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    posted a message on Loot Tracking
    Quote from Bagstone

    That is a good point and an interesting idea. I wonder what kind of program would be 100% safe - no one wants to risk getting banned. In theory the program should do nothing than have ~5 global hotkeys for certain commands (start/end rift, found leg, ...). Anyone knows if something like that can ever be 100% safe?



    Certainly a real program running in the background (written in C++/Java, prefer the first though) would take quite a bit longer than writing a simple web-app, at least for me, but would have the advantage that the interface doesn't need to be pretty (any rough thing built with Qt would do as it's mostly in the background). And Qt even has CSV export features as far as I'm aware. Hm, I'm tempted... but certainly can't do that before end of May. But before I'd even start I really wanna make sure this is absolutely safe.

    It should be 100% safe since it doesn't interact with diablo at all. It would be along the same lines as the stuff that lets you control media with hotkeys (like play/pause, next track, stop etc)
    Posted in: Diablo III General Discussion
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    posted a message on Loot Tracking
    Create a program that has hotkeys to track the information. I dont see myself being motivated enough to tab to a spreadsheet and enter a time I start/finish a rift, when a leg drops and when my play session starts/ends. If you write a program that lets me start it up when I play, hit a key to start a rift timer/finish it and another key to show a legendary drop then sure.
    Posted in: Diablo III General Discussion
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    posted a message on Testing Leg Drop Speculations - My Personal Leg Farming Spreadsheet
    Totals so far:

    32 hours 50 minutes, 95 legendary drops, 6000 shards spent
    Posted in: Diablo III General Discussion
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    posted a message on There might be some hope after all - The leaked monk changes of 2.0.5
    Quote from noobmonk

    I think OWE will not be changed ever as there would be outcry from people who have geared 100% for it without any AR. However, empirically I think it would be a good move because OWE pidgeonholes super high tier gearing so much.

    :(
    It wouldnt be the first time they screwed over people that geared specifically for one thing (attack speed)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on There might be some hope after all - The leaked monk changes of 2.0.5
    The post that person is referencing is this:

    http://webcache.googleusercontent.com/search?q=cache:JCvUxWIYu58J:https://us.battle.net/d3/en/forum/topic/12674388370 &cd=6&hl=en&ct=clnk&gl=no

    It is in no way real or leaked information. It is something that the person who made it wants to see.

    "Request this post as a sticky, and upvote if you like it. Maybe then we can get a blue response on the progress of implementing this stuff :)"
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Legendary item chance revealed :(
    Quote from IgnatiusReilly

    Tyrael's Might: Baal (Q) - baalcrab (H) -- The Worldstone Chamber -- 1:103452 (500% MF)

    It's how these games have always worked. I'm not sure D3 even has items on the same rarity level as D2.

    http://dropcalc.silospen.com/
    Tyrael's in D2 was a rare exception to the rest of the game when it comes to uniques. I think it might actually be the only item like that in d2 (from what I can recall). If you were boss farming, you could target farm and get it down to a 1:400-1:600 chance for most of the best unique items in the game.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary item chance revealed :(
    Quote from Seifa

    Yeah, and the whole Diablo 3 Vanilla revolved around trading non stop on the AH or enjoy the "amazing" item rewards that killing monsters gave us....

    A trading game, yeah, sure.

    Sometimes i wish Developers would stop with those propaganda speeches.
    An AH isn't really trading.
    Quote from Vaestmannaeyjar

    Well, history has shown how trading ended up with Vanilla DIII: gold sellers, bots and compromised accounts to replenish the chinese stock of gold.

    No trading has downsides. It also has some awfully good ones, such as keeping the chinese farmers out.
    I dont get how people dont use authenticators in the first place. I see nothing wrong with gold sellers as long as they are not from stolen goods. Bots are around regardless of trading.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary item chance revealed :(
    Quote from ruksak
    Quote from TheRabidDeer
    Quote from ruksak
    No, I am not. I am using "effective" to mean that it will be an improvement over my current build. If I switch to being fire right now, it won't be as effective as my frost because I have frost items. It will be, quite literally using the definition of the term effective, "effective". It will have produced the intended result of being a step up from where I am right now.

    But you can switch ele damage via the mystic.

