Uggh I knew it, the new skill video shows that Fetish "Army" is in fact a whopping 5 fetishes. I knew they were gonna do this. More like fetish squad... Moreover, they only do 20% of weapon damage? (5 fetishes x 20%) So this skill effectively does... weapon damage? I'm not seeing the point here....
"army" in quotes is really the only way to describe this skill. 10-15 of them at the exact same power (scaled - so 100% over 10-15 or even 20 of them) would be great.
The only thing i can think of is that they were dying to fast at higher numbers of fetishes and so they reduced them and made them individually stronger.
Moreover, they only do 20% of weapon damage? (5 fetishes x 20%) So this skill effectively does... weapon damage? I'm not seeing the point here....
Your 100% wp calculation is only if they attack once (5 fetishes x 20% wp), but if you watch the video they each attack around 7-8 times within the ~15 sec video.
Assuming that enough mobs are around, they could probably attack 10x each over the full 20 seconds. So 5 fetishes x 10 attacks x 20% wp = 1000% WP over 20 seconds.
And there are various runes that add 2 or 3 more fetishes. Seems pretty decent to me.
I do agree, however, that they could have achieved a better "army" feel by scaling up the number of fetishes and scaling down their individual attack damage.
Every skill with a cool down just kills the feel of the game, d2 biggest cd was blizzard with 2 second cd, the lack of being able to make ur skills get better or look better really turns me off to the game. All you want in d3 is a higher dps weapon with your classes stat on it, they wanna dull down and make the game so basic and wow like so they have a bigger audience playing, but in reality it will pull away from the addictive feel d2 offered and have a massive decline in player base within 2 month and only thing keeping players will be that the hope of the pvp coming shortly after bordem hits will make the game addictive.
Every skill with a cool down just kills the feel of the game, d2 biggest cd was blizzard with 2 second cd, the lack of being able to make ur skills get better or look better really turns me off to the game. All you want in d3 is a higher dps weapon with your classes stat on it, they wanna dull down and make the game so basic and wow like so they have a bigger audience playing, but in reality it will pull away from the addictive feel d2 offered and have a massive decline in player base within 2 month and only thing keeping players will be that the hope of the pvp coming shortly after bordem hits will make the game addictive.
I totally disagree. I think CD's add much more intesesting game play. You have just that much more to think about with your skills. The most powerful ones usually have CD's so you cant pick all of them, but they are the strongest ones, so you want to have some of them. If Inferno is as hard as its supposed to be, good management of your cd spells is going to be essential to efficient killing. Hitting the spells too early or too late could make the difference between killing the mob or not. Mindless spamming of 1 spell from D2 is not remotely as interactive and interesting as the D3 system.
With runes you can have a total 8 fetishes, or add 2 fetishes that shoot blowguns or blow fire. I agree, though, that right now the skill looks pretty underwhelming, especially for having a two minute cooldown.
So I guess I'm the only one that saw that video and thought they looked awesome.
Either way, ya, disagree with everyone here I guess. Didn't seem bad at all, 5 fetishes dishing out what appears to be decent damage, while absorbing damage and aggro, while still allowing you to cast other spells. Seems great to me, fits perfectly into the build I had set aside for my WD, and seeing this video just solidifies that belief.
Uggh I knew it, the new skill video shows that Fetish "Army" is in fact a whopping 5 fetishes. I knew they were gonna do this. More like fetish squad... Moreover, they only do 20% of weapon damage? (5 fetishes x 20%) So this skill effectively does... weapon damage? I'm not seeing the point here....
You have skill that increase your damage by +100% (if they attack at your same attack speed). You gotta take in consideration the fact that you can still use your abilities while your fetihses do their work, so your skills and the horde stacks the DPS, like Hydra and Sentinel.
Imagine your build can sustain 200% weapon damage per second. Fetishe Swarm alone increase this number to 300%, which is insanely strong.
Every skill with a cool down just kills the feel of the game, d2 biggest cd was blizzard with 2 second cd, the lack of being able to make ur skills get better or look better really turns me off to the game. All you want in d3 is a higher dps weapon with your classes stat on it, they wanna dull down and make the game so basic and wow like so they have a bigger audience playing, but in reality it will pull away from the addictive feel d2 offered and have a massive decline in player base within 2 month and only thing keeping players will be that the hope of the pvp coming shortly after bordem hits will make the game addictive.
I totally disagree. I think CD's add much more intesesting game play. You have just that much more to think about with your skills. The most powerful ones usually have CD's so you cant pick all of them, but they are the strongest ones, so you want to have some of them. If Inferno is as hard as its supposed to be, good management of your cd spells is going to be essential to efficient killing. Hitting the spells too early or too late could make the difference between killing the mob or not. Mindless spamming of 1 spell from D2 is not remotely as interactive and interesting as the D3 system.
