mob is in the area + 4 sec.
A little example: cast "acid cloud" on a lacuni
- Insta debuff on lacuni
- lacuni stands 2 sec in the area of acid rain, still debuffed
- lacuni jumps out of acid rain effect, it will be debuffed for the next 4 sec!
So basically the debuff will be over 4 seconds after the mob left the area of effect or your spender expired!
Once you know this, the gameplay is pretty much the same described in original post.
Any new items beside Zuni pieces?
Yes! The Convention of Elements is a brand new ring from 2.2 and it fits really fine in Carnevil! Feel free to use it once you are much more confident with your gameplay (you will remove Unity so watch out ^^)
My Follower:
- Solanium + Broken Promises for nice globes spawn (Gruesome Feast)
- a lot of IAS and CDR
- Ess of Johan mandatory
Well guys, that’s all, I’m gonna update this guide if I find out something new to share.
____________________
old
GR53 Cleared!
https://www.youtube.com/watch?v=C2UCF7GbSMM
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ORIGINAL POST from 2.1.2
Hey whazup guys, according to patch 2.1.2 patch notes all the fetishes now benefit from %Poison Dart affix, which is a great buff (fix) that allows us to theorycraft some new competitive stuff!
There are few things that i’d like to mention that maybe someone don’t know yet:
- You don’t need TnT gloves, because fetishes have OUR attack speed, so basically you are gonna put as IAS affix as you can to gain a lot of output dmg.
- Carnevil mask doesn’t consider which rune you are using, Fetishes will always shot Splinter Darts so POISON damage.
- Fetish Army will benefit from "%Fetish Army" + "%Poison Darts" + "%Poison"
- FS will benefit from "%Poison Darts" + "%Poison"
- When not spitting darts, fetishes will do melee/physical dmg
According to this information, I decided to spend some time on that build rather than more performing ones (jade first of all) because I believe Carnevil Doc has become a competitive build (not high like jade) considering the very short time you need to build it! The good part is that you don’t need damn rare Kukri, Furnace,TnT etc but the old Zuni and some crafted items (Cain + Aughild). Another very interesting point is that, thanks to Dagger of Darts, WD looks like is casting an AoE skill which, we all know, is one of wd biggest issue (spenders AoE are to weak and manaburn). As I said before, the build is focused on attack speed (IAS), that’s why we are going to craft Cain set rather than using Poison pants (Swamp land Waders) so we can keep %Poison Dart, gain 8% IAS (which is better than 20%Poison imho) and keep some vitality (useful for us and fetishes as well)
Our HP is going to be around 500k but that’s nothing to worry about thanks to our gem "Simplicity Strenght" which gives us some nice Life Steal (2% on hit), very nice with high IAS. Another thing very useful to keep in mind about this gem is that all our fetishes will benefit from its primary effect (huge buff). About gems, my favourite ones are Enforcer (more buff to pets) and Gogok (better FS proc rate)
Skills I suggest:
Build: http://eu.battle.net/d3/en/calculator/witch-doctor#aQlUkP!VWhe!cbbaYb I’d like to spend some words on some skills:
Poison Dart:
If you have some general Stun on hit on your gear, Snake to the face + Gogok (an example of max ias) has more stun on hit proc rate than Splinters + Gogok even if is just 1 dart at time (around 47% vs 36%)
Fetish Army:
We are going for Legion of Daggers even if is a physical rune, because, as i said on top of the analysis, fetishes will be spitting poison darts
Wall of Zombie: We have 5 mandatory skills and 1 jolly skill. My favourite is WoZ (Wrecking Crew) because of the taunt effect that is very helpful while piranhado is on CD! It works with blue packs too and it is very useful to aggregate trash mobs in 1 point (like piranhado). So, basically with a good coordination of Spirit Walk, Piranhado and WoZ you will be in a safe position.
Useful passive skills are 5, so try to craft a nice Hellfire Amulet! I really like Tribal Rites on 40+ grifts because pets still die with the strongest mobs and some elite affixes (I think is better than using Jungle Fortitude). If you play T6 or lower grifts then Tribal Rites is not mandatory.
In short:
PROS
- Good alternative for 40s grifts
- "AoE" effect
- Easy to build
- Easy Ancient items
CONS:
- Some maps are unplayable
- Fetishes sometimes have bad positioning
- CD are long, basically you must not die
That’s a video of me clearing Grift 42 https://www.youtube.com/watch?v=MTYzlb8HYiM
(in the video description will find a link to my armory) So what’s your thoughts about new Carnevil? Cya in game, guys!
Alex "OraK", ZE clan
http://zeroempathy.net/
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Hey guys,
My name is Zaramos (Barbarian Classleader of <Zero Empathy>) and i want to show you some details on how big the current Paragonsystem influences Leaderboards after reaching Paragon 800 is. I will not only throw numbers on you but also a practical example and how easy it is to scale it up accordingly to the Paragonlvl. Keep in mind that this is not intended to be a whine threat but wants to solve the problem.
