• 1

    posted a message on Plz no important season only items

    As someone who only plays season, the incentive to start over again is for access to things that aren't provided in non-season. They want people to play the game over and over again and obviously this is there way of bringing people back. I can only assume there are many people like me out there because if the amount of people playing seasons wasn't substantial then they wouldn't be doing this. You must be new-ish to this genre because this kind of approach is pretty stays quo, I wouldn't hold your hopes too high that it will change.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Wave of Light Build PTR 2.1.2.
    You've officially been bagstoned!!!!
    Posted in: Monk: The Inner Sanctuary
  • 1

    posted a message on Rerolling SMK
    Quote from cying»

    You answered your own question. IF you are willing to drop a lot gold, then reroll the dmg, I wouldn't think it would take any more then a couple hundred million to get into the 1450's. Here is the thing though. If you re-roll the range dmg and ever want to go Zdps you wont care about the dps and wish you had that Vit roll back, so unless you are absolute that you will never want anything more then range dmg on it, then you might be better off going with the % dmg over range.
    yap pretty much. IF youre willing to spend a grip of gold and mats on this item, go for avg dmg for sure. if not, the 10% will be way easier. also, imo, looking far, far ahead, weapons get nerfed the most (relatively) by ancient items.
    This is very true, a much higher dmg ancient weapon might overtake the unique bonus on the SMK, but GL if you are planning to grind for an ancient SMK, I don't play a tonne, maybe 15-20 hours a week. and I have only ever had 1 SMK drop. but my general favour with the RNG gods seems to be on the low side.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Rerolling SMK
    You answered your own question. IF you are willing to drop a lot gold, then reroll the dmg, I wouldn't think it would take any more then a couple hundred million to get into the 1450's. Here is the thing though. If you re-roll the range dmg and ever want to go Zdps you wont care about the dps and wish you had that Vit roll back, so unless you are absolute that you will never want anything more then range dmg on it, then you might be better off going with the % dmg over range.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Horadric cache, to farm or not to farm before patch 2.1.2
    Pretty sure when you grab the cache everything inside is determined at that point. So holding onto them WILL NOT give you a chance at finding an ancient.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Where's all my Dfans at??
    Wait until the next patch, that will bring them back, for a couple weeks, until they realize almost nothing has changed and then they go play something else while they wait for the next round of disappointment...errr I mean patch.
    Posted in: Looking For Group [NA]
  • 2

    posted a message on Upgradeable gear idea!
    I will probably be murdered in my sleep for saying this, but this is starting to sound a lot like POE. I would be totally in favour for this type of change, and also I love to be able to reroll specific stats, I know you might be thinking "that what the mystic is for" but I'm talking about a system where you can choose a single stat and reroll it specifically. obviously the RNG factor would be that you could roll it higher or it could be rolled lower. something like this would also need to cost a lot, how it would be integrated into the game? who knows. But POE has a great system where you can essentially craft an entire item. The cost to craft high end items is obviously really high as getting access to something like shouldn't be easy. OP's idea is one small step towards greater customization while adding incentive to continue playing. I would like to see it all taken several steps further and I think as such would make the game really really good. I acknowledge that fact that I am being a dreamer.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on L2P or L2 Gear?
    YOu are right, haunting an already haunted enemy simply refreshes the dot, however, with the run you are using the second haunt that comes out is 'smart, and does search out (as far as I know) a fresh target. So its important while casting it that you are choosing fresh targets for example with 3 casts of haunt using the resentful spirits rune clicking on the same target you will see your current target simply gets its dot refreshed and 3 other monsters will be haunted from the rune ability giving you a total of 4, but if you choose wisely you will have it applied to 6 monster instead. If I'm aiming at a P-nado, i try to choose the edges of it in a triangle, like bottom left bottom right top middle, to try and get fresh targets.

    Sunkeeper is basically just a one handed furnace, but the low damage will mean your dots hit less hard so obviously furnace would be superior against any elite / boss, if you aren't in a greater rift I would just weapon swap when you need to. The Amazing thing about thing of the deep is the pickup radius it gives you which affects grave injustice, so if something dies from one of your dots because you missed it with a shitty SH or something then chances are you will still be in range to get the CD reduction from from GI meaning faster SH's, It also rocks because you suck in health globes from a far distance away which can be really great if you over played your hand and find yourself in a situation where you are taking damage, where as while using furnace could put you out of pick up range resulting in a death if you where desperate for a heal. So in conclusion, Furance for all out DPS, Sunkeeper / TotD for utility.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on L2P or L2 Gear?
    Your issue to absolutely L2P.

    I too had difficulties when transitioning to the build form your typical Zuni / SMK. The play style is unique which is awesome but definetly takes some getting use to. I found the trick for me was learning the proper beat between piranhas and horrify, between the two you should be able to lock down most monster for long enough to LS, then get (depending on pack size) 1-3 haunts out with enough time left to either SH and GTFO, or (once again depending on pack size) spirit walk into the mob to lay down your SH. Many times I would fuck up, horrify too early and everything would release before I could get a SH out, or I would lay a shitty SH only hit 2 enemies, leaving me with a big ass cool down on my SH meaning I would have to retreat and wait. Finally, running into mobs that can't be CC'ed by pihranas was tough because I depended on the CC to set up my rotation.

    That all being said, with enough rift practise my GR has been climbing I'm close to 30 now, and its all because I've gotten better at using the build, not because of the items. I do find it helpful to have a health pool of at least 450K, I was running with lower and would get squished really fast. I also rerolled some gear to have CD reduction, which helped when I fucked up a SH because the CD was shorter and I don't have to depend on grave injustice. ANyway your issue sounds very familiar to mine so I hope that some of this helps. But Antyr is right, your gear is pretty awesome you should be able to handle much more then you are describing.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Legendary Map
    when almost everything that drops is legendary, nothing is legendary.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.