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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Gorechild

    Thanks for the reply, changed the runes on my shouts and not really having any fury problems which is good.

    I noticed you basically went full glass cannon with like 300 AR, 30k health and stuff, how many hits can you take in act 3 inferno? And what kind of stats would you recomend someone running this spec to have when starting infero act 3?

    Also what do you think is more important, upgrading your gear in general so eventually I'll be able to use swords/daggers (like you) Or just buying a big mace/axe now and seeing where I go. OR I could do the best of both worlds and get a sword/dagger and mace/axe?

    Hi,

    I can take about 3 hits in inferno act 3 from most ranged mobs, and 2-3 from most melee mobs. That doesn't mean some mobs don't one shot me though. You probably could get more resist than me and it wouldn't hurt.

    As far as weapons go, sword is the best in terms of damage/utility ratio, then axe/mace is good for getting higher CHC (and fury generation) as well as some damage, and Mighty Weapon is good for when you really have trouble with the fury generation.

    Keep in mind that only the main hand affects the Weapon Master passive.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Gorechild

    Hey man, cheers for the guide, its helped me a lot in making my axe thrower barb! Sorry you've lost interest in the game. Imagine it happens to everyone at some point.

    Looking for a bit of general advice for the latest patch, I'm running usual:

    Ricochet
    AS - Skirmish - really finding myself low on fury often for some reason, this seems to sort it out, at later gear levels I'm hoping to use sprint like you
    Impunity - Cant give up that free resistance
    Overpower with crit
    WOTB with insanity
    War cry with marauders rage

    Passives are the usual crit passive, weapon specialise (mace for me) and no escape.

    My crit at the moment (fully buffed with scoundrel) is sitting at 48%. I really wanna be at a point like you where you can just use sprint and weapon throw without worrying too much about running out and being useless. I was wondering what you were running with fully buffed? Because watching your vids it looks like you have no problems. Also what boots are you using? Do you go for extra speed on boots? Does it buff the damage on run like the wind.

    Cheers in advance

    Hi,

    As far as the fury generation goes, the most important thing is to use Into the Fray on Maurauder's Rage. Pre-Patch 1.03 it was easy to not use that skill because you were fine without Ricochet. Now, you kinda need it and the proc rate for fury generation isn't 100% anymore. That's why you kinda need both skills to be able to fight solo enemies.

    This also opens up the massive synergy between Into the Fray and Run like the Wind, which is really good if you don't wanna sit there and try your hardest. It also enable kills on fast modded mobs that are already fast.

    I could see your build working with massive CHC like 60-70%, but you can lower the CHC to 40%-ish when using Into the Fray. That opens up more gear choices and is less gear dependant (of course)!

    For skirmish, it's pretty risky. I'd use ground stomp with Wrenching Smash or the extra fury generation rune. Overpower seems kinda greedy now as well if you go solo. To be honest, I can't find a better combination of skills than what I use in my latest video. If you really need the crit from Overpower, you can either switch Impunity to Charge!, or just not use WoTB and take another fury generating spell.

    As far as boots I don't know why I didn't SS them. You NEED movement speed on them. 12% is what I use. It does not buff the damage directly but allowing you to kite more effectively is a DPS buff since it lowers your downtime.

    Don't be afraid to ask more questions if you feel I didn't answer correctly!
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Nooke

    Quote from JCLe

    It's the belt ^_^

    You have enough CHC and all.

    k, changed it with lamentation 5fury reduce (only cost 1.7m am I totally lucky?)

    works fine atm :)

    Cool :D, it's pretty cheap but it depends on what mods you rolled.

    Here's a new video :

    http://www.youtube.com/watch?v=i1zcuYQt3UI&feature=youtu.be
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Nooke

    well, I'm playing your ranged barb too, but I still encounter Fury issues.

    My Current Stats:

    Strength: 2093
    CHC: 51.5% (without Battle Rage)
    CHDMG: 412%
    Attacks per Second: 1.77
    DPS: 75805 (90627 with Battle Rage up)

    using your latest build with ignore pain and ricochet (still have Charge + Into the Fray)

    having a 1h Mace in Mainhand for those 10%CHC
    but only a belt with 3 fury cost reduced for weapon throw

    so the main Issue is: if I engage an encounter (for example Butcher), I pop my War Cry + Battle Rage and instantly throw my Axes. And what happens? I have no Fury...and I did some crits ofc (well, 54.1%CHC xD)
    I didn't had that problems before with Overpower for additional 10%CHC.
    Maybe I should switch to a Mighty Weapon or get more CHC?

    any clues?

