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    posted a message on Overpower still usable?
    hey man havent u hear that there will be millions,millions,millions,millions,millions,millions,millions builds for every toon - dont quote me it was blizz that said it
    It is in fact billions:
    22 skills for Barb
    1 + 5 runes each
    16 passives
    (22 C 6) * (6^6) = 3,481,144,128

    Choose 6 skills of 22. For every unique combination, you have 6 possibilities for each of those 6 skills. Since you'll never use the base type after getting a rune really, I'll adjust it to only be one of the 5 runes:
    (22 C 6) * (6^5) = 580,190,688

    Now lets add in passives
    (22 C 6) * (6^5) * (16 C 3) = 324,906,785,280

    That was just the barb.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Dual Wielding Details
    You've missed the point about averaging the speeds. Regardless of how it displays and what is being swung, you are in fact performing the average as your actual attacks per second, which is an important step for determining #3. It also appears my guesswork was wroong on #3, and it's in fact approximately [higher dps] / 1.35, where the 1.35 is approximated.

    Calculated using the following. Given a higher weapon dps of 10, you want your final average dps to be at *least* 10 as well after adding the second weapon. Assume a final desirable dps of 10, and remove the speed bonus:

    10 / 1.15 = avg dps of weapons. Multiply it by 2 to get total dps. Subtract 10 to get the required dps of 2nd weapon. Divide 10 by this number to see what % higher 10 is and you'll find it to be approximately 35%.

    I would provide full equations, but I'm on a phone currently.

    Also the better statement regarding these calculations is that these matter for abilities that use both weapons' damages. As patch notes state, not all abilities will operate as such, *especially* for aoe abilities in your low hp environment. Ultimately, this is not a tower defense where you are limited in time, but in your survivability and attack speed & overkill are far concerns compared to many other questions such as ability setup, environment, and other equipment.

    Realizing that 2 fast weapons is faster overall than 1 fast and 1 slow is what is pertinent here, as well as the loss in dps from the arguably more important situation, faced by a single or few strong enemies over many weak. It's also important when evaluating barb and dh weapon situations where there are specific generation and damage fluctuations as a result of opting for a shield or quiver over second weapon.
    Posted in: Theorycrafting and Analysis
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    posted a message on Dual Wielding Details
    It's not "just under" 15%, it *is* 15%.

    1.2 * 1.15 = 1.38

    1.38 / 1.2 = 1.15 = 15% increase.

    1.4 * 1.15 = 1.61

    1.5 * 1.15 = 1.725

    Additionally, because it is modifying both weapon speeds, and because you are attacking with each weapon separately, the final overall speed can be simply the average attack speed.

    As for the dps, it's the same thing in that you are averaging the damage because you are alternating between the two. If you have 2 weapons of exactly equal dps and stats, you can expect that 15% increase in dps. Any difference between them and you get less. With a significant difference in dps, you lose dps due to the wasted time swinging the other weapon.

    As an example:
    Assuming two 1.0 speed weapons with 10-10 range, you will expect to see 1.15 as the speed for both weapons and your dps should go from 10 to 11.5 as a result.

    When you drop to one weapon with 7-8 range and same speed, you get 10+8 = average of 9 * 1.15 = 10.35 dps.

    The breakpoint for when dual wielding will result in a net benefit is when the average dps of your weapons will be at least more than [better weapon dps] / 1.3. With the example value of 10, it's approximately 7.7 dps; anything higher will be a net increase, anything less is a net decrease.

    Again, this assumes only raw dps, and doesn't take into account other effects.
    Posted in: Theorycrafting and Analysis
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