Idk I'm 50/50 on the Paragon being account wide. After doing the grind once I honestly have no desire to do it ever again, however I still think it's part of character progression and not account progression. Essentially there is even less to do with no progress to made once a character hits 60. Hellfire ring + socket weapon with a radient star ruby + mp10 = lvl 60 in two days.
Look I know nobody has time to level 5 characters to paragon 100, I just got my first paragon 100 two weeks ago. However what's the point if there isn't always something to strive for. I'm pretty done until patch once I finish achievement cap. However at my slow ass rate the patch may come first.
However I would totally 100% be alright with it if the expansion had lvl 99 like Diablo II. Then Paragon being account is totally fine with me.
One final note. I think the Mystic making the return to the game was inevitable. Seriously, who's stupid ass idea was it to remove it in the first place? They should be fired............................................;)
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Jun 24, 2013Serpenth posted a message on Price Check: Tal Rasha's Unwavering Gaze (Good roll, I think)Edit: Oh it's glare, sorry.Posted in: US Servers Trading
I'm usually able to figure these type of things out myself, but I feel this may be valuable. I think the only problem with it is that the INT is too low, but wondering if its still good. I know the other Wizard source is much better/desirable, yet AH searches yielded this to be valued at around 50m, wanted to confirm with the wizards of diablofans.
Jun 22, 2013Serpenth posted a message on White Items on PC, Community Commentary: Post-1.0.8 Farming Routes, Blizzcon Art Contest RulesPicking up white items now is pointless however I'm not opposed to them trying to make them useful.Posted in: News & Announcements
Maybe the ability to salvage them into materials I can use to add sockets to my gear....hmmmm....
Jun 21, 2013Serpenth posted a message on So does anyone feel like blizzard totally just said screw PC D3 an now is just working on console...Yes you are just QQing. They have to promote it. And really there isn't much to be discussed about the console version. It's coming out in September, and it has some pre order bonus items. That's really all that has been being discussed. Along with maybe some clarifications on its features here and there via blue posts and interviews.Posted in: Diablo III General Discussion
I'll take new content but my main concern is itemization and expansion 1. It's whats on the table for the future.
Jun 21, 2013Serpenth posted a message on Those people with massive amounts of Unid Legendaries.People buy unids's all the time...?? I'm only seeing people sell Echoing Fury unid for 10-14m. I don't know what Mempos are going for but last I checked it was around 60m unid. Still for people with billions of gold that is chump change and essentially the rich keep getting richer.Posted in: Diablo III General Discussion
I too have only found maybe 4 EF and have never found a mempo. Hard to say botting is the cause because botting doesn't really increase your chance of getting a mempo or echoing fury.
Jun 17, 2013Serpenth posted a message on Interview With Josh Mosquiera, Diablo 3 PlayStation Q&A at E3, Density and MP Settings on Console, Differences on Console and ItPosted in: News & AnnouncementsQuote from Ducha
"The PC version of D3 might get updates with some of the console features"
I assume that means better boss fights. I'm not sure what features the console has that they would consider implementing to PC version other than that. No they won't just remove the AH or make the game offline available.
though who knows at this point. I'm really beginning to think this game will be totally different the night the expansion launches.
Jun 17, 2013I understood it correctly which is why I stated it is unfair. As I've said, the Auction House is a valid form of trading and there is no reason players should be punished for using. I respect those who don't use it whether it be only playing self found or only trading with players via chat channels and forums.Posted in: Diablo III General Discussion
From what I'm gathering from your reply is that there are people who simply believe the Auction House is a problem because it exists and not because of its functionality or consequences. That's also fine however it's irreversible at this point. Diablo III is going to have a functional Auction House for the rest of its existence.
Jun 17, 2013Posted in: Diablo III General Discussion
Would that not be your choice? You could choose: to be overpowered and sleep through the game, or NOT to be overpowered and sleep through the game.
