Quote from fulken
Not trying to grill but why do people use Boj anglers when it's been stated many times, everywhere, that the ias on them are broken...... so they ideally do nothing but low stats...
It's also been stating everywhere that ASI works and IAS doesn't!
Only a few pieces only have IAS spawn on them, like Inna's Glory.
0
Hey, the shield gives you 1k + armor, which is the difference between getting 1 shot or 2-3 shot. You can also get 10% crit from the shield, so if you get that and 100+ str you cut some of the DPS loss.
Also, here's my gear from when I cleared Inferno :
0
Really ? That's wierd, You shouldn't getting hit often with this build so revenge shouldn't proc often enough. Have you tried Furious Charge with Dreadnought rune as a heal and a IFG ?
/e I can understand Revenge works for act 1, but for later acts you can't really tank as many hits so it's really not worth it.
0
0
I understand that posting complaining topics generally means you are bad, but this is just so wrong that I feel the need to post.
Do you really think BoTD was the best weapon ? Sure shako was "BiS" for some classes, but godly rare scepters for a hdin or godly axes for a barb, godly circlets for every classes, those were the real money items. Shako was trash noob food.
You should also know that there are still uniques that are BiS in this game for pure IAS (as an example),like lacuni prowlers, andariel's visage/mempo of twilight, but I mean you don't even have a clue of what's going on in either of the games and act like you do.
Please do some research and then complain when you know the real problems.
0
Yes, you can play around with this build, it's one of the things that makes it so fun.
When you get at an higher level of gear though there is some clear winners in terms of what weapon you want to use and what stats you need to get to achieve the highest dps/survivability possible. For example, it's easier to get higher dps on a 2 hander, but two identical 1 handers with 100% critical hit damage socketed with 100% more critical hit damage will be better than a 2 hander, hands down. (you gain +200% critical hit damage with completely perfect items)
I'm only posting about this because this guide is more about how it's possible and how to optimize, any build can clear inferno, I'm sure yours if perfectly fine.
0
I understand. I didn't roll a barb to go with a shield either but it works and it matches my armor so I'm good..
DW - 2h and sword and board all work. I like the shield because I die less, actually almost never now. DW definately does more damage, you can put in emeralds and get massive crit hit damage which gives you 100k +++ dps, which I think is overkill if you don't have reasonable survivability.
0
0
http://www.youtube.com/watch?v=rzoV4Pi9e6A&feature=youtu.be
Azmodan video :
Belial video :
Izual :
Act 3, 5 stacks of NV run :
5
This guide is meant to introduce the theory behind a build that could suit real Vikings that are tired of the same revenge-based build where stacking vitality and res all is the only viable option for later acts in inferno difficulty. You have two choices to slay: spam revenge or throw axes, easy one.
To smoothen the read, the following abbreviations will be used:
Skills
AS : Ancient Spear
BR : Battle Rage
GS : Ground Stomp
WC : War Cry
WOTB : Wrath of the Berserker
WT : Weapon Throw
General terms
AOE : Area of Effect
CC : Crowd Control
CHC : Critical Hit Chance
DH : Demon Hunter
DPS : Damage per Second
DEX : Dexterity
IAS : Increased Attack Speed
IFG : Initial Fury Generator
INT : Intelligence
RRCWT : Reduces resource cost of Weapon Throw by X fury.
STR : Strength
VIT : Vitality
Sections
1. How does it work?
4. Mathematics
5. Item choice
6. Pros and Cons
7. Additional Information, Balance edits (skill tests, BiS gear, etc.)
8. Links
1. How does it work?
The main idea behind this build is to stay out of melee range and still being able to cast spells. Since the Barbarian requires being in melee range to generate fury, it might seem farfetched to you earthlings. We will see that a traditional fury generator (bash, cleave, frenzy) will not be used for this build, thus giving us Barbarians the privilege to kite and attack at the same time. #swag
It is important to know what you need to become a true slayer, as a combination of various items and skills make this build possible, and the correct balance of itemization and skills make you a Lumberjack World Championship winner.
1.1 Skill Synergy
Without further ado, here is the backbone of the build:
+
Weapon Throw
+
Crit Chance
+
Waist cord with high Reduces resource cost of Weapon Throw stat (RRCWT), ideally 5 RRCWT.