Practical Example:
I knew that i wouldnt have enough time to compete on either Season/Era this time so i played the game for fun the past 3 month. With "FUN" i mean doing Solo Grifts for pushing and training and theoriecrafting, and for me it is a lot of fun and the endgame of D3.
I started with Paragon 1114 this Era and ended up being Paragon 1180 without doing a sgl XP run. In total i did around 500-600 pushing Solo Grifts.
I was able to finish T71 in a okayish Rift (Enchantress Map,Thralls/Grotesque,Mothers,Punishers, 12% progress Conduit, 6min30 fight against EMBER).
So I knew on a dream rift with better Conduit + Boss i am able to do T72, and i got a Top 3 Dream Rift (best one i got within all my keys):Unburried/Goats,Big Arreat Crater lvl1,25% Conduit,but Orlash. This was the result:
http://imgur.com/a/fihG4
My Profile and Gear I used:
http://eu.battle.net/d3/de/profile/zaramos-2604/hero/59558231 (GEMS:lvl76 BoT/Taeguk and lvl 70 PE)
After that rift i stopped playing for rankings cause i knew it is possible for me within another 1000 keys or lvling my gems to lvl 90 to ease it a bit. At that point some people on NS started reaching Paragon 2600 even in our Clan so i did the math, which is kinda simple:
I have exacly 12000 Main Stat at Paragon 1180. A Paragon 2620 guy has 19200 Main Stat if he has the exact same gear.
19200/12000=1.6 => 60% flat dmg increase, also 7200 Armor more which decreases the DMG taken by around 23%.
Mob Healt increases by 1.17 per Tier and Dmg done by 1.07 => 1.17^3 = 1.60 (Mobs have 60% more HP); 1.07^3 = 1.225 (Deal 22.5% more DMG).
Its easy to see that a Paragon 2600+ guy can do 3 Tiers higher with the same gear on the same map with the same mobs
For a Paragon 800 Char it is 4 Tiers difference. 19200/10000 = 1.92 => 92% Dmg increase. 1.17^4 = 1.87.
This is just to show the numbers and i dont want to blame people who put a hell lot of time in this game to get those high Paragons if they did it without botting. I would like you to also take a look on how much more someone has to play to get to 2.6k and if the advantage is fair:
Paragon 800: 3.196.623.480.000 (3.2T XP needed)
Paragon 1180: 20.830.856.760.000 (20.8T XP needed)
Paragon 2600: 250.511.368.710.000 (250.5T XP needed)
A Paragon 2600 guy has played 80 times more than a p800 char and 12.5 times more than i did.
In my opinion it is somehow fair that people that spend way more time into the game should be rewarded maybe even like it is right now, but it drains the fun from 99.9999% of the other D3 players, may it be competitive players or casual players.
I knew i wouldnt be able to get Rank 1 this Era so i played in my own "League" and compered my achievments with Paragon 1100-1400 chars.
You can do it as well but it does not get reflected on the leaderboard so my "Paragon League" idea was born:
The Paragon Leagues: (TL;DR)
Keep in mind that this is just an example and i really want your opinion and maybe tweaks to this idea.
A new League:
What about a 4th anchor on the leaderboard which sorts the board depending on the Paragonlvl the Ranking was done?
For example: 0-300,301-600, 601-900 etc. within those 300 Paragons the difference in DMG/EHP is not more than 1 Tier (with the same Gear)
As i was thinking about this a bit more there were more things that this "Leagues" will do for the game and for the players.
Bringing back the FUN!
Currently everyone is grinding gear and paragon for month till the 2 weeks warning and then they start with the "Fun". (95% grinding 5% fun). The "League-System" would enhance the funfactor by a lot for most players as they can compete even mid season/era on their respective boards. The most competitive players will skip all of that early grifitng till they are 2k+ but they dont influence you anymore if you dont have the time or passion.
New Builds for low Paragonlvl!
Below Paragon 800 there might be different builds as you dont have all Stats from the Paragonsystem and you might not have the perfect Set yet . Your gear is not yet full ancients, you dont have the mats or the right items to cube etc.
Bots?
If you think deeper into this you might see that it somehow fixes the influence of botts at least for not top end players as it makes not much sense to bot within a 300 paragons reach as you will have limited time to compete in that league anyways so better play wisely and efficient
Groupplay?
For groupplay the average lvl of the group can be used.
What happens to my Rankings if i reach higher Paragon?
They will stay as long as you are within top 1000 at the end of Season/Era. So there will be players trying to compete on all leagues!
Futher additions from the Playerbase:
A suggestion over from reddit by akagamisteve:
The League can also be determined by the Paragon Points you have spend doing the run.
Good thing about it: You can participate in every League you want by spending less points.
Downside for the more casual playerbase: Gear will matter a lot more so does botting/playtime
So now i want to hear your opinion! Feel free to comment, criticism appreciated!
Zaramos
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