Mine are:
Diablo 2
Starcraft
Call Of Duty 2
Star Wars Knights of the old republic
- Elfen_Lied
- Registered User
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Member for 18 years and 24 days
Last active Tue, Jul, 23 2013 02:59:04
- 61 Followers
- 11,458 Total Posts
- 45 Thanks
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Kewterz posted a message on which is the best comp gamePosted in: General Discussion (non-Diablo) -
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Maestro posted a message on Site suggestions (what do you want to see?)Thats the spirit, bore the ideas into the back of their minds so they remember itPosted in: Site Feedback -
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VanHelsing posted a message on Hi everyoneGood morning! ..err afternoon or something. I haven't had my coffe yet.Welcome!Posted in: Introduction -
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darkjay posted a message on Diablo 3 Guild Name Finalaww that sux... if i remember ill get the link tommorrow. ima go to bed lolPosted in: SICK Clan Archives -
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Opus_Dei posted a message on Diablo 3 Guild Name Finali cant get the second one but the first one reminds me of my catPosted in: SICK Clan Archives -
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ThatDude posted a message on Diablo 3 Guild Name FinalSilver alliance, Silver League, Silver 7, Silver executioners, The Silver Shield, The Silver Inferno, Diabolic Silver Massacre, Silver Hawks, Silver Demons, Silver Ravens, Silver Unit, Elite Silver, Silver Legends, Silver Knights, Silver Blood, Silver Shadow, Silver Kingdom.Posted in: SICK Clan Archives
The Tainted Ones (TTO)
Legion of The Damned (LOTD)
Sliver Legion of The Damned (SLOTD)
Children of THe Damned (COTD)
Sliver Children of The Damned (SCOTD)
The Silver Legion (TSL)
Hell's Executioners (HE)
Burning Blade Death Squad (BBDS)
Section 13 The Iscariot Organization (S13TIO)
Vanguard of Pain (VOP)
The Skull Takers (TST)
League of Slayers (LOS)
The Nosferati (TN)
The Silver Slayers (TSS)
Silver Knights of The Order (SKOTO)
The Painbringers (TPB)
Band of The Hawk (BOTH)
The Brotherhood of The Sword (TBOTS)
Silver Dragon Knights (SDK)
Silver Phoenix Knights (SPK)
Silver Inferno Knights (SIK)
The Iron Wolves (TIW)
The Myrmidons (TM)
The Necromunga (TN)
The NecroSeraphim [Angels of Death] (TNS)
The Hominus Nocturni (THN)
The Strigoi Knights (TSK)
Spawns of Chaos (SOC)
Silver Lords of Sanctuary (SLOS)
Silver Hellion Knights (SHK)
Angels of Death (AOD)
Silver Inferno Slayer (SIS)
Silver Inferno Cusaders (SIC)
SilVer Inferno Cusading Knights (SICK)
SilVer Inferno Cusading Knights (SICK)
hells executioner squard
heavens executioner squad
mobile killing units (SS)
silver slayers
HELLS : Heaven's Elite Leading Legionare Squad
hells angels HA
minions of hell MoH
servants of hell SoH
demonic empire of hell DEOH
lords of death LoD
the purple cobras tPC(just thought id throw that1 in... just watched dodgeball)
angels of death AoD
The Silver death squaD TSDS
Angels delivering death ADD
Heaven's Entrusted Loyal Legions (HELL)
Heaven's Entrusted Legitimate Legion of Immortal Omnipitant Night Soldiers (HELLIONS) [i tried to make it 'hellion' but got stuck on O,N]
Silver Crusaders Of Religous Notary: SCORN
Its no Elfen list, but I think its all the ones we have so far, theres are all the names that everyoens come up with, Read em all and choose a few -
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SoulCalibur posted a message on HELP this sux..I need some good weapons and good armor can anybody help me in D2? The names XSoulXCaliburX is the name in D2. HELP!!Posted in: Diablo II -
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killing_lil_thingys posted a message on rankingsKRATOS IS HERE!Posted in: General Discussion (non-Diablo)
the big treo ha! seems like the three prime evil of diablo2lod to me.
disguise from a skin of a sheep the demon lurks within, i must slay u demons!
TANDADADA!
FEAR THE LIGHT OF HEAVENS DEMONS! -
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TomLissner posted a message on Screenshot Discussionsthe only god and lord in my eyes is jesus christ but yeah my computer can probualy run it aswell it runs wow and that boring shit tooPosted in: Fan Art -
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kingpin202 posted a message on whats the reputaion under the avatar in post do?Damn the rep bar thingy, It says Spread some rep out befor giving you more SilVerSurFnStud.Posted in: General Discussion (non-Diablo) - To post a comment, please login or register a new account.
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Short answer no.