    Not sure what the problem is?
    Pretty sure most people already switched some other stat like life regen to crit dmg/chance so you can not switch the ele damage.
    I think we're both getting too far into semantics at this point. My only point was that a player can set up their skill bar with any build and make it effective without specific legendary. OFC you're gonna need appropriate rolls etc, but these two issues are mutually exclusive.

    More to the topic at hand;

    Here's a quote for everyone to soak in.

    "Most of our focus on Diablo 3 is as a trading game. So, if you take trading out of the item space, you ruin the core of the game. Finding a really great item that is not for you is still a great event because it means you have a bartering tool to get the item that you do want. We definitely want to make sure that that still exists." ~ Jay Wilson
    I think we just have a different idea on what "effective" really is.

    I really do wish trading was in the game. I found a decent dex mempo, dex hellcat and dex magefist on my wizard that I would love to trade off for something else. Or if none of my items work for people I can trade my forgotten souls.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary item chance revealed :(
    Quote from ruksak
    No, I am not. I am using "effective" to mean that it will be an improvement over my current build. If I switch to being fire right now, it won't be as effective as my frost because I have frost items. It will be, quite literally using the definition of the term effective, "effective". It will have produced the intended result of being a step up from where I am right now.

    But you can switch ele damage via the mystic.

    Not sure what the problem is?
    Pretty sure most people already switched some other stat like life regen to crit dmg/chance so you can not switch the ele damage.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary item chance revealed :(
    Quote from ruksak
    Quote from TheRabidDeer
    Quote from ruksak
    Quote from shaggy
    Quote from ruksak

    Bnet is being inundated with flailing histrionics over this, as if Blizzard has been caught ripping us off.
    We kinda live in that culture. You know where news stories aren't fact-checked until AFTER they air because getting viewers is more important than anything else.

    Who cares that everyone already knew they were doing this? I actually think Josh mentioned it as far back as Gamescom. That's not interesting. But twisting it so that it sounds like Blizzard is forcibly sodomizing your grandmother in the games room at the senior center.... now THAT is interesting! Even though it doesn't make a lot of sense.
    Ahhh...you speak of the 'victim' culture. Life is always more fulfilling when you operate under the pretense that everyone is out to get you with nefarious plans.

    More toward the principle bitch that's being thrown around by those whom want end-game sets/legs to be common place;

    "I want to use certain builds but I can't until I get lucky and find certain items".

    BULL. SHIT.

    We can use any build on the books. Any build. With effectiveness, mind you. Not one item I can think of opens the door to builds that were otherwise off-limits. "Build Changing" is a misnomer statement. "Build Amplifying" is the appropriate context.
    There are builds which require a select few items to be effective at all. ex: The lazymans torment 1 wizard. Requires razor strop, moonlight ward and some kind of AoE weapon (thunderfury or mad monarch).

    There are also items which bump a build up from being below what your current build is to above it. I started out as a frost wizard, so I lack fire gear. However, the instant I get cindercoat I can switch to being an effective fire wizard.
    I think you're confusing "effective" with "over-powered".
    No, I am not. I am using "effective" to mean that it will be an improvement over my current build. If I switch to being fire right now, it won't be as effective as my frost because I have frost items. It will be, quite literally using the definition of the term effective, "effective". It will have produced the intended result of being a step up from where I am right now.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary item chance revealed :(
    Quote from ruksak
    Quote from shaggy
    Quote from ruksak

    Bnet is being inundated with flailing histrionics over this, as if Blizzard has been caught ripping us off.
    We kinda live in that culture. You know where news stories aren't fact-checked until AFTER they air because getting viewers is more important than anything else.

    Who cares that everyone already knew they were doing this? I actually think Josh mentioned it as far back as Gamescom. That's not interesting. But twisting it so that it sounds like Blizzard is forcibly sodomizing your grandmother in the games room at the senior center.... now THAT is interesting! Even though it doesn't make a lot of sense.
    Ahhh...you speak of the 'victim' culture. Life is always more fulfilling when you operate under the pretense that everyone is out to get you with nefarious plans.

    More toward the principle bitch that's being thrown around by those whom want end-game sets/legs to be common place;

    "I want to use certain builds but I can't until I get lucky and find certain items".

