- Fitsu
- Registered User
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Member for 12 years and 4 days
Last active Thu, Nov, 8 2018 02:16:35
- 0 Followers
- 618 Total Posts
- 65 Thanks
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Feb 7, 2015Fitsu posted a message on Dardor's "Crafty Spirits" WD, Underused Skills and Sets, Blizzcon Sets, Wudijo Rank #1 Hardcore RunI'm a non-season player and I simply hate the idea of season items... To me, there just a cheap way of pushing people into playing a mode they don't want to play instead of actually putting work into the mode to make it a more enticing mode to play.Posted in: News
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Sep 10, 2014Fitsu posted a message on Infernal Organ Drop Rates increasedThe problem is, the hellfire amulet still isn't anywhere close to as good as many other legendary amulets and I have no interest in specifically farming something in which the only reward is said amulet if it's not going to be BiS... Not when I can do stuff which could potentially give me a better amulet and also offers a multitude of other drops. They should make a unique slot for the uber reward, such as a relic slot that interacts with your skills, class or even appearance.Posted in: News
Having a unique encounter which rewards something you'll likely replace down the line just causes me to give up after i've tried a few times and rolled crap because it's just not worth doing. -
Mar 28, 2014Fitsu posted a message on Legendaries Just Had Their Drop Rates Buffed Via HotfixSo, is this a fix because people were just spam farming normal or is this a fix because there was no reason to go above T1? I mean I dunno like in T1 i avg 1 leg/30min or so atm and in T1 i can just mass pull elites compared to T2 where I have to take them one at a time so T2 would literally need to be double the drop rate in order to just match the reward of T1 and I highly doubt this is the case.Posted in: News
I really don't get why they refuse to simply release numbers and give us something to use rather than simply saying "buffed" I mean would it hurt so much to say "legendaries drop 20% more often for each level of torment"? >_< -
Aug 21, 2013Fitsu posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!If the loot-runs include a floor system where as u clear 1 dungeon to move up or down a floor to the next as u move through they increase in difficulty/drop rates and if you die you get dropped back down to floor 1 then i'll be happy. Also if there more than just random maps like I don't wanna just farm monsters again, I want things like turning a corner and suddenly the butcher + Diablo are standing there. That would just be awesome some actual rng stuff.Posted in: News
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Mar 22, 2013Fitsu posted a message on Diablo 3 on PlayStation 3 Videoyeh, to me the graphics looked worse.. The only things that I noticed of interest was the fact belial phase 3 still had adds running about and barbs can roll?Posted in: News
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Mar 22, 2013Fitsu posted a message on Blizzard Announces "HearthStone: Heroes of WarCraft"Am I the only one genuinely excited about this? I can't count the years i've searched for a good online card game that isn't pay 2 win, this should be goodPosted in: News
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Aug 20, 2012Fitsu posted a message on Paragon Level EXP ChartMy hope is this is basically Blizzard saying "look, heres somthing to do that we could put together in a week while we work out a real end game"Posted in: News
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May 5, 2012Fitsu posted a message on Official BradyGames Diablo 3 Strategy Guide Preview (Inferno Monster Stats, Monster Affixes, Achievements)170k dmg... even with 90% dmg reduction that's a 17k hit :S. Either we're gnna have loads of HP, this is wrong or inferno is gnna be the wrong type of hard (being 1 shotted isn't hard or fun, it just forces a gimmiky play styles)Posted in: News
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Yeah I am wearing a mara's, got pretty lucky infact!
http://eu.battle.net/d3/en/profile/Fitsu-2502/hero/125749
I only started back up with the patch a few days ago so not many ancients yet.. But I got the main "stuff" and pretty sure it's all rolled correctly.
How would I go about dodging his melee attacks? I'm whirlwind and during the 10min fight I literally tried EVERYTHING.. I span back and forth through him, span through him when he did a melee animation, span around him, span away from him during animations... No matter what, it always hit me.
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Yeah, i'm a barb so no tele ^^'. I tried keeping up close but he just eventually dwindles me down, maybe if I had more ancient gear... Most other RGs there's atleast a way to avoid death even if it means kiting, with this guy I just can't find a way to escape the damage.
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Is there some trick this guy? I was doing a GR50 on my barb, got the the RG with 8min to spare and then this guy just laughed at me... Hes melee strike dealt more damage than my sustain and if I backed out hed do that teleport move, 1 shotting me.
Is there something missing?
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Well, the furnace is still one of the rarest weapons in the game, so id hardly consider that a "common" item :P. I've never found one either!
