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    posted a message on Time to buff solo??
    Quote from Detruncate»

    Quote from UncleDan2017»

    Or, they could do what PoE did this league. Make a completely separate ladder for characters that have spent 100% of the time Solo, self found.


    Not sure interest is high enough to warrant doing something like that at this point. Maybe a boost in player count and a severe push for SSF during Necromancer launch? Highly doubtful even then. That being said I'm 100% behind getting an SSF league like PoE. Either self regulated as you suggest or by design as it is in PoE. It would be an incredible addition to Diablo 3, and hopefully games of a similar ilk going forward. It's just unfortunate that I believe Blizzard's philosophy is still multiplayer first for 'X' reasons.
    I suspect having a separate SSF ladder would actually increase the total playerbase in the game. There's a lot of folks who play early in the season, who can't be bothered to push leaderboards because they don't want to join groups to farm paragons, and with the massive advantage given by paragons, it just doesn't make it worthwhile to compete.

    I think Blizzard's design philosophy of shoving everyone into the same narrow playing experience is one of the big reasons the PoE left Blizzard in the dust in terms of active playerbase. There are just many more ways to experience PoE than D3.
    Posted in: Diablo III General Discussion
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    posted a message on Time to buff solo??

    I don't think there is any question they should reduce the gap between xp and items gained in group vs playing solo. Forcing people into pugs pretty much seems to have the effect of pushing people out of the game once their RL friends leave.


    Or, they could do what PoE did this league. Make a completely separate ladder for characters that have spent 100% of the time Solo, self found.

    Posted in: Diablo III General Discussion
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    posted a message on Solo vs group play

    It's pretty much what PoE did this league. They made a "Solo Self Found" league, both hardcore and softcore, with separate ladders for the SSF and the non-SSF players. Solo players can't group or trade, but have separate competitive ladders.


    You can always quit the SSF league with a character, and move to the equivalent normal league if you get tired of playing totally solo.


    I thought it was a great idea, and a lot of people seem to enjoy it.

    Posted in: Diablo III General Discussion
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    posted a message on 1.3x - Max.
    Quote from Velo_city»

    tbh who prefers solo over party? same for d2 back in the days O_O


    I prefer solo over PuG play, but I prefer playing with friends or clanmates over solo play.
    Let's face it, public games in D3 are shit, because of the number of leechers and trolls out there.


    Personally, I wish they took a page from PoE's book and made a SSF season that was separate from the regular seasons.

    Posted in: Diablo III General Discussion
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    posted a message on Almost everyone and his grandmother is Using TurboHUD
    Quote from meth68»


    Quote from Kali930»

    Do you even know what T Hud does? It doesn't automate anything nor improve the skill of the person playing, which means you still have to know how to play the game. Its funny because blizz has incorporated things that turbo hud has used in the past. If you don't want to use it don't, but this addon is very helpful. Ever played WoW? I would venture to say that 99% of players use addons in that game and just make the game experience more enjoyable which is what THuD does for many users.



    If it does not improve your skill, so why do you even use it?


    They seem to care about the UI more than blizzard does.. Sure the map overlay with elite locations when near is a bit over board, but the graphics overlay for the most part make D3 MUCH more fun, I hope blizzard stays active to the point where hud is not needed.
    Want to know why we have a fetish icon and count? I would credit hud as it had a fetish count 6+ months prior to blizzard adding.
    How about current/total dps? I bet sooner or later if blizzard stops being lazy they will add that as well, It's very helpful especially when trying new items/builds
    How about a display of all of your crafting materials and keys in your inventory? Oh Hud had that for 6+ months prior to blizzard as well.
    Of course the real reason most top groups used it was maphack, as well as things like telling you how much mob xp in percent was near you.
    Always funny to watch a stream and someone say "there's 2 percent here" or whatever.
    Posted in: Diablo III General Discussion
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    posted a message on Lack of devs responses on PTR...
    Quote from SpecKROELLchen»


    I have like three reasons:
    1.) The Necropack is incoming and blizzard wants to have as many people possible buying it
    2.) People tend to forget asian servers, where transactions are possible and blizzard can earn money
    3.) This is a minor point maybe. But blizzard has had a good reputation because they cared about there games for a long time in the past.

