I don't understand why people are taking this change as nerf or buff and are so... aggressive in dong so.
2h change have nothing to do with nerf/buffing Crusaders. The goal is to make 2h as viable as dualwielding for other classes, and don't change anything in Crus balance. Whether this will go +/- 1% is largely irrelevant. The only remote way this is nerf to them relatively is by having all other classes buffed, as in 2h being way better than current setups. Which shouldn't be case since they are looking at merely bringing them in line in DW/1h+OH.
- Nivrax
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Member for 12 years and 1 month
Last active Fri, May, 5 2017 01:56:33
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Jul 19, 2014Nivrax posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!Posted in: News
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Jul 3, 2012Nivrax posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included InitiallyOption 5 is actually the only one that does what they want, not switching gear to open chests, and would seem best IF they add weapon switch option that is excluded from removing stacks (so that people can still switch from 2h to s&b or from dps weapon to loh weapon for tougher enemies).Posted in: News
Option 4 don't look bad either, but only if it zero the mf on the slot you just swapped.
If those aren't taken into account, then either 2 or 3 would be best, as they are only options that don't kill equipment switch.
Why so many people thing locking in-combat gear swap is good idea? If that go through, you loose any possibility to gear swap for particular nasty affix, and make mf gear worthwhile just for lootables. And since it is one of points they are trying to 'fix', they will just keep them from being affected by your mf at all still. It's lose-lose.
Any change to mf mechanic will also make mf itself a very valuable stat on item, instead of small perk for lazy players like it's now. I'm always for increasing value of stats beside primary/ar/crit. -
Jun 26, 2012Nivrax posted a message on Patch 1.0.3a Tomorrow - Official Patch Notes, 1.0.3b SoonPosted in: News
We have found some monsters and objects were still dropping gold, it has been corrected. In addition, each monster have a chance of dropping Cursed Bill, that will be picked up automatically like gold before. The Bill will lock your ability to repair equipment before you get rid of them by paying them up. We hope this change will keep value of gold from over inflation.
Base radius of Picking Up have been increased to 50 yards. Items that increase Item pickup radius will now decrease it instead. We think that together with previous change, this should make the affix slightly more sought after. -
Jun 16, 2012Nivrax posted a message on Patch 1.0.3 Unofficial ChangesBut... she keeps using it on with no monster nowhere near me. Unless... ya, I could see it working a bit better for melee characters. But I really hope they also improve her AI with it as well, she saved my flank so many times with Charming mob that is next to me, why can't it work similar with this?Posted in: News
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Jun 16, 2012Nivrax posted a message on Patch 1.0.3 Unofficial ChangesDoes anypony have an idea why are they nerfing the Enchantress skill? Sure, it's might be very minor, but I want to understand their reasoning. I used this on her for a total of 5 minutes before sticking 'useless' tag on it, since she kept lobbing that cooldown on me when there was no monsters near me (just some on edge on screen), wasting it every freaking time. I mean, what's the point of nerfing something that has no use in first place?Posted in: News
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Worthwile some g/posting on RMAH? Thanks in advance.
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The x-bow doing extra damage comes from Archery talent, but it heavily depends on your current critical damage bonus. I believe somewhere between 300-350% crit damage (200-250% additional), the Bow passive starts overtaking x-bow. I think it's also only on SS stacks for maximum burst, the less crit chance the better bow becomes in steady dps.
But you would need someone more informed on that, I'm personally rolling with x-bow, but only because I found one with 1k dps with socket and high dex+vit for 750k.
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For example, my char is currently at 40k dps unbuffed (~93k with Steady Aim, SS and Enchantress), however, I'm also sitting at 172% mf and 70% gf (0 Valor stacks). Does gearing for higher dps, that will most likely drop my MF value, is really worth it? I can't say that I have problems killing any elite pack, save for Fast + Invulnerable minions perhaps, so isn't getting more dps straight overkill, or does it really make a difference? I'm asking mainly from 'gear farmer' perspective rather than 'gear for gosu damage for lols'.
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Worth anything decent?
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This change is for good, do you really believe farming pots would be a lucrative way to earn money? This added way too much gold into economy. The more gold is, the higher prices of gear are. Thus, later on, it leads to force people to run pots (longer and longer as time goes on) if they want to fix their weak links in gear since they can't get gold from crap Act I drops. Inflation would soon reach point where it's better to just buy those pieces on RMAH, because you will never farm enough gold to buy anything decent (it will happen at one point perhaps, but much more slower without that kind of spots).
If anything, Blizz hurts RMAH potential income by trying to keep gold value intact.
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However, you will spend most time in Inferno, this is where gear drop, patterns/unlocks for crafters drop, where you actually gear up for challenge rather than steamroll on Soul Siphon buff. That's why this is where the most skills should be usable, or else we end up getting really boring playstyle and unfinished class. Other classes sharing those problems doesn't mean it's a good design, and I don't mention them since it's, well, WD specific forum, they have their own pros and cons (no diversity in DH builds was even directly addressed by blues).
I didn't ignore VQ build, I just stated I dislike the idea behind it, and I don't accept Zombie Bear build a valid one. Deadrushing/spawnressing isn't a gameplay tactic! Sure, I may die on my DH, but I have 6+ god mode buffs against one (and half from passive) with cd that goes on and on. Dire Bats, that could work, but we have many high mana skills, and relying on one (imo unfun) passive to make them work is broken.
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For the macro itself, I doubt Blizz would like them. If you allow fast swap, you can go further, and have, for example, Demon Hunter spamming high cost high damage nukes with powerful slow x-bow, then switch instantly to fast double hand crossbows when you want to regain hatred. They may add healing globe bonus to health pots, which would make people use macros to swap to glob set -> gulp -> switch back.
There is a reason they aren't allowing addons.
For the WoW thingy, what I heard, if macro in your device can do more things than you can make with in-game macro system (like making castsequence macro that will keep going past skills that are on cooldown/not enough resources allowing to make 1 button rotation), it will get you banned. The famous WoW mouse users were banned for using it because its macros were going over what you are allowed to automize.
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Other way, getting ~600-700 resist all is way, way easier, than obtaining 1000+ for later act.
If your brother is doing that without Force Armor, then I may indeed be wrong with ranged and defensive stats, if he does, then just n/c. For a WD to do that, you must be able to take minimum 3 hits from elites each 13 seconds of Spirit walk cd (to get break), and regain somehow all hp in that time. FA for Wizz effectively make their defensive stats THREE times more valuable than for us.
But do try to get to Act III, if you manage to make pet works decent enough there (before 1.03), I will admit I may be wrong about complete worthlessness of them.