Forum access if either by group or post count. I can't change that. I can make groups and forums restricted by group easily. maybe make forum "clans" say 7 of them one for each class in LOD, you have a mixed forum for all clans, and you have a dedicated forum for only one. (so that's like 8 in total).
New comers do what they do best, spam and flood areas, and if you want to argue stuff without the threat of spam and flood, use the clan forums.
I might not mind that assuming I was not the only mod/admin at play. Generally you have an "overmod" and a mod in charge of the clans.
But that is a lot of work, but I guess worth it depending on how you view the situation.
Reputation is a silly thing to base things on, since no one uses it. Although I will be famous soon, thanks to all you out there who gave me props.
On this site it is a single green triangle (at least currently), that doesn't change, what does change is the amount of rep, I think I have about 50 points, most people have the default 10. No one uses it anymore, we used to, back when people actually had something to say, not wow check out this pic that has been posted 200 times before in 200 other threads.
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Point is pack mules or mobile storage systems do exist in Medieval Fantasy games. Plus they often make good stories.
Anyone here read the third book in the Narnia series? A Horse and his Boy.
Plus you have that pretty iconic picture of a lone warrior on his steed. It's small armor almost as worn and time beaten as it's master's.
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"Simple, we'll just look for someone who looks like he knoos more than we dae and we'll ask 'em. Thoradin said cracking his knuckles. "Sometimes Ae caan ask pretty hard"
"If I understood the necromancer correctly, this metal is only found in this area, so all we need to do is find someone who crafts things from this metal" Wulfgar said.
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thats exactly what i was talking about
i liked:
-that the "stairs to town" stayed open upon going to new game
-The new area the crypt
-and the monsters found therein
-oils that improved damge/durability of items
-runes that worked like the assassins traps
-the cornerstone of the world, a way to trade items between Single player characters
-the amulet that allowed you to make 10,000 piles instead of 5000 piles.
-different difficulties (normal, Nightmare, Hell)
-apocalypse was a learnable spell (if you had 149 magic)
i hated:
-the hive
-and everything in it
-no multiplayer (sierra didnt have the rights to use Battle.net)
-the monsters in the new area the crypt were sometimes overpowering, esp. the liches. i enjoy a challenge but i dont like having my ass handed to me before i get a chance to get into the swing of things.
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fourm gold as in the orginal idea of this thread, more than likely a no.
reputation system making a return, provided a suitable reward and or/use other than to see who you should believe, that is more probable.
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you talking about Lachdanan. the former captain of the guard of King Leoric.
he wants you to get him an elixir from the next level and bring it back to him so it can die. then he gives you the cool helm.
not really sure whats up with Inarius. his prison does show up on the map of sanctuary, but we havent been there yet. so he is still in his prison of mirrors as far as i can tell.
taken from the diablo manual
Even the Seraphim are not immune to the corruption of the Dark Lords. One such angel, Inarius, was proud of his beauty and boasted loudly of his purity and worth. His thoughts became so clouded that he believed himself to be above both Angel and Demon, and he left the High Heavens to form his own dominion. He constructed a great cathedral of mirrored glass and crystal, and followers flocked to him, drawn by his numinous charm and wealth. Once Inarius had gathered a sizable army, he decided to prove his power. Inarius first laid siege to an infernal temple devoted to the worship of Mephisto, but made the foolish mistake of overestimating his prowess. The armies of Inarius laid waste to the temple and killed the dark monks that dwelled within. The Three Evils had considered the vain warrior a mere nuisance and amusement until this time, but this was an insult that they could not bear.
Mephisto himself is said to have appeared at the cathedral of Inarius. He laid waste to the church and the surrounding countryside. The Lord of Hatred took the proud archangel and His follower’s captive. He bound Inarius with tremendous chains and slowly tore the wings from the back of the angel. Great barbed hooks were then used to stretch out the once glowing skin and his features were distorted by vile powers. Many of the followers of Inarius were given as gifts to Baal and Diablo, but the rest were molded to match the bloated image of the now crippled angel. To this day, Inarius is said to be trapped in Hell within a chamber of mirrors, his eyelids torn from his face as he is forced to gaze upon his misshapen form for all eternity. His misguided followers now serve as Hell’s taskmasters, taking the anguish of their lost glory out upon the bodies of others.
These grotesque demons have considerable brawn hidden beneath their layers of greasy flab. Do not underestimate their strength or their intelligence for crossing swords with them is ill advised. You will be far better served to combat them with ranged weapons or magic.
