Nice spec. Nothing new, but I was surprised at how fast it moves and how long you can keep it going. Probably want to also focus on attack speed. Also, I think your survivability is a bit low, you get very close to death too often and even die once.
In any case, I highly doubt you can do 70mil exp/hour even with this very expensive gear and leoric signet just by watching your kill speed (and the math confirms 60mil/hour), but with enough gear to not die and kill elites faster can probably get not a whole lot less.
With leoric's signet and enough additional expensive gear to compensate for the DPS loss of my SoJ I'd get 70mil/hour (currently getting 60mil/hour as a 30% signet and the gear to compensate for the DPS loss is quite expensive and I don't even play that much to justify paying so much for this boost), so you definitely still have a way to go to match top barbs which can maybe even do more than me.
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Nov 13, 2012170 str (before or after gem) is a lot. You need some crazy damage affix (say 50-150) to come close and I'm not even sure such affixes exist. 1 maximum damage (or 0.5 average/minimum damage) is similar in power to 1 str, more or less of course depending on your actual str, weapon damage and min/max damage on other items.Posted in: Barbarian: Bastion's Keep
I'd still never buy any expensive item with a buyout. If it's a good deal, it's going to sell before you can even have a chance to think (sometimes it'll sell fast even if it's a bad deal but that' doesn't happen too often). That said, just because an item is up for bidding doesn't mean i'll buy it. I have a very clear guideline of how much I should be paying for 1% improvement and that's how much I'm going to bid on an item. Sometimes that's almost exactly how much I end up paying, but sometimes it's a lot less. And I'm being pretty cheap - There is no way I'll find an item with a buyout that fits my demands. As my gear improves I become willing to pay more for 1% improvement, but still it'll always be bids that get me items that fit my demands, never buyouts.
Yes, bids can sometimes turn out expensive (in which case you'll get outbid and lose nothing), but buyouts are almost always expensive (even 1d11/1d12). Additionally, when you mis-judge a buyout you can lose a lot of gold, but when you mis-judge a bid you'll just get a purchase refund.
Nov 13, 2012Honestly, if you can't sell the IK helm but can sell the mempo, there's no real question here. You'll get much more out of it if you just sell the mempo and buy yourself some other upgrades. It's hard to replace high-end "free" items, simply because you would only replace them when all your other gear is much better so that the value they "should" cost is nothing compared to what you are willing to invest in a single upgrade. Similar arguments can be used for why use a decently rolled hellfire ring - You can't sell it so it's one of your last priorities in terms of upgrades, at least until you can afford a much much better ring (and even that is only really true at paragon level 100 or once PvP patch comes out, as otherwise the 35% experience bonus is unmatched really).Posted in: Barbarian: Bastion's Keep
Nov 12, 2012Well, for once, you can't say the other ring being cheaper had anything to do with the first ring being up for bids. If you post the actual stats it'll be easier to explain why they had such a big price difference. Like I said, often the correlation between the straight DPS boost of an item and its price is not very good. But for any given item, you can get more for selling it with a proper buyout price than if you let people bid on it, simply because people are too lazy to go through the bidding process. Also, even with pure bids you will sometimes find 2 very similar items go for a different price, but usually both will be less than what one could have got if he just listed them for an even higher buyout price.Posted in: Barbarian: Bastion's Keep
Of course, regardless of bids or buyouts, you will sometimes get crazy people that are willing to pay unreasonable amounts. You just need to shrug those off as a rare occasion and move on.
Nov 12, 2012Get LS on offhand and belt. That should be more than enough, especially if you have a 250mil budget so your DPS probably isn't anywhere near low. For very high MP if you really need you can use bloodthirst. At low MP you can use any other passive. In any case, you won't get much damage from the 3rd passive, so getting LS on your main hand just to save yourself from getting bloodthrist is not a good idea.Posted in: Barbarian: Bastion's Keep
Main hand rare weapon with X DPS and attack speed is actually worse than an equal DPS equal APS echoing fury, as well as worse than an X DPS no attack speed rare. Higher attack speed and same DPS means lower damage per hit, and thus about half the time your DPS is lower because you're using offhand speed (which isn't affected by IAS on main hand) with the main hand's damage (which is lower because DPS is the same but attack speed is higher). A weapon with 10% extra attack speed would need to have ~5% more DPS to be equivalent to a no-attack-speed-weapon. An echoing fury would just need to have the same DPS to be equal in terms of DPS, but still be worse due to the fear.
Keep in mind that socket+str+crit dmg might cost a lot more than its actually worth, and sometimes dropping one of those stats but getting much higher DPS can be worthwhile.
