Quote from D_O_Aruss
Its
not so much fun cos-play when they try to make it looks like fucking
movie. Dont actually become the character just..dress like it, christ...
Yeah, because they're sooooo interested in your opinion on their hobby.
Quote from D_O_Aruss
Its
not so much fun cos-play when they try to make it looks like fucking
movie. Dont actually become the character just..dress like it, christ...
Yeah, because they're sooooo interested in your opinion on their hobby.
Obviously not.Quote from garnok
a tick-box in the menus with "autoskip all viewed cinematics" isnt that hard to make, is it?
All it proves is that you have no idea how programming works.Quote from Gurkburk92
Yeahh... How did the natalyas set get the change anyway ? That CAN'T be a bug. How would it happen to just a setpiece that's demonhunters only ?
When Demonhunters gets nerfed to shit, and a setbonus gets buffed. Coincidence ? And it becomes "too good" in their eyes, and call it a bug.
Well played Blizzard, but we're not retards. & This proves Blizzards knowledge about buffing/nerfing, they have no idea what they are doing.
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Cheating in Diablo 3 doesn't affect you. D3 is a coop game and cheating is only frowned upon in competitive games. Yes, I realize that some elements of Seasons are "competitive," but not in such a way that exploiting some XP gain by sitting in town is going to give you an unfair advantage.
Look at any online competitive game and you'll see that cheating is frowned upon and actioned whenever possible. Look at games like Counter-Strike or CoD and you'll see communities that are completely against cheating because it actually has a negative impact on their personal enjoyment of the game. Now let's compare that to Diablo 3.
In Diablo 3, you wouldn't even know that someone is cheating unless you were watching their stream. Wow, that really screws up the game for YOU, doesn't it? ... No, it doesn't.
That's what happened. I said you wouldn't like it.
TL;DR: Nothing has changed. Cheating is still frowned upon and cheaters still hide in the shadows... except on Diablo 3... because it doesn't affect anyone aside from themselves.
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Someone can correct me if I'm wrong, but I'm fairly certain that legendary gems will not function when equipped by a follower. You can have them equipped, they just won't do anything.
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Haven't had much to complain about ever since. Funny how that works.
Really, the only problem with this thread is that some people really don't know when they should quit. You see WoW players talking about how much the game sucks, how much this raid tier sucked, etc. When you tell them to quit, what do they say? "If I quit, I'll lose my raid spot! I only play this game to raid!" And then the next expansion/raid tier comes out and they're back to the whole, "this raid sucks, this game sucks."
Sooooo... yeah. If you're not having fun with Diablo 3 anymore, then... you really should quit. Or take a break. Whatever. Stop worrying about falling behind, stop bitching about stuff that you know is never going to change and come back when other things have made the game better. You'll be a lot happier and the community will have less bullshit to sift through.
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Class set items recently had their drop weight increased so that they are relatively common. Set items, of course, are highly desirable. Let's say I want to get my 6-pc bonus and I want the items to actually be good. With your system in place, I'll get my first set shoulders, they'll be crap, and then I'll have to deal with other drops increasing in weight and being more common than my set shoulders (because, remember, many legendary drops share the same weight. If I get my set shoulders, the other common drops become more common than the set shoulders).
I certainly don't like the sound of that.
Rare items are supposed to be rare. That's the design that Blizzard has chosen. We don't need to further complicate the system by having variable drop rates. It's not a bad idea, but I don't think it's a good idea for Diablo 3.
edit: I know that a lot of my posts are me saying that I don't like the suggestions being offered. Honestly, I think a lot of the suggestions being made are by people who aren't really interested in making Diablo 3 a better game. This idea, for example, will get people their ultra-rare drops earlier than intended and then what happens? Well, you've got your BIS items now, so what point is there to continue playing?
Indeed, that's my problem with a lot of ideas for Diablo 3. Diablo 3 is supposed to be a game that you play and play and play and, well, never stop playing... but most of the ideas I see are people trying to reduce the time requirement -- to get them the items they want instead of the items they don't want. These ideas shorten the lifespan of the game and that's obviously detrimental to the game's survival.
I like ideas that make our characters more powerful, but I don't like it when those ideas are attached to gear acquisition. Yes, I think we should be more powerful. Hell, I'd be fine if they increased the difficulty ceiling by giving us a few more Torment levels in exchange for making us a bit more powerful by default... but making it easier to get the items that everyone wants? I don't think that's good for the game.
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I mean, it's like reading is hard or something.
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Of course the OP and his community are getting free Uber runs out of this. That's kind of the deal. They carry you through Torment 6 kills and, in return, they get a free shot at loot. OH MY GOD. HOW HORRIBLE OF THEM!!!
Seriously, do you not understand that the vast majority of players cannot handle Torment 6? Or even Torment 5? Can you not comprehend that those players can join this guy's groups and benefit from this? Is it really so bad that the carrier gets free runs in exchange for carrying someone? Do you not understand the concept of "mutual benefit?"
You don't like the way they do it? Then don't fucking join! There are thousands of other players who would love the bonus drop chance that this guy is giving them.
Oh man, you're soooo much better than everyone else because you spend WEEKS farming stuff instead of 3-5 hours. Your problem is that you think that your playstyle is the right one and that everyone else is doing it wrong. Well, sorry, but you're wrong.