Update: Added blue post on patches
Patch 1.0.3a Tomorrow - Official Patch Notes
It looks like patch 1.0.3a will be going live tomorrow.
Originally Posted by Blue Tracker / Official Forums)
(Diablo III Patch 1.0.3a – v.1.0.3. 10235
The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.
Classes
The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.
Classes
- Witch Doctor
- Bug Fixes
- Zombie Charger
- Skill Rune – Zombie Bears
- Fixed a bug where Zombie Bears were unable to attack targets on slopes
- Zombie Bears should no longer become stuck on objects with which they shouldn’t have collision
- General
- Equipped items will now take "wear-and-tear" durability damage at half the previous rate
- Please note that durability loss as the result of normal combat is different from the 10% durability loss characters will incur when they die. Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs.
- Bug Fixes
- Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain
- Fixed a bug with linking items with 3 gem sockets
- It is no longer possible to create fake achievement links
- General
- Fixed a bug that was causing the “Switch Hero” button to occasionally disappear after leaving a game while in town
- Fixed several gold and leveling exploits
- Fixed several game and service crashes (for Mac and PC)
Patch 1.0.3b to Address Act 3/4 Loot Issue and More
With the quick deployment of patch 1.0.3a, it looks like some fixes will wait until patch 1.0.3b. However this patch should hit this week! It also looks like the loot will be adjusted in hell as well!
Originally Posted by Blue Tracker / Official Forums)
(Due to the quick turnaround, we were unable to make any adjustments to item drop rates for Hell and Inferno difficulty in 1.0.3a, but we do have some changes planned for 1.0.3b (which isn't far out)
Great, another week of this crap.
For clarity, we're currently looking to patch to 1.0.3b some time this week. That may change depending on testing needs, but it's definitely our goal to get the patch out sooner rather than later.
And locking this thread up. =/
To reiterate the major points:
Code of Conduct: http://us.battle.net...mmunity/conduct
Posting Guidelines: http://us.battle.net...ic/2878400673#2
Thank you!
Great, another week of this crap.
For clarity, we're currently looking to patch to 1.0.3b some time this week. That may change depending on testing needs, but it's definitely our goal to get the patch out sooner rather than later.
And locking this thread up. =/
To reiterate the major points:
- Based on your feedback, we elected to make some adjustments to item drop rates for later Hell and Inferno difficulties.
- Those adjustments did not make 1.0.3a, but they are scheduled for 1.0.3b.
- We are hoping to patch 1.0.3b later this week.
Code of Conduct: http://us.battle.net...mmunity/conduct
Posting Guidelines: http://us.battle.net...ic/2878400673#2
Thank you!
Bashiok on Patches
Originally Posted by Blue Tracker / Official Forums)
(No problem, we hope they're helpful to get out a bit earlier, especially when we know a patch is going to hit. I mean, why not? Of course I can't promise we'll be able to get them out early every time.
Patches have a longer development and testing process than I believe many expect them to. For instance, 1.0.3a was already in development before 1.0.3 was released, and some 'room' on it (which really means time for development, implementation, testing and localization) was left for any extreme bug fixes should they crop up very shortly after 1.0.3's release. It's more efficient to not wait for a patch to launch before starting work on the next one. Changing item drop rates was something that took some time to discuss and decide how we were going to address it, and thus it wasn't something we could make in time for tomorrow's patch.
We know drop rates are one of the main changes you guys are looking for, and we're working to get it into the game as soon as possible. It doesn't mean we chose the changes for 1.0.3a over drop rate changes, it's just a matter of timing and them lining up with the next release.
With all the said "development and testing" that goes into these patches, how did the development team not identify the current loot table/drop rate issues? Doesn't make sense.
The drop rates in 1.0.3 are exactly as they're listed in the 1.0.3 design preview blog, so there were no issues as far as validity/accuracy of the changes. Obviously a reduction in drop rates later on in favor or increased drop rates earlier on (and overall more high end items circulating in the economy) wasn't very popular. We agree it was a bad change, so we'll be correcting it, but it wasn't a quick enough change to get into 1.0.3a.
So what you're saying is the team working on D3 is actually ran in such a way that the same people who are making commits to the code base are also in charge of making core game play decisions too?
No, are you thinking the drop rate changes were a bug?
I'm confused a little by this, is the intention to nerf the drop rates again?
Wha? No. Buff. Also, welcome to being green.