Cause the only reason they were able to use the compromised stone, was because Tal Rasha assisted in containing him. However, this is another fine point of the story that escapes me: it seems that for one Prime Evils to exist in a physical form, they need a human host, otherwise they exist merely as the stones (remember in the first Diablo how he was confined to his and that's why he lured Prince Albrecht into the labryinth), although even without a host body they can still do harm. But when joined with someone, then they can really do some damage.
i think there is a bit of that diablo 1 ignorance concerning Baal's soulstone. it was broken, so a partial vessel needed to be found to replace the missing half. Tal Rasha was chosen, as the most power mage surely he could contain the beast within. much like how the warrior thought himself strong enough to contain the essence of diablo.
yes i dont think they would want to hide the stones in obvious places. one was hidden in an ancient city, one hidden in the vast desert amoung 7 tombs, the other hidden beneath a holy church. and there locations kept by a secret order.
I think the Horadrims big mistake is underestimating the extent of the power of the three. Diablo was able to corrupt the mind of an arch bishop then later the body and mind of the young prince and the unnamed warrior, baal corrupted the body and mind of the most powerful mage in the world, and Mephisto corrupted body and mind of the head of the Order of the Zakarum. and all with being trapped inside soulstones.
not sure if Tyrael posesses far sight, if he did, i dont think he would have told marius to tkae the stone, and destroy it knowing full well that marius wouldnt do it?
yes how did Izual become corrupt and tell the Prime Evils the secrets of the soulstones? did he trade for something. often one make a deal with the devil, and well as Diablo, Mephisto and Baal are all embodiments of Lucifer so to speak, i dont see this concept being out of the question.
but it would be nice to know the exact reasoning. does he alude to anything in his dialogues after you defeat him? i recall him saying it was he who told the prime evils of the nature of the soulstones. but i dont recall anything of his reasoning for doing so.
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ill go to the bar, ill ring my coat, ill call the bartender
Say "Look man, come down here", he got down there
So what you want?
One bourbon, one scotch, one beer
Well I ain't seen my baby since I don't know when,
I've been drinking bourbon, whiskey, scotch and gin
Gonna get high man I'm gonna get loose,
Need me a triple shot of that juice
Gonna get drunk don't you have no fear
I want one bourbon, one scotch and one beer
One bourbon, one scotch, one beer
But I'm sitting now at the bar,
I'm getting drunk, I'm feelin' mellow
I'm drinkin' bourbon, I'm drinkin' scotch, I'm drinkin' beer
Looked down the bar, here come the bartender
I said "Look man, come down here"
So what you want?
One bourbon, one scotch, one beer
No I ain't seen my baby since the night before last,
Gotta get a drink man I'm gonna get gassed
Gonna get high man I ain't had enough,
Need me a triple shot of that stuff
Gonna get drunk won't you listen right here,
I want one bourbon, one shot and one beer
One bourbon, one scotch, one beer
Now by this time I'm plenty high,
You know when your mouth a-getting dry you're plenty high
Looked down the bar I say to my bartender
I said "Look man, come down here", he got down there
So what you want this time?
I said "Look man, a-what time is it?"
He said "The clock on the wall say three o'clock
Last call for alcohol, so what you need?"
One bourbon, one scotch, one beer
No I ain't seen my baby since a nigh' and a week,
Gotta get drunk man till I can't even speak
Gonna get high man listen to me,
One drink ain't enough Jack you better make it three
I wanna get drunk I'm gonna make it real clear,
I want one bourbon, one scotch and one beer
One bourbon, one scotch, one beer
could resist saying that.
there any pit fights going on soon, i got a hankerin' for some violence. me pouch o' gp is getting heavy.
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Diablo Lore (taken from Diablo 1 manual)
BOOK I: OF HEAVEN AND HELL
THE GREAT CONFLICT
Since the beginning, the forces of Light and Darkness have engaged in an eternal war : The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.
The battles of the Great Conflict rage across both time and space, often infringing upon the very fabric of reality itself. From the Crystal Arch at the very heart of the High Heavens to the arcane hellforge of the Underworld, the warriors of these eternal realms journey to wherever their timeless conflict carries them. The legendary deeds of the heroes of the realms beyond elicit both veneration and insight.
The greatest of these heroes was Izual, ieutenant to the Arch-Angel Tyrael and bearer of the Angelic Runeblade Azurewrath. He once led a fierce attack upon the Hellforge as the creation of the dark demonblade Shadowfang was nearing completion. His quest was to destroy both wielder and weapon - a charge that he was destined never to complete. Izual was overcome by the legions of chaos and, tragically, was lost to the Darkness. His fate stands as testament to the fact that Angels and Demons alike shall fearlessly enter into any domain -so long as their hated enemies dwell within.
Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favour. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.
Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favour of Man...
