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    posted a message on Farming Guide for Act 2 Inferno
    Quote from ilumm

    Vault of the Assasin: medium/big area, with 4-7 elites and a decent chance for a goblin

    I have seen 8 elites in this dungeon before.

    Quote from ilumm

    Cave of the Betrayer: big area, around 4 elites with a good chance for a goblin

    I have seen two goblins spawn here, one for each level.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Witch Doctor: The team player!
    Alright after the patch hit today my primary farming group decided to go clear act 2 inferno from Magdha.
    We killed some packs got our 5 stacks, but we still seemed to be getting the minimum loot from all sources. So I had a radical idea.

    My build has always been focused around group play because that is what I do more often than anything else. (I do have a goblin farming build, but that is another story) So I tweaked a few things and came up with an amazing playstyle that fits me and my team perfectly.

    I had an MF set for chests and Cleared whimsyshire and so forth, so I placed it on. I have about 14k dps with Manajuma's Ritual Cutter and 19k With my regular Knife equipped. My life sits at 8-9k. I sit at 281% MF in the entire set.

    So for our clearing session, we had the barb tank switch out some survivability for damage (such as using Quake and Wrath) And the 2 Wizards went full archon builds. I remained a full support character the entire run.

    The build:

    1. Big Bad Voodoo: Slam dance - The very powerful group Cooldown to use for increased damage.
    2. Spirit walk: Jaunt - The go to 'Oh Shit' button of the Witch doctor.
    3. Wall of Zombies: Creepers - The ever so handy waller affix, in the palm of your hands!
    4 Hex: Hedge magic - The delightfully Overpowered hex with a handy heal!
    5. Poison darts: Splinters - The go to damage button of any poison-hearted summoner of the dead!
    6. Grasp of the Dead: Unbreakable Grasp - The ground with the pound! Or was it a slow?

    Passive 1 - Bad medicine: Damage reduction who needs it..? Oh wait.
    Passive 2 - Tribal rites: Cooldown? What's a cooldown?
    Passive 3 - Spirit vessel: Stayin' alive!


    Breakdown of playstyle:

    To get started you generally want to make sure you have every Control based ability you can have out, as often as you can. Grasp and Hex are invaluable to any clearing of an act, dungeon, or canal! But be aware, hex does have a range, so you may need to be close for it to trigger it's effect! Wall of Zombies plays it's key role in choke points, or against certain anti-melee affixes (We mean you Nightmarish!) enemies cannot pass through the wall without ethereal based structure. BBV is your heavy hitter moment, Timing this up with Wrath and Archon, you'll be wondering how you got an NV stack! And of course.. the filler, darts.




    If you have any questions comments or concerns please post below.
    Have a great day and summon some dogs!
    <3 Nimo

    Edit: You can actually just put DPS gear on and switch it at the last second! (this may be too difficult for some, personally I sometimes miss a piece when switching 8+ pieces of gear!)
    Posted in: Witch Doctor: The Mbwiru Eikura
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