    But also without these points. We know there is a small team working on D3. And we are just asking for changes that are possible for the small team.
    E.g. changing the difficulties should not be a big deal, the same goes for balancing primal ancients so they would give more motivation to farm (pls lets not discuss this again now ;D).
    If people ask for like "i want 2 new acts, completely revolutionize the gameplaye" i am totally with you
    Of course, Blizzard did care about their games, but realistically they just patched them up to a point. There were 14 major patches to D2 and D2:LoD combined, and some of those, like 1.14, had no content associated with them. We are already far past 14 patches of D3.
    I think they know the problem with D3 is at the core of it's gameplay. A game that relies on nothing but endless riftrunning needs more things to prop it up. It would take such massive investments every season of time to keep players happy, and they just aren't interested in making that investment. Even if they made every change you wanted, and I'm not sure the changes are good, it would keep people happy for one more season.
    Quite frankly, you can only run so many rifts, and trying out new builds doesn't require the time investment that it did in D2. People get through with the game of D3 much quicker than they got tired of it in D2. A lot of people who have played D2 still have some build or another they want to try out, or want to mess with PvP or speedrunning or whatetever, whereas you can cycle through every major build in D3 in a season due to the high loot drop rates and the ease of switching from build to build. A lot of the things they put in for "quality of life" reasons, also reduced the amount of time people will put into the game, and they don't want to offset that with coming up with new content.
    Posted in: Diablo III General Discussion
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    posted a message on Lack of devs responses on PTR...
    Quote from Kamui1770»

    honestly, for the difficulties there is way too many. Like mannercookie and meathead Mckail said a while back when he was playing the game, re-scale all the difficulties.

    I say bring it back to D3 vanilla naming convention.

    Torment = T13
    Inferno = T10
    Hell = T6
    Nightmare = T1
    Normal = Normal.


    The CC immunity is absurd as well. It just dawned on me reading your post why my LoN bomb build feels under whelming. It pretty much felt pointless to have Bane of the trapped on that build.

    Caps are needed for sure. For Gems they need to do what they did for the Taegok. Remember that gem scaled infinitely and there was a 3 sec delay per level. Re-scale the bonus % of gems such as stricken and PE. Then cap it at 10. I remember when Stricken was first introduced EVERYONE said put a cap on stricken its too OP. 2 builds come to mind that reveals the true potential of stricken (not limited to these builds). Firebird Archon and Vyr Rasha Archon. The stacks scales infinitely with archon stacks that scale infinitely. It almost feels like it double dipping. Archon needs to be capped at 100 stacks and keep it at 6%.

    IMHO everything needs a cap. But they'll never cap paragon or GRs. I think GRs needs the real cap because then solo / groups can then compete for who has the fastest time. Having infinitely will always invite power creep. In the top 100 we might see all GR100s, but not all will have 10 min runs. some will have 14min runs. You also invite more builds to become the dps. rather 3 choices (with an overwhelmingly obvious optimum choice).

    I can see maybe having only some difficulties made public, but for people who play HC and play solo, there needs to be the same difficulties as exist now. There is often too big a jump between, say, T6 and T10, and farming T8 might make sense. For folks who PuG and get carried a lot, it probably doesn't matter, but for those trying to progress on their own, there are huge differences.
    Posted in: Diablo III General Discussion
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    posted a message on Lack of devs responses on PTR...

    Really seems like they needed another round of futzing on primals, but I just don't think they want to devote many resources to D3. Hopefully they are at least working on D4 for sometime in the 2020s.

    Posted in: Diablo III General Discussion
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    posted a message on Bounty runs necessary?
    Quote from Zt1mQ»

    reroll set into set for 10 souls and 10 db, it is useful for staff like TalRasha's amulet or tri/quadro affix gloves)

    Unfortunately, you can't get an ancient doing that, right?
    Posted in: Diablo III General Discussion
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    posted a message on Bounty runs necessary?
    Quote from overmindvic»

    Hello All


    I know that the most efficient way of getting an ancient item with the right rolls is to reroll it untill you get one. But to be honest I really don't like doing bounty runs. For me it is too much forced and not 'aRPGious' enough. I should be able to find my upgrades via rifts and GR runs, at least that is more fun to me. And now the question: do you think that avoiding bounties compleatly could still be somehow viable in terms of getting desired loot? Or would it take too much time?


