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    posted a message on P/C on 2 ~800dps LoH 1h and 1k-1,2k dps x-bows please
    Bumping one more time looking for help getting prices right. The 1,2k dps x-bow should be worth serious money, but I'm too green to know exact :(
    Posted in: EU Servers Trading
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    posted a message on P/C on 2 ~800dps LoH 1h and 1k-1,2k dps x-bows please
    Thanks for offer, but only needing PriceChecking for preperation for rmah (2,5mln item is something that should go over 1$ fee ;p). Any idea how much Spear might be worth?
    Posted in: EU Servers Trading
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    posted a message on P/C on 2 ~800dps LoH 1h and 1k-1,2k dps x-bows please


    Worthwile some g/posting on RMAH? Thanks in advance.


    Posted in: EU Servers Trading
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    posted a message on End game weapon? Bow or XBow?
    Faster attack speed on weapon means faster spending resources with lower damage per shot, and while you regain hatred from primary faster, your static/bat regen don't change.

    The x-bow doing extra damage comes from Archery talent, but it heavily depends on your current critical damage bonus. I believe somewhere between 300-350% crit damage (200-250% additional), the Bow passive starts overtaking x-bow. I think it's also only on SS stacks for maximum burst, the less crit chance the better bow becomes in steady dps.

    But you would need someone more informed on that, I'm personally rolling with x-bow, but only because I found one with 1k dps with socket and high dex+vit for 750k.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on How much dps is 'enough' to farm everything?
    I see people gearing up their DH like crazy, making 150-200k+ numbers on character sheet, and I've been wondering, is there really point beside doing it for the sake of it?

    For example, my char is currently at 40k dps unbuffed (~93k with Steady Aim, SS and Enchantress), however, I'm also sitting at 172% mf and 70% gf (0 Valor stacks). Does gearing for higher dps, that will most likely drop my MF value, is really worth it? I can't say that I have problems killing any elite pack, save for Fast + Invulnerable minions perhaps, so isn't getting more dps straight overkill, or does it really make a difference? I'm asking mainly from 'gear farmer' perspective rather than 'gear for gosu damage for lols'.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Pricecheck on 2 amulets please
    Bump
    Posted in: EU Servers Trading
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    posted a message on Pricecheck on 2 amulets please


    Worth anything decent?
    Posted in: EU Servers Trading
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    posted a message on Hotfixes - June 8th: Monster damage no longer increases with additional players and more
    Quote from duckwilliamson

    Honestly they were doomed from the start. The economy is garbage and inflating rapidly just like D2. I wish they kept the decision for bind on equip gear in the game, as the economy would be soooo much better.
    Diablo II had fine economy IF you forgot about gold and talk in runes. Good rolled uniques had it's worth and no soulbond system either. However, there was ladder resets, which basically erased game each time it happened. I can't say I liked that system (effectively loosing your hero and what you had on him), but they will have to add some sort of gear remover/trade stopper later. Personally, I hope they add enchanter and ability to either enhance or improve/reroll rares/legendaries once at cost of soulbonding (to account) item, it will also make those badly rolled oranges selleble as a base for 'gamble'. But it's completely offtopic...
    Posted in: News & Announcements
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    posted a message on Hotfixes - June 8th: Monster damage no longer increases with additional players and more
    Sigh, so many people crying over their gold find gear.

    This change is for good, do you really believe farming pots would be a lucrative way to earn money? This added way too much gold into economy. The more gold is, the higher prices of gear are. Thus, later on, it leads to force people to run pots (longer and longer as time goes on) if they want to fix their weak links in gear since they can't get gold from crap Act I drops. Inflation would soon reach point where it's better to just buy those pieces on RMAH, because you will never farm enough gold to buy anything decent (it will happen at one point perhaps, but much more slower without that kind of spots).

