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    posted a message on My feelings on firebirds set current state

    I agree with you that the 6set doesn't have any particular special brand or feeling, because its a stacking dot which make blizzard the only choice for mass wide application. That being said, its clearly epic in the overall damage it deals because its the only thing that can get wizards into deep GR's. Hopefully this will change with 2.2. I think what you are having trouble with is the play style, the set as we have agreed upon is pretty hands off and the fact that we are forced to use it in endgame could totally make people who don't like that play style feel bored, or lacking in interaction. I don't think the 6 set needs any changes and with the addition of the new 4set bonus there might be more of an epic feeling with mobs exploding in fire dmg, although its no more interactive then whats currently there.


    whats desperately needed (for all classes) is OPTIONS, we need viable alternatives to further increase the choice of style that can compete with each other in endgame GR's. I by no means am a blizz fanboy but 2.2 is clearly a step in the right direction if they can balance the viability of the new sets. This problem right now isn't just with wizard either but with every class. I played a WD for a long time before getting into wizard for S2. The harvester set felt really interactive and unfortunately until 2.2 comes out your only option is to look at the endgames of each class and choose which seem the best for you. If you are sticking with wizard then your only friend right now will be patience. I personally only focus on one class per season so I can't wait for 2.2 unless 2.2 releases along with a new season in which case I will changing classes to try and keep the game fresh for me.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Highest Greater Rift Level without Unity

    As a solo wiz?! If so link your profile please, I struggle with GR 40 with double unity and my gear is pretty good.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Season 2 Ending

    The post specifically says :


    Please note that this post is not the two-week
    warning

    Posted in: Diablo III General Discussion
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    posted a message on Highest Greater Rift Level without Unity

    you're posting about your DH in the Wiz forum comparing GR clears. talk about apples or oranges

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Highest Greater Rift Level without Unity

    Highest I got was 35 without unity, using an ancient maximus, because you get hit so hard whenever you do get hit, with illusionist, tele was always off CD. In the right map with the right placement the demons chain is a great dps boost. Although the GR boss goes down so slow I needed a huge timer headstart. After finding the second unity, replacing the weapon with an ancient sun keeper and ditching RORG for an SOJ it bumped me up to 39. I think 40 will be possible, toughness surprisingly isn't the issue for me right now, its the timer I just can't seem to get far enough ahead of it to down GR boss. I'm starting to see how density and boss RNG matters, when you miss beating the rift by mere seconds its really disheartening.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Devastator and Firebird's OH vs Furnace

    I found an ancient sparker, and I have a really good TandT is that combo considered a viable end game option?

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Ancient rimeheart on Hardcore

    I too found a really good ancient Rime I tried it with the new wiz ring that casts frost nova when you take melee dmg but it didn't seem to work I think because the ring is a proc, so it falls under the "procs can't proc other procs" category, incase anyone reading this is wondering.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 0% CHC?
    Quote from blakehew»



    Depending on how many seconds it is it could be very good.

    Currently {VALUE} = 3 sec

    Posted in: Diablo III General Discussion
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    posted a message on The Future (the far kind)
    Quote from Fitsu»
    Hellgate: London.
    How dare you speak that abominations name. That game was by far the largest POS i have ever played. To this day the friend that coaxed me into buying it to play with him still apologizes for hyping it.
    Posted in: Lore & Storyline
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    posted a message on Rerolling SMK
    Quote from cying»

    You answered your own question. IF you are willing to drop a lot gold, then reroll the dmg, I wouldn't think it would take any more then a couple hundred million to get into the 1450's. Here is the thing though. If you re-roll the range dmg and ever want to go Zdps you wont care about the dps and wish you had that Vit roll back, so unless you are absolute that you will never want anything more then range dmg on it, then you might be better off going with the % dmg over range.
    yap pretty much. IF youre willing to spend a grip of gold and mats on this item, go for avg dmg for sure. if not, the 10% will be way easier. also, imo, looking far, far ahead, weapons get nerfed the most (relatively) by ancient items.
    This is very true, a much higher dmg ancient weapon might overtake the unique bonus on the SMK, but GL if you are planning to grind for an ancient SMK, I don't play a tonne, maybe 15-20 hours a week. and I have only ever had 1 SMK drop. but my general favour with the RNG gods seems to be on the low side.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Rerolling SMK
    You answered your own question. IF you are willing to drop a lot gold, then reroll the dmg, I wouldn't think it would take any more then a couple hundred million to get into the 1450's. Here is the thing though. If you re-roll the range dmg and ever want to go Zdps you wont care about the dps and wish you had that Vit roll back, so unless you are absolute that you will never want anything more then range dmg on it, then you might be better off going with the % dmg over range.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Horadric cache, to farm or not to farm before patch 2.1.2
    Pretty sure when you grab the cache everything inside is determined at that point. So holding onto them WILL NOT give you a chance at finding an ancient.
    Posted in: Diablo III General Discussion
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    posted a message on Where's all my Dfans at??
    Wait until the next patch, that will bring them back, for a couple weeks, until they realize almost nothing has changed and then they go play something else while they wait for the next round of disappointment...errr I mean patch.
    Posted in: Looking For Group [NA]
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    posted a message on Whats new in season 2? Video.
    I wish they would take notice of some of the successful things going on in other games and try to implement / improve on them to add into seasons here. A handful of new legendaries, a couple new leg gems, and some new gobs isn't much change at all. In the past couple of years I have been yoyo-ing back and forth between POE and D3, I came back to D3 specifically because they added seasons and I wanted to give them a shot since I purposefully stay away PTR's but I have noticed a reoccurring theme since the release of D3, it takes them a long long time to implement anything meaningful. So if season two is just going to be more of the same I might be skipping it.
    Posted in: Diablo III General Discussion
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    posted a message on L2P or L2 Gear?
    YOu are right, haunting an already haunted enemy simply refreshes the dot, however, with the run you are using the second haunt that comes out is 'smart, and does search out (as far as I know) a fresh target. So its important while casting it that you are choosing fresh targets for example with 3 casts of haunt using the resentful spirits rune clicking on the same target you will see your current target simply gets its dot refreshed and 3 other monsters will be haunted from the rune ability giving you a total of 4, but if you choose wisely you will have it applied to 6 monster instead. If I'm aiming at a P-nado, i try to choose the edges of it in a triangle, like bottom left bottom right top middle, to try and get fresh targets.

    Sunkeeper is basically just a one handed furnace, but the low damage will mean your dots hit less hard so obviously furnace would be superior against any elite / boss, if you aren't in a greater rift I would just weapon swap when you need to. The Amazing thing about thing of the deep is the pickup radius it gives you which affects grave injustice, so if something dies from one of your dots because you missed it with a shitty SH or something then chances are you will still be in range to get the CD reduction from from GI meaning faster SH's, It also rocks because you suck in health globes from a far distance away which can be really great if you over played your hand and find yourself in a situation where you are taking damage, where as while using furnace could put you out of pick up range resulting in a death if you where desperate for a heal. So in conclusion, Furance for all out DPS, Sunkeeper / TotD for utility.
    Posted in: Witch Doctor: The Mbwiru Eikura
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