    All polite answers appriciated :)


    Regards



    FWIW I know quite a few people who don't do bounty runs, or at least none after they get their ancient weapon. Loot drops very freely at high GRs, and eventually you will get all the drops you need, especially if you play in high GR 4 mans. If you play with an efficient group it is probably more time efficient to rip of a bunch of Greater Rifts than to spend the equivalent time doing bounties with pugs.


    Let's face it, once you are doing 80s or higher, you are getting close to an Ancient per run, and it just takes time to get the ones you need. If you are in a group that freel y trades or a clan group, its even easier.

    Posted in: Diablo III General Discussion
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    posted a message on Season 9 end and S10 start announced

    3 seasons in a row around 70 days long.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 4 delayed by 5 years!
    Quote from Natic»

    Blizzard is always doing what they want, because its them who define this genre...the fact i had to google this game speaks for itself :P

    They may have defined the genre 15-20 years ago, but that was then and this is now. Currently D3 is an also ran to PoE, and while PoE is hungry, cranking out significant new content every 3 months, D3 is fat dumb and lazy, making minor changes to some legendaries from time to time and rereleasing rifts with a crappy video filter as an "Anniversary event". If PoE has competition, it will be coming from somewhere else, like Korea or another independent developer, not Blizzard.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 4 delayed by 5 years!

    I'd love Lost Ark to be a hugely successful new game, but my guess is it will be another overhyped Korean bomb.

    Posted in: Diablo III General Discussion
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    posted a message on Why does not diablofans.com make a news about the frustration of diablo gamers?
    Quote from TheHulk2014»

    Hello,


    when I read through the Blizzard Forum and this forum I can see one big thing. Frustration!


    About the communication between Blizzard and us, about the PTR, about the changes , etc...


    But Diablofans.com ( which is my favorite Community D3 Website ) ignoring that in my opinion. You have the power to change something maybe. For example to write a big news about this.


    Or is this website supported and paid by Blizzard and you have not the freedom to do that?


    I think a lot of folks realize that Blizzard doesn't want to talk about changes because Blizzard doesn't want to focus on new D3 content. I think they are much more interested in their other projects, that have ongoing revenue streams, or maybe even D4 which won't be around for years and years. It's tough to keep ongoing communication when your real message is "We really aren't doing much and D3 isn't really a top priority for us".


    Luckily for me that PoE keeps cranking out lots of new content every league with less than a hundred employees, and they are pretty much the defacto leader in the ARPG genre these days.

    Posted in: Diablo III General Discussion
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    posted a message on Dont know how to feel about D3
    Quote from Bleu42»

    Quote from Shapookya»

    Quote from TauSigmaX»

    Quote from Critikz91»

    Hey guys just want to know how are you feeling about D3 atm/near future?

    I am bit disappointed, triggered and jealous when I see what the guys from PoE are getting soon.

    ... and we are discussing about primal ancients...




    PoE..... AHHAHAHAHAHAHHAHAA


    Looking at how much content PoE gets constantly, it's obvious that Blizzard chose wrong with a buy2play model. While D3 monetization was insanely high in 2012 and 2014, they barely make money these days with it. PoE on the other hand is a top100 seller on steam, years after its release.

    Yep. I used to be on the 'omg D3 > poe' train, but now not so much. I still think D3 FEELS better, but that's about it.
    Watching Rhykker's interview with David Brevik, I have to say I feel the same; D3 is in 'maintenance mode'. D3 doesn't even have a Game Director anymore, and the Necro is probably just a fill in because the team that's left doesn't have anything else to work on.
    I think a lot of the people who complain about how clunky PoE feels haven't stacked nearly enough cast speed/attack speed/movement speed. Compared to how stale D3 feels, I'll live with the "clunkiness". I don't think the Necro is going to change thing for more than a season or so, because the real problem is rifts/paragons.
    Posted in: Diablo III General Discussion
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