Whatever you'll end up buying, though, you'll need to be prepared to search the AH for at least a few days or even a week+ to find one that suits you (as in, good enough to be worth the high price you're willing to pay, but not so good that you won't be able to afford it). Needless to say, only look for ones you can purchase by bidding, as you end up getting the item cheaper and also you don't have to search for weapons more than once every 36 hours.
Nov 11, 2012The APS for both weapons just makes it so that it isn't "penalized" by its fast speed (generally, faster weapons with equal DPS result in lower tornado DPS since they use offhand speed half the time and their damage per hit is lower, but this rule doesn't apply to echoing fury).Posted in: Barbarian: Bastion's Keep
If the fear makes you lose kills because the monster was feared outside of your tornado, it's basically like having a noticeable experience and some MF penalty. Whether it's worth the extra DPS (due to echoing fury being cheaper, exactly because it has a penalty) is hard to say, you'll have to just study the prices and the negative effects of the fear very carefully.
Nov 11, 2012Except prices don't correspond exactly to how much the stat is relative to the max stat. How much damage you would get from said stat corresponds much better to the item's price, but even that doesn't correspond very well due to the massive misunderstanding of most people regarding how much the stats are actually worth. If they did, you could just buy the most expensive item you can afford, but since some items cost less while giving you the same DPS you have to just use a calculator and forget about those "magic ratios" and/or "rules of thumb".Posted in: Diablo III General Discussion
Nov 11, 2012GalZohar posted a message on Hardcore Barbarian No Tweaking, No Auction House, Monster Power 10 vs Skeleton KingNice one. Though butcher (and I suppose Belial too) on inferno would be much more interestingPosted in: Diablo III General Discussion
Nov 11, 2012As a rule of thumb you shouldn't follow people's rules of thumb, especially when those make no sense whatsoever.Posted in: Diablo III General Discussion
Get as much as you can. Just calculate the DPS gain per gold invested in the item and try to maximize that and you'll be good to go. As long as you know how to use a calculator and use the AH and actually have the patience to do it. If you don't, then just buy random stuff and you'll be just as good as all those who follow the silly rules of thumb (even better if you only buy via bidding last 5 seconds, that way you rarely pay over-priced).
Nov 11, 2012Mighty weapons gives somewhat more fury than mace. For example, if your mace gave you 50% crit chance, then with a mighty weapon you'll have 40% crit chance but gain fury as if you have 60% crit chance, which is 1.2X the fury generation of the mace. However with a mace you'd deal around 1.15X the DPS.Posted in: Barbarian: Bastion's Keep
It's a tough call, especially when you consider that at low monster power (exp/mf farming) you can't really keep wrath up anyway if you have good enough gear to actually farm fast, and that at high monster power (key/organ farming) wrath is easy to maintain even with a mace.
Nov 11, 2012More DPS and less stats (and definitely no life steal and no LOH) will be best.Posted in: Barbarian: Bastion's Keep
My main hand cost me 38mil (via bid of course, not buyout). It's a mace with 1195.1 DPS, 150 str and a socket. Calculating tornado DPS, other options I found (less dps but with crit dmg and/or more str, for example) would cost 100mil+ and still give equal or lower DPS. Eventually, you'll have to do the math to figure out the tornado DPS you'll get. 250mil is a lot of gold - Spend it wisely! Every 1% boost to your final tornado DPS can make a big difference in how much a weapon costs when you buy at those high budgets.
As for offhand, I'd still look for stats over DPS even at such a high budget, but again do the math correctly to factor all stats including DPS into account, because again at those budgets every small difference in final damage result makes a big difference in price, and you really should want to use your gold efficiently.
Nov 11, 2012Map ping is apparently bugged, as shown by Moldran, however so far it seems like the bug is rare enough to not be worth slowing down your runs in order to take the bug into account.Posted in: Diablo III General Discussion
For most classes this path is probably the most effective, but for ranged classes you might want to test out areas like rakkis crossing, skycrown battlements and/or stonefront. They suck for melee that have to chase down every fallen, but may (or may not) work well for a ranged class. Also, a friend was complaining he loses archon as he zones out of core of arreat, so skipping that zone might be something to consider as well. If you find a better variation for your class (with enough testing to back it up) go ahead and post it!