THE SIN WAR
The coming of the Great Conflict to the mortal realm is known as the Sin War. Angels and Demons, disguising themselves while travelling amongst men, attempted to secretly lure mortals to their respective causes. Over time, the forces of Darkness discovered that mortals responded much more to brute force than to subtle coercion, and so began to terrorize Man into submission. The Angels fought to defend humanity against this demonic oppression, but all too often their austere methods and severe punishments succeeded only in alienating those whom they sought to protect.
The violent battles of the Sin War occurred often, but they were seldom witnessed by the prying eyes of Man. Only a few "enlightened" souls were aware of the supernatural beings that walked amongst the huddled masses of humanity. Powerful mortals arose and accepted the challenge of the Sin War, allying themselves with both sides in the Great Conflict. The legendary deeds of these great mortal warriors served to earn both the respect and hatred of the netherworlds. Although lesser demons kneeled before those possessing power and strength, they also cursed the very existence of mortal man. Many of these fiends believed that the deadlock brought about by the emergence of Man was a perverse offense to their "higher" role in the great scheme of things.
This jealousy of Man led to harsh, atrocious acts of violence by the demons against the mortal realm. Some men learned of this deep hatred and used it against the denizens of the Underworld. One such mortal, Horazon the Summoner, delighted in summoning demons and then breaking them to his will. Horazon, along with his brother Bartuc, were members of the Eastern mage clan known as the Vizjerei. This mystic clan studied the ways of demons and had catalogued their lore for generations. Empowered by this knowledge, Horazon was able to take the work of the Vizjerei and pervert it for his demented purposes. The denizens of Hell sought revenge against this bold mortal,but Horazon managed to keep himself well protected within his arcane sanctuary.
Bartuc, the brother of Horazon, was eventually lured to the side of Darkness. He was granted exceptional strength and longevity, and fought alongside the legions of Hell against the cursed Vizjerei, and eventually his own brother during the Sin War. Although Bartuc was renowned amongst the warriors of many realms, his dominance in battle came with a terrible price. An insatiable lust for mortal blood pervaded his every thought and deed. Bartuc soon became as fond of bathing in the blood of his enemies as he did of shedding it, and in time he came to be known only as the Warlord of Blood.
THE DARK EXILE
"Seven is the number of the powers of Hell,
and Seven is the number of the Great Evils."
Duriel, the Lord of Pain
Andariel, the Maiden of Anguish
Belial, the Lord of Lies
Azmodan, the Lord of Sin
These are the true names of the lesser of the Great Evils. For ages uncounted each have ruled over their own domains within the Burning Hells,
Seeking absolute dominion over their infernal brethren. As the Lesser Four continuously vied for the control of those forces that dwelled within their realms, the Greater Three held absolute power over the whole of Hell. The Lesser Four used dark and evil measures in their quest for power, and herein begins the legend of the Exile.
Mephisto, the Lord of Hatred
Baal, the Lord of Destruction
Diablo, the Lord of Terror
These are the Prime Evils of Hell that wielded their power as a dark, sovereign triumvirate. The Three Brothers ruled over the Lesser Four by brutal force and malicious cunning. Being the eldest and strongest of the Evils, the Three Brothers were responsible for countless victories against the armies of the Light. Although they never held sway over the High Heavens for long, the Three were justly feared by enemies and subjects alike.
With the ascension of Man and the subsequent standstill of the Great Conflict, the Three Brothers began to devote their energies to the perversion of mortal souls. The Three realized that Man was the key to victory in the war against Heaven, and thus altered their rigid agendum that they had propagated since the Beginning. This change caused many of the Lesser Evils to question the authority of the Three, and so brought about a great rift between the Prime Evils and their servitors.
In their ignorance, the Lesser Evils began to believe that the Three were afraid to continue the war with Heaven. Frustrated by the cessation of the
war, Azmodan and Belial saw the situation as their chance to overthrow the Prime Evils and take control of Hell for themselves. The two demon lords made a pact with their minor brethren, assuring them that the wretched plague of humanity would not deter the ultimate victory of the sons of Hell. Azmodan and Belial devised a plan to end the stalemate, achieve victory in the Sin War and ultimately ride the bloody crest of the Great Conflict straight into the very arms of Armageddon. Thus, a great revolution was set into motion as all of Hell went to war against the Three Brothers...
The Brothers fought with all of the savagery of the Underworld, and to their credit, annihilated a third of Hell's treacherous legions. In the end, however, they were overcome by the Horned Death led by the traitors Azmodan and Belial. The Prime Evils, weakened and bodiless were banished to the mortal realm where Azmodan hoped that they would remain trapped forever. Azmodan believed that with the Three set loose upon humanity, the Angels would be forced to turn their focus upon on the mortal plane - thus leaving the Gates of Heaven abandoned and defenseless. Those few demons who still pledged allegiance to the Three Brothers fled the wrath of Azmodan and Belial, escaping to the realm of Man to seek out their lost Masters.
