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Nov 10, 2012Not really, sprint/ww barbs can take down elites about as fast as anyone else, and actually the last "hit" they can do while running forward to the next pack saving even more time, especially when you have the gear to only kill them in 2-3 "hit" ("hit" being running by them once and spawning tornadoes).Posted in: Diablo III General Discussion
Nov 10, 2012I generally pick up 63 weapons if they don't fall too far off my path, and slayer is a 63 weapon. At least that's the way I look at it. Since 1.0.5, most rares can roll the same stats regardless of item level with only a small difference in armor, which made the average gold value of rare items to drop off significantly (you still find as many high-value rares as before, you just have to weed through a lot more to get to them). This, of course, doesn't apply to weapons and shields. In addition, the buffs to class-specific items and jewelry in 1.0.5 makes those worth picking up, at least until the market is more saturated with items that didn't exist pre-1.0.5 (and jewelry is overall more rare making it more valuable regardless of patch changes).Posted in: Diablo III General Discussion
That said, I'm still not really sure whether rares are actually worth picking up or not at all. It's really hard to calculate the average value of rares I get to see if they justify the time it takes to pick them up and weed through them, and it's not like it's easy to figure out how much time they consume (walk over, pick up, identify, look at stats, check price on AH and re-list until it sells, all variable times except the 1 second identify).
Nov 10, 2012Even if the monk things work as well as or better than the barb, as said it probably costs a ton to get enough DPS to make it work while a barb with 100mil can farm almost as fast as a barb with 100 billion. That said, I'd love to see a video of said monk build, it does sound like fun, especially for those who don't want to re-roll barb! I mean, if I was liking the monk (or any other class) and didn't already have a 60 barb (my first choice since per-1.0.3, which was obviously a very bad choice back then) I would have probably been playing it anyway, knowing that barb domination won't last forever and my enjoyment in the long term is more important. Then again I'm very surprised the barb domination is lasting so long (even if people find alternatives that can come close, they are much more expensive).Posted in: Diablo III General Discussion
Nov 10, 2012The video you linked is for 1.0.4. I couldn't find one for 1.0.5. Granted, the differences aren't huge, but they're existent and explained in my video.Posted in: Diablo III General Discussion
This run is effective for all classes, with maybe a few exceptions that may need small adjustments such as archon builds which might benefit from icecrown battlements, stonefront and/or rakkis crossing.
Is the route original? Of course not, I specifically mentioned it's the route popularized by Alkaizer. If you're just watching the video for the route itself, you're missing the whole point of the video, which is to show you how to make your Alkaizer runs more efficient in 1.0.5.
Disliking a video without actually watching all of it and understanding its purpose is not very nice. It's even less nice to claim it's a copy of a video that's currently very outdated.
Nov 9, 2012Don't expect anything exceptionally new here, but apparently this is actually new to some people, and even those who already done this route 1000 times might still learn a small trick or 2 to improve their efficiency. Hope you enjoy!Posted in: Diablo III General Discussion
Nov 9, 2012Low MP might be a problem for WotB, but even just sprint is still very very fast and very sustainable even at MP0 after 1.0.5 nerfs.Posted in: Diablo III General Discussion
With old nat you don't really need anything to vault around almost endlessly, though obviously some disc bonuses from passive(s) can help you vault completely non-stop.
WD, wizards and monks simply can't compete. While their damage can be just fine (though everyone can easily kill extremely fast in MP0 regardless of any imbalance between the classes), their movement abilities are simply no match. 1.0.3 wizards with teleport, wicked wind and critical mass could move pretty fast but couldn't kill any trash mobs while doing so, but since the wicked wind nerf and the need to kill normal monsters the build is pretty much dead in terms of fast paragon experience farming (it can still kill stuff, it's just quite slow at doing so).
DH might be faster than barb in the end, but must stop in order to attack, thus the barb ends up leveling faster overall. If you're skipping normal monsters and just want to find loot rather than XP, then that might tip the favor towards the DH (less monsters to actually kill means less stopping which reduces the disadvantage of the DH), but I'm still not too sure if it's enough to make the DH actually better at farming loot.
Nov 9, 2012https://us.battle.net/d3/en/profile/BassFace-1807/hero/3596562Posted in: Barbarian: Bastion's Keep
Weapons is something you need to fix even if you spend 0 gold on it. Get an offhand with less DPS but more stats, specifically life steal in addition to the LOH. Main hand can have less stats (say, no crit dmg or no socket), but have a lot more DPS. Your character screen will show less DPS but your tornadoes will hit harder and heal more. Consider a mace rather than mighty weapon for main hand.
I'd get at least 1 level higher of experience gem in helm and emerald in offhand, and then start looking for chest, pants and/or boots with more vitality with the rest of your gold. Then, if you have anything left, consider a stone of jordan - You might lose 6% crit, but you will kill elites much faster, and when you farm at a proper MP level elites is what you're actually stopping to kill, while when you do ubers and key runs at higher MP elites is what gives you most trouble, and for them you'll want to maximize your DPS (which will increase your life steal, which should be closer to 6% or 9% if you push even higher MPs and use bloodthirst).