Makes sense, just doesnt feel right, it feels boring. As for all skills in general I just miss the fact that If I wanted to have a 30 arrow multi shot, I could do that, if I wanted to I could have 30+ skeletons, all though useless but if I wanted to I could have a wave of 40 teeth on a necro just to do it, seems like d3 lacks the freedom and coolness d2 had, yea every skill has runes that change some slightly and some more then others, but everyone has access to everything at all times, vs d2 you might see another person with the same class, they might have a skeleton army while you have poison nova, and he cant just say "hey I wanna be exactly like him" and with a couple clicks and turn into your character, it takes away from the uniqueness between players, only thing that there will be is, "I do 476.89 dps" "well I do 494.28 dps"... How exciting....
Ok, first of all based on the name "Fetish Army" i was not expecting anything else but an army of fetishes... and that's exactly what the spell does. The number of fetishes seems right - FOR the unruned version. I prefer less, stronger guys than a lot of weaklings.
Second, yes the damage matters, but it is not the only utility of the spell. More targets = more tanks.
Third. This is the Unruned version. Almost every spell "sucks" without runes.. because they are not supposed to be used without runes.
Fourth, this spell's utility can be improved with the following passives
Jungle Fortitude (20% dmg reduction -> more tanky)
Fetish Sycophants (indirectly, "adding" to the army)
Fierce Loyalty (Thorns and Life Regen for pets)
Tribal Rites (Cooldown reduced to 90 Secs)
... And the following Active
Big Bad Vodoo (+20% attack and move speed)
And i'm not even getting into runes yet.. I think this spell is great, and it will be used for my summoner WD for sure.
Every skill with a cool down just kills the feel of the game, d2 biggest cd was blizzard with 2 second cd, the lack of being able to make ur skills get better or look better really turns me off to the game. All you want in d3 is a higher dps weapon with your classes stat on it, they wanna dull down and make the game so basic and wow like so they have a bigger audience playing, but in reality it will pull away from the addictive feel d2 offered and have a massive decline in player base within 2 month and only thing keeping players will be that the hope of the pvp coming shortly after bordem hits will make the game addictive.
I disagree. I am playing the beta, and skills with a cooldown do not "kill" anything, they add a layer of depth instead of the game being a spamfest.
The lack of being able to make your skills better or look better? Have you not heard about runes and passives?
You are complaining about wanting a good weapon with stats for your class? What is the alternative? I dont get it...
Making the game basic and wow like? First of all, this game is far more complex than Diablo 2 (2-skill spamfest), and second it is absolutely and completely different from WoW. Once you play the game you will realize that immediately. Even if they named all the classes and spells like WoW, it would still be completely different because of the gameplay.
And no, there will be no massive decline 2 months after launch. And you are contradicting yourself. First you say blizzard is making D3 more basic and "wow like" for a bigger audience, and then you say this will cause a decline in the player base... /boogle
Makes sense, just doesnt feel right, it feels boring. As for all skills in general I just miss the fact that If I wanted to have a 30 arrow multi shot, I could do that, if I wanted to I could have 30+ skeletons, all though useless but if I wanted to I could have a wave of 40 teeth on a necro just to do it, seems like d3 lacks the freedom and coolness d2 had, yea every skill has runes that change some slightly and some more then others, but everyone has access to everything at all times, vs d2 you might see another person with the same class, they might have a skeleton army while you have poison nova, and he cant just say "hey I wanna be exactly like him" and with a couple clicks and turn into your character, it takes away from the uniqueness between players, only thing that there will be is, "I do 476.89 dps" "well I do 494.28 dps"... How exciting....
D3 = Each class has about 30 spells. 30 x 5 runes each = 150 spells. And since you can have only 6 active at a time, the combinations are huge. And no, runes do not change spells "slightly", they change them quite significantly, sometimes they change them completely (such as Frost Ray becoming a swirling melee aoe skill). I don't see how this "lacks freedom" compared to 2, 3 spells builds focus on in D2.
Regarding being "unique" , there was nothing stopping you on d2 (before respecs) from rerolling and levelling up again - which was quick and easy , and even more if you had someone to help - and "copying" someone else. Even at this point in the beta with so few spells i am not seeing people going cookie cutter. You can still be a "unique snowflake" if you really want to. Also, you don't have to care about DPS if you don't want to... as you did not mind DPS when being able to summon 40 useless skeletons in D2.
I like it. I think that it falls under the category of tactical skill that allows you to reposition, and exchange some free damage. The cooldown increases this feeling because it makes ou consider if you need the ability to close with any particular opponent or not. the only thing I am not a fan of are the models but w/e. In another thread folks were moaning about how to get into position for Soul Harvest and the like, well this seems a good option for that.
