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    posted a message on Bring back trading - Clan trading only - Diablo is missing certain social dynamics within the game
    i agree some people enjoy the social aspect, so i said i personally didnt enjoy it. maybe i would, but d2's korean scammers made negotiations difficult. im ok with clan trading, but there would be a lot of problems as other people suggested. i think someone else mentioned something about only being able to trade items of comparable value. that could work, but then blizz would need some algorithm to determine item value including rolls which is too much to ask for.



    im just bitter they took down ah because 1. it was a promised feature of the game and 2. it was a scapegoat for other problems (like piss poor drop rate combined with impossible inferno difficulty). i also thoroughly enjoyed it as it truly was a different game on its own, so its like i got 2 games for the price of one! i liked rmah because i made good money off of it, but i can see why people dont like being able to pay to win (honestly i enjoyed making money off suckers who are stupid/lame enough to throw real money to get the lame digital items i found or flipped).



    as to social aspect, better pvp, difficult, temporary, and rewarding challenges (like holiday themed raids or something), and more than 4 ppl in a game would go a LONG way
    Posted in: Diablo III General Discussion
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    posted a message on Bring back trading - Clan trading only - Diablo is missing certain social dynamics within the game
    Quote from VincentDiablo»
    Well judging by the comments people only have the ability to analyze what I am saying in a superficial manner, instead of being objective. A few of you get what I am saying though.



    The main focus I was speaking of is the social dynamic and the lack of depth. What is the end state of the game? Currently even though I do find it entertaining to escape my reality for a while and kill monsters mindlessly, it lacks DEPTH. You kill monsters to get better loot, just to kill more monsters the next go around at a expedited rate. Without PvP and the social dynamics integrated along with trading this game has lost allot of what made it special. I saw some of you making comments about me being lazy or wanting to get items without "working for them". Lets make something very clear grinding to get items does not make you a elite player or skilled. It just means you put in 500 more hours increasing your statistical probability you will get a better leg one run, that takes almost no skill and offer no challenge. How is that a challenge or rewarding? The answer is, it is not. Like I said it is a matter of adding depth and putting a element back into Diablo that was always there until Diablo 3. Some of my fondness memories have been sitting it town trying to strike a good deal and the excitement of scoring a good deal. Remember in order to trade for a good item, you had to of found good loot yourself. The trading alone adds allot of interpersonal communication within the game that now does not really exist. I have played tons of runs in the game where people don't even talk, it feels like we are mindless drones rushing to just complete more runs to get more gear so we can add 10K more DPS to kill monsters faster the next run. What happened to the days of being a Amazon and going out of town and blasting arrows at charging paladins? The excitement of trading your way through good deals and getting that perfect weapon to show case against other players and the satisfaction of talking trash. Now that is fun!
    im saying ah was the epitome of trading and worked better than a clan based method would. it just came at a time when drop rates forced people to ah, and they didnt like that; it was a scapegoat for other bad ideas and implementations. granted, this wouldnt cover your "social aspect," but i for one did not enjoy sitting in trade channels typing DUAL LEECH RING for 2382038203820382203 SOJS!
    Posted in: Diablo III General Discussion
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    posted a message on Bring back trading - Clan trading only - Diablo is missing certain social dynamics within the game
    Quote from sifuedition»
    2. Drop self found rates again...potentially hurting those who play much less often or less efficiently or are unlucky and either don't trade or don't find whatever becomes the currency
    yes i think they should drop item drop rate, but keep smart loot. so youll find fewer items, but they still might be useful (like no finding str items on a wiz). and with an ah, those "useful" items, though maybe not useful for yourself, still have value and you can trade for an item you really want with gold as an intermediate. people hated ah because it was the ONLY way to get good gear because item drops were horrible. it shouldve been a supplemental way to get good gear and a safe place to trade/sell.

    instead, now we have zero trading/selling with inflated drop rates on most items, but not the ones players actually need (woh, furnace, krider, etc). people who play less frequently would still find a few set pieces that arent trash, maybe a unity here and an soj there. a few set pieces they dont need. then they can collect those pieces and eventually trade/sell for a not so well-rolled furnace. or maybe they can get marauder pieces for akkhan pieces instead of grinding with the sader and gambling on the dh.
    Posted in: Diablo III General Discussion
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    posted a message on Bring back trading - Clan trading only - Diablo is missing certain social dynamics within the game
    Quote from sifuedition»
    I don't see any way to make trading work. Let's see if I can be clear...

