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    posted a message on Jondarrr
    I prefer inappropriately timed, "I'm glad that's over" from Leah
    Posted in: Diablo III General Discussion
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    posted a message on SoulBound or no Soulbound?
    They will not do it for Diablo.

    Each time an item changes hands through the gold auction house, it removes gold from the economy because of the fees.

    Each time an item changes hands through the RMAH, it generates revenue for Blizzard because of the fees.
    Posted in: Diablo III General Discussion
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    posted a message on Smart Stat Allocation
    random loot is random
    Posted in: Diablo III General Discussion
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    posted a message on Open Beta Weekend!
    blizzard owes us nothing until may 15th.
    Posted in: News & Announcements
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    posted a message on For which game was your first beta invite?
    Mine was the original Everquest in 1998. And no, I don't have beta access to D3 :)

    This was also still early-ish on, where we were all under NDA. I like the nostalgia of their concern for the ability to download the -massive- 250mb client!

    ---



    Date: Thu, 19 Nov 1998 15:30:12 -0800 (PST)
    From: Everquest email out acct <everquest@sonygames.com>
    Subject: Welcome to Phase 3

    Greetings!

    You have been selected to be one of our testers in
    our Phase III test of EverQuest. We need a few extra people,
    and you meet our criteria as having a fast enough connection
    to download the EverQuest client software (which will total
    around 250 Meg or so).

    To obtain EverQuest, ftp to ftp.989studios.com.
    Your login name is p4equest and your password is sgeq1057
    (case is important!). Once logged in, set binary mode (binary)
    and go into the pub directory (cd pub). Download EverQuest.exe
    (get EverQuest.ext), then logout (bye).

    Make a new EverQuest directory and copy EverQuest.exe
    into it. Run EverQuest.exe. This will download the rest of the
    necessary files (the EverQuest.exe program is only around 85k
    or so).

    Once you have logged in, use the following account key:

    2fW8uT9F2d2xQZYPgxJ4cYsP5

    Please remember your participation in this Beta
    will be under the Non Disclosure Agreement you
    see when running the program. Please do not
    disclose your ftp username or password to anyone.

    Also, please begin this as soon as possible. We need
    your help in stress testing our servers.

    Thank You for your help, and enjoy!!!
    The EverQuest Team
    Posted in: General Discussion (non-Diablo)
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    posted a message on Wizard is no longer the Glass Cannon!
    I see all these arguments back and forth about class damage abilities and AoEs. etc... and it seems everyone disregards potential circumstances and behaviors of the spells and simply looks at raw damage numbers.

    People need to remember how they really act within the game. You have to consider stuff like...

    * missile speed :: Arcane Orb travels slower than others like Bola Shot, requiring more timing and targeting ability by the player
    * missile collision :: Arcane Orb is a direct path and explodes at first collision, whereas numerous other spells are targeted or "lob" style
    * effective Area damage :: combined with the collision notes above, the effective radius of Arcane Orb could be inferior to targeted/lob spells
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Melee Wizards Have No Chance?
    sumsarr, you speak of all the shortcomings but provide no solutions. How would you design the classes to still feel unique from each other to those who play them?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Inferno Gets harder as you go - No Flat Diff
    I'm glad to see there will be some content to appeal to the long-time uber-guild raiders.
    Posted in: Diablo III General Discussion
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    posted a message on Anyone else trust Blizzard?
    People fear change. Do anything for 12 years and chances are you don't want drastic changes (e.g. D2 players).
    Posted in: Diablo III General Discussion
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    posted a message on Wizard is no longer the Glass Cannon!
    yet another complaint thread/post from Antirepublican. The quality of writing and consistent negative/bashing content are becoming tiresome.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Fetish "army"
    The problem with D2 was that for players, in order to enjoy those new builds, they had to start over and level the character all over again. For most people this becomes a chore and dissuades them from rebuilding. But if they can't rebuild and feel they have the 'wrong build', they eventually quit.

    The age of MMOG's punishing their player base is over. No more losing XP and de-leveling like in EQ1, no more forcing a complete character re-roll to do Skills/talents like in D2.

    WoW had talent respecs, EQ2 had respecs, and now D3 allows you to respec on the fly.

    It's the industry progression to draw in more casual gaming players, because that is where the most $$ resides.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fetish "army"
    Quote from snared04drummer

    Moreover, they only do 20% of weapon damage? (5 fetishes x 20%) So this skill effectively does... weapon damage? I'm not seeing the point here....


    Your 100% wp calculation is only if they attack once (5 fetishes x 20% wp), but if you watch the video they each attack around 7-8 times within the ~15 sec video.

    Assuming that enough mobs are around, they could probably attack 10x each over the full 20 seconds. So 5 fetishes x 10 attacks x 20% wp = 1000% WP over 20 seconds.

    And there are various runes that add 2 or 3 more fetishes. Seems pretty decent to me.

    I do agree, however, that they could have achieved a better "army" feel by scaling up the number of fetishes and scaling down their individual attack damage.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Politics
    Posted in: General Discussion (non-Diablo)
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    posted a message on Jay Wilson - Skill and Rune Changes
    I feel the icons of the skill runes, while varied, should also be color-coded to more easily identify the the type of bonus (damage, defensive, etc).

    They could easily incorporate the previous colors and make those symbols glow with the appropriate color instead of the fire/lava look.
    Posted in: Diablo III General Discussion
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