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Maybe a fun topic... Maybe not. I'll start!
I've played RoS since release, maybe not as much as some but enough that I'm paragon 700....
Pretty much since release I've been after the Templar immortality relic, and to this day I have never had one drop. I've had the scoundrel/enchantress ones drop more than I can count but not a single Templar one. RNGesus be cruel.
So how about ya'all any fairly common items you've been after since pretty much release that have just never dropped?
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Oh Oh, I know how about create a valid reason for seasons (such as resetting the trade market once it gets flooded to give people a new start) rather than simply creating fake incentives (season-only gear) to make people play a mode they don't actually want to play? Cor, that would be great.
Seasons were just a cheap grab at the nostalgia-ridden D2 players who refused to buy the game until it had ladders. With 0 trading, pvp and player-interaction seasons serve no actual point. The game doesn't need to create more false incentives to force people to play seasons, it needs to improve the loot curve open up more of the game to viable farming levels, create more group content like chaos/baal/cows etc., re-allow trading and make pvp open-world. Then, i'll play seasons.
On the "casual" point, the idea that Diablo 2 was a hard game makes me laugh, WoWs high-end raid content has never been harder and have u even seen what the people do in high-end competitive Starcraft I could barely click randomly that fast! So yeah, wut?
Loot curve - remember when ure body armor would go rare > random unique > ghost shroud > vmagi > skulders > tal armor > CoH (tal set still useful to!) where as now it goes rare > random uniq > ik armor the game needs that. This is done by 2 methods -
1. Having more goals than just hitting harder, i.e. MF/GF the benefit of stats like MF/GF is you can make these items more common because they don't make you a god meaning that both the more common MF/GF and ultra-rare damage gear can exist in the same game and both be considered worth while and BiS for certain builds. Keeping all existing items viable in there own right by making more options than just hitting harder is important to make a good loot curve and trading work.
2. Having more than 1 way to farm, different builds do different runs faster and this creates build variety, build variety means more of the gear becomes viable... build a will do boss runs faster, build b will do rifts faster, build c bounties, build d campaign runs etc... The thing that annoys me most on this point is the content already exists to do this they just need to balance the drop rates!
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Title pretty much says it all.. Does it?
Only post I can find about this was from like 4 months ago.
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I know it may seem like a stupid question, but it's something i'm unsure of...
When an item, lets say Sunwukos says all those abilities deal 500% more damage... Does that actually mean it hits 5x harder, i.e. 835% x5 = 4175%... The same way +% skill damage works, or does it mean it gains 500% i.e. 835% + 500% = 1335... What wording is said to allow me to tell the difference between the two?
Many Thanks for any help!
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I wouldn't mind if it were a challenge throughout the entire rift as it would just mean I need more toughness to survive it but when everything up to the rift boss is a cakewalk but then boss itself just one shots you it's frustrating... For instance, on GR38 I had 9min left to kill Blighter and if my ignore pain wasn't up on barb he would kill me in a single melee hit... If ignore pain was up, he would kill me in 2 hits. I ended up failing that rift, the boss took longer than getting the bar to 100%...
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Thanks very much for the offer though!
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I wanna gear my alt monk (currently naked), what would you say is the fastest way to gear him...
A. Farm rifts on my main (T6/GR40+ Capable) and spend shards on alt
B. Craft what I can for alt, farm rifts on him (Likely struggle at T3/T4)
I imagine A would be better.
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Diablo 2 had multiple routes one could take to viably farm in the game be it key runs, torch runs, chaos runs, cave runs, cow runs, council gold runs, andy/mephy runs, baal runs... Every run different and rewarded a different type of loot. This in turn created build diversity in the game because certain builds were able to do certain types of runs better which in turn meant there was no longer just 1 or 2 items for every slot which trumped every other item in the game. This is just one of the many ways Diablo 2 does it better it also has better PvP, more freedom (allowing for player-run events such as the iron maiden game), the gear has more depth via a larger variety of stats, better player interaction, more depth to how loot dropped allowing trading to be possible etc.
What ultimately disappoints me the most about Diablo 3 is that Diablo 2 is 10+ years older and yet does almost everything better. Yes Diablo 2 is considered one of the best games ever made and so it may not be fair to compare Diablo 3 to it, but Diablo 3 is it's successor and therefore comparing the two and expecting Diablo 3 to live up to it's name is simply unavoidable. If it wasn't for the fact 99% of D2 players are bots/cheaters then even with the dated graphics and less-smooth gameplay I would choose to play D2 over D3 every time.
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Anything I've not noticed?
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