A good balance of Critical Hit Chance (CHC) and Initial Fury Generators (IFG)will give us :
All the skills used in this build will be covered and will help giving in depth information on how it works for the slower kind that still don’t understand by now.
2.1 Group Build
The standard build for the average geared folk is:
http://us.battle.net...PQik!YZf!acZZYZ
We will go through each skill and rune to examine various possibilities this build gives you.
i. Weapon Throw
Who would’ve thought? A Fury Dump / DPS skill as well as Sustainable Fury Generator. Two runes can be used and are pretty straightforward; I’m only putting Ricochet as usable to see if your still paying attention, but it’s a no brainer here. Or was this a trap ? As of patch 1.03, Ricochet is needed if your damage isn't through the roof with a good amount of IAS, like 1.8+ (talking 100k+ dps with BR on here).
ii. Ancient Spear
Your second WT’ish spell, it also act as a great
IFG and Crowd Control (CC) ability, if you use the only viable rune for the spell ; Rage Flip. The damage from this spell is as big as my guns if you start chaining it with Critical hits. One trick to break the seemingly long animation is to hold the button down (don’t wait to see if you crit). What I do when not moving is Left Click then hold Right Click when this spell comes up until it’s down again which gives you maximum DPS. This skill is only used in groups when you have top notch gear, other options will be listed at the end of this list.Initial regeneratorOnly used for the Super Saiyan animation. Careful of the fury cost you don’t want to get to 0 fury without a IFG. This can be a problem for those with low CHC (is why I put Into the Fray in for you folks!)
All barb skills are so boring. One thing: use with caution, it costs
ragefury! Sadly every rune in this bar one (Ferocity) are usable so this section will take longer to write (and read, lol@u) than it should.**This was tested by me for the No Return passive (which we have to use). Note that I wrote my results on pink post-it’s for optimal result :
Turns out IAS doesn’t affect the proc rate. It is 100% proc rate from 1.00 attack speed to 2.00, with 45% CHC. Now, if CHC would chance the proc rate at which this procs, it wouldn’t matter much because my playing at the sweet spot rate, 60-65% - explained in math section – I generate more than enough fury with the Impunity rune on War Cry and no Into the Fray on BR (I use the next mentioned rune).
Pretty much only used with the 10% CHC for 6 seconds rune. Use this when it’s up you can even use it for melee attack while kiting (use it and click to move right after for close to no animation with high IAS)
*Do not underestimate the damage you can get from this spell. It’s the only spell you can use without turning around and it costs no fury.
Good team buff + IFG, woot! Another very complicated skill.
For solo play, a few skills can be replaced to ameliorate your slayer’ing.
Ancient Spear–> Sprint
This is pretty simple : without a pet in front of you to tank (monk), you need to kite more. This skill gives you the ability to kite and do damage at the same time through the Run like the Wind rune.
This is mainly for group play, if your ranged DPS bros have good AoE and you all get one shotted cause you have bad gear. I still use it with good gear cause I team up with a DH from time to time.
Other build options will be covered in 2.3 with passives, and 7.1, 7.2 and 7.3. See you there love xoxoxo
2.3 Passive skills
No Escape : This is the only reason why I thought of this build. Makes AS really strong against bosses and gives you +10% damage because it acts like Into the Fray for BR, so you can use Marauder’s Rage.
Ruthless : Really good passive, gives you free CHC and more Critical Hit Damage. A no brainer for this build but can be swapped out if needed, although I wouldn’t advise it : it’s good for DPS and Fury Generation, what else do you want ?
Weapon Master : Very versatile passive, if you need more cheap CHC use an Axe, if you can afford good IAS / CHC amulets and rings then you can actually reach 60% CHC without the 10% this gives. If so, you can use another weapon type.* Keep in mind that this is if you want to use Battle Rage with Maurauder's Rage. If you use Into the Fray, the minimum CHC drops to about 40-45%, but you give yourself less options (could need Charge! on War Cry to start with WC and BR on, stuff like that)
*You would think a viable option would be a mighty weapon for fury generation. WELL YOU ARE RIGHT HOLY SHIT HOW SMART ARE YOU??? This is in fact pretty damn good. With a Mighty weapon, it’s really easy to use Impunity on War Cry, Marauder’s Rage on BR, and still have ridiculous fury generation (as much as you’d have with Into the Fray) This makes Mighty weapons arguably the best choice without BiS in every slot, and even then you can argue that Mighty weapons are better because of less randomization. Mighty weapons give you the 15% that swords would give you from BR, and swords are the best choice ultimately for DPS, as well as the +3 fury per hit.
