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    posted a message on Recently 6 Piece Marauder Set - Need help with transition to Physical
    Quote from Clamhound
    That's how I understood the bug as well. I will test this evening. Although, even with the bug I doubt I'll be willing to give up my Kridershot. Unfortunately, it just feels too good for your generator to be so powerful. Thank you for the answer and confirmation.
    My kridershot got almost 2.8k sheet dps and have a damage output as high as my buriza (2.5k sheet DPS). I'm using Krider even without EA, and its working just fine.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Recently 6 Piece Marauder Set - Need help with transition to Physical
    Quote from Clamhound
    I've been following this and some other threads on the topic but I'm having trouble wrapping my head around this. I'm using 6 piece mara along with a Kridershot. I'm currently fire because that's what I have the best gear for. As such, I'm still using a Cindercoat (RRoG) which allows me to be a little more actively engaged.

    What I'm trying to understand is the current "bug" with Sentries. Using my Krider, I use Frost Arrow or Screaming Skull as my generator, I use CA:LFB (obviously) and then I put Multishot on my bar. I can clearly see the Sentries cycle through each attack, EA>MS>CA>EA>MS>CA, never firing a standard Sentry bolt. However, it seems that this is not optimal and having EA involved at all is actually hurting the Sentry damage instead of helping it. So is the idea here that removing EA (and thus removing the Krider entirely) will increase Sentry damage?
    The bug is that, when the sentry never fire a single bolt, its Attack per Second stay limited in 1 APS. So you will always have this rotation in a 1APS, limiting your CA to fire every 3 seconds instead of 2. Remove EA from your bar and see how much more CA and multishot your sentry will shot.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Kridershot + Marauder's 6pt bonus are a couple made in heaven
    I'm not a huge fan of flaming skulls. While its fear is not as bad as a monk with the old Echoing Fury, fear is bad news for melee classes, so flaming skull would only work if you are playing alone.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Recently 6 Piece Marauder Set - Need help with transition to Physical
    Quote from BlackMamba24
    Quote from DiegoF

    Hi Mamba....your gear is just fine and so is your build. Nice one. You wont use all of the 5 sentries, only in bosses, but there are times in overcrowded rifts that the whole lot of sentries will help a lot. Just a tip for you....Cull of the weak do not work with sentries....I was told so in offcial forums. I usually go for a defensive passive so I can survive a little more in T6.
    I see your running fire. Is this best for dps output?
    I was playing fire because it was my best gear avaiable. After a luck day, I can finally go to physical, and after a lot of testing, there is not much difference between fire and physical. Playing fire with cindercoat make you spend your hatred more...playing physical with T&T make you depend more on your sentries, but the damage output is really close to each other. Go where your playstyle suits your better.

    About the weapon of choice, with the bugged CD in sentries, I can't see a better option than Buriza.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Recently 6 Piece Marauder Set - Need help with transition to Physical
    Hi Mamba....your gear is just fine and so is your build. Nice one. You wont use all of the 5 sentries, only in bosses, but there are times in overcrowded rifts that the whole lot of sentries will help a lot. Just a tip for you....Cull of the weak do not work with sentries....I was told so in offcial forums. I usually go for a defensive passive so I can survive a little more in T6.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Kridershot + Marauder's 6pt bonus are a couple made in heaven
    This glitch is really bad news...thats why I was always under the impression the when I add a third spender thing just got out of control. Thanks for the information, will play with multishot + CA and no EA (so no krider) for more testing.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Kridershot + Marauder's 6pt bonus are a couple made in heaven
    Quote from TrueColdkil
    Some thougths from last posts:

    - isn't letting just turrets/pets do the job simply slower than unloading your hatred directly? You can still move, and a "hit and run" tactic works well. Agree that turrets/pets will still do damage while you run around. If you assume a Kridershot, you will still stop to cast EA.

    - the problem between fire/physical: mostly is due to the fact that Loaded for bear is fire, but doesn't benefit from Ballistic; on the other side Shooting Stars benefits from Ballistic but the trret rune is flagged as fire. Anyway, iirc the spenders shot by turrets will benefit from the elemental % bonus depending on their rune and not from the turret one; hence, assuming again Kridershot, your %phys damage will affect EA, CA and pets damage. Plus Ballistic.

    Again, i don't have the gear to test the thing, so these are just speculations.
    I forgot to tell that in the fire build, it may be better to remove ballistics. But yeah, not everything will benefits from your elemental. You can use them so there is a rotation of fire that do more damage than the basic turret bolt. About spending your whole hatred, kinda. While I approach now (and thats why CD reduction is soo good) its that your sentries will do a lot of damage and will not spend your hatred anymore, but I don't stop casting my CA. I still spend most of my hatred and I keep something just to cast the next sentry, I do not keep running and waiting all my pets do the job. Lightning is amazing for full permastun and haunt of vaxo. As usual, always try to have at least a EA ou Chakran when using 6pt bonus...because this 2 will always change your turret bolt. There is a lot of testing going on and there are a lot of ppl saying that in a reduction CD build, Tasker and Theo is better that cindercoat in a sentry build. I still need to find a taske and theo ....
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Kridershot + Marauder's 6pt bonus are a couple made in heaven
    Quote from BlackMamba24

    Quote from DiegoF

    WOW...I can finally use my Kridershot. Yesterday, making some tests I tried out playing a lightning build and T5 was as easy as it get with Krider and Marauders. and my build is far from optimal yet, I only got a SoJ for lightning and that was it. The cloak is not the best one for this build too. My profile show the gear and the build I tried yesterday and T5 was a breeze, The defensive build I'm using was for T6 and worked like a charm. Has anyone tested out more Marauder's builds? For the ones that do not know, the sentry internal CD is now unique for each hatred expender and they are independent, so when you have at least 2 hatred expenders, your sentry will only shoot your hatred expender. Here are the numbers:

