Quote from NinetyProof
Quote from AltekHeresy
I really dont understand the logic behind this. If the ability was hitting one target multiple times. i thought it was implied that it depended on the mass fo the target. Smaller target less procs and so forth. Would had been better to increase the cost of the ability to leverage the damage output. I feel sometimes that the developers tasked with implementing the skills were working independently per skill for them not to see this coming. A proper alpha and beta would had revealed this. Maybe next time Blizz.
Notice the "nerf" as in the "bug fix" section? I don't think blizzard intended it to hit multiple times. It's the counter part to lightning ... it hits harder ... it heals ... and it still might be viable. I personally hated losing the *range* of the lightning, but I liked the heal. I am thinking I am going to keep this as an option.
wow, it took 6 pages to finally find the right answer. while it certainly is a nerf, this wasn't the skill balance patch. the skill wasn't performing as intended, so they fixed it. once they've got all the skills working correctly, they can actually get down to balancing them.
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