Quote from Ameko
Just toss it out here: I did the Key Warden in Act1 8 times without the key dropping once.
Inferno monster level 6
So I don't expect the drop chance of the key to be anywhere close to even 40%
Did you have full NV? I've heard it helps(or maybe just that MF helps) but take that with a grain of salt.
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Q: Early in Diablo 3's development it was decided that loot would not become soulbound no matter how often it's equipped or traded. How does the team feel about this decision now? Is item supply inflation considered to be a problem?
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You really think this is a good thing? Hardcore mode with offline backups is meaningless. It's just the honor system - if that's what you want, play Softcore and delete your character when you die fair and square.
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Now if you're going to be upset that other teams in Blizzard are working on the console version and the next expansion rather than this update, I don't know what to tell you, that's just reality. It was never going to be any different. Blizzard is a big company.
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Besides, a self-found mode is actually counter-productive to player choice because it's all-or-nothing. You have to choose which way you want to find all of your items and completely discard the other option. What if you want a mix of both self-found and the AH? Tough luck, you're screwed. Making one unified game that is as fun as possible for everyone is the way to go.
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Not only is this very inconvenient, but you don't need to be able to clear it solo to do well in co-op. Playing at +1 or even +2 of your solo MP is not a bad idea considering how much easier multiplayer is.
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For the time being you could try playing MP9 instead since probably most of the leechers will go straight to MP10. My guess is it'll be less of a problem eventually - as people catch on and refuse to carry them, they'll stop doing it.
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Also worth noting that the best build and even gear may vary. Defense and CC in general are much less important in multiplayer, group buffs are obviously better, and proc builds like CM or double tornado are less effective due to less reliable mob clumping.
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fixed that for you
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Wouldn't you be?