    Assumptions
    Blizzard has a desired rate for obtaining upgrades.
    Blizzard believes self-found needs to feel viable/rewarding
    Blizzard wants to prevent third party involvement to protect their players
    Blizzard will assume responsibility for any "economy" that forms

    Based on those assumptions, the self found rate needs to be a variable we'll call F. Of course, F is based on 1 x Number of hours expected to find a "good" item.
    If you then multiply F by X number of active players by H number of hours, then with trading, the rate for obtaining higher level gear gets destroyed. If you try to fix this, then the rate of drops needs to be reduced and as a result, F, the rate of self found gear bottoms out. I believe this self found problem, plus inflated gearing rates due to RMAH were the two biggest factors in the number of active players tanking during D3V. Both ends of the bell curve were so unhappy that the community was suffering and much of the middle was grumbling too.

    In D2, I don't think Blizz anticipated D2JSP. As it was an external site, I don't think they knew what to do about it without facing potential lawsuits from players. Meanwhile, many of their players were being hurt by scammers. They did the best they knew how to adapt.

    D3 comes along and this time they knew more of what to expect. However, I think they underestimated the effect exploits, poop-sockers, and just creative people would have on gearing rates. Suddenly, their carefully planned economy turned into a loot pinata and was more efficient than playing. Personally, I don't think there was ever a way to prevent that from happening. Resets become a legal no-no for the most part once people are paying real dollars in a Blizz sanctioned and controlled interface.

    TL;DR The player-base is just more internet savvy than it was during D2 making any form of trading detrimental to self found players if Blizzard is going to control gearing rates and an "economy" that develops from that.
    there was literally no point in you using F, H, and X. you labeled them then did nothing with them! that is frustrating to my ocd high school math side.

    otherwise, what you say about ah and self found and stuff is true, but blizzard could have instead increased drop rate and introduced smart loot (BUT not to the loot extravaganza extreme we have now). even though blizzard doesnt do middle ground (buffing and nerfing to the extremes, eliminating ah instead of fixing economy), it wouldve done wonders. if the rares we all used rolled the correct (useful) stats, we wouldnt have NEEDED ah to get remotely acceptable gear. instead, they eliminated ah then introduced smart loot with account bound everything.

    imagine a world with smart loot and lower (but not abysmal) drop rates WITH ah! all of a sudden the near perfect akkhan pieces i find can magically (ah is magic) turn into something i need someday! all those stories of people finding 5 billion furnaces at plvl 10? theyre either gonna salvage all but 1-2 of them or keep them in stash because theyre rare. now just ONE of those super rare furnaces can turn into an entire alt's worth of gear for them. ive salvaged so many rimehearts (even pre gimp), because ill never ever use them. i still have like 2 in stash just because theyre rare. i wish i couldve traded those rimehearts to ppl who want to try it out for something less rare, like a holy soj for my sader.

    obviously this is all dependent on blizzard actually giving a shit about botters and other cheaters. but alas we all know botters dont get banned because blizzard doesnt care.
    Posted in: Diablo III General Discussion
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    posted a message on Bring back trading - Clan trading only - Diablo is missing certain social dynamics within the game
    Quote from soulzek»
    Successful troll thread is successful
    i want rmah and ah back. i want trading in some form. i want fleshed out pvp. unpopular opinions =/= trolling
    Posted in: Diablo III General Discussion
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    posted a message on Bring back trading - Clan trading only - Diablo is missing certain social dynamics within the game
    i enjoyed rmah and ah. lots of people did. i dont even see why its gone. it was a promised feature from d3 launch and they took it away. that in itself is BULLSHIT (sorta like how they never did the pvp thing). imagine if they just deleted a class altogether. all of a sudden dh's are just POOF GONE. why? because they make the game too easy and people wah wah wah-ed about it a little too hard.



    why should i have to fs items my friends can use? some friends want that instant gratification! they dont want to grind and fight rng to try a build. theres nothing wrong with that. if they want to force us to grind then jay wilson's 10 year plan with the shit legs and shit drop rates is the correct play. this "smart" loot no trade system is some bullshit half grind half instant gratification thing. like they want us to play to get items, but they want to make it impossible to get upgrades while we salvage "good" item after "good" item.