Patches have a longer development and testing process than I believe many expect them to. For instance, 1.0.3a was already in development before 1.0.3 was released, and some 'room' on it (which really means time for development, implementation, testing and localization) was left for any extreme bug fixes should they crop up very shortly after 1.0.3's release. It's more efficient to not wait for a patch to launch before starting work on the next one. Changing item drop rates was something that took some time to discuss and decide how we were going to address it, and thus it wasn't something we could make in time for tomorrow's patch.
We know drop rates are one of the main changes you guys are looking for, and we're working to get it into the game as soon as possible. It doesn't mean we chose the changes for 1.0.3a over drop rate changes, it's just a matter of timing and them lining up with the next release.
With all the said "development and testing" that goes into these patches, how did the development team not identify the current loot table/drop rate issues? Doesn't make sense.
The drop rates in 1.0.3 are exactly as they're listed in the 1.0.3 design preview blog, so there were no issues as far as validity/accuracy of the changes. Obviously a reduction in drop rates later on in favor or increased drop rates earlier on (and overall more high end items circulating in the economy) wasn't very popular. We agree it was a bad change, so we'll be correcting it, but it wasn't a quick enough change to get into 1.0.3a.
So what you're saying is the team working on D3 is actually ran in such a way that the same people who are making commits to the code base are also in charge of making core game play decisions too?
No, are you thinking the drop rate changes were a bug?
I'm confused a little by this, is the intention to nerf the drop rates again?
Wha? No. Buff. Also, welcome to being green.
Scheduled Maintenance - June 26th
Originally Posted by Blue Tracker / Official Forums)
(We will be performing scheduled maintenance for Diablo III starting tomorrow at 5:00 a.m. PDT in order to deploy patch 1.0.3a. We anticipate that maintenance will conclude and that all services will be available by approximately 7:00 a.m. PDT. Patch notes are available below.
Important: Please note that you will not be prompted to download patch 1.0.3a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.3a is live until those regions have also patched.
For reference, here are the scheduled maintenance times for each region:
The Americas: 5:00 a.m. PDT to 7:00 a.m. PDT
Asia: 1:00 p.m. PDT to 3:00 p.m. PDT
Europe: 8:00 p.m. PDT to 10:00 p.m. PDT
Please note that these times are subject to change. For time zone assistance, please visit: http://everytimezone.com
Important: Please note that you will not be prompted to download patch 1.0.3a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.3a is live until those regions have also patched.
For reference, here are the scheduled maintenance times for each region:
The Americas: 5:00 a.m. PDT to 7:00 a.m. PDT
Asia: 1:00 p.m. PDT to 3:00 p.m. PDT
Europe: 8:00 p.m. PDT to 10:00 p.m. PDT
Please note that these times are subject to change. For time zone assistance, please visit: http://everytimezone.com
We have found some monsters and objects were still dropping gold, it has been corrected. In addition, each monster have a chance of dropping Cursed Bill, that will be picked up automatically like gold before. The Bill will lock your ability to repair equipment before you get rid of them by paying them up. We hope this change will keep value of gold from over inflation.
Base radius of Picking Up have been increased to 50 yards. Items that increase Item pickup radius will now decrease it instead. We think that together with previous change, this should make the affix slightly more sought after.
At what point did something not appealing to a certain audience make the creator deserving of this sort of abuse? Burn books much? Raid movie studios? Steal and destroy art you dislike?
I am cool with not liking something, and posting that. You guys aren't doing that - you're just jackasses abusing anonymity.
No one is abusing anonymity ... trolling the General Forums, for many, is now more fun than the game. And in the General Forum there is no anonymity, Bliz knows exactly who everyone is. A few negative comments here is nothing... it pales in comparison to the Train Wreck that is the General Forums.
I am impressed actually, because the Forum seems to keep picking up steam ... and patches like this add fuel to the fire
ya its cool the first few times through, but for many the dissapointment starts to set in around Act I Inferno. Maybe its too much grind, maybe its too much AH/RMAH, but if public games is any indication ... there has been a signifigant drop off in players.
If your telling me that I need to login and clear Act I everynight for 3 weeks to buy upgrades in the AH. Especially considering I am only farming Act I so I can farm Act II, so I can farm Act III, so i can farm Act IV. Meanwhile Bliz is rendering the upgrade you bought for 3million gold worthless, meaning the 2 weeks you farmed are now down the drain, and all the gold drops are being nerfed so you have to farm even longer ... ya ... well ... NO it doesn't sound like a whole lot of fun. and it doesn't sound like an excellent game.
We could add 639 more levels and you can do that instead, happy?
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I'm confused a little by this, is the intention to nerf the drop rates again?
Wha? No. Buff. Also, welcome to being green. (Blue Tracker / Official Forums)