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    posted a message on You know, I remember a time...
    Do you really want to know what happened? What changed? You're probably not going to like it. Still want to know? Okay, here goes:

    Cheating in Diablo 3 doesn't affect you. D3 is a coop game and cheating is only frowned upon in competitive games. Yes, I realize that some elements of Seasons are "competitive," but not in such a way that exploiting some XP gain by sitting in town is going to give you an unfair advantage.

    Look at any online competitive game and you'll see that cheating is frowned upon and actioned whenever possible. Look at games like Counter-Strike or CoD and you'll see communities that are completely against cheating because it actually has a negative impact on their personal enjoyment of the game. Now let's compare that to Diablo 3.

    In Diablo 3, you wouldn't even know that someone is cheating unless you were watching their stream. Wow, that really screws up the game for YOU, doesn't it? ... No, it doesn't.

    That's what happened. I said you wouldn't like it.

    TL;DR: Nothing has changed. Cheating is still frowned upon and cheaters still hide in the shadows... except on Diablo 3... because it doesn't affect anyone aside from themselves.
    Posted in: Diablo III General Discussion
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    posted a message on Followers in 2.1
    Quote from Max985

    yes but you can only have 1 type of leg Gem per account so I dont see the point to waste a LEG gem on a follower
    False. You can farm multiple copies of legendary gems by moving the gems you want copies of to the inventory of another character. If it's not on your character or in your stash, it'll drop again.
    Quote from Memo85
    Can u place 3 legendary gems on the follow and still use 3 ur self ?
    Someone can correct me if I'm wrong, but I'm fairly certain that legendary gems will not function when equipped by a follower. You can have them equipped, they just won't do anything.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on This just in!
    OP's advice is sound. When I stopped enjoying Diablo 3, I stopped playing. 2.0 and RoS came out, so I started playing again. Like every other game in this genre, it stopped being fun and I quit playing again.

    Haven't had much to complain about ever since. Funny how that works.

    Really, the only problem with this thread is that some people really don't know when they should quit. You see WoW players talking about how much the game sucks, how much this raid tier sucked, etc. When you tell them to quit, what do they say? "If I quit, I'll lose my raid spot! I only play this game to raid!" And then the next expansion/raid tier comes out and they're back to the whole, "this raid sucks, this game sucks."

    Sooooo... yeah. If you're not having fun with Diablo 3 anymore, then... you really should quit. Or take a break. Whatever. Stop worrying about falling behind, stop bitching about stuff that you know is never going to change and come back when other things have made the game better. You'll be a lot happier and the community will have less bullshit to sift through.
    Posted in: Diablo III General Discussion
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    posted a message on Wrongfully Banned By Blizzard. *UPDATE - Account Unbanned*
    Quote from Swillard85

    Quote from Kristrouble

    Go into the live chat through battle.net, say you recently recovered your account, and that you would like more info on reversing the damage (including diablo account ban) since the date that the account email/password was changed. They have IP records of where accounts have logged in from, if they see an odd IP pop up, they will most likely lift the ban, but it might be too long to have anything recovered from the account. If they dont see any odd IP addresses pop up, they will refuse to do anything further.
    Thanks for the advice. I appreciate it.

    The thing I find remarkable is that there isn't a phone number that a person can call to reach Blizzard themselves. I'd prefer to speak to someone, as that tends to be a lot more effective. This whole "callback" ticket thing is obviously a way to discourage people from trying to reach Blizzard directly with their issues.
    No, the whole "callback" thing is so that you don't have to sit on hold for hours. How could you even consider that it would be anything else? It's 100% a positive customer service change.
    Posted in: Diablo III General Discussion
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    posted a message on Dashing Strike, RIP?
    With the way that CDR is supposed to affect recharge time on abilities, Dashing Strike should now be better than it's ever been.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Junger Theory Bounty Farming Series (3 Videos)
    Quote from Bagstone
    The pity timer probably has not kicked in on live servers even once since 2.0.5. It was designed to avoid long streaks of multiple hours of ACTIVE playing (standing 4 hours in town does nothing) without a drop. That is virtually impossible. I call BS on anyone who wants to tell me that when doing 3 hours of normal bounties (even with Junger Rules) you don't get a single legendary drop. You have to kill stuff to complete the bounties...

    https://twitter.com/candlesan/status/489483854890418176
    The people who buy into things like the Junger Method are the same kind of people who either have never looked into how the pity timer works or who remain willfully ignorant of its functionality (they've seen the blue post/blue quote and simply don't believe that it's true).
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Variable Legendary Drop Weights
    Here's one problem with your suggestion:

    Class set items recently had their drop weight increased so that they are relatively common. Set items, of course, are highly desirable. Let's say I want to get my 6-pc bonus and I want the items to actually be good. With your system in place, I'll get my first set shoulders, they'll be crap, and then I'll have to deal with other drops increasing in weight and being more common than my set shoulders (because, remember, many legendary drops share the same weight. If I get my set shoulders, the other common drops become more common than the set shoulders).

