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Top 100 Class Representation on S5
Monstrous has put together a top 100 class representation for each size of party on Season 5 so far. Crusaders are quite popular at solo play, but for parties the distribution seems quite balanced. See more below!
Season 5 worldwide top 100 class representation so far. #Diablo
Support DH Guide
wudijo has published a guide for a support DH build, capable of doing speed runs and pushing higher GRs! Really neat concept and gameplay.
Here's my guide for the support DH, aimed at assuming the role of the support WD in the current 4man meta (ET Wizard + 3x Support). After my initial Tier 98 clear on nonseason from a couple days ago I have optimized the build a little bit further and tested out different options and this is the final result which I think will work best for most purposes.
From the testing so far it seems both options are about even for both speedruns and pushing, meaning this build is viable up to and beyond Tier 100, with some advantages and disadvantages on both sides. For the most part, DH provides slightly less damage buffs but makes up for it with better consistency on bad RGs (globespawn) and much better pulling due to the high mobility.
DH also has the big advantage of creating less lag than the WD (because we don't use DoT effects), so you can play 4man with a DH at prime time with much less trouble (obviously it doesn't completely fix the issue), and even use Pain Enhancer on the Wizard when playing during hours of low server load.
How could you call that "balanced"? It's still 3 bitches and one god like it was last season. Ridiculous. When you can afford to have 3 supports and 1 dps you know that something is terribly unbalanced with that dps.
Oh wait, 2000% damage multiplier. Do you think, maybe, there's a slight chance that this could potentially be the culprit?
They just couldn't give it 1200%, hell, 1500%, couldn't they? They just HAD to go overboard and create something that will now be considered the new standard of power for future patches, that will then bring something even more powerful.
This is powercreep in the making, and they are fully aware of it. They probably think that big numbers make a lot of people hard. And they're perfectly right. People will just foam over the "deeps" and the GR numbers.
But then again, Blizzard has no concept of balance in any of their games, so why would it be different here?
I understand the frustration, I really do. I think we all (specially the devs) wish we could have all 6 classes have an even share of that pie, but that's quite unrealistic. An utopia tbh.
Given the past seasons, I believe that having 4 classes there, and a "viable" Demon Hunter alternative (by wudijo, presented in this same news post) is quite a balanced representation. With it taken into account, there's only 1 out of the 6 classes missing - if that's not reasonable, I don't know what is.
The discussion of having 1 main damage dealer and 3 "support" characters is a different topic, imho. Bear in mind I'm also not a huge fan of that, personally, but I wouldn't say there's no "end game class variety" (which is what I meant in the post) because of that specific group meta.
It was never balanced, when DH's were in the endgame there were only DH's. The most "balanced" season was Season 3 where DH's and Wizards were doing almost the same damage, but one will always outshine mathematicaly, there will never be a balance and diversity in andgame because if people seach for mathematicaly answers there will always be a better combination.
Hurray for us Witch Doctors!
Le invisible demon hunter Kappa
I don't know why crusader wouldn't work in a support role. The big problem with DMO Wiz is that the twisters are so random in pathing. Why can't a crusader vacuum condemn, gathering sweep attack mobs and draw and quarter elites? Not to mention the crit buffs, defensive buffs, and even a health globe buff.
Gotta love the diverse builds, top 1000 grifts
Looks at Wizards, 99,9% using same build..yep..well done Blizz
I see the crusader is really strong solo. I wonder if it is because other people did what I did, found it too hard to complete the master set dungeon for their main, found the forums full of people saying how easy the Invokers Set Dungeon is, and leveled a Crusader to do the dungeon and completed it on the 3rd try and then goes back to playing the class they really want to. Of course it may just be the Wizard set dungeons. And if anyone tells me that firebirds is easy I will know you are trolling
The reason for this is that monsters at T10 should have less damage and more health, so we would need more damage than a single Wizard and wouldn't need defensive supports and obligatory auras/shields/escape deaths on every class.
Wait what, how is that balanced? The chart looks like that because it's literally the same 4-player party in every case. That's not remotely balanced at all, there's near-zero representation of Crusaders and Demon Hunters. That is the complete opposite of balance and shows just how dire of a situation balance at that level really is. Just because people aren't single-class-stacking doesn't mean it's balanced.