Makes sense actually. If they balance drop rates assuming there is no AH, and then just keep the AH the way it is. And that's been my feeling on flipping. Sure you can flip, and get 5b in one night and be able to slaughter MP10. Yet what's the fun if you have no future upgrades that are priced under 20 billion??
Jun 17, 2013Posted in: Diablo III General DiscussionQuote from Vulmio
Quote from Sagathiest
2.Limit the efficacy of the auction house/make trading less appealing/make item hunting more appealing..
E.G make it longer to execute a trade, Limit the amount of items that can be purchased/sold, increase the tax applied to AH items
There is an other option for this : "Whenever you put an item for sale at the AH (or trade it), all it's stats are reduced by X% (X% could be 10% for example). If the same seller relists the item, the stats are not reduced again, but they will be if someone else sells the item after buying it." Obviously it would only work for stats that can be divided (not sockets for example).
For example, I find this awesome +100 str blue ring. I list it at the AH. It becomes a +90 str ring. No one buys it. I put it again at the AH. It is still a +90 str ring. Someone buy that +90 str ring. Now he can use it and if he sells it, it will become a +81 str ring, etc...
This is a frequently suggested idea however this is also unfair. Why should an item become less valuable just because it is traded? When I buy items and then find upgrades I hope to resell for close to what I'm paying for it. The auction house is a valid trading platform and those who choose to use it should not punished with the inability to resell gear. Sure put a nice little warning that says you will be this items second owner and your stats will decreased upon relisting, I don't know about others but I'm instantly skipping that item. It's honestly hurts the value just as much as a weapon that says "Inflicts 100 poison damage to player" for every strike or something.
I continue to reply to this thread because these suggestions to decrease AH influence do nothing but hurt players who choose to use the auction house and most times have no effects on self found players. Making items boa, decay etc has no effect on a self found player so these ideas can easily be suggested without realizing the consequences. However what does a self found player care, they don't face any of these consequences.
Like it or not there is an Auction House, and it is a valid form of trading. Yes the AH has an influence on prices, yet again if you are self found what does it matter to you what the prices of items are, you aren't trading them. I simply fail to understand why these suggestions are made that impose consequences to AH users however none to self found. Itemization changes should benefit EVERYONE. That's why we should wait for them because it will likely benefit all play styles and punish nobody.
Come to think of it, I don't blame blizzard so much anymore after reading the forums the last few weeks. Since May 2012 the ever so elite community of superior intelligence who knows all the fixes that need to made haven't come with single way to properly address the influence of the auction house. So now that Blizzard says changes won't be made to after Blizzcon, maybe that's a good thing. I'd like them now, but I'd rather it done be right so I can be playing this game 5 years from now. Rather then be done in August and I'm done with this game by Blizzcon.
Jun 16, 2013Posted in: Diablo III General DiscussionQuote from shaggy
Quote from Elendiro
I think just making things BoE created more hurdles and problems than it solves.
You are 275% right on that. It's completely against the spirit of the Diablo franchise (and even ARPGs in general). The devs are absolutely aware of this and I'm confident that they will be taking this strongly inot account when going forward. I think the 1.0.7 crafting stuff was really just a stopgap thing to address self-found playstyle as well as to provide another, semi-viable, moneysink and not an indication that BoA is here to stay.
They definitely want people trading because that was a huge part of D2 online. They also want everyone who fires up the game to feel that they "have a chance" without trading (among friends or strangers).
They're not going to achieve that by going on some kind of anti-flipping crusade, though. Or any means that dictates that people who want to trade gold for items cannot do so. D2 managed to appease both traders and self-found people despite the clusterfuck of duping. I have the absolute utmost confidence that they can do the same with D3, at least enough so that we all feel like they're listening to us and doing their best.
The first step, though, is changing the itemization (and drop rates). We cannot possibly assess the rest of the situation without seeing first-hand the repercussions of those changes.