As the warfires died out upon the battlefields of Hell, Azmodan and Belial began to argue over which of them held the higher authority. The pact that they had made quickly fell to ashes as the two demon lords took up arms against each other. The legions of Hell that remained were polarized behind either warlord, launching themselves into a bloody civil war that has lasted to this day...
THE BINDING OF THE THREE
In the ancient days, before the rise of the Western Empires, the dark and terrible entities known as the Three Evils were exiled to the world of Man.
These eternal entities wandered throughout the waking world and fed upon the lusts of men, leaving chaos and attrition in their wake. The Evils turned father against son and prompted many great nation into brutal and petty wars. Their Exile from Hell left them with an insatiable hunger to bring suffering and pain to all who would not kneel before them, and so the Three Brothers ravaged the lands of the Far East for countless centuries.
Eventually, a secretive order of mortal magi was gathered together by the enigmatic Arch-Angel Tyrael. These sorcerers were to hunt the Three Evils and put an end to their vicious rampage. The order, known as the Horadrim, consisted of wizards from the diverse and numerous mage-clans of the East. Employing disparate magical practices and disciplines, this unlikely Brotherhood succeeded in capturing two of the Brothers within powerful artifacts called Soulstones. Mephisto and Baal, trapped within the swirling, spiritual constraints of the Soulstones, were then buried beneath the dunes of the desolate Eastern Sands.
The powers of Hatred and wanton Destruction seemed to diminish in the East as a nervous peace began to settle over the land. Yet, for many decades the Horadrim continued their grim search for the third Brother, Diablo. They knew that if the Lord of Terror was left untamed there could never be any lasting peace within the realm of humanity.
The Horadrim followed in the wake of terror and anarchy that spread throughout the Western lands. After a great battle which claimed the lives of many brave souls, the Lord of Terror was captured and imprisoned within the last of the Soulstones by a group of Horadrim monks led by the Initiate Jered Cain. These monks carried the cursed stone to the land of Khanduras and buried it within a secluded cave near the river Talsande. Above this cave the Horadrim constructed a great Monastery from which they could continue to safeguard the Soulstone. As ages passed, the Horadrim constructed a network of catacombs beneath the Monastery to house the earthly remains of the martyrs of their Order.
Generation passed in Khanduras, and the numbers of the Horadrim slowly dwindled. With no quests left to undertake, and too few sons to sustain their guardianship, the once powerful Order faded into obscurity. Eventually, the great Monastery that they had built fell to ruins as well. Although villages grew and thrived around the shell of the old Monastery, no one knew of the dark, secret passageways that stretched into the cold earth beneath it. None could have dreamed of the burning red gem that pulsed within the labyrinth's heart...
THE LANDS OF KHANDURAS
Years after the last of the Horadrim had died, a great and prosperous society grew in the lands of the West. As time wore on, many Eastern pilgrims
settled in the lands surrounding Khanduras and soon establish small, self contained kingdoms. A few of these kingdoms bickered with Khanduras over holdings of property or routes of trade. These squabbles did little to upset the lasting peace of the West,and the great Northern kingdom of Westmarch proved to be a strong ally of Khanduras as the two lands steadily engaged in ventures of barter and commerce.
During this time, a bold, new religion of the Light known as Zakarum began to spread throughout the kingdom of Westmarch and into many of its northern principalities. Zakarum, founded in the Far East, implored followers to enter into the Light and forsake the darkness that lurked within their souls. The people of Westmarch adopted the statues of Zakarum as their sacred mission in the world. Westmarch began to turn towards its neighbors, expecting them to embrace this "New Beginning" as well. Tensions rose between the kingdoms of Westmarch and Khanduras as the priests of Zakarum began to preach their foreign dogma whether they were welcomed or not.
It was then that the great northern lord Leoric came unto the lands of Khanduras and, in the name of Zakarum, declared himself King, Leoric was a deeply religious man and had brought many Knights and Priests with him that comprised his Order of the Light.Leoric and his trusted advisor, the Arch Bishop Lazarus, made their way to the city of Tristram. Leoric appropriated the ancient, decrepit Monastery on the outskirts of the town for his seat of power and renovated it to match its time-lost glory. Although the free people of
Khanduras were not pleased with being placed under the sudden rule of a foreign King, Leoric served them with justice and might. Eventually, the people of Khanduras grew to respect the kind Leoric,sensing that he sough only to guide and protect them against the oppression of Darkness.
