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    posted a message on Ghom Post-patch
    Get WP behind him from someone, continue, do the same at SB and Cydea.

    With 42,5k prebuffs I can drop him to 50%, which means you need ~90k to burn him through before room is filled. As alternative, some people say it is possible to run in a bit when his internal cooldown is going up, moving in slight zigzag, and maybe, just maybe, you will kite him around long for first cloud to despawn. I haven't really tested it though, lack of rewards and punishment for each death makes it not worth for me.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Highlands Passage event merchants?
    For those who don't remember, it's bridge area between Halls of Agony II and Prison.
    I've noticed that after Blizz tinkered with this area (2 extra spawning trash mobs, why bother?), I can't seem to get either Khazra selling merchant nor insane Weaponsmith.

    I have been getting them close to every time before, now haven't seen either in 5 runs post 1.03. Now, this is obviously not enough to claim they bugged them to not spawn, so I ask, did you manage to get them after the patch?
    Posted in: Diablo III General Discussion
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    posted a message on Why I love WD, and why I no longer play it.
    Welcome to the new Diablo. THEY decided that minions killing things aren't FUN, so they nerfed Zombie dogs to the ground and WILL keep nerfing them if you somehow make them do viable damage. This is just WoW style balancing, where when you find new playstyle that isn't intended, even if not giving gamebreaking boost, it will be nerfed until the game is played THEIR way.

    Sad, but don't expect any fun out of minions until they loose their playerbase and maybe notice that balance in PvM is not what people were looking for in D3.

    @Derwiv33

    My Monk with 600loh and 400 resist all can face tank elites while standing in their crap and basically never die. You have better stats, just to make your PETS die a bit slower. Not seeing problem?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fast/Invulnerable minions affixes, please tell me how you do it
    I use the Immobilize runes Caltrops then spam BL while stutterstepping backwards. As long as the pack isn't also Horde or Reflect, I can kill their leader before running out of second set of Discipline. But if the Fast affix is already on Fast mobs... skip/park usually.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on D3 taken apart.



    Although, I just checked, it cost about 60e here for a one day stress-relieving Hotel with Spa, Jacuzzi and massage. Considering you still end up with game itself and wings... if you get similar release from this, I say money well spent!
    Posted in: Diablo III General Discussion
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    posted a message on Is this a new way of saying "Invulnerable Minions"
    Unrelated, Decard Cain seem to always be stuck when going to his house to study sword piece, and keep shufflin even supposedly dead. I find it hilarious how is it even possible to break stuff that way with patch (both are new 1.03 issues).
    Posted in: Diablo III General Discussion
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    posted a message on Dealing with Reflect Damage w/o bursting from shadows
    Quote from Nivius

    also skills (like barb passive 3%) are NOT reduced by difficult. (same goes for tentacles 3%)
    That is false, and it's reason why they are so crappy. I don't have Barb to test, but I do kept notice of healing numbers on Entangling Shot rune. When I didn't crit, I hit for 17000 damage and was healed for
    200. 200/17000 ~= 0.012
    But rune states it heals for 6% of damage done
    0.012 / 0.06 = 0.2
    Oh look, 20% of power, just like it was weakened by 80% by Inferno Difficulty.

    As for BL, try it, it hits twice pretty much every time I tried, and will hit 3 on big mobs, making it superior to NT on them.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Dealing with Reflect Damage w/o bursting from shadows
    Nivius, you are using NT, which goes null tomorrow for Europe. When I used it, I haven't got problems either, but since I'm trying to move towards Ball Lightning now, 6 SS don't cut it for some packs. Now, Templar might be good idea, although loosing that 16% mf from Enchantress and her pushback/haste aura, it will hurt.

    Prode, are you reliably farming (most) of Act III with that dps? Whole way from Ghom to Siegebreaker while surviving stray hits? I don't see point of dropping massive dps 'just' for reflect damage.

    And Life Leech, to cover 5% reflect (if that's what it hits for always), would need to be at 25% in Inferno, no way to get there. Everything is reduced to 20% of original, my Entangling Shot heals for 1.2%.

    And lastly, does any of you actually killed Siegebreaker with Reflect mod? I'll be able to try tomorrow, but I'm afraid it will be a bit painful.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Dealing with Reflect Damage w/o bursting from shadows
    So, now that Nether Tentacle is nerfed/fixed to oblivion, making those balls of death inefficient, what would be best way to deal with reflect mobs that cannot be bursted down, like the 'new' Siegebreaker?