    It's the belt ^_^

    You have enough CHC and all.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from KrAzyKrAsz

    Ok got that!! Will stick to 2x1h or 1h+Shield for now. Thanks will try out tonight how the new build works. Btw how the hell do you kill GASH with low res as I cant stay alive because of the poison in there :) Me and 2 of my friends are dying all the time.. so cruel ! :D

    Wait who ?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from KrAzyKrAsz

    I will try your new build and maybe test some other variations. Thinking If I should try 2h Sword with massive dps and some xtras :) will not be as fast as 2x1h and will probably not have as many perks from it but the dmg (as pure white dmg) will be amazing especially that weapon throw is using main weapon dmg anyway. Stil lthinking about it.. And Ignore Pain sounds really good for those emergency situations or use it + WoTB to kill elites at max dps possible :)

    Guys btw If we will have Life on Hit and Weapon Throw with Ricochet will we steal life per 3 targets? or just 1? Anyone tested that? If it would be per 3 it Would be awesome and make survival much better :)

    That's not how life on hit works generally. Most spells only take into account 1 hit and it's pretty much random how much it affects it. It's an easy test to see what's the %, I never bothered because with the damage I put out Lifesteal would be better (would also take into account the 3 hits from Ricochet)

    I'm pretty sure Ricochet has close to 100% life on hit though.
    2 handers don't seem to have a place in this build anymore... Sure in 1.02, but now you need some kind of attack speed. If you wanna go 2 hander you really need to be 1-2 shotting everything, or close to at least.
    Another problem is that you can only get 200% critical hit damage increased total, and with 1 handers you can get up to 400%.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Hey,

    Here's an update on the build that I'm using now, kinda made the game fun again for me and it's better.

    http://us.battle.net/d3/en/calculator/barbarian#fRPiUk!fZY!ZbZYZZ

    The annoying part : Ignore Pain doesn't always generate fury (except when you man up and take a hit for fury with the buff up ; this works I use it often).
    That means you need to use Charge! on WC, = less resists. The good part is that Ignore Pain is pretty much a 5 seconds Smoke Screen, which means you can just pop bosses without kiting while under WoTB.

    Of course this is nothing new, classic barb DPS spec, but it's really good for us as well, plus it makes reflect damage mobs a cake walk.

    This makes a spec without Run like the Wind possible, which opens up possibilities for BR : maybe a classic DPS spec with Leap and Ignore Pain for double ''I can take hits cooldowns'', with Mighty Throw and Bloodshed on BR. I wanna test this but I didn't get the chance.
    With those skills it would enable us to be way more squishy and still not die : could possibly help to gear up, and when you feel confident with your gear you could replace Leap.

    With Ignore Pain only I died only 4 times clearing whole first half of act 3 up to Siegebreaker, and 3 of those deaths were to me running into a fireball from those shielding shamans. It's really good.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Logicalness

    After further gear gathering I'm up to 55k DPS with buffs.(Dual Wielding with an Axe in MH) Still having some fury problems on single target and on bosses. I'm also still using Charge! rune. I have a 47% CHC with Battle Rage up and Axe in MH.

    Have you looked into getting Nat Boots and Nat rings for the 7% CHC set bonus? I found pair of boots for a steal. Trying to find a cheap ring though looks impossible.

    Yep, working on the second piece as well, didn't find one I liked yet for the price...
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Logicalness

    I loved the spec. How ever ran into a few problems. My DPS was drasticly lower than yours before I knew your stats that is why I asked to see your gear / stats. I have 55% CHC(With a 10% CHC shield and using a Mighty Weapon) I see part of my problem is I took some CHC gear that didn't have any Strength at all. Also I see you changed our your pants. Are you still using Boj Anglers boots? Your strength is 1850 whereas mine is only 1370. That is a big chunk of DPS. My weapon, shield, and gloves all don't have strength. I'll need to change those out.