THE AWAKENING
Not long after Leoric took possession of Khanduras, a power long asleep awakened within the dark recesses beneath the Monastery. Sensing that freedom was within his grasp, Diablo entered the nightmares of the Arch Bishop and lured him into the dark, subterranean labyrinth. In his terror, Lazarus raced throughout the abandoned hallways until he at last came to the chamber of the burning Soulstone. No longer in command of his body or spirit, he raised the stone above his head and uttered words long forgotten in the realms of mortals. His will destroyed, Lazarus shattered the Soulstone upon the ground. Diablo once again came into the world of Man. Although he was released from his imprisonment within the Soulstone, the Lord of Terror was still greatly weakened from his long sleep and required an anchor to the world. Once he had found a mortal form to wear, he could begin to reclaim his vastly depleted power. The great demon weighed the souls residing in the town above, and chose to take the strongest of them - that of King Leoric.
For many months King Leoric secretly fought the evil presence that twisted his thoughts and emotions. Sensing that he had been possessed by some unknown evil. Leoric hid his dark secret from his Priests, hoping that somehow his own devout righteousness would be enough to exorcise that corruption growing inside him - he was sorely mistaken. Diablo stripped away the core of Leoric's being, burning away all honor and virtue from his soul. Lazarus too, had fallen under the sway of the Demon, keeping close to Leoric at all times. Lazarus worked to conceal the plans of his new Master from the Order of Light, hoping that the demon's power would grow, well concealed amongst the servants of Zakarum.
The priests of Zakarum and the citizenry of Khanduras recognized the disturbing change within their liege. His once proud and rugged form became distorted and deformed. King Leoric became increasingly deranged and ordered immediate executions of any who dared to question his methods or authority. Leoric began to send his Knights to other villages to bully their own people into submission. The people of Khanduras who had once grown to see great honor in their ruler began to call Leoric the Black King.
Driven to the brink of madness by the Lord of Terror, King Leoric slowly alienated his closest friends and advisors, Lachdanan, Captain of the Knight of the Order of Light and honored Champion of Zakarum, tried to discern the nature of his King's deteriorating spirit. Yet at every turn the Arch-Bishop Lazarus would waylay Lachdanan and admonish him from questioning the actions of the King. As tensions grew between the two, Lazarus charged Lachdanan with treason against the Kingdom. To the Priests and Knights of Leoric's court, the prospect of Lachdanan committing treason was ridiculous. Lachdanan's motives were honorable and just, and soon many began question thereason of their once beloved King.
Leoric's madness was growing more obvious with each passing day. Sensing that the advisors of the court were becoming increasingly suspicious of foul treachery, Lazarus desperately sought to contain the eroding situation. The Arch-Bishop masterfully convinced the delusional Leoric that the kingdom of Westmarch was plotting against him, secretly planning to dethrone him and annex Khanduras into its own lands. Leoric flew into a rage and summoned his advisors to his side. Manipulated by the Arch-Bishop, the paranoid King declared a state of war between the kingdoms of Khanduras and Westmarch.
Leoric ignored the warnings and admonishments of his advisors and the royal army of Khanduras was ordered to the North to engage in a war that they did not believe in. Lachdanan was appointed by Lazarus to lead the armies of Khanduras into Westmarch. Although Lachdanan argued against the necessity of the coming conflict, he was honor-bound to uphold the will of his King. Many of
the high-priests and officials were forced to travel to the North as emissaries on errands of diplomatic urgency, as well. The desperate ploy of
Lazarus had succeeded in sending many of the King's more 'troublesome' advisors to their certain deaths...
THE DARKENING OF TRISTRAM
The absence of prying advisors and inquisitive Priests left Diablo free to assume total control over the King's battered soul. As the Lord of Terror attempted to strengthen his hold upon the maddened King, he found that the lingering spirit of Leoric fought with him still. Although the control over
Leoric that Diablo held was formidable, the Demon knew that in his weakened state he could never take complete possession of his soul as long as a glimmer of his will remained. The demonlord sought a fresh and innocent host upon which to build his Terror.
The demon relinquished his control over Leoric, but the King's soul was left corrupted and his mind crazed. Diablo began to search throughout Khanduras for the perfect vessel to act as his focus, and found such a soul easily within his reach. Enjoined by his dark master, Lazarus kidnapped Albrecht - the only son of Leoric - and dragged the terrified youth down into the blackness of the labyrinth. Flooding the boy's defenseless mind with the essence of pure Terror, Diablo easily took possession of the young Albrecht.
Pain and fire raced through the child's soul. Hideous laughter filled his head and clouded his thoughts. Paralyzed with fear, Albrecht felt the presence of Diablo within his mind as it seemed to push him down, deeper and deeper into darkness and oblivion. Diablo gazed upon his surroundings through the eyes of the young prince. A lustful hunger still tortured the demon after his frustrating bout for control over Leoric, but the nightmares of the boy provided ample substance to sate him. Reaching deep into Albrecht's subconscious, Diablo ripped the greatest fears of the child from their hiding places and gave them breath.
