Quote from fulken
Not trying to grill but why do people use Boj anglers when it's been stated many times, everywhere, that the ias on them are broken...... so they ideally do nothing but low stats...
It's also been stating everywhere that ASI works and IAS doesn't!
Only a few pieces only have IAS spawn on them, like Inna's Glory.
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Hi,
I can take about 3 hits in inferno act 3 from most ranged mobs, and 2-3 from most melee mobs. That doesn't mean some mobs don't one shot me though. You probably could get more resist than me and it wouldn't hurt.
As far as weapons go, sword is the best in terms of damage/utility ratio, then axe/mace is good for getting higher CHC (and fury generation) as well as some damage, and Mighty Weapon is good for when you really have trouble with the fury generation.
Keep in mind that only the main hand affects the Weapon Master passive.
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Hi,
As far as the fury generation goes, the most important thing is to use Into the Fray on Maurauder's Rage. Pre-Patch 1.03 it was easy to not use that skill because you were fine without Ricochet. Now, you kinda need it and the proc rate for fury generation isn't 100% anymore. That's why you kinda need both skills to be able to fight solo enemies.
This also opens up the massive synergy between Into the Fray and Run like the Wind, which is really good if you don't wanna sit there and try your hardest. It also enable kills on fast modded mobs that are already fast.
I could see your build working with massive CHC like 60-70%, but you can lower the CHC to 40%-ish when using Into the Fray. That opens up more gear choices and is less gear dependant (of course)!
For skirmish, it's pretty risky. I'd use ground stomp with Wrenching Smash or the extra fury generation rune. Overpower seems kinda greedy now as well if you go solo. To be honest, I can't find a better combination of skills than what I use in my latest video. If you really need the crit from Overpower, you can either switch Impunity to Charge!, or just not use WoTB and take another fury generating spell.
As far as boots I don't know why I didn't SS them. You NEED movement speed on them. 12% is what I use. It does not buff the damage directly but allowing you to kite more effectively is a DPS buff since it lowers your downtime.
Don't be afraid to ask more questions if you feel I didn't answer correctly!
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Cool :D, it's pretty cheap but it depends on what mods you rolled.
Here's a new video :
http://www.youtube.com/watch?v=i1zcuYQt3UI&feature=youtu.be
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It's the belt
You have enough CHC and all.
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Wait who ?
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That's not how life on hit works generally. Most spells only take into account 1 hit and it's pretty much random how much it affects it. It's an easy test to see what's the %, I never bothered because with the damage I put out Lifesteal would be better (would also take into account the 3 hits from Ricochet)
I'm pretty sure Ricochet has close to 100% life on hit though.
2 handers don't seem to have a place in this build anymore... Sure in 1.02, but now you need some kind of attack speed. If you wanna go 2 hander you really need to be 1-2 shotting everything, or close to at least.
Another problem is that you can only get 200% critical hit damage increased total, and with 1 handers you can get up to 400%.
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Here's an update on the build that I'm using now, kinda made the game fun again for me and it's better.
http://us.battle.net/d3/en/calculator/barbarian#fRPiUk!fZY!ZbZYZZ
The annoying part : Ignore Pain doesn't always generate fury (except when you man up and take a hit for fury with the buff up ; this works I use it often).
That means you need to use Charge! on WC, = less resists. The good part is that Ignore Pain is pretty much a 5 seconds Smoke Screen, which means you can just pop bosses without kiting while under WoTB.
Of course this is nothing new, classic barb DPS spec, but it's really good for us as well, plus it makes reflect damage mobs a cake walk.
This makes a spec without Run like the Wind possible, which opens up possibilities for BR : maybe a classic DPS spec with Leap and Ignore Pain for double ''I can take hits cooldowns'', with Mighty Throw and Bloodshed on BR. I wanna test this but I didn't get the chance.
With those skills it would enable us to be way more squishy and still not die : could possibly help to gear up, and when you feel confident with your gear you could replace Leap.
With Ignore Pain only I died only 4 times clearing whole first half of act 3 up to Siegebreaker, and 3 of those deaths were to me running into a fireball from those shielding shamans. It's really good.
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Yep, working on the second piece as well, didn't find one I liked yet for the price...
