Mine was the original Everquest in 1998. And no, I don't have beta access to D3
This was also still early-ish on, where we were all under NDA. I like the nostalgia of their concern for the ability to download the -massive- 250mb client!
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Date: Thu, 19 Nov 1998 15:30:12 -0800 (PST)
From: Everquest email out acct <everquest@sonygames.com>
Subject: Welcome to Phase 3
Greetings!
You have been selected to be one of our testers in
our Phase III test of EverQuest. We need a few extra people,
and you meet our criteria as having a fast enough connection
to download the EverQuest client software (which will total
around 250 Meg or so).
To obtain EverQuest, ftp to ftp.989studios.com.
Your login name is p4equest and your password is sgeq1057
(case is important!). Once logged in, set binary mode (binary)
and go into the pub directory (cd pub). Download EverQuest.exe
(get EverQuest.ext), then logout (bye).
Make a new EverQuest directory and copy EverQuest.exe
into it. Run EverQuest.exe. This will download the rest of the
necessary files (the EverQuest.exe program is only around 85k
or so).
Once you have logged in, use the following account key:
2fW8uT9F2d2xQZYPgxJ4cYsP5
Please remember your participation in this Beta
will be under the Non Disclosure Agreement you
see when running the program. Please do not
disclose your ftp username or password to anyone.
Also, please begin this as soon as possible. We need
your help in stress testing our servers.
I see all these arguments back and forth about class damage abilities and AoEs. etc... and it seems everyone disregards potential circumstances and behaviors of the spells and simply looks at raw damage numbers.
People need to remember how they really act within the game. You have to consider stuff like...
* missile speed :: Arcane Orb travels slower than others like Bola Shot, requiring more timing and targeting ability by the player
* missile collision :: Arcane Orb is a direct path and explodes at first collision, whereas numerous other spells are targeted or "lob" style
* effective Area damage :: combined with the collision notes above, the effective radius of Arcane Orb could be inferior to targeted/lob spells
sumsarr, you speak of all the shortcomings but provide no solutions. How would you design the classes to still feel unique from each other to those who play them?
The problem with D2 was that for players, in order to enjoy those new builds, they had to start over and level the character all over again. For most people this becomes a chore and dissuades them from rebuilding. But if they can't rebuild and feel they have the 'wrong build', they eventually quit.
The age of MMOG's punishing their player base is over. No more losing XP and de-leveling like in EQ1, no more forcing a complete character re-roll to do Skills/talents like in D2.
WoW had talent respecs, EQ2 had respecs, and now D3 allows you to respec on the fly.
It's the industry progression to draw in more casual gaming players, because that is where the most $$ resides.
Moreover, they only do 20% of weapon damage? (5 fetishes x 20%) So this skill effectively does... weapon damage? I'm not seeing the point here....
Your 100% wp calculation is only if they attack once (5 fetishes x 20% wp), but if you watch the video they each attack around 7-8 times within the ~15 sec video.
Assuming that enough mobs are around, they could probably attack 10x each over the full 20 seconds. So 5 fetishes x 10 attacks x 20% wp = 1000% WP over 20 seconds.
And there are various runes that add 2 or 3 more fetishes. Seems pretty decent to me.
I do agree, however, that they could have achieved a better "army" feel by scaling up the number of fetishes and scaling down their individual attack damage.
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Each time an item changes hands through the gold auction house, it removes gold from the economy because of the fees.
Each time an item changes hands through the RMAH, it generates revenue for Blizzard because of the fees.
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This was also still early-ish on, where we were all under NDA. I like the nostalgia of their concern for the ability to download the -massive- 250mb client!
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Date: Thu, 19 Nov 1998 15:30:12 -0800 (PST)
From: Everquest email out acct <everquest@sonygames.com>
Subject: Welcome to Phase 3
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People need to remember how they really act within the game. You have to consider stuff like...
* missile speed :: Arcane Orb travels slower than others like Bola Shot, requiring more timing and targeting ability by the player
* missile collision :: Arcane Orb is a direct path and explodes at first collision, whereas numerous other spells are targeted or "lob" style
* effective Area damage :: combined with the collision notes above, the effective radius of Arcane Orb could be inferior to targeted/lob spells
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The age of MMOG's punishing their player base is over. No more losing XP and de-leveling like in EQ1, no more forcing a complete character re-roll to do Skills/talents like in D2.
WoW had talent respecs, EQ2 had respecs, and now D3 allows you to respec on the fly.
It's the industry progression to draw in more casual gaming players, because that is where the most $$ resides.
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Your 100% wp calculation is only if they attack once (5 fetishes x 20% wp), but if you watch the video they each attack around 7-8 times within the ~15 sec video.
Assuming that enough mobs are around, they could probably attack 10x each over the full 20 seconds. So 5 fetishes x 10 attacks x 20% wp = 1000% WP over 20 seconds.
And there are various runes that add 2 or 3 more fetishes. Seems pretty decent to me.
I do agree, however, that they could have achieved a better "army" feel by scaling up the number of fetishes and scaling down their individual attack damage.
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They could easily incorporate the previous colors and make those symbols glow with the appropriate color instead of the fire/lava look.