Albrecht watched, as if out of a dream, twisted and disfigured forms appeared all around him. Unholy, writhing visages of terror danced about him chanting choruses of obscenities. All of the 'monsters' that he had ever imagined or believed that he had seen in his life became flesh and were given life before him. Large bodies comprised of living rock erupted from the walls and bowed to their dark master. The ancient, skeletal corpses of the Horadrim arose from archaic crypts and lumbered off into the red washed corridors beyond. As the cacophony of madness and nightmares hammered its final blow against Albrecht's scattered and scrambled maniacally into the lengthening passageways of his waking Nightmare.
The ancient catacombs of the Horadrim had become a twisted labyrinth of raw, focused Terror. Empowered by Diablo's possession of young Albrecht, the creatures of the boy's own imagination had gained corporeal form. So strong was the terror that grew inside of Albrecht, that the borders of the Mortal realm began to warp and tear. The Burning Hell began to seep into the world of Man and take root within the labyrinth. Beings and occurrences displaced by time and space, and long lost to the history of Man were pulled s creaming into the ever-expanding domain.
The body of Albrecht, fully possessed by Diablo, began to distort and change. The small boy grew and his eyes blazed as tendril-like spines ripped through his flesh. Great, arched horns erupted from albrecht's skull as Diablo altered the form of a child to match that of his demonic body. Deep within the recesses of the labyrinth, a growing power was being harnessed. When the moment was right, Diablo would venture once more into the mortal world and free his captive Brothers Mephisto and Baal. The Prime Evils would be reunited, and together they would reclaim their rightful place in Hell.
THE FALL OF THE BLACK KING
The war against the zealous armies of Westmarch ended with a horrible slaughter. With the army of Khanduras ripped to shreds by the superior
numbers and defensive positions of Westmarch, Lachdanan quickly gathered together those who were not captured or killed and ordered a retreat back to the safety of Khanduras. They returned to find the town of Tristram in shambles.
King Leoric, deep within the throes of madness, went into a rage when he learned that his son was missing. After scouring the village with the few guards that remained within at the monastery, Leoric had decided that the townsfolk had abducted his son and hidden him somewhere. Although the townsfolk denied any knowledge of Prince Albrecht's whereabouts, Leoric insisted that they had crafted a conspiracy against him, and that they would pay the price forsuch treachery.
The mysterious disappearance of the Arch-Bishop Lazarus left no one in Tristram with whom the King would take council. Overcome by grief and dementia,
Leoric had many of the townsfolk executed for the crime of high treason.
As Lachdanan and his fellow survivors returned to confront their King, Leoric sent his few remaining guards against them. Believing that Lachdanan was somehow part of the townsfolk's conspiracy. Leoric decreed that he and his party
were to die. Lachdanan, finally realizing that Leoric was beyond salvation, ordered his men to defend themselves. The ensuing battle carried them down into the very halls of the darkened Monastery, bringing a final desecration to the once holy sanctum of the Horadrim. Lachdanan won a bittersweet victory as his men were forced to kill all of Leoric's deceived protectors. They cornered the ravenous King within his own sanctuary and begged him to explain the atrocities he had committed. Leoric only spat at them and cursed them for traitors against both his crown and the Light.
Lachdanan walked slowly towards his King and sorrowfully drew his sword. Full of grief and rage, all honor having been cast to the winds, Lachdanan ran his blade through Leoric's shrivelled, blackened heart. The once noble King screamed an unearthly death-cry, and as his madness finally overtook him, he brought down a curse upon those who had so betrayed him. Calling upon the forces of Darkness that he had spent his entire life combating, Leoric condemned Lachdanan and the others to eternal damnation. In that last, fleeting moment within the heart of the Monastery, all that was ever virtuous or honorable about the stewards of Khanduras was shattered forever.
THE REIGN OF DIABLO
The Black King lay dead, slain at the hands of his own Priests and Knights. The young Prince Albrecht was still missing, and the proud defenders of Khanduras were no more. The people of Tristram looked about their lifeless town and were greatly dismayed. Awash in feelings of both relief and Remorse, they soon realize that their troubles had merely begun. Strange, eerie lights appeared in the darkened windows of the Monastery. Misshapen, leathery-skinned creatures were seen venturing forth from the shadows of the church. Horrible, wounded cries seemed to linger on the wind, emanating from deep underground. It became apparent that something quite unnatural had infested the once holy sight...
Travelers on the roads surrounding Tristram were accosted by cloaked riders that seemed to now constantly roam the deserted countryside. Many villagers fled Tristram, making their way to other towns or kingdoms, fearing some unnamed evil that seemed to wait in the shadows all around them. Those few chose to remain seldom ventured out at night, and never tread foot upon the grounds of the cursed Monastery. Whispered rumors of poor, innocent people being abducted in the night by wicked, nightmarish creatures filled the halls of the local inn. With no King, no law, and no army left to defend them, many of the townsfolk began to fear an attack from the things that now dwelt beneath their town.
