Quote from Ameko
Just toss it out here: I did the Key Warden in Act1 8 times without the key dropping once.
Inferno monster level 6
So I don't expect the drop chance of the key to be anywhere close to even 40%
Did you have full NV? I've heard it helps(or maybe just that MF helps) but take that with a grain of salt.
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You sure are oddly fixated on Haedrig's wife
I meant equivalent for Act 3, Act 1 is different on account of the difficulty leap from Monster Power. 1.0.4 Act 3 should be about the same as 1.0.5 Act 3 MP2. And Act 1 MP2 is also about the same as Act 3 MP2.
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Yes, slightly, and you get the first level of MF/GF/Exp boost. Also, technically in base Act 3 there are both 62 and 63 monsters, so setting MP1 will make them all 63.
Note that MP0 in 1.0.5 will be considerably easier than 1.0.4. They've said that MP2 is roughly equivalent to before.
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"Items below iLevel 58 no longer drop in Inferno difficulty."
Blizzard might have trouble speaking clearly sometimes but I think this one is pretty on the nose.
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Or just because you want to. You do have to get one key from each of Acts 1-3 for the Infernal Machine though, which you'll want to keep repeating for new Hellfire Ring rolls.
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(looking at your build, you have zero defensive skills! that just ain't gonna work)
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Did you have full NV? I've heard it helps(or maybe just that MF helps) but take that with a grain of salt.
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Having a skill with a broken proc coefficient is just too good at too many things. Crazy survivability with life on hit, crazy legendary procs, crazy triggering of skills like Critical Mass and Into the Fray, etc. It just breaks the intent of that game system and kills build variety like we've seen with Barbs. Like they said, once they introduced the higher levels of Monster Power it became clear how insane an advantage it is to get so many of those procs.
If your build doesn't work at MP10 that really isn't a big deal, just don't farm it. They're very specifically designing it so that you never have to touch it if you don't want to and you can still farm all the best loot.
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There are various rumors about how Monster Power affects things - it makes keys drop more often, it makes ring mats drop more often, etc... Nothing confirmed though as far as I know.
http://us.battle.net...ment#magic-find
MF improves the chance of any given magic drop being a legendary, or a 6 affix rare, or a 5 affix rare, etc. So the items you find will be of a higher quality overall.
Each stack of monster power doesn't make a huge difference, but activating Monster Power 1 changes all of Act 1/2's monsters to be Act 3 difficulty. That includes their droprates.
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Those guys handled it no problem, but got their butts kicked by Skeleton King + Maghda. Turns out SK does a ton of damage and double tornado isn't such a great build for avoiding attacks.
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http://www.diablofans.com/blizz-tracker/topic/237380-what-mp-is-104-equivalent-too/#post1
In others words, the moment you turn on MP, Inferno becomes a constant difficuly across all acts. Act 1 MP1 = Act 4 MP1. Everything is level 63.
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If you're looking for an explanation, just go read the Wizard update from 1.0.4.
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They said very specifically they don't want higher MP to feel mandatory, which it would if it had an exclusive tier of loot or whatever. It should be the most efficient farming for people who can do it, but not a must for everyone who wants to play the "real" endgame.
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It was ambiguous phrasing in the patch notes. You do get exp at 60 in the PTR.
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It says "as well as" right there. People who have played it say that you get all three in Inferno.
http://www.reddit.com/r/Diablo/comments/109x5v/ptr_is_up/c6bn5dz
https://us.battle.net/d3/en/forum/topic/6678858020?page=2