• 2

    posted a message on Diablo 3 Doesn't Fulfill Character Progression
    Quote from Catalept
    The 1-70 journey with quests and cutscenes and unlocking skills and all that stuff we consider to be a brief, annoying preamble is the main game for millions of people. For the rest of us, there's still very much a situation where your longevity is my dull grind. Sure, you could get 'longevity' from D3 by reducing droprates and XP by a factor ten, making it a year-long project to get even a single character geared... but longevity shouldn't be the aim, it should be a side-effect.
    Thank you so fucking much. I love you dearly.

    It makes me violently angry when people talk about "longevity" as if it's something that can, and should, be the #1 priority of the developers. Just reduce the drop rates so that everyone has to play 2,000 hours before they get good stuff. No! Don't do that! Make me keep playing because it's fun, not because you've created a Sisyphean task for me to complete.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on I bot 24/7 on 200 accounts
    ITT: Idiot who refuses to supply evidence not understanding the irony of everyone else debunking his theories with the same inside-out logic.

    For the record, I know for a fact that Jesus was actually a Korean zombie who had a foot fetish and liked to be cuckolded while listening to Hootie and the Blowfish CDs because Steve Jobs went back in time to invent the CD player for our Lord and Savior. Furthermore, his mother, Mary, was actually a transgendered Puerto Rican rococo dancer whose stage name was Slutty Miguel whose favorite food was sushi and was also an avid fan of the WNBA. Jesus also had a half-brother from a legal adoption his father and gay life-partner (Stephen) had before Joseph realized he liked unshaven women more than oily men. His brother, 34 years his elder, and in fact older than both his parents, was named Evgeni and he liked to play Nintendo but never really understood why the fuck Battletoads had to be SO FUCKING HARD.

    Don't ask me for proof. Just believe. Inhale deeply and believe.

    /troll off
    Posted in: Diablo III General Discussion
  • 5

    posted a message on Diablo 3 Doesn't Fulfill Character Progression
    Quote from UndeadProtoss
    Every spell is over the top, you don't have this unified sense of progression like you had in Diablo 2. Where you would start off with a weak skill like ice bolt and then over the course of your leveling process attain stronger skills that increased in effectiveness and became more visually potent as you put more skill points into them (think how you got more charged bolts the more points you put in).
    I disagree completely.

    Why in the world would you want to slog through garbage spells that are shitty-on-purpose so that you can appreciate the good ones? That's masochistic and it also means that stuff like icebolt weren't anything more than filler spells until you got to X level when you unlock <spell that's better in every circumstance>.

    I don't want items that suck. I don't want skills that suck. I don't want the philosophy behind upgrading my character to be "hey, this item doesn't suck, and you've spend 30 levels getting nothing but things that do suck... so isn't that great?" We already have that with legendaries and it SUCKS. No one gives two shits about an Angel Hair Braid. They're speedbumps. They're fodder for enchanting and crafting. They are, by design, exactly the things that you say make character progression awesome in ARPGs.... yet the community absolutely hates them.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Achievements: why bother?
    Quote from Catalept

    D3 already has too many tightly coupled systems. Bounties -> Rifts -> GRifts or GTFO. That's bad enough, as it disregards anyone who just wants to do bounties (that aren't Act I Normal), just wants to do Rifts, or (God forbid) actually prefers Story Mode (assuming 99% of Story Mode fans haven't already quit playing by now). True player freedom requires decoupled game options with appropriate reward structures.
    The problem isn't with your train of thought, which is absolutely perfect. It lies with the attitude of the community. Ever since the BoA debate the general philosophy in "discussions" has amounted to "my way is the RIGHT way to play the game." I mean Josh basically green-lit that mentality by defining trading as "wrong" or "not fun" and then following that up with "Rifts are supposed to be the best farming spot" shortly into RoS.

    By defining a correct way to play, a best area to farm, and being implicitly OK with limiting options he rubber-stamped the notion that going forward it's OK to have a best way to play and it's OK with everything else being inferior-by-design. That's why you keep hearing people asking for "incentives" to play seasons or "incentives" to do achievements. Most players don't need "incentives" to play hardcore, or ladders, or do achievements. We either play those modes or do those things because we like them.... or we ignore them.

