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    posted a message on Who's still playing Seasons and why?
    Drop rate seems super high in seasons which I don't agree with, oddly enough. Got better gear on my seasons characters in 2 days than my non-seasons got in months. You hit the loot wall a bit too fast.

    That being said, in D2 ladder resets were nothing more than resets. The idea that people are looking for more and more 'incentives' beyond what it is just baffles me. New generation I guess.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season Smart Loot Broken?
    I was actually thinking this also, as it seems like I get a very high percentage of off-stat loot compared to what it has been for the past couple months. Probably just RNG, but noticeable.
    Posted in: Diablo III General Discussion
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    posted a message on Psy's Fire crusader build for t1-t4
    Blazing Sweep would be great if it worked, but unfortunately (unless it got hotfixed and I didn't notice) the 170% fire damage portion does more like 1.7%. Whatever the value is, it's ludicrously low, 3-4 digit damage.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Buy RoS early for wings, get them AFTER people who bought it today.
    Seriously? Who cares. Everybody's going to have them within the next 24 hours, in fact they're even ahead of schedule as I purchased day 1 and mine have already showed up (when they stated not until tomorrow morning).
    Posted in: Diablo III General Discussion
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    posted a message on Is there a "most common" resistance?
    Physical resist is probably the most expensive, it's easily the most important resistance. Followed by Fire. Cold and Poison are probably going to be the cheapest.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Stepping away from Sharp Shooter and Hungering Arrow
    Shock Collar didn't get buffed, it's just a matter of your attack speed. I don't know the exact math behind it, but I believe it works like this:

    Effectively, the % damage increases from a baseline depending on how fast your attack speed is. By default, it's 18% damage at 1.00 speed. With my setup at 1.68 speed, it's 29% damage. There's some oddities in the rounding, but since it's using your attack speed to calculate the damage ticks, you're actually getting in 1.68 DoT ticks per second. 18x1.68 comes out to 30.24, but like I said, there's some odd rounding going on behind the scenes here.

    There's actually a fair number of abilities that work this way, with increased damage via attack speed because it causes them to tick faster than once per second.

    Of course the downside here is that, to my knowledge, DoTs don't stack with each other, so if you're shooting the same target in succession you're not getting any additional damage, but you're not losing any either.

    EDIT: Also if you're going to use Cull The Weak, I would highly recommend still using Caltrops, but with Jagged Spikes.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The reason we're mad.
    lol @ talking about Diablo 1 having more builds.
    Posted in: Diablo III General Discussion
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