    My other problem with the spec is the shear fact if you get caught by mobs you are ded 95% of the time. Like if you run into an Elitie Pack / Rare with Vortex, Jailer, or Waller and you get caught you are dead. It way to punishing and frustrating with the new increased repair cost. Kiting is another vital part of this spec. How ever I kept running into the problem of going into a zone and the first thing I run into is an elite pack and I have no where to kite. This happened to me in Act Two going to get the bloods for Zultan Kul or w/e his name is. Also some bosses are very punishing. After getting my ass kicked in Act Two I decided to go farm Act one Warden / Butcher 5 stack Neph Valor runs. Clearing to Butcher is just fine. But I don't know if its just me but Butcher is a bully for ranged. I can dodge all his ablities but his Multiple Spear Throw. Being so squishy if I wasn't able to get to a HP Pool or have an HP pot I would die. Or I'd be a totat tard and get hit with the spear pull and he'd one shot me. I died to much I actually broke all my gear and had no gold to repair it and had to go put my tank gear on and go farm Act One.

    Hi, if you have problems with deaths there are two things that can be spotted as the problem (ignoring player errors here)

    1. Your DPS is too low. You could think of tanks that die because they get circled ; that wouldn't happen if they could kill mobs faster. It's the same thing with this spec : you need to be able to make yourself some space.

    2. Your HP pool / armor / res is too low. It's vital to be able to take at least 2 hits (of course) but you'd need to be able to take 4 or 5, especially with a shield and with the recent nerf to monster damage. I find it pretty hard to die now, even if I dropped my shield. It's all about good kiting and all that jazz. There are zones where it is impossible to clear without dying, without skills like Leap or Furious Charge because the entrance is swarmed.

    About the gear, I just bought those 300k pants because they still haven't fixed the old Inna's Glory... (good joke imo). I could get some easy stats from the pants so I went ahead and took them.


    @krazykrasz
    As for Boj Anglers, I still use them just because good boots are generally more expensive. I'd replace them with 150+ str 150+ vit 12 movespeed boots anyday. I just haven't found a pair I like yet (aka a steal :P)

    The repair costs are indeed a pain, you really need to be more careful. Don't progress too fast, sure the game is easier but keep it mind it used to take about 1 week of a few hours of play everyday to even thinking of starting act 2.

    Sure the game is easier now but it's harder to find sellable items, if you compare to 3 weeks ago, so if your badlucky on item drops you need to farm gold and that's not really easy nowadays (maybe offer rushes or zol'tun leveling) and you can buy some easy upgrades with 1 hour of rushing, for example. Pretty good gear is cheap as hell now :D
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from plan3s

    And how it goes with such low resists anyway? Before 1.0.3 one mistake would be a sure death.

    Also, I assume you're using the Weapon Master passive, but according to image above you are going for sword in main hand instead of mighty, why? Is it because of attack speed? Wouldn't mace/axe be better when it comes with free 10% CSC (10% off 290% bonus damage on crit is like 29% increase instead of 10, correct me if i'm wrong)?

    Hi,

    Before 1.03 I had the same DPS wearing a shield so I could take 3 hits from most of the stuff. I have videos up if you want to check them out.

    I'm using a sword because it's the best possible weapon for damage. Keep in mind that the 15% applies before the criticals, which means higher crits as well as higher white damage. I don't have fury problems so I don't use Mighty Weapon in MH (heck I don't even need Charge!).
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Logicalness

    HI. I just spent alot of gold replicating your gear and spec. Could you poisslbe re post a ss of your stats and gear?

    Also it seems hard to sustain my fury. Any tips?

    Hey, it can be hard to sustain with low CHC if you don't use Charge!. Especially versus solo enemies.

    Runes are

    Insanity - Into the Fray - Run like the Wind - Impunity - Ricochet - Rage Flip

    stats unbuffed and with 1h sword in main hand.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Baracuda

    Why is mighty wep better than axe/mace? Wouldn't being closer to 100% crit be better for ancients damage?

    Hi,
    I don't think I've ever said that it is better. It's just good if you have low CHC because it gives you an effective 2 fury cost WT.
    In terms of what is better on paper, Swords and Daggers are. Axes and Maces are good for reaching some kind of checkpoint where you feel that without a Mighty Weapon you can still have enough fury, which means that you can gain more DPS through 10% Crit.

    If you have the gear to wear a sword, go nuts! It's definitely better in theory, as I mentioned in guide :)


    By the way I updated the guide for 1.03.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Ahmy17

    Quote from JCLe

    Quote from Phongs

    How is this build after the patch???