    The whole "incentive" bit is basically players keying in on Josh's philosophy that there should be one "best" way to play and everything else should languish in its wake and, more or less, begging for his blessing that their chosen playstyle will be what he picks as the #1 super excellent mega farming place. I mean there was a thread a few weeks ago with some guy saying that paragon LEVELS should roll over to standard from ladder... levels, not XP. He had a few other suggestions, but it was clear that he didn't want fairness, he just wanted ladders to be declared the "right" way to play and everyone else to get a big middle finger.

    Unfortunately, this mentality is pervasive in the community right now because the developers clearly don't have the know-how, or maybe just the guts, to stop that train in its tracks.


    Quote from oldschool_2o4f

    Yeah, and I get the train of thought BUT... time, skill and effort SHOULD be rewarded....which goes totally against the almighty RNG, I know, but still...
    Achievements do reward you. Achievement points are a point of ePeen for some and banner rewards are things that give you a degree of exclusivity without altering character power.

    Every "reward" in the game doesn't have to make you crit harder. It's a shame that people can't do things because they find them fun. If it doesn't have +5 damage attached to it then it's garbage.

    If you're not really interested in ePeen or cosmetic rewards then achievements, simply, aren't for you. And that's OK. Not everything has to be for everyone. The sooner the playerbase realizes and accepts this the sooner we get past this shit where everyone thinks that everything should be rewarded with character power and we can move away from this narcissistic "I should be rewarded for playing the game this way" mentality.

    We should all be rewarded, relatively equally, for playing the game. Whether we have to restart on death, restart every X months, or never restart. Whether we're farming X, Y, or Z. Whether we're hunting achievements or not. If you want achievements to be "more rewarding" then the problem is that most achievements cannot be done in a rift... and since rifts are "the best way to play" that means that most achievements involve playing the game the "shitty" way.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Achievements: why bother?
    Quote from Tinyhell
    The problem is, the flavor content unlocked by achievements is by and large ignored by the player base. Who really cares what your banner looks like? That's why sponkey21 doesn't see any additional content, because he doesn't consider the banner stuff to be content.
    And there's a good argument to be made that banners are dumb.

    However, they much closer fall in line with the idea of achievements being "something to do" without being "mandatory to max your character" than letting people "unlock content" and get bonuses that directly effect character power.

    The real question is: Given that banners aren't exactly exciting what would you propose to make achievements "rewarding" without amplifying character power? WoW has pets/mounts which seem to work very well in the scope of that game. What could D3 have?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Achievements: why bother?
    Quote from Taargkrizzt
    Still, for whatever reason I spend another 4 hours today trying to spawn Tollifers Last Stand - go figure ..
    Tollifer can go fuck himself :(
    Posted in: Diablo III General Discussion
  • 1

    posted a message on [Suggestions] On the Philosophy of Farming
    Quote from Bagstone

    To all the other points... I disagree. Increase the drop rates everywhere outside of rifts? This was the case when RoS launched, and the reason why rifts have higher drop rates is because otherwise no one would do rifts. If you'd increase the drop rates outside of rifts, everyone would go back to chest farming, or farming specific spots like Malthael (which many people still do, see paragon leveling). The drop rates were not chosen arbitrarily but changed in many many many iterations to the way they are now because that's the sweet spot.

    No offense, but if you think the drop rates outside of rifts are currently the "sweet spot" then either you are blessed with not having to leave rifts very frequently or you and Josh are best buddies and go on romantic picnics and whisper sweet nothings to each other while sipping chardonnay in the mid-day sun.

