Technically I am 1 level from being able to try out inferno and get my face kicked in, but already in 2-3 man groups in hell act 3 we are running into some challenging affix combos.
I REALLY don't like the idea of having to commit to 1 build in inferno to get the best loot. I feel it doesn't promote build diversity at all.
That said I have been using an all purpose build quite abit that I think is pretty well rounded.
I like seismic slam ALOT. It costs alot of fury, but it has good runes and affects a very large area. With Strength From Earth rune it's pretty cost effective imo.
I don't like frenzy much because there are many, many times you have to kite around lasers, leap over walls or whatever where you can lose your stacks. Bash with onslaught lets you hit hard every time without requiring up keep from time on target.
This is by no means my favorite build, but it's allowed me to fight some very difficult affix combos and succeed either the first time or within 2-3 deaths with really tough ones.
Juggernaut is imho the most underrated passive of all. If I'm going to use a one size fits all build, it's going to have this passive. I have actually been kept alive by being cc'd in groups while others are chain feared or jailed while taking mortar fire while I keep getting healed repeatedly because of it. The proc chance is very high. I would guess at least 70% which it pretty much has to be to have any real use.
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May 31, 2012Like I said, use juggernaut. It will completely outclass the armor buff passives being cc'd even once in a fight on average.Posted in: Barbarian: Bastion's Keep
It has a very high proc chance. Mobs that jail, fear, stun, immob you will just heal you.
It's literally night and day.
I don't see any other combo of passives trumping juggernaut, nerves of steel and Tough as Nails for overall utility/defense.
It honestly blows me away how people undervalue this passive. It's useless against anything that doesn't cc you, but maaaaan when you have mobs that cc you this passive will do more to save your bacon than any combo of skills/passives.
This is just my opinion, but I've seen how strong this passive can be and it's allowed me to solo champs that I would have never been able to pull without it-jailer, waller, mortar, arcane etc.
May 31, 2012Personally I think revenge should have provocation changed to 30% chance to strike back each enemy that strikes you within the next 5 seconds for double damage or something like that.Posted in: Barbarian: Bastion's Keep
That sounds pretty revengy to me. As hard as the mobs hit that would be ALOT of damage.
I'm almost finished with hell act 2 on my barb and I can use pretty much any build I want for packs of trash and most blue elites. When I run into champs I typically have to come up with a specific build to deal with whatever affix combos they have and even though this can be annoying I enjoy the feeling of overcoming these champs by using a successfull build.
Inferno beyond just the huge difficulty increase sounds like it homogenizes the class, or every class for that matter because in order to get the best loot you can't change your build. WTF is that?
Imho they need to buff hp values for barbs starting around act 1 hell and scale it up all throughtout inferno.
I've almost finished nightmare on my demon hunter and it's literally night and day between my barbarian as to how easy it is to not die and/or deal with difficult mobs. I don't even use smoke screen.
I hear alot of barbs between act 1-3 inferno sporting anywhere from 30-100k hp with 500-1k resists, with some life on hit and almost always using a shield(lame) and revenge(even lamer).
Now imagine if your typical barb with decent gear starting act 1 inferno had 75-100k hp off the bat. The mobs still do ALOT of damage so it's not like you can't get gibbed down, but with that extra hp buffer your armor, resists, hp regen actually function better and would allow you to use builds that don't have to use a damn shield, revenge etc.
Maybe that's now what's needed. I dunno. The last thing I want to do when playing my barb is have to make a tank focused build to pass content. That's not build diversity.
I understand inferno should be REALLY hard. But, making people resort to homogenized builds to stack nephalem valor is STUPID. Not giving barbs enough of an hp buffer to be able to utilize more varied builds on the hardest difficulty is pretty weaksauce.
I'm not mad. I'm not even in inferno yet. But, I see all the issues and it's clear there needs to be some changes made.
May 31, 2012get some hatred generation on gear, 50+ discipline, use the bat companion and weave in 2-2 generator attacks between shots of multi shot and you could easily use full broadside all the time.Posted in: Demon Hunter: The Dreadlands
I myself use cluster arrow ALL the time and with just the bat and weaving in 2 entangling shots w/justice is served rune I can fire 10 cluster arrows before I tank on hatred.