    BULL. SHIT.

    We can use any build on the books. Any build. With effectiveness, mind you. Not one item I can think of opens the door to builds that were otherwise off-limits. "Build Changing" is a misnomer statement. "Build Amplifying" is the appropriate context.
    There are builds which require a select few items to be effective at all. ex: The lazymans torment 1 wizard. Requires razor strop, moonlight ward and some kind of AoE weapon (thunderfury or mad monarch).

    There are also items which bump a build up from being below what your current build is to above it. I started out as a frost wizard, so I lack fire gear. However, the instant I get cindercoat I can switch to being an effective fire wizard.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary item chance revealed :(
    Quote from shaggy
    Quote from ruksak

    Bnet is being inundated with flailing histrionics over this, as if Blizzard has been caught ripping us off.
    We kinda live in that culture. You know where news stories aren't fact-checked until AFTER they air because getting viewers is more important than anything else.

    Who cares that everyone already knew they were doing this? I actually think Josh mentioned it as far back as Gamescom. That's not interesting. But twisting it so that it sounds like Blizzard is forcibly sodomizing your grandmother in the games room at the senior center.... now THAT is interesting! Even though it doesn't make a lot of sense.
    Having detailed numbers of how rare some items are makes it more painful. I mean come on, we all had the thought "the government is probably spying on us" somewhere in our minds, but when Snowden revealed that they really WERE spying on us we all became infuriated. What REALLY changed from before it was revealed? Nothing.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary item chance revealed :(
    Quote from knightofthorns

    [quote TheRabidDeer]For funsies, lets assume it is .1% and compare that with rune drops in D2. The drop chance for winters flurry would be .000076%. The drop chance for a Lo rune in D2 in hell cows is .000069%. Now for the interesting thing: The D2 drop rate is for any given kill while the D3 one isnt. The odds are much higher that you will get a Lo rune in D2 hell cows than you will get a Winters flurry in D3. How many Lo runes did you ever see in cows in D2?
    None.

    The thing is, this is basic knowledge any "Diablo fan" has. This was how it was in Diablo and Diablo 2, and it is norma for the developers to use the same system that worked perfectly in the previous games.
    And any "diablo fan" knows how absurdly rare it was to get a Lo rune from hell cows, and that that drop rate is actually better than getting a winters flurry is absurd. D2 had trading, D3 doesnt.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary item chance revealed :(
    Quote from Bleu42

    I'm not really sure what people are upset about? We've known since before release that legendaries are weighted - you're going to see certain ones much more often then the more powerful ones.

    It's too bad that whoever leaked this couldn't get their hands on the drop chance off of trash mobs / champ packs / bosses / chests.
    For me it just highlights how incredibly badly this game needs trading. I mean, there are people out there salvaging class set items and shard of hates and thunderfury's... while plenty of people would be more than happy to trade for those. I mean some of these drop chances are approaching cham/zod level rune drops and that is disgustingly wrong
    Posted in: Diablo III General Discussion
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    posted a message on Legendary item chance revealed :(
    This makes the game utterly depressing.

    The first roll is if an item drops at all. I dont know droprates for white mobs, but they feel very low. The second roll is for item class, so for any given item there is 26 possibilities. So if you are looking for any specific item it is 1/26. The next roll is for item quality, lets just say that legendaries have a 1% droprate (probably much lower than this as you don't see a legendary after 100 rare items). Now that it rolled legendary it does a roll for which one it is, lets say you are looking for a winters flurry, that is a 2% drop chance.

    That is a roughly .00076% chance that any given drop will be a winters flurry. And this is a HIGH end estimate because I am fairly certain the legendary drop rate is nowhere near 1%, we would be lucky if it is 1/10th of that.

    For funsies, lets assume it is .1% and compare that with rune drops in D2. The drop chance for winters flurry would be .000076%. The drop chance for a Lo rune in D2 in hell cows is .000069%. Now for the interesting thing: The D2 drop rate is for any given kill while the D3 one isnt. The odds are much higher that you will get a Lo rune in D2 hell cows than you will get a Winters flurry in D3. How many Lo runes did you ever see in cows in D2?
    Posted in: Diablo III General Discussion
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