Great response. This is what I've been trying to say but couldn't find the right words. +1
Jun 16, 2013Posted in: Diablo III General Discussion
It doesn't matter if trading would take place outside of the game, in forums. The important part, which you all seem to (conveniently) disregard is this: Blizzard wouldn't balance the game around the existence of those trading forums like they do with the AH. I don't care that people have better gear than me, I don't care that "people would still flip and trade and buy their gear in 3rd party sites". I DO care that my experience when I play the game by.....actually PLAYING the game (alien concept, I know) is being negatively affected (by way of reduced drop rates) to accommodate those that want to spend hours looking at listings in the auction house.
Current itemization sucks, yes. However I don't think there is a conspiracy to force players to use the AH. There has been no changes made to support the theory that the game is balanced around the Auction House. I remember all resist was quite a rarity before the first item changes. Now less than 70 can really hurt the value of an item. The problem is current itemization SUCKS, which makes good items unfairly expensive.
Hypothetically let's say Lacuni Prowlers in itemization 2.0 always rolled crit and 100+ main stat. It now becomes very inexpensive to buy a "good" pair of Lacunis and always makes self found ones good. I find a couple pairs of lacunis per week and probably brim them all. However if I find 1 pair per month, there is a good chance that the second pair I find are an upgrade, and if not they would probably be good for a friend, an alt, or can be traded via whatever platform I prefer. This is why I strongly believe it is important to wait until itemization 2.0 to see exactly how it works before trying to fix an economy that won't function the same way in 8 months.
Jun 16, 2013Serpenth posted a message on Scheduled Realm Maintenance, Console Version Was Almost a Twin-Stick Shooter, Official Support for Self-Found, Archon's 50 MilliI agree with the above post. The best things about options is that you don't have to use them. If players want to mod their interface it has no effect on me, I don't use them! It's kind of tinfoil of me to say this which is out of my character however I believe that game developers fear any slight advantage that UI mods may provide and don't want players to feel forced to use mods.Posted in: News & Announcements
Jun 16, 2013That's the thing about it. A change that targets a specific group is not fair.Posted in: Diablo III General Discussion
Anyways, I don't think any changes should be made until itemization 2.0. We should see how that effects the economy before making irreversible changes.
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Mar 15, 2012Serpenth posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENConfirmed: Diablo 3 was not a troll! Luckily for me my finals will be finished the Friday before, so I can spend all weekend preping for launch!Posted in: News
Mar 8, 2012Looks good. The much needed skill UI improvements were made and I don't think anyone will complain about hardcore mode being unlocked at level 10. I am hoping they just let you start a hardcore character in release but I see why they have limited it for beta. IMO getting a character to level 10 at release will be a stupid requirement. Just let people make a lvl 1 hardcore. Again though I see why they did it for the beta.Posted in: News
Mar 8, 2012Serpenth posted a message on Diablo III Test Server Maintenance - Beta Patch 14I'll speculate that it's the double damage and hopefully some improvements to the skill UI.Posted in: News
Mar 5, 2012Serpenth posted a message on Wizard Spells, Enemies Will Do Double Damage, Twitter, ERROR_315300, GDC and CeBITGlad to see there is going to be another beta patch. Hopefully they may change some of the new skill UI after all. And doubling the mobs damage should quiet some whiners.Posted in: News
Mar 3, 2012While they said they will announce around two months before release, which is standard, I would assume anyone interested in Diablo 3 has already pre ordered their desired editions / people have have been prepared for months. They could get away with a short notice.Posted in: News
Jan 25, 2012Serpenth posted a message on No BlizzCon in 2012 - Battle.net World ChampionshipMakes sense really. I would imagine and am hopeful that Diablo 3, MoP, and Heart of the Swarm would be out by October. Not sure about Heart of the Swarm haven't looked at it as I've only recently picked up SC .. but watching last years blizzcon I thought to myself.."what are they gonna talk about next year?" Talk about patches? Who cares.Posted in: News
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