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Hi, if you have problems with deaths there are two things that can be spotted as the problem (ignoring player errors here)
1. Your DPS is too low. You could think of tanks that die because they get circled ; that wouldn't happen if they could kill mobs faster. It's the same thing with this spec : you need to be able to make yourself some space.
2. Your HP pool / armor / res is too low. It's vital to be able to take at least 2 hits (of course) but you'd need to be able to take 4 or 5, especially with a shield and with the recent nerf to monster damage. I find it pretty hard to die now, even if I dropped my shield. It's all about good kiting and all that jazz. There are zones where it is impossible to clear without dying, without skills like Leap or Furious Charge because the entrance is swarmed.
About the gear, I just bought those 300k pants because they still haven't fixed the old Inna's Glory... (good joke imo). I could get some easy stats from the pants so I went ahead and took them.
@krazykrasz
As for Boj Anglers, I still use them just because good boots are generally more expensive. I'd replace them with 150+ str 150+ vit 12 movespeed boots anyday. I just haven't found a pair I like yet (aka a steal :P)
The repair costs are indeed a pain, you really need to be more careful. Don't progress too fast, sure the game is easier but keep it mind it used to take about 1 week of a few hours of play everyday to even thinking of starting act 2.
Sure the game is easier now but it's harder to find sellable items, if you compare to 3 weeks ago, so if your badlucky on item drops you need to farm gold and that's not really easy nowadays (maybe offer rushes or zol'tun leveling) and you can buy some easy upgrades with 1 hour of rushing, for example. Pretty good gear is cheap as hell now
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Hi,
Before 1.03 I had the same DPS wearing a shield so I could take 3 hits from most of the stuff. I have videos up if you want to check them out.
I'm using a sword because it's the best possible weapon for damage. Keep in mind that the 15% applies before the criticals, which means higher crits as well as higher white damage. I don't have fury problems so I don't use Mighty Weapon in MH (heck I don't even need Charge!).
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Hey, it can be hard to sustain with low CHC if you don't use Charge!. Especially versus solo enemies.
Runes are
Insanity - Into the Fray - Run like the Wind - Impunity - Ricochet - Rage Flip
stats unbuffed and with 1h sword in main hand.
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Hi,
I don't think I've ever said that it is better. It's just good if you have low CHC because it gives you an effective 2 fury cost WT.
In terms of what is better on paper, Swords and Daggers are. Axes and Maces are good for reaching some kind of checkpoint where you feel that without a Mighty Weapon you can still have enough fury, which means that you can gain more DPS through 10% Crit.
If you have the gear to wear a sword, go nuts! It's definitely better in theory, as I mentioned in guide
By the way I updated the guide for 1.03.
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Hey, typing this from my phone on a break so it'll be short n sweet.
The main reason I had to switch is because of the IAS nerf : before you could just mow down a group of monsters and kite more effectively (like I do in my videos).
If you can't do that you need the aoe damage and slow from ricochet. The problem you get from that is trouble with fury generation versus small groups so you need to change some skills around and you have less free space than usual (overpower has a place only in group play with a tank, otherwise you need more fury generation, like with the Run like the Wind and Into the Fray synergy, or with Ground Stomp with Wrenching Smash for range.
The hook from AS becomes important as it is the biggest single target damage for bosses and what not (which became much harder to kill fast with ricochet)
I switched to DW as well because of the added survivability we get and to keep my old DPS and still have decent ias (nowhere as fast as before)
Hope it helps, as I said I'll edit the guide when I can.
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This is my new solo build : http://us.battle.net...PiUk!ZfY!ZcZYZc
I'll explain why the drop in pure damage from ricochet is necessary and what skills you need with it as soon as I have time
Edit : To answer your question, I don't kill bosses as fast but trash/elites are still cake (if not easier than before with a build that does less DPS because the nerf was pretty big both on IAS and on monsters effectiveness)
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I'd be pretty surprized that this is how it works with WT. I could see it working with frenzy if you actually use both weapons in animation but with weapon throw your weapons aren't in your hands.
It'd be easy to test by putting an Axe in the offhand and putting the character sheet up and see if your CHC goes up on the second attack.
Not home atm so I can't check it but I will later