* It is not out of the question to use a sword. If you feel you can rune Impunity on War Cry and Marauder’s Rage on BR with a sword, go nuts. This requires high end gear, and makes the build more random. With Charge! on War Cry, it is definitely viable. My monk tank likes the 50% all res.
**Swords and Daggers became much better as of 1.03 because of the low IAS stats on everything. Having a fast based weapon is very good for kiting.
No other passives are really good for the build, you could suggest Animosity, but meh. I could see Inspiring Presence fitting, but I wouldn’t want to drop any of my other passives because of the great DPS they give.
3. Playstyle
The general playstyle is pretty simple. Bossfight videos will be posted in the 7.3 section.
In groups, you try to stay off-screen if you get one-shotted. You basically fish and aim on your tank. If you see your fury going up, you are doing it right. Try not to forget to refresh overpower. Battle Rage is used after you have a comfortable amount of fury or right away if you have Charge! on WC. If you run Ancient Spear, try to position yourself in between the tank and the ranged (this requires better gear/paying more attention to not die) so you can hook stragglers from the DPS’ers to your tank. This way, you can save your friends and make it easier for the tank. This is very useful for Belial phase 1 and 2. If you run Ground Stomp, just be ready to use it at all times to save your buddy buds bud buds (you can use it for yourself but you don’t die, you are a godlike machine of war.)
While solo’ing, you need to be careful : You don’t want to run recklessly while exploring and get jumped. Don’t forget that you need an IFG up to start fighting, so chain dying doesn’t work for champion packs. You can die once 30 seconds after using WC, and then you need to survive at least 30 seconds again if you really think you will die again. Again, if you run Charge! (you probably should), you apply it, then use BR, then use Sprint if needed. You need BR on if you want to start chain-sprinting. With 20%ish movespeed from items you can generally kite well without Sprint.
4. Mathematics
*Keep in mind that these calculations are for optimizing the build at high levels of gear. If you use Charge! rune on War Cry and Into the Fray on BR, you need around 30%-40% CHC. Charge! only is roughly 50%.
**These tests are meant for builds without a Mighty Weapon. They will prove it is possible to play this with low-end gear and a random weapon.
The mechanics of the build are pretty simple: lower the cost of weapon throw to 5 and then try to sustain enough fury to keep throwing. You have a 30 second cooldown IFG that generates either 30 fury or 60, and another one that generates 15 fury every 10 seconds and is reset by a crit.
Doing simple math, the fury return you get from No Escape is 14 and your weapon throw costs 5 fury. Since you need to be furious to go into a Battle Rage we’ll just make sure we can sustain a bit of fury with the initial 30 fury War Cry and WT.
Since there is a lot of variables possible (IAS / Kiting, etc.) we will keep this as simple as possible to get a benchmark on how much CHC you need.
Let’s say you can throw approximately 6 times every fight start (not counting the fury generated by ancient spear because it’s random and situational sometimes). What I mean by that is that you can’t cast it if your back is on a wall ; let me remind you that you don’t like it from the back.
Taking into account that you can use WT 6 times at least, we need to examine the generator spell : No Escape. If it procs twice, it gives you 28 fury, enough for 5 uses of WT.
That means you need to score a critical hit at least twice per 5 throws. You need the following formula to calculate it:
(100^5 - (100-x)^5 -5*x*(100-x)^4)/100^5.
A graph is definitely easier to interpret for those who lack the knowledge in probability calculations. X (horizontal axis) is your CHC. The Y (vertical axis) axis shows how likely is to happen.
Two interesting things are to get from this graph:
i. The curve is very linear in the middle. We like straight lines, they’re easy to understand. This means that CHC scales directly with the chance to generate fury: that was quite obvious from the beginning, but at least this means that there are almost no diminishing returns.
ii. It seems that the ideal value starts at around 60% CHC. However, we need to keep in mind that this is to remove any chance of downtime: a 40% CHC wouldn’t be unplayable, it could involve more kiting.