    I certainly don't like the sound of that.



    Rare items are supposed to be rare. That's the design that Blizzard has chosen. We don't need to further complicate the system by having variable drop rates. It's not a bad idea, but I don't think it's a good idea for Diablo 3.

    edit: I know that a lot of my posts are me saying that I don't like the suggestions being offered. Honestly, I think a lot of the suggestions being made are by people who aren't really interested in making Diablo 3 a better game. This idea, for example, will get people their ultra-rare drops earlier than intended and then what happens? Well, you've got your BIS items now, so what point is there to continue playing?

    Indeed, that's my problem with a lot of ideas for Diablo 3. Diablo 3 is supposed to be a game that you play and play and play and, well, never stop playing... but most of the ideas I see are people trying to reduce the time requirement -- to get them the items they want instead of the items they don't want. These ideas shorten the lifespan of the game and that's obviously detrimental to the game's survival.

    I like ideas that make our characters more powerful, but I don't like it when those ideas are attached to gear acquisition. Yes, I think we should be more powerful. Hell, I'd be fine if they increased the difficulty ceiling by giving us a few more Torment levels in exchange for making us a bit more powerful by default... but making it easier to get the items that everyone wants? I don't think that's good for the game.
    Posted in: Diablo III General Discussion
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    posted a message on Junger Theory Bounty Farming Series (3 Videos)
    Final post. If you want to test the Junger Method, this is the only realistic way to do so:




    If anyone is interested in actually testing the Junger Method, here's how to do it. Note that this is not the way that most people do this because, as I've already explained, the common "Junger Method" cannot possibly work due to the nature of the legendary bonus timer.

    To test the Junger Method, do the following: Obtain a full set of toughness gear. This gear should have as few offensive affixes as possible. Indeed, you should enchant off the offensive affixes.

    Next, go into the highest survivable torment level you can find (to increase the health pool of the mobs) and remove your weapons. Your goal here is to remove any chance of actually killing things. You want to fight them without dying and without killing. The reason is as I explained it earlier: If you're getting drops, you're eventually going to get a legendary drop before the timer kicks in.

    With your toughness gear on, go through the world and fight random mobs. Do this for 6 hours. Do not kill anything, just fight them. Do not break anything, just fight. Do not open chests.

    After 6 hours have passed, join a friend's game. Instruct this friend to complete a full set of act 1 bounties without opening any chests or breaking any objects (so that you don't receive any off-screen legendaries). Collect your cache and repeat.

    This is literally the only way to actually use the Junger Method without risking drops. If you don't go the 6 hours in-combat, the timer doesn't kick in. If you're killing mobs, you're going to get a legendary drop after the timer kicks in. There's no other reliable way to do this.

    Yes, this is going to be extremely boring. No, it's probably not going to work. What it will do, however, is prove whether or not the method actually works.

    I'll say it again, unless you're doing this, you're not actually triggering the timer and, therefore, not actually using the Junger Method. This also means that the vast majority of you (if not 100%) have never actually used the Junger Method.
    Posted in: Diablo III General Discussion
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    posted a message on Junger Theory Bounty Farming Series (3 Videos)
    Another post I made:




    Another problem with the Junger Method:

    The whole idea is that the longer you go without, the more likely you are to get legendaries, right? Well, how about all those blues and yellows dropping during the kill bounties? If the Junger Method actually worked, those blues and yellows would be legendaries instead.

    I've already explained how most proponents of the Junger Method haven't even enabled the legendary bonus drop chance (since they haven't gone 4-6 hours in-combat), but have you ever considered that once the legendary bonus chance finally kicks in (if it ever does), that the blues and yellows you see dropping will start turning into legendaries. Indeed, it would be very difficulty to complete a full set of bounties without getting a legendary and resetting the timer.

    In other words, let's say you take off your weapon and wear nothing but toughness gear and then go 4-6 hours through the world fighting but not killing things. Theoretically, this should trigger your legendary bonus chance, right? Well, what happens when you get a kill bounty? You'll be almost guaranteed to get a legendary drop before you get your cache, thus resetting your timer.

    TL;DR; Even if you did enable the bonus drop chance, you wouldn't be able to go more than one set of bounties before a regular drop comes out as a legendary and resets your chance.