Nov 9, 2012Sprint is just faster. Thunderclap isn't too bad when everything dies in 1 hit, but sprint runs faster AND doesn't require you to stop in order to attack. Even 1 hit to kill something is too much when you're going for speed.Posted in: Diablo III General Discussion
That said, if you refuse to use sprint, DH's vault is the next best movement ability, so obviously that's what you should go with. But know you will spend more gold just so that you can farm slower than a barb, but at least you'll be faster than other classes (again, provided you spent enough gold to vault endlessly without losing the ability to never die and 1-shot almost everything).
Nov 9, 2012I told you exactly what items you need to replcae. What else do you want, me to go to the AH and buy stuff for you? Seriously, man... (Though if you want, for a reasonable fee, I guess I could do that for you if you're on EU servers).Posted in: Barbarian: Bastion's Keep
Look at my profile for example, my pants were ~10mil pre-1.0.5, and now probably worth around 1/2. For rings if you're not using hellfire ring and stone of jordan, you want them with as much crit chance as possible and of course as much damage via strength and critical damage as you can afford. Amulet needs high crit and high damage stats (str, crit dmg, average damage all work, depending how much of course - Use a DPS calculator to do a proper comparison). Since you need to upgrade at least 5 items, don't spend more than 4mil on each of those.
Nov 9, 2012GalZohar posted a message on 2hand WW barb speed build, 80+m/hour 6-7min clears10s for elites is a lot! Without rend I kill them in ~2-5 seconds, with rend it's hardly more than the time it takes to kill normal monsters, as a rend plus a single torando hitting an elite will generally kill it. Rare bosses might take an extra turn though but still die in a few seconds, much less than 10.Posted in: Barbarian: Bastion's Keep
Nov 9, 2012Get a lower DPS higher stats offhand weapon, even if for the same cost as your current you will kill faster regardless of the lower character screen DPS.Posted in: Barbarian: Bastion's Keep
You still haven't replaced everything. Chest, amulet, pants and both rings are just terrible and can easily be upgraded a lot using 20mil divided between all of those. Like I said, all you need to do is go to the AH and check the prices on items much better than your own and see which ones you can actually afford. If you do that, you won't have to come here and post after every single purchase.
Nov 9, 2012Posted in: Diablo III General DiscussionQuote from Andarus
D3 is one of the only games you can play while watching something or hearing a podcast.
Not really. Specifically, World of Warcraft (outside of raiding and trading) can be played the same way. Also, if you're playing a barb and trying to keep WotB up, you can't really take your eyes off the screen.
Nov 9, 2012Yeah, well, it's really 2 people with a bad habbit screw each other over. First deserved getting scammed, while the second deserves getting banned. I'd say the second is worse, though, deserving a ban rather than just deserving to fall for a scam.Posted in: Diablo III General Discussion
Nov 8, 2012Smart scam indeed. I still wouldn't do it. First because it's a scam, and second because if enough people report you for doing it, you might actually get banned eventually.Posted in: Diablo III General Discussion
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Oct 11, 2012A more detailed explanation of why monster power scaling is just not going to do its job in terms of making the game more enjoyable and rewarding as well as making the players focus more on killing speed rather than movement speed:Posted in: News
The above post contains an excel file with a detailed calculation of how your farming efficiency scales with monster power taking a few simple parameters into account.
Oct 9, 2012GalZohar posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?As long as you aren't killing stuff in 1 shot and/or spending well over 80-90% of your time running around rather than killing stuff, you should lower the MP if you want to be efficient for both MF and exp. Of course the exact % of time running around needed to up the MP even if you aren't 1-shooting stuff can vary based on your existing MF and XP and the exact scaling, but most likely most people will spend too low of a % of their time running around if they aren't 1-shooting everything, as even 1-shooting everything you probably still spend more than 10% of your time actually attacking.Posted in: News
In the end, monster power mostly adds time it takes to kill stuff with a slight challenge of increased damage and increased chance of dying because stuff take longer to kill. In terms of rewards, monster power is a joke, as the only case you'll increase it for efficiency is if the game is already extremely boring and then you'll increase it to a level where the game is still extremely boring.
They really need to lower HP, up the damage and up the MF and XP bonuses if they want MP to be used other than just for messing around.
Oct 8, 2012GalZohar posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?HP increase from base is deceiving. Show the HP increase from MP1 would give a much better picture on how the bosses scale, since anyone who is good enough to ever touch mosnter power in inferno doesn't care about how strong stuff are relative to act 1/2 MP0 monster strengths.Posted in: News
I think the "jump" to 63 is inferno-only, everywhere else is just the "normal" scaling like what you see in Act 3 inferno, so even if you beat hell at MP10 it still doesn't mean you're strong enough for act 1 inferno MP1 or even MP0.
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