5. Item choice
*Every specific piece listed here is linked in the link section.
**Please keep in mind that I only make the ASI – IAS distinction on items where it matters, only a few of them are bugged. Make sure you always get ASI on armor if you are reading this in 1.02. IAS is bugged and doesn’t apply.
The most important part is the waist holder (you wouldn’t want to show your manhood to the enemies, that would be as cheap of a strategy as abusing force armor at d3 launch):
Lamentation is a great legendary belt with CHC and possible RRCWT. You are looking for the 5 RRCWT on this beast. You can also get that mod on rares, which can be better than legendaries sometimes.
Then, you need CHC, and where that is not available you get IAS, Increased Critical Hit Damage and Strength. As of 1.02, you can get :
*CHC Values
*As of 1.03, IAS takes the backseat to CHC and Critical Hit Damage Increased. It's needed to have some IAS but it's more important to get the other stats. You can go without too much IAS as long as you have a fast weapon. Get a few pieces of IAS then look for the two other stats.
6. Pros and Cons
Pros :
Will not update the BiS gear section until the legendary buff patch, where many items may get replaced for others. The gear section has ideal items for patch 1.02.
7.2 Current Group build
http://us.battle.net...PiQk!ZYf!ZcZaZc
*I still use Mighty Throw with a tank in front of me Otherwise just use the solo build. This is pretty much the pre 1.03 build because you don't need to kite as much with a tank, and it's the best damaging build, esp if you have other peeps covering the AoE.
Izkatu : http://us.battle.net...PikT!ZYf!aZZacb
Rakanoth : http://us.battle.net...PikQ!ZYf!aZZacZ
Izual : http://us.battle.net...PikQ!ZYf!acZacZ
Diablo : http://us.battle.net...RikQ!ZYf!aaYacZ (this is for peeps who feel undergeared for this, Run like the Wind is viable for solo kills)
Azmodan : http://us.battle.net...PikQ!ZYf!aZZYcZ (sorry didn't realize I didn't post this)
Videos will be posted shortly.
8. Links
8.1 Class related links
Barbarian overview : http://us.battle.net...lass/barbarian/
Barbarian active skills : http://us.battle.net...rbarian/active/
Barbarian passive skills : http://us.battle.net...barian/passive/
Low gear build : http://us.battle.net...PQik!YZf!acZZYZ
High end CHC build : http://us.battle.net...PQik!YZf!acZZac
8.2 Item related links
Andariel’s Visage: http://us.battle.net...ndariels-visage
Boj Anglers boots : http://us.battle.net...tem/boj-anglers
Lacuni Prowlers: http://us.battle.net...lacuni-prowlers
Lamentation: http://us.battle.net...tem/lamentation
Inna’s Glory: http://us.battle.net...tem/innas-glory
Tal Rasha’s Guardianship http://us.battle.net...as-guardianship
9. Summary
Get 60%ish Crit, get a good amount of DPS with Battle Rage on (45-50k with Ricochet does the job.. I tested it. I'm at 80k+ atm and it works wonders), then get survivability, etc. If you still want to use Mighty Throw, as I said, you need a lot of DPS but also good IAS. With the 95k DPS I can get and 1.8 IAS, it's fine, but I prefer Ricochet now, just because you can't kite as effectively as before with low IAS. If you want to talk to me ingame just pm me on whatever forum you see this. For those who suggest things, contribute to the guide (even pointing out typos help!), donate, whatever, you will be posted below in the Hall of Fame and will receive my eternal praise. Thanks for reading.
Please donate if you feel like it, it is much appreciated and will motivate me to put in more work into this!
Hall of fame (contributors) :
xXxSebixXx@d2jsp for extra explanations
MeraxesIF@diablofans for Stupefy rune reminder
Ahmy17@diablofans for No Escape correction
0
0
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
or
While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
versus
While under the effects of Battle Rage, Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.
What is this even supposed to mean ? Should we assume that you have less chance to gain Fury (or health globes) if you attack faster ?
This is quite unclear, and I'm not gonna sit there trying to get 10k crits and number crunch... Why would they put a % for some and none for others, it's quite dumb if you ask me.
If anybody knows more about this please post!
0
I know stormshield has those kind of mods and is seen as a good shield so I'm wondering how it scales / should I look for more ?
Thanks