    The issue is that you have been brainwashed to believe that rifts should be THE ENDGAME. Imagine if you did some bounties... not because it was the only way to get access to rifts, but because you wanted to do bounties because they were fun and rewarding in their own right! Then, imagine that instead of immediately turning around and using those fragments, maybe you decided to play Campaign Mode. The horror! THE HORROR! I don't know why you, or anyone else, feels that the endgame must exist in only one fashion:

    1) Unlock Adventure Mode
    2) Do bounties for fragments or cache-only item
    3) Do rifts, only going back to 2) if you run out of fragments

    I have a feeling that you play a lot more co-op than solo if you think that the current situation is a "sweet spot" because, no offense, only someone who isn't forced to do as many bounties for fragments would have that opinion. I've yet to meet someone who predominantly plays solo who says "Man, I can't wait to do more bounties!" Usually it's more of a sarcastic "I'm so happy I ran out of fragments so that I can do bounties! I love getting 25% of the legendary drops so that I can have the pleasure of using them to temporarily get access to the better drop rates!" or "I'm completely fed up with Act 1 bounties!"

    I simply envision a game where things like Ubers aren't something you do until you get a specific item and then never want to touch them again. I envision a game where people say "I'm tiring of rifts, so I'm just going to go farm random shit in Adventure Mode and then play some Campaign Mode"... and not have to pay for trying to break up the monotony by suffering through worse drop rates. I envision a game where the endgame isn't so completely procedural. The more choices we have, the better.

    I mean there's something horribly wrong about the overarching design when people are routinely questioning why Campaign Mode even exists. I get that Josh wanted us to play with his new toys. I long said that we needed free travel between all waypoints in all acts, and the game is better for having it. But I really don't think that most players needed Campaign Mode to be completely neutered in order to try out Adventure Mode. Even if they had almost exactly the same loot/hr, most people would probably play Adventure Mode because it feels more like what we know Diablo to be.

    I mean, currently, you don't even have to unlock Adventure Mode in seasons. Could we have any more clear of an indication that Campaign Mode should simply be removed? But why? Why shouldn't it be something we can enjoy rather than having this "everyone plays exactly the same at all times" philosophy forced down our throats?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on [Suggestions] On the Philosophy of Farming
    Quote from oldschool_2o4f

    1) How about reducing the droprate in rifts to what it is everywhere else?

    What the drop rate actually is isn't really important. It should simply be equal. So long as rifts have singnificantly higher chance to drop legendaries there is going to be this fundamentally-backwards meta game of whereby everyone tries to minimize the amount of time they spend doing anything but rifts. Why have so much content and not use it? The goal of my suggestion wasn't to make loot fall from the sky, it was simply to make Bounties feel like something fun to do instead of a punishment for running out of fragments. I think we all should be able to agree on that, yes?

    If evening out the drop rates between Rifts and non-Rift activities resulted in too much loot falling from the sky then, certainly, the overall rate should be adjusted accordingly.





    Quote from oldschool_2o4f

    3) All elites possibly drop infernal bits, seriously?
    Again, my vision here was that farming Keywardens would remain the best way to craft a Hellfire Ring/Amulet if that is your primary objective. But, it should not be the ONLY way to achieve that goal. It's about parallel objectives. There are fewer balance issues if X isn't the *sole* way to acquire Y. Would it really be a problem if rift elites had a 1 in 500 chance to drop one of the four possible keys? I mean that's what I'm thinking here. It would hardly be the BEST way to acquire a ring/amulet. That's not what I'm aiming for.



    Quote from oldschool_2o4f

    4) Increase blood shards in bounties? Why have rifts?
    Aside from fragments, why have bounties currently? Because most rifts have much better elite density? Because of the other buffs to rifts that I proposed? If we're eliminating split farming, which I really think the majority of the intelligent Diablo fans would agree is a good thing, then you have to buff the rewards for bounties somehow.

    Maybe the ratio of blood shards from bounties to blood shards from rifts (per hour) isn't that far off and, in this case, this step is already taken. To me it feels off, which is why I've suggested it.


    Quote from oldschool_2o4f

    5) Increase cache legendary drops? While I can sympathize that the damn things seemingly NEVER drop, I don't want the keys to the city in 20 minutes.
    I also do not want the keys to the city in 20 minutes.