D3 = Each class has about 30 spells. 30 x 5 runes each = 150 spells.
more like 23/class (21,22,22,23,25) and enough runes are close that you can drop one in 8 skills w/runes as a matter of taste(ex.desperate grasp and goping eels for Grasp of the dead)so better to say about 100-120 truely unique skills/ class. Still, The point you make is good, Skill points were just a guaranteed way of getting a 'better weapon' and one that could prohibit you from beating the game if done improperly without giving you the opportunity to learn as you develop your character. Instead you reached a point were you failed, then had to replay the entire game up to that point to try something new rinse repeat until you gave up and looked online. Compared to learning from your mistakes and improving your character right then and there the D2 system was terrible and frustrating.
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If that made sense to you, Bravo! I think I even confused myself...
I was expecting atleast 8 but would think 10 or more would be more appopriate. Where does 5 constitute an army? They are so small it looks even less impossing.
Ok, first of all based on the name "Fetish Army" i was not expecting anything else but an army of fetishes... and that's exactly what the spell does. The number of fetishes seems right - FOR the unruned version. I prefer less, stronger guys than a lot of weaklings.
Second, yes the damage matters, but it is not the only utility of the spell. More targets = more tanks.
Third. This is the Unruned version. Almost every spell "sucks" without runes.. because they are not supposed to be used without runes.
Fourth, this spell's utility can be improved with the following passives
Jungle Fortitude (20% dmg reduction -> more tanky)
Fetish Sycophants (indirectly, "adding" to the army)
Fierce Loyalty (Thorns and Life Regen for pets)
Tribal Rites (Cooldown reduced to 90 Secs)
... And the following Active
Big Bad Vodoo (+20% attack and move speed)
And i'm not even getting into runes yet.. I think this spell is great, and it will be used for my summoner WD for sure.
Every skill with a cool down just kills the feel of the game, d2 biggest cd was blizzard with 2 second cd, the lack of being able to make ur skills get better or look better really turns me off to the game. All you want in d3 is a higher dps weapon with your classes stat on it, they wanna dull down and make the game so basic and wow like so they have a bigger audience playing, but in reality it will pull away from the addictive feel d2 offered and have a massive decline in player base within 2 month and only thing keeping players will be that the hope of the pvp coming shortly after bordem hits will make the game addictive.
I disagree. I am playing the beta, and skills with a cooldown do not "kill" anything, they add a layer of depth instead of the game being a spamfest.
The lack of being able to make your skills better or look better? Have you not heard about runes and passives?
You are complaining about wanting a good weapon with stats for your class? What is the alternative? I dont get it...
Making the game basic and wow like? First of all, this game is far more complex than Diablo 2 (2-skill spamfest), and second it is absolutely and completely different from WoW. Once you play the game you will realize that immediately. Even if they named all the classes and spells like WoW, it would still be completely different because of the gameplay.
And no, there will be no massive decline 2 months after launch. And you are contradicting yourself. First you say blizzard is making D3 more basic and "wow like" for a bigger audience, and then you say this will cause a decline in the player base... /boogle
I wasn't referring to it being like wow that it feels or looks like wow, just that it is basic and simple like wow, with players needing not to learn anything on their own. As for the weapon and stats, all you look for is high dps and one stat, everything else is extras, my main concern with the game is the lack of uniqueness between players is their dps and the small visuals of their gear, if they never made it so everyone has every rune, the game would of been so much better, but people whine about inventory space and they are forced to remove the one thing that gave characters a difference between each other.
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The only thing i can think of is that they were dying to fast at higher numbers of fetishes and so they reduced them and made them individually stronger.
Your 100% wp calculation is only if they attack once (5 fetishes x 20% wp), but if you watch the video they each attack around 7-8 times within the ~15 sec video.
Assuming that enough mobs are around, they could probably attack 10x each over the full 20 seconds. So 5 fetishes x 10 attacks x 20% wp = 1000% WP over 20 seconds.
And there are various runes that add 2 or 3 more fetishes. Seems pretty decent to me.
I do agree, however, that they could have achieved a better "army" feel by scaling up the number of fetishes and scaling down their individual attack damage.
https://www.deviantart.com/aerisot
I totally disagree. I think CD's add much more intesesting game play. You have just that much more to think about with your skills. The most powerful ones usually have CD's so you cant pick all of them, but they are the strongest ones, so you want to have some of them. If Inferno is as hard as its supposed to be, good management of your cd spells is going to be essential to efficient killing. Hitting the spells too early or too late could make the difference between killing the mob or not. Mindless spamming of 1 spell from D2 is not remotely as interactive and interesting as the D3 system.
