- KorganNailo
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Member for 11 years, 10 months, and 11 days
Last active Sun, Aug, 10 2014 22:11:40
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shaggy posted a message on Higher T-Levels inbound?There was a pretty good discussion on reddit today about how the scaling of monsters, particularly in T5/6, is actually what kills build diversity. From that perspective, I'd really not like to see further difficulties added. People who want ePeen should be trying to get further in Greater Rifts. What Torment you run on is no longer the measuring stick for dick size.Posted in: Diablo III General Discussion -
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samfishersam posted a message on Hall of Shame - ilvl 63 editionHehe guys prepare yourself for the best pair of pants in the whole of Diablo 3!!Posted in: Diablo III General Discussion
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Azidonis posted a message on I created a "poll" to get players feedback about how to improve Diablo 3You know what I think?Posted in: Diablo III General Discussion
I think that Blizzard is a very large company with many years of experience in their field of expertise. They hire "top men" to gather statistics, analyze and psychoanalyze them, and finally, to determine marketability. In short, they have all the tools necessary to figure out "what players want", including thousands of players screaming at them on the forums for YEARS about what they want from this game.
That this type of discussion continues after the release of Diablo 3 is an indication that have, indeed, failed. They can make up for it, and improve, sure. But up until this point, they have done nothing short of alienate and exasperate their player-base. They have unreasonably caused millions - yes millions - of players who have stood behind them religiously in the past, to call it quits. They are losing player loyalty, and their brand name is sinking quickly along with it.
It doesn't take a genius to figure this stuff out. Diablo 3 is pointed directly at the RMAH, and in the end only two types of players will continue playing it: those who benefit highly off the RMAH by selling on it, and those who benefit off of it by buying from it. Those in-between will rely on beating their heads against ridiculous RNG and elite packs in order to get some sense of accomplishment and recompense for their time, and eventually, they will quit.
When it comes down to it, if you have to pay $60 for items to help you in a game that cost you $60, you would spend that money more wisely just buying another game.
They like to say, "It's all about the item hunt". That is only a half-truth. The Diablo 3 game, like any game, is about getting the most amount of pleasure for the least amount of suffering. If you are able to get godly gear, then you have effectively increased your pleasure while reduced your suffering. Currently, the game is not set up that way, and unless they change it, the massive amount of die-hard fans that have willfully pounded their heads into brick walls of elites since day one for them are eventually going to quit.
They have already lost millions of WoW fans, some of whom came from the Warcraft 3 days, and simply no longer enjoy the direction of the franchise. Starcraft 2 still has some hope. Diablo 3 has some hope. It is not too late. But if they do not make the right changes soon, the Diablo franchise too can lose its luster and its namesake.
The players have been telling Blizzard for years what they want. They have made spreadsheets, PowerPoint presentations, videos, etc. in order to show Blizzard what they want and even prove to them how the ideas will benefit the game on the whole. Blizzard has decided instead to stick with what they want out of the game, the net result being a loss of players and loyalty as their RMAH efforts unveil their greed for the world to see.
You want AH improvements? How old is the WoW AH? Come on, don't act like this company cannot improve on it. Don't act like, with all of the other games and even mods/add-ons in the world that they couldn't have released a better AH than they did with Diablo 3. At best it was a rushed job. At worst it shows a complete lack of expertise, and worst of all, insight. In short, they know better. They could have released a wonderful AH, but they gave us a shell instead. They did the same with the story, classes, itemization, and gameplay. It's lackluster, and I daresay that it is unworthy of being called a Blizzard product.
When Blizzard merged with Activision, they really should have changed their name to something else. That way, long term fans would not continue to expect the same product expertise that they have come to appreciate Blizzard for over the years... the lack of which is showing brighter by the day, and working to ruin their legacy. - To post a comment, please login or register a new account.
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The official forums are filled with people cursing and writing as if our eyes were a trash can. They are getting banned for that, which is good.
Aside from that, there are the endless trolls, which are scarce here too.
Anyway, my personal view is that Diablo 3 changed some of the key elements of the game. While in D2 gear was important but more important was your skill and build, in Diablo 3 is the complete opposite.
While in D2 you would grind for gear and in most cases you would be at your BEST gear at 50 or 60 levels, then grinding to reach 99 awesomeness, in D3 you reach 60 and ask yourself the age old question: "Now what?"
Due to that, I believe a lot of people simply get frustrated and start to voice themselves in the forums in not exactly a proper manner.
Now, what differs someone who goes with a legit idea of improvement to someone who is just trolling?
Maybe the post tittle, maybe getting the community to support, maybe getting lucky of a moderator commenting on your post which will give it 10 minutes of fame and a lot more exposure, I don't know.
The problem with testing and quality is a bit more complicated though. They created a game and then admitted to the public they just "doubled the best difficulty they could play with because they knew their players would outplay them." Maybe that is the most truthful statement I've heard from any game developer / publisher in the past years.
However, you can't make a game that most people will enjoy and also those players who live to play X or Y game. It doesn't work. Take the recent changes, all based on feedback:
-- Most People --
- Inferno was too hard
- There was a loot gap
-- I live to play X or Y game --
- Inferno is now too easy
- They destroyed the loot gap so I'll whine and rage quit cuz I can't make 10 mil per hour selling things
So, is blizzard listening? Oh yes. However, I think they have a monumental work of measuring all the feedback.
"Supreme quality consultants" or not, that cycle above will repeat itself.
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All those "face it or leave it" folks might go play Monopoly, kind of suits their needs better.
I payed for a hack and slash game, not to learn economy.
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Diablo was never meant to be only glass canon viable. Glass canon builds were and will always be part of the game, but when they are the only thing you can do to play, then there is a huge problem.
Still, being a glass canon doesn't mean you should 2 or 3 shot every mob. 3 secs Butcher? Really?
I would love to play a DH / Wiz / WD with hit and kite, as long as hit and kite doesn't mean 300 hits for me, none for the monster or I'm dead.
I can see this game going back more and more to look like Diablo 2. Mind you, I also believe they are saving some stuff, like runes and rune words for an expansion.
Diablo was never a game to be played ONLY like this: http://www.youtube.com/watch?v=PEyk63UaBI4