The Arch-Bishop Lazarus, frayed and dishevelled, returned from his absence and assured the townsfolk that he too had been ravaged by the growing evil of the Monastery. With their desperate need for reassurance clouding their good judgement, Lazarus whipped the townspeople into a frenzied mob. Reminding them that Prince Albrecht was still unaccounted for; he persuaded many of the men to follow him into the depths of the Monastery to search for the boy. They gathered torches and soon the night air glowed with the flickering light of hope. They armed themselves with shovels, picks and scythes and so prepared, they boldly followed the treacherous Arch-Bishop straight into the fiery maw of Hell itself...
The few who survived the horrible fate that awaited them returned to Tristram and recounted what they could of the ordeal. Their wounds were terrible, and even the skills of the healer could not save some of them. As the stories of demons and devils spread, a stifling, primal Terror began to consume the hearts of all the town's inhabitants. It was a Terror that none of them had ever known...
Deep beneath the foundations of the ruined Monastery, Diablo gorged himself upon the fears of the mortals above him. He slowly sank back into the welcoming shadows and began to harness his depleted power.
He smiled to himself in the sheltering darkness, for he knew that the time of his final victory was fast approaching...
Chronology of Events of the games
Diablo 1
-Diablo is revived by using the body of the young prince Albrecht, unbenownst to the villages of tristram, after the unsuccessful attempt to use the king. Lazarus concocts a story that the prince was kidnapped.
-Many heroes seeking fame and fortune come to tristram to fight the evils beneath the Cathedral, a search part if formed to find the lost prince, virtually all members of the party are killed by the demon know as the butcher save 2 Farhnam, and Lazarus.
-a nameless warrior comes to tristram, he is stronger and more determined than most, and is able to brave the dangers of the labyrinth.
-while searching the deeper recesses of the labyrinth he comes across the famed warlord of blood, otherwise known as the brother of the great mage Horazon
-he comes across the once great Knight Lachdanan, and subsequently frees him from his torment.
-journing further into the labyrinth he happens across the abode of the arch bishop Lazarus, who is performing some sort of ritual on a young child (The child is later revealed to not be the prince)who the warrior is unable to save.
-finally the warrior faces of with the Lord of Terror, Diablo himself
-after defeating Diablo thinking himself strong enough to contain the essence of Diablo, now held within the crimson soulstone the warrior has removed from the head of the beast, causing Diablos body to revert back to that of the young prince who subsequently dies, the warrior then proceeds to shove the soulstone into his forehead.
-after which he spends sometime in the village of Tristram, but soon takes his leave, towards the east.
Diablo II/LOD
now the chronology of the movies and the D2 games are a litte weird, the seem weave in and out of each other making it somewhat hard to place the exact timeline of event, but basically you are following marius, but the exact time delay between the two of you seems to vary or at least it appears that way.
marius in the asylum is after you killed diablo and mephisto, as he says "i had heard later he had been defeated and the soulstones destroyed at the Hell forge, all except one...", and he is at the rogue citadel before you were in act 1, same goes for his being at lut gohlein and Kurast, he was there before you, when you are in kurast and Hell marius is either in the asylum or hiding before he ends up there, still possessing Baal's stone.
this is extremely rough/hazy (like i said it has been a while) but it is something like this
-marius at the rogue citadel
-Marius at lut gohlein
-You at act 1
-you at act 2
-you at act 3 (and find a being called the Dark Wanderer aka Diablo)
-Marius at Kurast
-The Three summon the Gate to Hell
-Diablo assumes his true form
-marius goes into hiding then enters the asylum, or goes there without hiding
-you kill Mephisto
-you at act 4
-you kill Diablo
-you destroy the two soulstones you have collected, returning the essenses of Mephisto and Diablo to the abyss. One prime evil and soulstone eludes you
-alternatively marius who is still in hiding enters the asylum
-Marius still holding Baals soulstone learns of diablos death
-marius recounts the events of his travels and your adventures to who he thinks is the arch Angel Tyrael but is really Baal Lord of Destruction
-Marius dies
-You enter act 5
-you kill Baal
-Tyrael destroys the world stone
-marius came from one act to the other a lot quicker than you can as it appears that monsters appear in the path of the wanderer, to stop you and any body else from following.
-Marius is much older in the asylum than how he appears in the first movie, the exact time delay between these two event is unknown, but it definitely seems like a long time
2
2. Gargoyles Font (closest thing th the Warcraft font i could find and beleive you me i tried)
3. Thief: Deadly Shadows font
4. Guild Wars font