    0.8s - EA/Chakram - 1.6s - Multishot/Impale - 2.4s - CA
    Was your kridershot from Kadala or Drop? Can you post the spec you found best for T5? Can you further explain CA/MS build..I don't see how you can manage these two hatred spenders, what is your hatred generator for this?
    I got it from drop, I never bought weapons from Kadala, is just too expensive. In a CA;MS build I just use CA since its stunning effects procs my haunt of vaxo (the sentries never procs your legendaries effect). In my build, since I'm using a Kridershot, I use elemental arrow as hatred generator. You can use my build if you want to go full lightning, but the best build I guess is the physical version. I like this one the best:

    http://us.battle.net/d3/en/calculator/demon-hunter#RPSkXQ!ebYh!cZcabc

    The fire version of it its exactly the same, just change EA and CA runes. These are Kridershot builds, you can change elemental arrow for any other hatred generator if you dont have one.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Kridershot + Marauder's 6pt bonus are a couple made in heaven
    Quote from TrueColdkil

    Ok, but all of them are used for their entire duration? That's the point.

    If i have to ditch ballistic out, it has to be damn good :D Also 30% reduced CD is achievable pretty easily, but at a price - i have to determine what's the best tradeoff for that.

    Not intending to offend you in any way, but it takes more than a random guy or many random guys posts to make me change idea. Will surely try your approach though, it looks really solid at least on paper. Tbh, i'm planning to get that 30% CD reduced and at least 30% cost reduced via gear/paragon.
    No offense taken...I not only understand you, as I would do the same thing. And no, you wont use the sentries for the whole duration like never.
    Quote from Mulldoon

    DiegoF, I also started running Dazzling Arrow stunlock build with 6 pc bonus of Marauder's.

    Same as you, using Kridershot ball lightning as generator. I see you opted for RoV - shade over another spender. I've been using Impale - ricochet.

    Are there too many overlaps to be using Impale along with CA and Ball Lightning? If so, having RoV would be nice to pair with Wolf cd for some great AoE burst. I see from above post that the 3 spenders I'm using all have different internal cd's for the sentry.
    There is none. In fact, your sentries will always cast the exact order of spells: CA - Impale - EA....all the time....and its awesome. Sometimes I change RoV for multishot just for this sentry order.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Kridershot + Marauder's 6pt bonus are a couple made in heaven
    To deploy 3 sentries all it takes is 12 sec since the first one comes instantly. If u manage to get to 30% CD reduction, you just need 8 sec...believe me, in crazy crowded rifts, you will deploy all your sentries. I easily deploy five of it.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Hexing Pants, Strafe build inc?
    If you have all marauder's set, just go for the 6pts and add sentry and chakran Razor Disk in it. Go full physical and everything will just disappear. Sentries casting chakran all the time, your companions buffed by physical damage and your strafe killing everything...if you are a fire guy you will probably wont use the 6 marauders parts, so just add spitfire turret to keep helping you.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Kridershot + Marauder's 6pt bonus are a couple made in heaven
    Quote from TrueColdkil
    Quote from DiegoF

    For the ones that do not know, the sentry internal CD is now unique for each hatred expender and they are independent, so when you have at least 2 hatred expenders, your sentry will only shoot your hatred expender. Here are the numbers:

    0.8s - EA/Chakram - 1.6s - Multishot/Impale - 2.4s - CA
    I don't quite understand what you'r saying here.

    Multiple spenders will have independent CDs and turrets will shoot both an EA every 1.6 sec and a CA every 2.4 secs? Or the faster CD will trigger and only one of them will be shot?

    Now i need other 2 pieces of Marauder (namely chest and boots).
    EDIT: i am thinking about if i can put a calamity in the equation without losing too much firepower. It isn't that easy.
    Right now, each skill has its internal CD. every 0.8 sec it shoots EA or Chakram (rotating between them if you have both), every 1.6sec it shoots MS or Impale and every 2.4 sec it shoots CA. When you have both in the same CD, the sentry will always cast the most expensive hatred expender. When you use something like Multishot (1.6 sec internal CD) and CA (2.4 sec internal CD) it will MS in 1.6 sec, then 0.8 sec later it will use CA, then 0.8 sec later it will use MS (bc it reseted again), then it will probably shoot its bolt and then back to CA and so on. Elemental arrow and Chakram will ALWAYS replace the basic sentry shoot so its great to use Kridershot because your hatred generator (EA) will be what your sentry basic shot.

    Tasker and Theo do not make the sentry shot more of your hatred expeders (thats what I read). Using T&T, most of the time (I dont have one) will make your sentry fire its bolts. For a pure physical, I'm using Garwulf as chest, Chakran and Shooting Stars as expenders. Reduce CD is one of the most wanted stats...way better than AS thats for sure.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Kridershot + Marauder's 6pt bonus are a couple made in heaven
    I'm using guardian, but spitfire still casts its missiles. In a fire sentry build with ballistics, it can be great. Impaling bolt is useless.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 2.0.5 - Awareness - Huge buff, nearly Mandatory.
    Tried the new Awereness yesterday and I dont think I will ever remove it again in higher Torments.

    And the Marauder's buff finally made me get away from cindercoat CA combo. And, as soon as I started playing a lightning build with relative success, the damn perfect fire SoJ drops....Oh well....
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Kridershot + Marauder's 6pt bonus are a couple made in heaven
    Wad is right, no FoK love on setries :(
    Posted in: Demon Hunter: The Dreadlands
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