    ah and rmah gave almost every item some worth. even mats and gems and subpar legs and rares had worth (pre dupe). now 99% of items you find are trash. worse yet, they turn into mats that take up SPACE (making mats not take up space is yet another undelivered feature).
    Posted in: Diablo III General Discussion
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    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    Quote from Abyssia»
    kinda lousy advice when people have to reroll gear in a week or whenever it comes.
    never tried PE but im leveling one up in hcs to try. a week is lol since its at least 30 days from when they announce, and they havent announced
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Running out of things to do
    going for achievements myself though i know its not for everyone. sprinter and speed racer are definitely fun to try for. missed it by 1.5min after missing it by about 5min a few times..then we were on pace when diablo in a4 refused to unfreeze in the beginning to let us start dmging him.
    Posted in: Diablo III General Discussion
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    posted a message on Furnace does not exist :(
    meh maximus works pretty well for barb. maximus or aetherwalker+firebird source works alright for wiz (aether is actually BETTER for hardcore). heart slaughter works for stampede sader.

    furnace definitely elevates a character, but its not build-breaking if you dont have one.

    since ros launched ive only found 2, and my second one was found on monk (WHY DEX?!?!?!)

    you know what REALLY doesnt exist? ebenezer samuel.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on To season or not to season?
    Quote from ThatBarb»
    season = waste of time
    playing the vidya = waste of time
    Posted in: Diablo III General Discussion
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    posted a message on Rerolling SMK
    You answered your own question. IF you are willing to drop a lot gold, then reroll the dmg, I wouldn't think it would take any more then a couple hundred million to get into the 1450's. Here is the thing though. If you re-roll the range dmg and ever want to go Zdps you wont care about the dps and wish you had that Vit roll back, so unless you are absolute that you will never want anything more then range dmg on it, then you might be better off going with the % dmg over range.
    yap pretty much. IF youre willing to spend a grip of gold and mats on this item, go for avg dmg for sure. if not, the 10% will be way easier. also, imo, looking far, far ahead, weapons get nerfed the most (relatively) by ancient items.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Rerolling SMK
    wow that is not the best smk at all. id go with 10% because its much easier to get than perfect dmg rerolls.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on I can't stand the Pony build crusader because....
    Quote from ruksak»
    Zombie Bears 2.0........

    I prefer Condemn, personally. Not as strong, but more "melee" feeling.



    Stampede is intrusive, blocks enemy ground effects from view and just generally hurts the eyes.
    its you again ruksak! i think condemn is stronger dmg output wise, but obviously less safe because of the melee range. i have gear for both and strongly prefer condemn just like you. i ran subpar condemn build with BoP before the shield came out and loved it more than holy shotgun.

    on the flip side...how glad is everyone that people dont run darklight builds anymore?! THAT was annoying. and the stupid blessed shield spam...
    Posted in: Diablo III General Discussion
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    posted a message on To season or not to season?
    might as well. doesnt hurt. always nice to play w ppl/friends. seasonal pub games are pretty empty though. honestly, in 1+ months you can easily get to leaderboards.

    after the announcement of ancient items, ive lost all will to grind and find new gear. i dont even craft hellfire ammys because why not save the mats for ancient versions? all i do now are achievements...which i know arent for everyone. but doing achievements on HC Seasonal gives me like double or triple the credit so thats fun.
    Posted in: Diablo III General Discussion
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    posted a message on What holds this class back from gr 50+
    Quote from Autocthon

    Quote from cying»

    Quote from Dkoi17

    There isn't anything wrong with Sader but there is something wrong when you compare it to dh/barb.

    Add Firebird wiz in that list because they just have to nuke to 3000% and things will die guaranteed, and all of a sudden you're saying there's only something wrong with sader when compared to half of the classes. Also, I'm hearing DH got buffed which is hilarious.
    DH was buffed... As long as you're just spamming elemental arrow and staying near your enemies.
    Wasn't there just a video saying sentry range is huge in PTR? I didn't watch it myself because I find sentry DHs lame and boring. Firebird wiz is broken on GR because they can nuke and run. Any class that can do damage without taking damage while moving through a GR transcends sader.
    Posted in: Crusader: The Church of Zakarum
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