A more detailed explanation of why monster power scaling is just not going to do its job in terms of making the game more enjoyable and rewarding as well as making the players focus more on killing speed rather than movement speed:
http://eu.battle.net...opic/5616902661
The above post contains an excel file with a detailed calculation of how your farming efficiency scales with monster power taking a few simple parameters into account.
- GalZohar
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Oct 9, 2012GalZohar posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?As long as you aren't killing stuff in 1 shot and/or spending well over 80-90% of your time running around rather than killing stuff, you should lower the MP if you want to be efficient for both MF and exp. Of course the exact % of time running around needed to up the MP even if you aren't 1-shooting stuff can vary based on your existing MF and XP and the exact scaling, but most likely most people will spend too low of a % of their time running around if they aren't 1-shooting everything, as even 1-shooting everything you probably still spend more than 10% of your time actually attacking.Posted in: News
In the end, monster power mostly adds time it takes to kill stuff with a slight challenge of increased damage and increased chance of dying because stuff take longer to kill. In terms of rewards, monster power is a joke, as the only case you'll increase it for efficiency is if the game is already extremely boring and then you'll increase it to a level where the game is still extremely boring.
They really need to lower HP, up the damage and up the MF and XP bonuses if they want MP to be used other than just for messing around. -
Oct 8, 2012GalZohar posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?HP increase from base is deceiving. Show the HP increase from MP1 would give a much better picture on how the bosses scale, since anyone who is good enough to ever touch mosnter power in inferno doesn't care about how strong stuff are relative to act 1/2 MP0 monster strengths.Posted in: News
I think the "jump" to 63 is inferno-only, everywhere else is just the "normal" scaling like what you see in Act 3 inferno, so even if you beat hell at MP10 it still doesn't mean you're strong enough for act 1 inferno MP1 or even MP0. - To post a comment, please login or register a new account.
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Seriously, if you want to power level, buy super-cheap items on the AH (which will generally be much better than what you can find) every few levels (every 10-20 levels at lower levels, every 5-10 levels at the 40+ area). Don't spend more than 5k on an item. Maybe 10k max at level 40+. If you find good ones, items with +exp in addition to main stat and vitality is all you need.
At low levels buy socketed items (especially weapon(s)) - Flawless square gems are super-cheap and are extremely powerful for low levels. At higher levels buy a level 60 weapon with reduced level requirements. If you really want to breeze through those higher levels, you can make an exception and spend up to 50k on a weapon that will get you to 60, though one for 10-20k can work just fine.
Save the rest of your gold, and sell all items when you're done with them. Don't level jeweler or blacksmith. You should have ~700k gold when you reach 60, which should be more than enough to buy gear that is good enough to beat inferno and even start farming act 3 at MP0 so you can get some more paragon levels and loot to sell so that you can buy better and better items.
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If I had no other options, I'd rather group with 3 other noobs (each contributing his fair share of machiens) in MP3 than solo MP8, assuming I can do both. Of course, it would be much more optimal to have the noobs bring the machines and killing ubers for them, or (to a slightly lesser degree) just grouping with similarly-powered players to run higher MP.
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I've noticed some packs with reflect damage seem to reflect much more than others, even on the same monster power level.
Also, a lot of times while you may still heal by attacking reflect packs, due to reflect you will heal a lot less than you normally would and thus their other abilities would be more difficult to mitigate and you'd actually have to try avoid them more than you normally do (aka stay out of molten/arcane/etc).
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And no. MP9 would still not be worthwhile. Even not compared to MP0, and especially not compared to some kind of low-ish MP level. HP of monsters simply scale way too fast while the MF and XP just don't scale fast enough. It's about time people realized that...
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Only thing that comes close is hellfire ring farming efficiency because the drop rates on keys and parts scale so differently than XP and loot do, and even then you'll need a LOT of DPS for anything above MP8 to be worth considering.