Either way, ya, disagree with everyone here I guess. Didn't seem bad at all, 5 fetishes dishing out what appears to be decent damage, while absorbing damage and aggro, while still allowing you to cast other spells. Seems great to me, fits perfectly into the build I had set aside for my WD, and seeing this video just solidifies that belief.
You have skill that increase your damage by +100% (if they attack at your same attack speed). You gotta take in consideration the fact that you can still use your abilities while your fetihses do their work, so your skills and the horde stacks the DPS, like Hydra and Sentinel.
Imagine your build can sustain 200% weapon damage per second. Fetishe Swarm alone increase this number to 300%, which is insanely strong.
Makes sense, just doesnt feel right, it feels boring. As for all skills in general I just miss the fact that If I wanted to have a 30 arrow multi shot, I could do that, if I wanted to I could have 30+ skeletons, all though useless but if I wanted to I could have a wave of 40 teeth on a necro just to do it, seems like d3 lacks the freedom and coolness d2 had, yea every skill has runes that change some slightly and some more then others, but everyone has access to everything at all times, vs d2 you might see another person with the same class, they might have a skeleton army while you have poison nova, and he cant just say "hey I wanna be exactly like him" and with a couple clicks and turn into your character, it takes away from the uniqueness between players, only thing that there will be is, "I do 476.89 dps" "well I do 494.28 dps"... How exciting....
Second, yes the damage matters, but it is not the only utility of the spell. More targets = more tanks.
Third. This is the Unruned version. Almost every spell "sucks" without runes.. because they are not supposed to be used without runes.
Fourth, this spell's utility can be improved with the following passives
Jungle Fortitude (20% dmg reduction -> more tanky)
Fetish Sycophants (indirectly, "adding" to the army)
Fierce Loyalty (Thorns and Life Regen for pets)
Tribal Rites (Cooldown reduced to 90 Secs)
... And the following Active
Big Bad Vodoo (+20% attack and move speed)
And i'm not even getting into runes yet.. I think this spell is great, and it will be used for my summoner WD for sure.
I disagree. I am playing the beta, and skills with a cooldown do not "kill" anything, they add a layer of depth instead of the game being a spamfest.
The lack of being able to make your skills better or look better? Have you not heard about runes and passives?
You are complaining about wanting a good weapon with stats for your class? What is the alternative? I dont get it...
Making the game basic and wow like? First of all, this game is far more complex than Diablo 2 (2-skill spamfest), and second it is absolutely and completely different from WoW. Once you play the game you will realize that immediately. Even if they named all the classes and spells like WoW, it would still be completely different because of the gameplay.
And no, there will be no massive decline 2 months after launch. And you are contradicting yourself. First you say blizzard is making D3 more basic and "wow like" for a bigger audience, and then you say this will cause a decline in the player base... /boogle
D3 = Each class has about 30 spells. 30 x 5 runes each = 150 spells. And since you can have only 6 active at a time, the combinations are huge. And no, runes do not change spells "slightly", they change them quite significantly, sometimes they change them completely (such as Frost Ray becoming a swirling melee aoe skill). I don't see how this "lacks freedom" compared to 2, 3 spells builds focus on in D2.
Regarding being "unique" , there was nothing stopping you on d2 (before respecs) from rerolling and levelling up again - which was quick and easy , and even more if you had someone to help - and "copying" someone else. Even at this point in the beta with so few spells i am not seeing people going cookie cutter. You can still be a "unique snowflake" if you really want to. Also, you don't have to care about DPS if you don't want to... as you did not mind DPS when being able to summon 40 useless skeletons in D2.
Edit
more like 23/class (21,22,22,23,25) and enough runes are close that you can drop one in 8 skills w/runes as a matter of taste(ex.desperate grasp and goping eels for Grasp of the dead)so better to say about 100-120 truely unique skills/ class. Still, The point you make is good, Skill points were just a guaranteed way of getting a 'better weapon' and one that could prohibit you from beating the game if done improperly without giving you the opportunity to learn as you develop your character. Instead you reached a point were you failed, then had to replay the entire game up to that point to try something new rinse repeat until you gave up and looked online. Compared to learning from your mistakes and improving your character right then and there the D2 system was terrible and frustrating.
I wasn't referring to it being like wow that it feels or looks like wow, just that it is basic and simple like wow, with players needing not to learn anything on their own. As for the weapon and stats, all you look for is high dps and one stat, everything else is extras, my main concern with the game is the lack of uniqueness between players is their dps and the small visuals of their gear, if they never made it so everyone has every rune, the game would of been so much better, but people whine about inventory space and they are forced to remove the one thing that gave characters a difference between each other.