Quote from Raz0r_boy
[SARCASM] Wow, u don't say?? [/SARCASM]Quote from Gramexery
I guess that the random stats are.. *puts on sunglasses*, pretty random. yeahwwww
I guess that u didn't exactly understand the question, so let me clarify for u...
All items can't carry all affixes, for example, boots don't carry critdamage, shoulders don't carry sockets etc etc...so the "random" magic properties, are randon within a specific pool of possible affixes. It's these affixes i'm interested in
I suspect the rings will likely have ring affix pool assignment, I know legendaries do not adhere to their item class affix pools, but I feel the ring probably will as they have access to a very large affix pool.
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They reduced the drops with the MF nerf, but did not compensate for it.
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The trick with Mortar I find the easiest, is to watch the enemies...and i know this sounds crazy ..RUN TOWARDS THEM when they begin casting it, Mortar tends to do a pattern of left to right and back a bit (Like a d shape where you are standing on the | part of the d), running ~15 yards in, and then moving 15 yards back out 2 seconds later, means I only get hit by mortar when I'm not watching them.
Or you can just kite normally with stutter stepping, shoot run hold shift and shoot, run > release mouse > aim where you want to shoot, hold shift and left click > click away to run > repeat. If you've got pro SC2 Micro skills you can just hold the left down and aim and press shift to shoot, whichever works for you.
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You ruined the endgame for yourself.
Now, as for patch issues:
Item drops need addressing
Repair costs need lowering
Latency issues need addressing before minor skill bug fixes that could be patched @ 1.1
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http://us.battle.net/d3/en/calculator/demon-hunter#bPYTVg!gYe!acbZcY
You should note that Entangling Arrow deals damage to all enemies it chains, so it's actually an AoE and a slow, and a hatred generator, AoE damaging 4 enemies with chain gain.
Using bat companion for extra hatred regen so I can pump more clusters out.
I also love using scoundrel with a weapon that has +cold damage really useful form of crowd control/slow with his 3 arrow ability.
Using caltrops with the damage rune as it can be stacked 5 times on the ground using preparation and it applies 225% weapon damage (@ 5 stacks) per second to enemies walking over it.
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Ridiculously annoying, would have been easy to fix considering they nerfed the IAS on these items (even if it doesn't work still)
Nether Tentacles nerf is also annoying. Ias on weapons was a bad bad move, doesn't affect me, but if it did I would be raging.
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In Diablo 2, getting to level 99 was an additional bonus while farming, getting those extra stats and skill points was just as (if not more) rewarding than the gear.
In Diablo 3, you've already taken that reward away and it's just simply killing things faster.
Edit: I guess there is PvP but being in SEA, I won't even bother with that due to latency.
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Swapped my alt and main around, alt was Demon Hunter, a little less survivability on champ packs, but a looooot more dps.
Resource system pwns Arcane which even with Prodigy and Astral Presence burns out too quickly. DH has a great no CD CC break (Smoke screen, should have a CD on it imo)
I think they need to increase signature skill damage, as it's just simply too weak in every way compared to everything, or make RoF a signature. Doesn't matter if you use Chain Lightning or Piercing Orb, Bola Shot simply craps all over any signature, Hungering arrow > Magic missle,
Vault > Teleport, they need to remove the CD on teleport and change Wormhole rune. It shouldn't have any AP cost if it's going to have a massive CD (15 seconds is massive for an avoidance ability, especially considering comparing it to other classes)
Wizards catch up on DPS once you have Magic Weapon and Sparkflint familiar and Glass Cannon, 3 slots used just to keep up with other classes.
Kinda disappointed in this class right now, hopefully it'll prove me wrong when I have both it and DH at lvl 60. (In before omg ur not 60 and ur comparing, yes I am, other classes are all about even up to 20, maybe Barb a lil infront of Monk until 20)
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Noticed post above re D2 necro, thought he was the one in the sand
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Have to agree, you're focusing very heavily on AP reduction runes and AP generating abilities, but have no big spenders that would require such a conservative focus on AP.
Kind of wondering why you'd put magic missle on 1, assuming you have a mouse with a few extra buttons, but still...
Teleport with wormhole is a good move, but no other defensive/cc's is going to hurt when you get mobs onto you and teleport is on CD. I'd suggest getting Frost Nova/Diamond Skin or Wave of Force in there somewhere.
I've altered your build slightly, and hope you may try it out some time, shouldn't change your gameplay style much at all.
http://us.battle.net/d3/en/calculator/wizard#ZcdQOm!aXf!bYaZcc
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If I were to use Energy Twister, it'd be with the rune that makes it stay in one place, I dislike the randomness of it's pathing, and I certainly don't plan on being in melee range with that build.
Conflag seems ok, but I really do prefer magic weapons chance on knockback, though replacing familiar could be a good idea if I did go that route.
Only a few days to go until I can test it all out, should be gooooooood!
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You, I like your sense of humor.