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    posted a message on Nether Tenticle Major nerf
    As there are certainly a few people complaining, I thought I'd give a shot at a few objections (this isn't going to a be a thorough response)

    1)DH's were fine and balanced!!! - I hope you are joking. I'm sure its obvious to most if not all that everyone and their mom rolled a DH in the past few weeks....Why? Because they were grossly godlike compared to the other classes.
    Why were they overpowered you say? Having a skill that quantitatively outmatches every other skill in the game by a wide margin ( this margin is at the very least double because of the minimum hit bonus) against other classes will undoubted give major advantages.
    Why would reroll just because of that?? Because people want to have the 'most fun' possible while playing a game, and playing the godlike overpowered superman class will certainly be considered fun for many. (Not fun for myself but for many it will be)

    2) NT is worthless now (comparatively)?? - 10 Hatred for A shot that does 310% and is penetrating is vastly unbalanced compared to all the other skills DH's posses. Just take a look for yourself.
    Now rather than try to number crunch, I am going to take the although at the current moment most likely untrusted approach, and give foresight trust to Blizzard that although the numbers (will NOT) be 100% perfectly crunched in a way that each skill your wizard or WD friend uses is going to be exactly relatively on balance with your own, it will be close. Worthless is a term which gives mention to I would suggest nothing in this game. You wouldn't call anything "worthless", not even a grey item. This seems like a invalid claim you say? Grey items give value to blue items, which then give value to (lol we HOPE this patch) legendary items. Thus without grey items, there would be less items to differentiate between, and less items overall, and therein fewer diversity within the game.

    3) Theres nothing else to use!!! -- Really? Seems to me like there a ton of other abilities to use....(OHH my fault you were talking about GOOD abilities??) Sorry I forget the part where they wanted to give a specific class skills which were unbalanced with the others thereby removing your choice for the others, thus in effect eliminating any point in actually making other skills..Go play the game, and HAVE FUN trying out new abilities. Thats right, I said it, "Have fun trying" out new things. Part of life is realizing that its the journey not the destination.(I apologize for my philosophy lol). Diablo is a game where you slay monsters, over, and over, and OVER, and OVER. You might say that the purpose isn't slaying monsters but to make real $, but other than having fun with your friends or feeling the accomplishment of slaying "Bosses" on harder difficulties, there isn't much else.

    But perhaps you are still feeling weary about the change, combined with the IAS Nerf?

    Remember fun is a relative term and idea. What I find fun you might not. So why argue about it? It's like the difference that I enjoy drinking water all day instead of soda or green tea. That's not wrong..
    Instead think of the two changes as advance in the game in the direction of balance. Balance is what makes things fair. Fairness is what standardizes things, and therefore allows you to differentiate yourself from other people.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on DH with high DPS post your equipment and builds
    Quote from Demonhoarde

    Quote from kevinsyn



    Mother...of...God O_O
    Kevin may I ask whats your /played? I was at around 80k 2 weeks ago,but then got bored and quit. what are you mainly farming?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on FoZ's Time Bomb build
    I was under the impression that you had to literally 'lay' the traps down as you reiterated in your post. Therefore while in a group you will have to go near the mobs, thus losing damage bonuses or making yourself vulnerable to damage? Soloing, ST will be the first build that I try out no doubt, but in a group because of the function that it serves as a move which must be triggered, the maneuver seems inimical for the DH's role. That being said there are obvious ways to get around this.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What does Demon Hunter bring to a group??
    There are sooooo many roles that Demon Hunter's can play, for me that IS the reason I want to play one. The countless builds with massive health regen, slows, or even group utility can be customized while in a group setting.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on FoZ's Time Bomb build
    I always loved the Spike Trap ability, most of my friends don't think that it will be viable though in inferno where as a DH you will not wanting to be up close and person. Thus not allowing much use of ST, but I still think that as the coefficient for its damage is amazing I want to eventually learn how to incorporate it into a build.
    In my discussion with a friend who played D2 extensively, he said that It might be useful for kiting a champion pack into it at the beginning of a fight but then after that most likely useless. What is so great about ST is the multiple variations of almost any circumstance that they give us with runes. Hopefully you and me both brotha can be using Traps owning it up!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on LF 1 pro DH
    I'll be playing a DH. Multi R1 Wow player, Pro Halo 2 as well..Zetox7 is my gamertag or w/e
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on DiabloProgress - Soon
    This is awesome! If there is anyway I can help let me know
    Posted in: Diablo III General Discussion
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