Nov 10, 2012In the end just because an item is potentially BIS doesn't immediately make it worth picking up, because the time it takes to filter through all the crap ones is time you don't spend looking for more legendary items. I'm not giving a definite answer here because I don't have one, but it's definitely not obviously worth picking up just because it has potential for BIS. The only thing you need to think about is exp/hour and gold/hour, and if picking up gloves gives more gold/hour than not picking them up then you should pick them up. Of course, you'd have to play hundreds of hours to actually figure out if it's worth it or not.Posted in: Diablo III General Discussion
As for map ping not working, I'm wondering what % of the time it doesn't work. I've personally never seen the map ping fail since the patch (not on legendary items that dropped on-screen and not on legendary items I found by accident when I backtracked similar to the example in Moldran's video), so my guess is this is actually relatively rare bug and doesn't justify changing your farming methods. Of course, to be certain, we'll need to get a better idea of the fail rate, which may take a while due to the rarity of legendary drops and the fact the bug could be caused by all kinds of things (for example, 1 possibility is for the map ping to fail only when the legendary drop is very far from you, which would explain why it's such a rare bug that doesn't justify adjustments to your tactics).
As for the "it's a carbon copy" comments: This is more of an explanation of how to farm this "old" route from the perspective of 1.0.5. I have yet to find a video that does that, so even if it's out there, it's hard enough to find that my video was worth making. If you prefer watching 2 month old videos that have a lot of outdated advice, you are free to do so. If you're just looking for which zones to clear, then yes, my video shows nothing new (as you should have expected if you actually were aware that the Alakizer route is still what you should be running). I do, however, think that my video does have some greater value than just telling you what zones to clear.
Nov 10, 2012Not really, sprint/ww barbs can take down elites about as fast as anyone else, and actually the last "hit" they can do while running forward to the next pack saving even more time, especially when you have the gear to only kill them in 2-3 "hit" ("hit" being running by them once and spawning tornadoes).Posted in: Diablo III General Discussion
Nov 10, 2012I generally pick up 63 weapons if they don't fall too far off my path, and slayer is a 63 weapon. At least that's the way I look at it. Since 1.0.5, most rares can roll the same stats regardless of item level with only a small difference in armor, which made the average gold value of rare items to drop off significantly (you still find as many high-value rares as before, you just have to weed through a lot more to get to them). This, of course, doesn't apply to weapons and shields. In addition, the buffs to class-specific items and jewelry in 1.0.5 makes those worth picking up, at least until the market is more saturated with items that didn't exist pre-1.0.5 (and jewelry is overall more rare making it more valuable regardless of patch changes).Posted in: Diablo III General Discussion
That said, I'm still not really sure whether rares are actually worth picking up or not at all. It's really hard to calculate the average value of rares I get to see if they justify the time it takes to pick them up and weed through them, and it's not like it's easy to figure out how much time they consume (walk over, pick up, identify, look at stats, check price on AH and re-list until it sells, all variable times except the 1 second identify).
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Oct 11, 2012A more detailed explanation of why monster power scaling is just not going to do its job in terms of making the game more enjoyable and rewarding as well as making the players focus more on killing speed rather than movement speed:Posted in: News
The above post contains an excel file with a detailed calculation of how your farming efficiency scales with monster power taking a few simple parameters into account.
Oct 9, 2012GalZohar posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?As long as you aren't killing stuff in 1 shot and/or spending well over 80-90% of your time running around rather than killing stuff, you should lower the MP if you want to be efficient for both MF and exp. Of course the exact % of time running around needed to up the MP even if you aren't 1-shooting stuff can vary based on your existing MF and XP and the exact scaling, but most likely most people will spend too low of a % of their time running around if they aren't 1-shooting everything, as even 1-shooting everything you probably still spend more than 10% of your time actually attacking.Posted in: News
In the end, monster power mostly adds time it takes to kill stuff with a slight challenge of increased damage and increased chance of dying because stuff take longer to kill. In terms of rewards, monster power is a joke, as the only case you'll increase it for efficiency is if the game is already extremely boring and then you'll increase it to a level where the game is still extremely boring.
They really need to lower HP, up the damage and up the MF and XP bonuses if they want MP to be used other than just for messing around.
Oct 8, 2012GalZohar posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?HP increase from base is deceiving. Show the HP increase from MP1 would give a much better picture on how the bosses scale, since anyone who is good enough to ever touch mosnter power in inferno doesn't care about how strong stuff are relative to act 1/2 MP0 monster strengths.Posted in: News
I think the "jump" to 63 is inferno-only, everywhere else is just the "normal" scaling like what you see in Act 3 inferno, so even if you beat hell at MP10 it still doesn't mean you're strong enough for act 1 inferno MP1 or even MP0.
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