- st0rmie
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Member for 11 years, 8 months, and 25 days
Last active Mon, Apr, 25 2022 20:40:43
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Sep 19, 2012st0rmie posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll RecapMust confess I'm a little surprised by that poll's result. Certainly suggests that the "D3 should be more like D2!" crowd are indeed a minority. We've gone from a system which is as unforgiving of poor choices as you could imagine, to one in which totally changing your build has the most minor of costs, and still 2/3 of people think it should be even cheaper.Posted in: News
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Aug 23, 2012st0rmie posted a message on A Message From JayPosted in: NewsQuote from AudioCGAverage age every time a community poll comes up is 27-ish. (24-30 average demograph)
They aint children bud. They are sad, painfully obsessed, socially aberrant, keyboard warriors.
Anyone remember this famous quote from "Dazed and Confused" (referenced by Brian in Family Guy one time, if you're not from my generation):
"That's what I love about these high school girls, man. I get older, they stay the same age."
I wish I could say that I get older, and gamers stay the same age.
Every year that goes by, the gaming community as a whole gets more immature, more hostile, more sexist, more racist, more nerdraging, more foaming-at-the-mouth-tantrum-throwing insane.
And while all this happens.. every survey indicates that the average (biological) age is increasing, even as the mental age decreases, and the emotional age plummets.
It's enough to push you into playing single-player games exclusively. -
Aug 22, 2012st0rmie posted a message on A Message From JayPosted in: NewsQuote from DaemaroI've said plenty of things in anger, not usually in public though. They thought that conversation was private for some reason.
That was my reaction too. I've said far, far worse about former co-workers in private conversations. And I'd be mortified if what I thought was private turned out to be public. I don't use Facebook, though, so it seems I'm a lot less at risk of that happening than most of the human race. -
Aug 21, 2012st0rmie posted a message on Patch 1.0.4 Interview with Jay Wilson and Andrew ChambersPosted in: NewsQuote from Wransik
Quote from st0rmieIf anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link.
http://eu.battle.net...4/hero/15888952 there you go, and that's with a crappy gem. No set rings as well which would boost to a total of 330 which is the absolute max before NV and without follower.
Aha! So the legendary weapon is the key.. 35% in a slot where normally you can't get any. Thanks for clearing that up.
And the rings.. Band of Fallen Heroes and Screaming Chain, right? Only ilvl 61 so they can't have 18% MF but then get a 15% set bonus.
I'm not sure it's entirely reasonable to say he "clearly has no idea about his own game" for not being on top of an obscure combination of legendary items which allows one class to break 300% MF, but again, thanks for showing us how it's done.
Edit: Found a guy with the (perfect?) 330% - http://us.battle.net/d3/en/profile/realspiffy-1397/hero/7591365 -
Aug 20, 2012st0rmie posted a message on Patch 1.0.4 Interview with Jay Wilson and Andrew ChambersPosted in: NewsQuote from TybuddI've seen some charts made that show with gear you can't get any higher than 256% pre-NV, but not confirmed by myself. But here is the chart
http://www.d3rmt.com...maximum-values/
Looks like you're missing topaz in the helmet: Radiant Star Topaz would add another 31%, giving 287% for a weapon+shield user, which matches what I always heard was the maximum.
If anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link. -
Aug 20, 2012st0rmie posted a message on Official 1.0.4 Patch Notes and Patch 1.0.4 Confirmed for TomorrowConfirmed for tomorrow? Awesome! This is in no way intended to be a GW2 vs. D3 slur - fact is, I love both games, absolutely the stars of 2012 for me - but GW2 does headstart this weekend, and I was really worried that 1.0.4 would drop next Tuesday when I was completely immersed in the new car smell of GW2.Posted in: News
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Aug 18, 2012st0rmie posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Paragon system sounds fascinating but I can't help but feel a little concern that the main beneficiaries of it will be the botters. Surely bot running 24/7 = lots of xp earned = paragon levels earned faster than any normal player = more MF% than any normal player.Posted in: News
Here's hoping the legendary update brings a buff to the Immortal King's BANHAMMER! to accompany the patch. -
Aug 17, 2012st0rmie posted a message on Patch 1.0.4 Class Preview: Demon HunterPosted in: NewsQuote from HamburgerBunHow do you know TL2 is awesome? Frankly I don't care for cartoony games so I probably won't play TL2 or GW2 for that reason. Same reason I don't play WOW.
Checked out the TL2 beta. Didn't like it. Nothing to do with the art direction, just the actual gameplay doesn't have the responsive feel of D3. Clicking on monsters always felt a bit "off", found myself moving when I wanted to attack or attacking when I wanted to move a bit too often. Hopefully they'll tweak the hitboxes or something but as it stands now the action is not good enough to be a top-self ARPG. -
Aug 16, 2012st0rmie posted a message on Patch 1.0.4 Class Preview: Demon HunterPosted in: NewsQuote from hemlockrogue
Am I the only one that thinks the Diablo III development team are the laziest people on the planet?