    This suggestion comes solely from the fact that for most players, unless you play in a 4p group ALL THE TIME, the number of fragments you need per rift is going down significantly come 2.1. This means the average person will need to farm fewer bounties to do the same number of rifts. As it stands I'm averaging roughly one RoRG per ~400 A1 bounties, so per ~80 sets of A1 bounties. I have yet to acquire a RoRG that one would consider "good" (ie: one with crit or crit damage).

    Given that I'll be needing to do fewer bounties to maintain my rifting in 2.1, it would seem logical that some level of buff is in order.

    Quote from oldschool_2o4f

    Seriously, if you adopt what you propose then the whole games essentially the same thing. There's nothing really different anywhere and it gets really boring really quick. This is NOT what I want, and given a A or B I'll choose what I have now.
    As it stands the only thing we do are rifts. What I'm trying to alleviate is the massive boredom and burnout from that. Most of my friends gave up on D3 already. Most of my friends gave up on RoS within 4-6 weeks because doing rifts ad infinatum (or doing bounties ad infinatum for a RoRG) just isn't fun. I'm to the point where I'd like to play through story mode just for a break, but I can't, because my choice is "have some variety in what I do" or "get appropriate amounts of loot."

    In a game that's about loot, if you have options that yield less loot, they're almost always going to be spurned. Once someone has a "perfect" Hellfire Amulet the whole Ubers system is thrown away to them. Why? Because it's not well-integrated into the game we play. It's a wonky stand-alone system that encourages you to get what you need and then never touch it again. The first step to fixing that is to make it LESS ISOLATED. Somehow integrate it into regular gameplay.

    It's not about welfare. It's not about getting the keys to the city in 20 minutes. It's about a more-comprehensive approach to what ultimately is a boring chore. Farming in 1.0.7+ actually was more enjoyable for me than farming in RoS+. I've burnt out on farming way faster because Rifts are about as enjoyable as Alkaizer runs. They're astonishingly repetitive, yet they're the only "right" way to play.

    We need to break the stranglehold that rifts have on the game, while keeping them relevant and worthwhile. I very much believe that what I've suggested does precisely that.

    The game already is boring for the reasons you're afraid my suggestions would bring about. I mean one of the major features of 2.1 is Greater Rifts. Which, pragmatically, are the same fucking thing as Rifts. They managed to implement a new feature that's the same damned thing we've already been doing for months. At least with my suggestions it would hopefully open up open world farming and Ubers to more use and would allow people to only go into Greater Rifts if they want to test their gear/build. I'm not sure that's a bad thing, really. Why should we have two versions of rifts that are both mandatory for character progression? So that people get fed up twice as fast?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on [Suggestions] On the Philosophy of Farming
    Problem:
    Currently, for drops, there is one right way to farm: Nephalem Rifts. They provide the most blood shards and they have a far higher drop rate on legendaries than Campaign Mode or anything else in Adventure Mode. This means that time spent doing anything other than Nephalem Rifts needs to be minimized in order to maximize your chances for items. This is a bad meta game, but one that's very easily fixed.

    Solution:
    1. Apply the same drop rates from Nephalem Rifts to the entire game, both Campaign and Adventure Modes.

    2. Squash split-farming bounties.

    3. Allow Legendary Gems to be upgraded in Nephalem Rifts and not just Greater Rifts (keep it commensurate with difficulty). Also give all elites in Nephalem Rifts a chance to drop Infernal Machine keys.

    4. Increase the blood shards from Bounties to be roughly equal to that of those found in Nephalem Rifts on a per-hour basis.

    5. Due to the reduced cost for entering Rifts, particularly for solo play, and the inability to split farm bounties, increase the chance for cache-specific legendaries by a generous amount.

    These five rather simple changes would allow people to farm as they like instead of on a schedule. It would allow people who aren't totally into Greater Rifts to treat them as a proving ground instead of the only path to upgrade their Legendary Gems. Greater Rifts would, likely, still be better at upgrading the gems, but it wouldn't be the only way to do it, and that's a good thing. Bounties would feel a lot more rewarding. As it is, on T4, I still can do a full act's worth of bounties, and regularly see zero legendaries, including the cache. This feels underwhelming and bounties should be much more fun. If they nix split farming then maybe, just maybe, they can do other things to make bounties feel more enjoyable.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on cow level
    Quote from ruksak

    We wanted Cows and we got "Fuck those losers". Wilson might as well Tweeted that to us, the players, directly.
    I think I've isolated the problem.