    If anything, Blizz hurts RMAH potential income by trying to keep gold value intact.
    Posted in: News & Announcements
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    posted a message on 105k dps DH LF act 3 build with some explination
    Same as Kwonton, except Caltrops with immobilize. SS + Archery x-bow (940dps one) + Night Stalker. 77k dps at full stacks though, and it's more than enough to finish game, so it's more up to your playstyle now, additional gear won't make it much easier than it already is, just bit faster.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What the f*** is that glitch?!
    Script to item links was... reverse engineered I guess? So you can do any colour, name and stats. DC means just that there is no item like that in database and client derps 6_9. I wouldn't worry about it, it's same with WoW before when you tried to link item that didn't drop at all on server yet.
    Posted in: Diablo III General Discussion
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    posted a message on My humble opinion on WD skillset.
    Quote from diablosf

    The thing is, I think it's a bit unfair to talk about skills only inferno-wise. Sure, it's the endgame and there is no reason to re-roll a WD and level one again up to inferno. However, seems to me that other classes also have tons of useless skills when they hit act II inferno. and devs stated repeatedly inferno will be a grind.
    Oh, maybe I didn't express myself clear enough. This is a writeup from Inferno for Inferno. As I stated before, I absolutely loved leveling my Zecora the female Witch Doc. My DH leveling was pretty much multishot spam all the way, and Monk is interesting only in generators field (/yawn on spenders, better get more defenses). For WD, I switched playstyle from nuke to pet to dot to nuke/dot to pet/nuke... etc, builds done from scratch each ~5 levels. That felt great!

    However, you will spend most time in Inferno, this is where gear drop, patterns/unlocks for crafters drop, where you actually gear up for challenge rather than steamroll on Soul Siphon buff. That's why this is where the most skills should be usable, or else we end up getting really boring playstyle and unfinished class. Other classes sharing those problems doesn't mean it's a good design, and I don't mention them since it's, well, WD specific forum, they have their own pros and cons (no diversity in DH builds was even directly addressed by blues).

    I didn't ignore VQ build, I just stated I dislike the idea behind it, and I don't accept Zombie Bear build a valid one. Deadrushing/spawnressing isn't a gameplay tactic! Sure, I may die on my DH, but I have 6+ god mode buffs against one (and half from passive) with cd that goes on and on. Dire Bats, that could work, but we have many high mana skills, and relying on one (imo unfun) passive to make them work is broken.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Gold Inflation
    Account rollbacks aren't issue, you can have only 2 of those in Diablo, then you kiss your account goodbye.
    Posted in: Diablo III General Discussion
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    posted a message on Gear swapper
    I wouldn't get your hopes up, it's not intended to gear swap at all. The lack of weapon swap from D2:LoD was reasoned that it was used for people to switch to their mf weapon (posted by some blue quite while ago). And that is single slot, not to mention this change makes mf value on dps gear extremely weak since you won't utilize it past trash mobs/barrels. I don't doubt Blizz will make some sort of cooldown on items to prevent that once swapping becomes too popular (stats not working for x seconds?). I would really love for somepony to get direct answer from Blizz on their thoughts on this matter.

    For the macro itself, I doubt Blizz would like them. If you allow fast swap, you can go further, and have, for example, Demon Hunter spamming high cost high damage nukes with powerful slow x-bow, then switch instantly to fast double hand crossbows when you want to regain hatred. They may add healing globe bonus to health pots, which would make people use macros to swap to glob set -> gulp -> switch back.

    There is a reason they aren't allowing addons.

    For the WoW thingy, what I heard, if macro in your device can do more things than you can make with in-game macro system (like making castsequence macro that will keep going past skills that are on cooldown/not enough resources allowing to make 1 button rotation), it will get you banned. The famous WoW mouse users were banned for using it because its macros were going over what you are allowed to automize.
    Posted in: Diablo III General Discussion
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    posted a message on My humble opinion on WD skillset.
    There is bigger difference between 2nd and 3rd, than 1st and 2nd act. Unless you don't rely on AH at all, you are able to buy gear from later acts. With that, not every gear piece you have have to include all-res, because rest of them have it high enough.

    Other way, getting ~600-700 resist all is way, way easier, than obtaining 1000+ for later act.

    If your brother is doing that without Force Armor, then I may indeed be wrong with ranged and defensive stats, if he does, then just n/c. For a WD to do that, you must be able to take minimum 3 hits from elites each 13 seconds of Spirit walk cd (to get break), and regain somehow all hp in that time. FA for Wizz effectively make their defensive stats THREE times more valuable than for us.

    But do try to get to Act III, if you manage to make pet works decent enough there (before 1.03), I will admit I may be wrong about complete worthlessness of them.
    Posted in: Witch Doctor: The Mbwiru Eikura
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