It will be my first time catching the event in some live format.
- AlucardTnuoc
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Member for 11 years, 11 months, and 9 days
Last active Mon, May, 8 2017 00:42:18
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Nov 1, 2016AlucardTnuoc posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
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May 22, 2012AlucardTnuoc posted a message on Diablo 3 Patch 1.0.2.9749 Coming SoonI was having issues, 400-600 ping, but now it's fine again (240-300) i can actually dodge shit once again.Posted in: News
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Their was or still is a glitch, to allow you to enter a rift without the need of opening a portal, which showed that they are generated BEFORE you open a rift.
Some rifts are special set layouts, long hallway, giant jail, massive desolate sands are just a few, the mobs/lighting are random though, always random. But it seems that what they have for "random rifts" are not really THAT random, most are easily identified to counterparts that already exist in normal acts.
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It's useful, not a hindrance and it no way does it "Spawn things behind you to force a grind" If you truely believe that they "Hide" quest objectives till you've cleared everything, that's some major tinfoil hat shit going on there....
Off-Topic, I just started reading The colour of magic, and for the past day it was bugging me that i remember the name TwoFlower from somewhere.... It's YOU!
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Might be an idea if you also link to your source of information at the bottom of posts for things that may get edited in.
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Do you have a list of other changes?
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Anyone else notice this, Is this a nerf to the AOE portion or mirrorball.
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Do have a couple that are only an 8% dps loss, but not worth 20% toughness (at least, not for me)
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Constructive feedback is nice, not just "Nerf this because people who faceroll do it"
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But, my mother who plays this game, is still lvl 67 and only plays on normal. She has the stats for at least Master, but.... She wants to play the game for fun with no stress and he wants to make it harder on her for what... his own ego and because the drop rates are skewed to favor playing a lower difficulty.
This is not a problem of the players, this is a problem with game design, If you can make 10m gph on normal, but only 5m on torment 1, of course people will do Normal.
The problem with permanent berserker was EVERY barb went that route, if they didn't they were playing the game casually for fun, like a lot of people still do.
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The real problem is that doing torments 1+ isn't worth it.... That's the problem, My mum plays this game... She is only lvl 67 still, she plays on normal and takes her time, total stats... 114k dps and around 1.5m toughness. The game still feels hard for her so she hasn't attempted to boost the difficulty but YOU want her to be punished because of the way things scale and how poorly playing a harder difficulty rewards its players.
Before you bitch about me "enjoying" my free loot, i play in groups T4-6, bounties and rifts. I can only do 6 because I'm not tanking enough to survive on my own. So i go to 4 when I want to solo which is faceroll enough for me.
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