    You've taken this stuff far too personally. Neither Jay, nor Josh, nor Rob, nor anyone at Blizzard is carrying out some covert war against your fragile sensibilities.

    You used to rally against people who wanted D2.5 and now you've become one of the pitchfork-carrying idiots who, for whatever asinine nostalgic reasons, think that nothing should change.

    I'm sure you remember that in D1 the "sorceress" was actually called the "wizard" and the "barbarian" was the "warrior" and the "amazon" was the "rogue." Franchises change. If you can't deal with that then I'm not sure what to tell you other than this is 2014, not 1999. It's 15 years later. Do you also get upset that your phone has different features with potentially-different names (despite sometimes-similar functions) than your land line did 20 years ago?

    Did you rage against the phone company because "voicemail" was functionally very similar to an "answering machine" and how they're just trying to one-up 1960s technology with their new naming schemes and desire to move forward? I mean, seriously, you are so far asea that you don't even know how far asea you've drifted.

    No sane person sits around ranting about how "wizard" is an attempt by Jay Wilson to one-up Dave Brevik because of how ultra-paranoid it is. It makes the black helicopter stuff look rational. Do you honestly think Jay Wilson's sole directive was to design a game for fans of the Diablo series whose primary objective was to sully the name of developers past? I mean just think about it for a second. Think about how completely-unhinged that sounds. Think about how completely-schizophrenic you sound whining about the book of cain. In the absence of Cain himself, what other thing in Sanctuary could possibly be used to identify loads of magical items? A book of his writings? Nah. THAT IS CLEARLY JAY WILSON TRYING TO POOP IN DAVE BREVIK'S TUBA. Clearly.

    EDIT
    As far as Cain's actual death, there have been millions of games/films/plays/books where a loveable, endearing, character has died at some point. Final Fantasy 7 comes to mind. Aerieth had a very untimely demise which on a personal level caught me horribly off-guard. The Walking Dead has killed off Dale and Hershel, both were very-loved characters. I'm sure it pissed off fans, I know Hershel's death particularly angered me, but it's completely irrational to try to portray any of that as some kind of coup d'etat.

    In order to have a compelling story loved characters MUST be at-risk. Would now be an appropriate time to mention Game of Thrones? Cain dying may or may not have been a good idea, but killing off a loved character is NOTHING NEW TO STORYTELLING. How you can interpret an age-old mechanic of literature as some kind of nose-thumbing is just beyond me. Was J.K. Rowling trying to piss off Harry Potter fans by killing off Dumbledore? Fuck no. But Dumbledore's death was so good because it was controversial, shocking, and because most people fell into the "Dumbledore couldn't possibly die" trap.

    EDIT 2
    I used to watch Boy Meets World religiously on TGIF when I was young. Recently I watched Girl Meets World because Boy Meets World was a nostalgic thing for me. Girl Meets World disappointed me. For me it fell way short of Boy Meets World. But the reality is that Girl Meets World is developed by different people at a different point in history (the second episode was somewhat about cell phones... whereas no one had cell phones when Boy Meets World was filmed). It's naive of me to think that Girl Meets World wouldn't be written and filmed with 2014 in mind and not 1996.

    There isn't anything criminal about that, there isn't any conspiracy to piss me off by the producers. It's just how things work. The show is good for what it is, but it's not good for a 30-year-old guy who expects Boy Meets World with a female lead. If that's the attitude you go in with, you end up disappointed. Hence my disappointment. If you go in expecting it to be a show where the stars of Boy Meets World are now parents and their daughter is going through coming-of-age stuff with similar themes (focus on friends and family, importance of school, etc.), some of which may happen to be similar to that of her parents.... well then you'll get what you're bargaining for.
    Posted in: Diablo III General Discussion
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