You don't unload all of your hatred at once unless you need to. The generator attacks are all good attacks in their own right and to keep up consistent high damage you are better off weaving generators with spenders unless you need to burn down something quick.
May 30, 2012I can suggest one thing that might "massively" help you.Posted in: Barbarian: Bastion's Keep
Use the Juggernaut passive. It proc's ALOT. Last night I came up against arcane, jailer, molten, mortar mobs, 4 of them...
First time they kicked the crap out of me. The jailer part was screwing me over the most. So I put on the juggernaut passive. Second fight I get an arcane laser dropped literally right on me as I get jailed. They chain jail me while I'm getting perma laser'd, but the juggernaut passive keeps healing me every time they chain jail me effectively keeping me fully healed because of the jail. I sat there for fricking 7-8 seconds straight with an arcane laser right on me and a mob with molten next to me and juggernaut outhealed that much damage.
After that experience I was completely sold. It's allowed me to solo several other elites that I could not possible have killed without it. I am pretty much going to have it mandatory in my builds at 60 because it can save your ass WAY more than extra armor can, imo.
I'm 56 atm in hell np, but I know inferno is another story. I can only assume this passive gets even better in inferno dealing with cc.
I really think this is a massively undervalued passive. Perhaps the incoming damage is too high to make it worthwhile in inferno, but I would still think it's a no brainer against any enemies that cc you. Using this plus the 2 armor passives would seem to be the best tanking setup imo.
May 30, 2012Imo entangling shot and grenades offer the best overall utility of all the hatred generators. Evasive fire on the right build can be really solid too.Posted in: Demon Hunter: The Dreadlands
It's not that I don't think hungering arrow or bola are bad by any means. I just feel that what you lose in damage you gain in utility with the other generators.
One of the safest combos imo is entangling shot with chain gang+elemental arrow+frost arrow.
This combo does good aoe damage and slows multiple targets. Combine this with vault and you're very difficult to catch.
May 19, 2012I'm lvl 17 with 133dps.Posted in: Wizard: The Ancient Repositories
It HIGHLY amuses how there were posts before the game launched claiming wizards dps sucked.
I love annihilating huge packs of mobs in 1-2 seconds on my wizard.
People were very, very wrong.
May 19, 2012You're having problems because you aren't geared enough. If you're in hell already you're steam rollin through the game and not farming enough.Posted in: Monk: The Inner Sanctuary
Builds are important and some are better than others, but that won't mean jack if you're undergeared. However good you think your gear is, it's not.
May 19, 2012I'm 23 atm in normal using a 2 hand sword. I've used some good 1 hand axes as well. If I'm getting better 1 handers I use things like frenzy, sprint and revenge alot. With a 2 hander I prefer skills like seismic slam, furious charge etc.Posted in: Barbarian: Bastion's Keep
It really does make a difference. Seismic slam with 1 handers is decent. With a 2 hander and some damage bonuses it becomes fantastic.
May 18, 2012I'm only lvl 14 on my wizard in normal atm, but I have every class at 14-15 and once I hit like lvl 12 I started steam rollin mobs harder than any of my other classes mainly because of the frost nova+diamond skin combo. That's 9 seconds of practical invulnerability.Posted in: Wizard: The Ancient Repositories
I'm using arcane orb, frost nova, diamond skin, ice armor and electrocute now and pretty much can't be touched lol.
Honestly every class feels very powerful to me if you know how to use the skills well.
I have to say frost nova with the shatter rune so far is amazing. You can keep entire groups of mobs frozen for like 6 seconds np. It might not be as good in the higher difficulties when stuff doesn't die as fast, but atm it's awesome.
May 17, 2012http://us.battle.net/d3/en/calculator/demon-hunter#WcYd!Z!.aPosted in: Demon Hunter: The Dreadlands
I've been using every skill and rune as they become available and this is my favorite combo so far in normal at like lvl 11.
I really, really like entangling shot with chain gang rune as well.
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