    Honestly, I have no idea how reflect damage on mobs in calculated, as only time I bothered to check, it was doing 5% of the damage I dealt. Would specific type of resist decrease the damage intake, or does only vitality can help taking it up?

    Right now, I'm trying to kill them slowly, by switching to (worse) backup Bow with highish LoH, with mixed results. There seem to be really weak self healing choice for DH. Sentry have way too small range, Preparation have too long cooldown, Brooding require downtime in shooting and high base vit, and Shadow Power (Gloom) kinda overlaps with Smoke Screen Discipline usage. So I'm stuck with trying to balance Ball Lightning nuking under SS, and regaining (slowly) health by using Entangling Show with healing rune.

    I'm wondering if there is better way, or better skills to use with LoH. I managed to find Barb, Monk, and Wiz coefficients for Life on Hit, but I can't find it for Demon Hunter, does anyone have those numbers?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Nether Tenticle Major nerf
    After testing full Ghom to SB runs, one with Frost Arrow, and one with Ball Lightning, BL wins by far. Frost Arrow have problems hitting all elites in champ group, is extremely spiky (you can one shot yourself easily if you time it badly vs reflect) and isn't reliable at all against Invulnerable Minions shielding their master.

    On other hoof, Ball Lightning makes clearing rooms nearly twice as fast as Nether Tentacle, the only 'major' drop in dps can be felt on huge elites, like those door breakers or bulls, everything else seem to drop as fast, and much easier. Unlike NT, BL range make it guaranteed to hit targets moving quickly towards you (hi there mr Soul Reaper), and 3 possible hits on big demons make it far superior when dealing with those when compared to IA. And you can still make a sphere of death, or just major pain now, by shooting and stutterstepping forward.

    Sure, slow from Ice Arrow is nice, but you can't keep it on Reflect mobs, so unless you have some sick dps (150-200k with SS I would guess) to burst down them in 6 Smoke Screens, you will end up kiting them with Immobilize traps.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Ponies or Seigebreaker runs?
    Reading this, I'm wondering if I'm only person on Earth that farms 'Blizz intended' way.

    I go from Kill Ghom Quest, building stacks by clearing whole Fire and Catapult area, tp to WP Depth 3 and clear whole level (sometimes going in level2, but usually just skipping due to Soul Reapers) -> skip Barracks and Ice caves, but clear everything else up to bridge -> get WP next to Siegebreaker -> clear Barracks + Ice caves with Tyrael help -> kill SB + Arreat level 1.

    This nets me about 40 rares for 2-2,5h of clearing, which ends up being 16 rares/hour. Now, if you count that I kill ~25 packs of champions, excluding first 5, I will get extra 20 rares from patch change, bringing me up to 24 rares/hour (slightly less since I loose 2 drops total from Ghom + SB nerf).
    Posted in: Diablo III General Discussion
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    posted a message on Blacksmith/Jewelcraft Plan Drop Spawns
    Exalted Grand Oni Blade (2h Sword), Runic Quiver and Heaven Strand (Belt), 6 properties ofc, all dropped in act III @ 5 valor stacks I believe, 2 of them from (trash) ghouls that climb on to bridge to Siegebreaker.

    Radiant Star Amethyst - Act III, no idea from what, since it's blue I must mistook it for magic item and found about it when I was feeding Charsi.

    Got also multitude of 4-affix stuff, mainly from act I and II (got at least one dropped in III though), but I don't keep track of them, just use them when I get. Haven't seen 5-affix plans yet.
    Posted in: Theorycrafting and Analysis
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    posted a message on Patch 1.0.3 Unofficial Changes
    But... she keeps using it on with no monster nowhere near me. Unless... ya, I could see it working a bit better for melee characters. But I really hope they also improve her AI with it as well, she saved my flank so many times with Charming mob that is next to me, why can't it work similar with this?
    Posted in: News & Announcements
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    posted a message on Patch 1.0.3 Unofficial Changes
    Does anypony have an idea why are they nerfing the Enchantress skill? Sure, it's might be very minor, but I want to understand their reasoning. I used this on her for a total of 5 minutes before sticking 'useless' tag on it, since she kept lobbing that cooldown on me when there was no monsters near me (just some on edge on screen), wasting it every freaking time. I mean, what's the point of nerfing something that has no use in first place?
    Posted in: News & Announcements
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    posted a message on So Wizards get Everything, we get NOTHING?
    Smoke Screen, total immunity (except Succubi :<). Invest in immobilizing Caltrops. We are manual class, Wizz are automatic.You can always reroll, but DH have much higher dps capabilities than Wizz have on top of needing much, much less gear.
    Posted in: Demon Hunter: The Dreadlands
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