Am I the only one that thinks that if I wanted to hear crybabies whining and throwing temper tantrums there's already a perfectly good set of official D3 forums where I can do that? -
Aug 15, 2012st0rmie posted a message on 1.0.4 Class Preview: Wizard, At Least 50 Procs Being Added, Class Previews are Previews, North American Battle.net Account Updat"Buff every skill up to the level of the current strongest" is a noble ideal, but sometimes you just have to wave the nerf-bat. It was always going to lead to galactic quantities of butthurt on the official forums, though. It's scary to see how many people quite simply should not play games because they clearly don't have the emotional maturity to handle them.Posted in: News
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Aug 15, 2012st0rmie posted a message on Patch 1.0.4 Preview: BarbarianPosted in: NewsQuote from Catalept
Quote from lorien1973
Elites getting 25% less health. Damage going up about 100% on abilities.
It's essentially a 50% nerf to all difficulties. Not to mention the new legendaries.
Given that it's DPS buff of 100% on some abilities to bring them in line with other more effective specs, I think you might be overstating your case slightly.
Exactly. If they leave the skills that "everyone uses" untouched, and they buff the skills that "nobody" uses because they simply don't cut the mustard in Inferno, then that's hardly "damage going up about 100%".
This looks pretty solid to me. I played around with a lot of different builds while levelling my Barbarian main. Used Cleave as my main attack most of the way, with the corpse explosion rune, it was great fun. Used Rend a lot. But then I found that I needed to minimax to be able to cope in Inferno, and have been using - you guessed it - Frenzy, and no fury spender skills. I'd love to be making tough choices about builds again. -
Aug 1, 2012st0rmie posted a message on Character Profiles Possibly Coming Soon, Critical Mass Wizard Build, South Korea Gets a Server Upgrade, "Evil's Truck", PollI was really hoping they'd have profiles online before people started getting world first Hardcore Inferno clears. Instead we got "maybe it's first.. maybe it's not.. oh yeah OK it is" nonsense on Twitter.Posted in: News
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Sorry, I think even the people trying random new things for fun are going to say "it would be fun to take Pound of Flesh" or "it would be fun to take (some other Passive)".. NOT "it would be fun to take half of each".
And I never disagreed that some manner of buffing passives would be interesting.
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My memory of D2 was that there were certain skills you wanted to pump to 20, and certain skills which you would put only 1 point in (because they had diminishing returns, or because you only wanted them as prereqs) and maybe pump with items.
I don't recall any significant amount of decision making going on beyond "all in" or "just the one".
And that Pound of Flesh example.. I still think some Barbs would go 5/5, some would go 0/5, and nobody would actually go 3/5. They'd look at it, look at the other passive they were considering putting some points in.. and go 5/5 on one and none on the other.
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You misunderstand my question. I was saying: "Would YOU ever choose to only put, say, 2/5 in Pound of Flesh so you could have points left for another 'half full' passive?"
I don't think anyone would. I think everyone would pick the four passives they want most - same as they do now - and fill them up.
So the only interesting element remaining is that it becomes possible for items to grant partial passives.
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Just one question regarding your idea:
..would you ever build a character with two separate passives each "half full"? Or would you just fill up the four you wanted full?
If not.. and I suspect that you would not.. then what's the point?
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Haha.. I got a Nagelring basically the instant I hit 70 this season, and it was a massive power boost for me. But the little maniacs from the ring make a noise so similar to Treasure Goblins that it was desensitizing me to the sound!!
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I'll boil down all the things I love about D3 into one thing I love:
.. Every time I fire up a game and jump into it, as soon as I'm tearing into monsters, I'm having fun.
I'm not a leaderboard-challenging full-set-wearing 30-second-rift-clearing uber player. Don't expect I ever will be. My strongest characters, with hundreds of hours play, are far far weaker than some people I inspected on day one of the season 3 launch. But that has never made it any less fun for me to jump into appropriate difficulty content (maybe T3, T4, 20-ish Grifts, whatever) and fight. Once the explosions start exploding, monsters being sucked in or blown away, barrels shattering, body parts flying, cooldowns popping .. always pure enjoyment.
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I would say that assuming half the players are playing in public games and half are playing in private games is such a wild speculation that it would make this calculation useless.
Personally I'd guess it more like 95-99% in private games and 1-5% in public games .. but that speculation is just as wild as yours. :-)
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Nah, you just jumped in to defend the fool who did say that.
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Ah, of course. There is an absurdly low number of players - sorry, it's now increased to a "pretty healthy amount" of players (congrats, Blizzard!). And an absurdly low number of Xfire users. They just happen to be same people. What a coincidence!
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You just keep telling yourself that, mate.
I'm sure you can come up with a baseless assertion as to why a game with an "absurdly low" number of players is currently #6 on Xfire's most played list, for instance?
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Yeah, I don't know how many people are currently playing D3, but given its sales performance last year (both D3 and RoS top 10 sellers despite D3 being two years old by that point), it's clearly a lot.
If you're the sort of person who must be the best.. given the number of players, and given that we have region-wide leaderboards.. there is a very very very very good chance that you are not going to be anywhere near the best. If this is going to cause you problems - you probably should not even try to compete.
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They should make bonus XP average out among the party, the way magic find did at release. Of course, that unleashed its own storm of tears. You'd get the same thing from the Wizard you described, complaining that you were being rewarded for his hard work in assembling his sweet +XP gear.
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Bagstone, would you agree that we would all have been a lot better off if Blizzard had handed out bans and rollbacks for exploiters a long time ago?
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Agreed. It's unfortunate that this message was not sent earlier, causing people to get into the "exploit early and often" mindset.
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Including trial key time?
That's pretty impressive, though. I don't think I could even do a level 1 GRift in 2-3 minutes, the movement time would take me longer than that.