    It is impossible for the Junger Method to be legitimate.
    Posted in: Diablo III General Discussion
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    posted a message on Junger Theory Bounty Farming Series (3 Videos)
    I'm going to quote my Reddit post on why the Junger Method does not work.


    For those of you unaware, the "Junger Method" is a method by which players can supposedly increase their chances of getting act-specific items from caches. This method relies on the legendary "pity" timer where the longer you go without getting a legendary drop, the more likely you are to get a legendary drop.

    Here's the problem, though: The legendary pity timer doesn't slowly ramp up over time -- it kicks in and THEN starts ramping up. The original source for this blue post has been broken, but the blue quote is included at the bottom of this post.

    In other words, you have to be fighting mobs for 4 to 6 hours without a legendary drop before your legendary chance starts increasing.

    Proponents of the Junger Method will tell you, "I farmed 20 caches over 2 hours and got 2 rings using this method!" And I'll tell you, "I farmed 10 caches as fast as I could and got 3 rings, it's RNG."

    Let's look at this logically: Blues state that you're intended to get a legendary roughly every 2 hours (pre-100% drop chance increase, fyi). Blues state that if you go double/triple this time without a drop, the bonus drop chance starts kicking in. That's where the 4-6 hour statistic comes from. Blues also state that 98-99% of players will never experience the bonus timer (again, this was before the 100% drop chance increase).

    So, if the bonus drop chance doesn't kick in until you've gone 4-6 hours without a drop, then how is it possible for all of these Junger Method proponents to be correct? I've never seen a single one of these players mention going 4-6 hours without a drop -- instead, they simply say that they avoid breakables and chests for as long as they can. Sorry, but that doesn't cut it! Indeed, it is nearly impossible to farm caches for 4-6 hours without getting a legendary drop from the mobs that you are required to kill for certain bounties.

    TL;DR: If you're using the Junger Method and not going 4-6 hours without a legendary drop, then you're not actually using the Junger Method. There have been zero confirmed cases of the Junger Method actually working since, well, no one ever goes 4-6 hours without a legendary drop anymore. The Junger Method is just another example of players trying to make sense of RNG.
    Posted in: Diablo III General Discussion
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    posted a message on Achievements: why bother?
    interestingly enough, I'd think that achievements would be more fun than the actual playing of the game. With Diablo, all we do is farm monsters for loot so that we can farm more monsters for better loot. With achievements, at least we're doing something different and interesting.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Truth about Monk @ PTR
    Quote from kito90

    Quote from Wienaman
    Quote from kito90

    Wow that's a lot of feedback-follow.

    #Dissapointed? #notReally
    Except for the fact that feedback doesn't get posted in class forums on battle.net, it gets posted in the PTR Feedback forum. If you look in the right place you will find a lot of feedback from players on Monks from PTR.
    Not really... I have seen lot of feedback at Demon Hunter forum about PTR.
    There have been, like, 2 blue posts responding to Monk concerns during the current PTR cycle, so far. The PTR Feedback forum is where it's supposed to go.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Free, Efficient, Quality T6 Uber Carry 24X7
    Quote from Darials
    Umm, so I pay 4 portals for the kills which I can do myself?
    Nope, you don't. YOU create your own group and do as you please. This is for people who can't do T6 on their own.

    I mean, it's like reading is hard or something.
    Posted in: Looking For Group [NA]
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    posted a message on Free, Efficient, Quality T6 Uber Carry 24X7
    erav2000, you seem to think that this group should be working their asses off to get infernal machines just so they can open portals and carry people. Why? Why should anyone do something like that? What benefit would there be? That good feeling in their chest because they did something nice for someone? Are you fucking stupid?



    Of course the OP and his community are getting free Uber runs out of this. That's kind of the deal. They carry you through Torment 6 kills and, in return, they get a free shot at loot. OH MY GOD. HOW HORRIBLE OF THEM!!!

    Seriously, do you not understand that the vast majority of players cannot handle Torment 6? Or even Torment 5? Can you not comprehend that those players can join this guy's groups and benefit from this? Is it really so bad that the carrier gets free runs in exchange for carrying someone? Do you not understand the concept of "mutual benefit?"

    You don't like the way they do it? Then don't fucking join! There are thousands of other players who would love the bonus drop chance that this guy is giving them.

    Oh man, you're soooo much better than everyone else because you spend WEEKS farming stuff instead of 3-5 hours. Your problem is that you think that your playstyle is the right one and that everyone else is doing it wrong. Well, sorry, but you're wrong.
    Posted in: Looking For Group [NA]
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