- Solmyr77
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Member for 12 years, 2 months, and 8 days
Last active Tue, Dec, 25 2018 05:35:57
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Oct 25, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticI don't get those people who want to eat their cake and still have it. No real world good retains its value after personal use. At least no clothing..Posted in: News
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Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticPosted in: NewsQuote from maka
All damage is the same, though, regardless of whether it comes from Str, CC+CD, whatever; it's all the same damage. Armour is different from each of the resistances, which are specific to each element, and HP is also different.
No, not all damage is the same. Imagine a character that kites stuff as in "shoot, run, run, run, run, shoot, run..". That char would gain no benefit at all from attack speed, he'd only be interested in hitting harder. Also, many Witch Doctors or Monks don't want attack speed because it ruins their resource management.
On the other hand, sure. you would have a point for different resists, if Blizz hadn't made the mistake of letting all resists roll the high values and single resists the low ones
But aside from that, EHP gives you much more accurate results than just an comparison of armor, for example. -
Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticPosted in: NewsQuote from maka
No, you see, I prefer Armor, because that's a real stat. Items actually increase your Armor, and you can look at them and see they give you 400 Armor. Toughness is just a made up stat, that amalgamates a few different 'real' stats; the same with Healing - it's not a 'real' stat, it's mos likely composed of a few different stats. That's why I don't like them.
Damage is fine.
It's not made up, it's actually an improvement and the defensive counterpart to dps. I think I've read, toughness is meant to be what we refer to as EHP these days, which is a combination of all defensive attributes (armor, resists, hp), just like dps for offensive stats.
You do prefer the information of "this item will give you +200 dps" to "this item will give you +50 strength", right? -
Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticPosted in: News
And only 8 affixes total -
Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticCould we pleeeeeeaase have the gold cost removed (or significantly lowered) for enchanting? I think, farming the ingredients and then using their power to do the trick is much more diablo-esque than requiring coins. Gold has been a bottle neck in crafting for way too long imo.Posted in: News
I'd say (like if you agree ) the gold cost for an enchanting process should be not a dime higher than the amount you gain via pickups while farming the other materials. Better some lower, to also cover repairs. - To post a comment, please login or register a new account.
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Nothing really wrong, but I'd say reaching 75 solo before the season end is very ambitious on any class that is not the Firebird Wiz. It has virtually no gear requirements whereas other classes need several ancient pieces and/or augments.
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Actually, do not wait for S7, go grab your S6 stash tab as soon as you can.
The easiest class to do that solo would obviously be the aforementioned Firebird Wizard.
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I could easily handle 20+ tabs by just giving them their respective class icons. That would have the same effect as a combination of personal and shared stash tabs.
Not the solution for what? A lack of space? It most certainly is the solution to that. And it's not just a small QoL-thing. The space technically enables you to enjoy classes #3-6 (assuming that the current space is ok to play both Int-classes for example).
I know that too well. The workaround for that is simple: Create a new char for each build. At least that is very easy these days, even solo. Still won't work if you intend to play too many classes or different modes.
Btw, did they advertise this correctly? Like "Play one of six character classes" -> 60 euros; "Play two of six character classes" -> 120 euros yadda, yadda?
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Making everything shared was a nice idea (coming from D2), but it failed because it removed too much space.
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How many hours have you played your seasonal char? Do you have a link to your profile?
I would guess that you have played much less than the people posting here and probably less efficient as well, which is fine.
If you want those conquests, you will have to switch gears. Your options:
a) Find people to do the groupable conquests together.
Look up the relevant solo GR guide for your class and push until 75. That basically includes the 3x 65 gems.
c) Look up speed builds for your class and get the 2min TX and 20min boss conquests.
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Should work, you'd only have 20% elite damage from the diamond in your weapon in that case. If you have one, you could use a Sun Keeper and cube the Aether Walker.
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Yes, seems to happen from time to time. No idea why, afaik there is no to-hit-roll. I also wonder if a crit can trigger the burn-effect. Yesterday I lost 3 lvl90 rifts at the RG because he accidently got incinerated. And I don't left-click at all.
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I got to test this and you're right, the gear requirements aren't that high, I must've catched a wrong toughness number from the vid. (edit: I didn't, but you don't need 90m toughness for gr80.)
I see no harm for you in trying, at least you'll get the joy of playing something very unconventional. That joy may be short-lived though because it honestly isn't much fun to play. The playstyle reminds me of the super early vanilla era, when you could beat the entire game with a DH @ 8k hp (eg getting one-shot by literally everything).
If you care about paragon and gem lvls(why?), this should be the fastest solo(!) route. However note that beyond that you'll never level these gems again with your regular chars, might influence the motivation to play them.
About leaderboards: I don't care about them, but given that the 4p players have reached 120 it doesn't matter if any solo class can bug its way to lvl 100. Paragon and gem lvls from the legitimate multiplayer "cheese" are still higher.
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Would it even be easy to do this? The gear "requirements" look pretty special. You need enough toughness to survive a rift that is high enough so your cippled damage doesn't accidently kill your "buffbot".
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I have the same WoW-background and coming from that, the D3 UI is nothing short of an insult. Creating a fake challenge by hiding information is plain ridiculous.
However I do not use THUD. I'd love the UI improvements/fixes but I just can't get myself to cheat. And it's not just the map hack. Sure that's the main offender and the rest should probably be fine, but as long as Blizz doesn't allow it, it's an unfair advantage vs players who respect the -however stupid- rules.
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Hey guys, consumer pov:
1) Yes, a collection like this that summarizes the most relevant builds is useful, so thanks for the effort.
2) Instead of re-building all these with no explanatory content, I'd rather have links to the best guides to said builds.
I get that everyone likes to spread links with his name on them, but I don't really care who invented a build. I want the guide that explains mechanics, play style, interactions and item choices. And all of that preferrably in written form.
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Is the jump from 10% at t1 to 50% at t2 regarding the cache legendary correct?
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Hey there,
don't know what's causing this, but the second row from the top in the navigation isn't clickable for me. The row that reads "Home", "Site Suggestions and Questions" and "Create Thread" right now. The mouse-pointer doesn't change and nothing happens. If I remember correctly, those worked just like the windows navigation(?).
Using firefox.
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Hey there,
could you please tell me, if Blizzard has adressed/corrected any of my issues with the game?
1) legal ui keeps us blind and stupid while the illegal 3rd-party ui is still being used by almost any serious player but offers cheatlike advantages
2) solo vs group gameplay feels like Mythic vs LFR with a reversed reward structure (eg is there anything at all that can be done solo w/o it being terribly ineffective?)
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He is right. Using a skill should not require us to wear a certain item that unlocks its damage. End of story.