    This is my new solo build : http://us.battle.net...PiUk!ZfY!ZcZYZc

    I'll explain why the drop in pure damage from ricochet is necessary and what skills you need with it as soon as I have time

    Edit : To answer your question, I don't kill bosses as fast but trash/elites are still cake (if not easier than before with a build that does less DPS because the nerf was pretty big both on IAS and on monsters effectiveness)

    I would still go for overpower in place of sprint (i like the extra crit chance :P).
    Sadly i couldn't try thr build with high attack speed because the nerf was fast D: , i ad 1.8 attack speed and after the nerf its maybe 1.6 , i will still be waiting for you to edit and add more info , and i will do my own research of items skill tomorrow :3.

    Hey, typing this from my phone on a break so it'll be short n sweet.
    The main reason I had to switch is because of the IAS nerf : before you could just mow down a group of monsters and kite more effectively (like I do in my videos).

    If you can't do that you need the aoe damage and slow from ricochet. The problem you get from that is trouble with fury generation versus small groups so you need to change some skills around and you have less free space than usual (overpower has a place only in group play with a tank, otherwise you need more fury generation, like with the Run like the Wind and Into the Fray synergy, or with Ground Stomp with Wrenching Smash for range.

    The hook from AS becomes important as it is the biggest single target damage for bosses and what not (which became much harder to kill fast with ricochet)
    Quote from Silvist

    Heyo everyone,

    So far I'm using the old build and its still completely viable. I'll try out ricochet though.

    Edit:
    Wow, after testing it out i'm throughly impressed with it now. Very nice. Though it looks like its harder to generate fury now, with ricochet. Which is odd because my crit rate hasn't changed, just attack speed. Weird. I'm guessing though its specifically because rico seems to be good on groups for fury gen, but horrible on single. I'm guessing that's why you included AS with RF, for a good boost for fury gen, and mad damage.

    Despite how much a shield really helps out, I found having an off hand weapon really helps vs the attack speed nerf. I actually got my attack speed with a dagger, back up to near what it used to be. Though again, lowers survivability....BUT with how slowed the mobs all are now due to rico's crowd control it sure makes surviving alot easier regardless lol.

    Another odd thing is I found a "balanced" mighty weapon, and the attack speed was like 1.51, with like 17% ias. I wonder if you can find these with high dps with a socket?? I tried it with my friends DH with his caltrops, and it was like watchin the matrix effect in combination ;p

    I switched to DW as well because of the added survivability we get and to keep my old DPS and still have decent ias (nowhere as fast as before)

    Hope it helps, as I said I'll edit the guide when I can.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from Phongs

    How is this build after the patch???

    This is my new solo build : http://us.battle.net...PiUk!ZfY!ZcZYZc

    I'll explain why the drop in pure damage from ricochet is necessary and what skills you need with it as soon as I have time

    Edit : To answer your question, I don't kill bosses as fast but trash/elites are still cake (if not easier than before with a build that does less DPS because the nerf was pretty big both on IAS and on monsters effectiveness)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on In depth guide for Inferno Ranged Barbarian
    Quote from TheDemokin

    Quote from scorpious1109

    Quote from FearMeMortals

    When duel weilding

    a) Do abilities that are % weapon damage based take the average of your two weapons or are they mainhand only
    B) If you have an Axe in your offhand and a Sword in your mainhand do you get +15% damage and +10% crit?

    Weapons Master only counts your Main Hand weapon type.

    Incorrect. Weapons Master applies to the weapon you make an attack with, nothing else. I.E. you have 2 weapons in your hands and you attack with each alternatively, the first one is an axe and the second is a sword, attacking with an axe gives you +10% crit, attacking with the sword gives you +10% dmg, it's that simple.
    The calculation that is shown in your character sheet will only display the MH bonus, of course, unless you can make it think that you're attacking with the OH instead.

    I'd be pretty surprized that this is how it works with WT. I could see it working with frenzy if you actually use both weapons in animation but with weapon throw your weapons aren't in your hands.

    It'd be easy to test by putting an Axe in the offhand and putting the character sheet up and see if your CHC goes up on the second attack.

    Not home atm so I can't check it but I will later
    Posted in: Barbarian: Bastion's Keep
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