Doing MP10 right now is nothing more than something to do to earn coolness points on youtube. Not that those don't have any value, monetizing your video can get you some euros/dollars too not just loot sold on RMAH, but you get the idea
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TLDR: At least get yourself the gear to survive MP3 and farm keys there if you actually care about keys.
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Even just having to stop in order to attack is enough to make a build inferior.
Maybe if they made high monster power pay off rather than be a waste of time for farming, then these super-high-damage builds would make more sense. But since the bonuses for high MP are useless, you are bound to farm lower MP levels where you faceroll everything even if your DPS is 400k, and at those MP levels movement speed is much much more important.
Sorry to ruin the part, and no disrespect to the OP, as after all this is a cool variation that's funny to see from time to time, but if people want to be efficient they really shouldn't be trying to do this.
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While it is a good idea to make sure your auctions end during a weekend evening during peak hours, during those hours you could get even more by simply setting a proper buyout. Just like more people are bidding, more people are buying items out and thus you are more likely to have someone willing to pay the price you list the item for.
This is empirical demonstration of what I'm trying to say. You can simply get more by buyout than with bids. Keep in mind that re-listing the item often so it always shows as 1d11h/1d12h increases the chance for it to sell even further. I usually just slowly lower the buyout price every time the item is no longer 1d11, and by how much depends on how much I'm wiling to wait for it to sell (cheaper items waste too much of my time so I lower their prices faster).
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I thought I explained why that happens. You're not cutting the price by 30%, you're simply comparing your prices to stuff that are overpriced by more than 30%.
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Efficient is very well defined for me: To be efficient in MP3 you need to get more exp/hour in MP3 than you would get with the same gear in MP0~2. Simple as that. Generally, that requires oneshotting everything so you spend 90% of the playtime travelling, yes, as otherwise you're simply better off at lower MP level. You're not going to do that without at least 100mil in gear.
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Of course, if you still insist on letting people bid on your item, at least list it Friday or Saturday noon so that it ends Saturday or Sunday evening/night. But really, you can just get so much more for an item if you just play with the buyout until it sells due to the higher demand for items that you can just buy now.
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Sure if you don't know the price you could just let people bid on it, but due to 36 hour auctions and general laziness and desire for instant gratification, most people don't engage in the bidding scene, and thus items that sell via bidding sell for lower prices than they could have been sold for with a proper buyout price. This, combined with the fact you can just try different buyout prices until the item sells, makes people not want to list items for bids as they want to get the most gold out of their items.
Since bid-able items are not common and items with proper buyouts disappear quickly, you end up seeing mostly items with both minimum bid and buyout prices much higher than what anyone in the world is willing to pay. It's not the economy that is messed up, it's just that those are the items that stay on the AH for you to see.
A good fix from Blizzard is to make bidding more user-friendly, so people don't have to play with the buyout price to sell their item for good value. This would be hard to do, though, as 2 hour auctions may hurt the seller twice - Once for losing competition due to less people seeing the item, and twice due to people not willing to wait 1-2 hours to see if they won the item. Therefore I'm not even sure there is a solution.
In any case, the only way for you, as a player, to deal with this: Either constantly scour the AH for good deals that just got listed (time-consuming but potentially extremely profitable), or just do 1 search every 24-36 hours for items that have a low enough current bid that are worth bidding on, and then wait for the last 5 seconds to place your bid on them. With bidding you will at most pay 5% more than what another person was already willing to pay, rather than an overpriced buyout price that absolutely nobody is willing to pay (as if someone was willing to pay it, the item would have sold and you would not have even seen it in your search).
If you have a problem selling, rather than buying, then still, understanding the above will help you understand why what you think is a good price to list your items at is actually overpriced.
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No, not bots. Bots "just" farm gold and have no reason to convert it into gems.
Accounts asking for restoration may be a way to duplicate items if you're doing it on a small scale. But once it becomes large-scale, I find it outrageous that Blizzard isn't catching on to it and become more strict regarding restoration requests and actually taking a look at what items they are restoring and how long that account has been active before it got "hacked".