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    posted a message on Dont know how to feel about D3
    Quote from Critikz91»

    Hey guys just want to know how are you feeling about D3 atm/near future?

    I am bit disappointed, triggered and jealous when I see what the guys from PoE are getting soon.

    ... and we are discussing about primal ancients...


    Just play PoE, and then play D3 the one weekend after new season launch when D3 becomes temporarily relevant again. Although I guess the Necro launch might make D3 relevant for a month or 2 after its launch.

    Posted in: Diablo III General Discussion
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    posted a message on Season 10 Haedrigs etc.
    Quote from MugsyAU»

    Quote from neverdietiger»

    yikes those conquest looks bad...


    Boss Mode and On a Good Day would be the easiest for those who are just playing a single character IMHO. Both I've done many times in previous seasons.
    Yeah the other 3 are easier if you play with friends. Basically they are much easier if you run with someone of other classes who can give you their duplicate set items. Years of War and Masters of the Universe are both easy IF you have the 6 piece sets. PLing someone of the class is easy, and some set dungeons are trivial if you have the set. For the set dungeon one you just need sets like Arachyr's, IKs or Natalya's or other faceroll sets or find friends to cheese them by doing the clear while you focus on objectives.
    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Item's Changes
    Quote from Phtevn»

    i hope something will change for the LoN builds. maybe a primal ancient could give 200% dmg increase instead of 100% for an ancient. thas would make LoN builds viable again. so if you have full primal ancient gear you would have 2600% dmg increase. the talrasha or the arachyr set already have 3000% / 2400% buff.

    you could say 2600% would be way to overpowered but i think the grind to get full primal ancient will be very hard.


    ----------


    maybe primals could also give you 30% more value for your augments. so the paragon gap will be less of an issue

    The more I think about this, the more I like it, to make the endgame a LoN experience based on whatever primals you found. It would definitely make a less cookie cutter endgame.
    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Item's Changes
    Quote from D3RUS»

    Quote from UncleDan2017»

    Quote from D3RUS»

    So. Let's see.




    2. Endless hours of repetitive and fruitless grinding is NOT fun.






    Most ARPGs end up with lots of grinding. I think the answer is in the word "fruitless". Most games have item and skill rewards for grinding, which feels much better than +5 mainstat and the same ol' item you already have equipped, just with better stats. I think the problem isn't so much the grind, its the unrewarding nature of it.


    Which was my point. Grinding would be tolerable IF it were worth it. It's like a backbreaking job which pays pennies on the dollar. You might have to do it, but you won't like it. The cost/benefit ratio is just too steep.


    Here's how I see it. D3 progression is reasonable up to a certain point. You earn Paragon and get a decent set of gear. Then, at around GR60 or so, progress slows to a crawl and hours of game play = little to no real progress. There must be a better way. Not sure what it is. But the endgame is just mindlessly repetitive and unrewarding. It's why so many have dropped off and stopped playing. I've burned out twice myself and stopped for months at a time. And I love this game more than most.

    Yeah, I think you are right and there is a reason that a lot of folks just did the Stash Tab season journey and then peaced out. That was about the point, maybe a little past the point, where the game just gets grindy but not rewarding.
    Posted in: Diablo III General Discussion
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    posted a message on Stash space
    Quote from bancaromana»

    Are there any plans to allow for more than 6 stash tabs?


    I picked up the game a few months ago, last time I played there was an AH! I slowly progressed to be able to run GR50+ on my Barbarian and am experimenting with gear trying to find different combinations. I have three toons, and I was sort of managing on the first two, even though my stash was full, then I tried to start a Wizard, and that is another 4 sets to collect plus other pieces and it's impossible. I have made mules to drag the barbarian's and WD's gear out of the stash but still it's full.


    I am abandoning the game because I cannot store the gear I pick up anymore. It's very frustrating and am not enjoying having to throw away pieces due to some spurious and arbitrary 6 tab limit.


    Next time I pick up the game there will probably be another 20 classes to play! Good GRs all :-)

    I believe some stash tabs will be included in the necro purchase, and you can get 4 more stash tabs by doing the Seasons journey. It can take as little as a weekend to do the seasons journey up to that point if you are experienced with D3. It would probably take less than 100 hours of play time, even if you weren't that experienced
    Posted in: Diablo III General Discussion
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    posted a message on What follower do you use?
    Quote from SeraphimKensai»

    I don't know about follower sets, but I always thought it weird that I can't give the followers armor pieces, especially something like a strongarms paired with an ess of johan.

    Yeah, maybe I'm spoiled from D2, but it can be fun making a merc into an absolute beast that even can buff you with auras and things.
    Posted in: Hardcore Discussion
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    posted a message on Primal Ancient Item's Changes
    Quote from Arydor»


    Actually, if you read what I actually wrote there, it wouldn't be free. It also wouldn't be common. My idea isn't that you can target primals, it's that you upgrade to Primal. That way, if you only see maybe 5 Primals per season they aren't Crushbane, Obsidian Ring, Gift of Silleria, Sledge of Ash, and Sloriak's Madness.

    My main point; Primals in general are a terrible idea, but at least with a way to control what is Primal, then it won't completely destroy the competitive aspect of the game.

    Considering the drop rates at the beginning of the ptr, they didn't seem to be that Rare. Alkaizer was getting around one per hour of playtime. Now, casuals and people in low tiers were probably not seeing them that quickly, but its not like those casual players need primals to progress.
    Primals just weren't all that insanely rare in early ptr, but we'll see how things develop.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Primal Ancient Item's Changes
    Quote from D3RUS»

    So. Let's see.




    2. Endless hours of repetitive and fruitless grinding is NOT fun.



    Most ARPGs end up with lots of grinding. I think the answer is in the word "fruitless". Most games have item and skill rewards for grinding, which feels much better than +5 mainstat and the same ol' item you already have equipped, just with better stats. I think the problem isn't so much the grind, its the unrewarding nature of it.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Primal Ancient Item's Changes

    Yeah, it's tough to buy into the notion of the drop rate of Primals being way too low when I see Alkaizer getting about one an hour. Over the course of a season, that isn't all that rare.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Primal Ancient Item's Changes
    Quote from Moboroshi»



    That is an extremely bad idea in a game that has no trade and has a "competitive" aspect in a the form of Greater Rifts. Maybe you didn't understand the full implication of 1%, you should think more about it and remember because in diablo there is such a huge RNG factor when it comes to stats rolling many legendaries and ancients are total crap. wonder how primals would look ?



    Having rare items that aren't needed except by the people who already play absurd hours and push leaderboards is fine. It's not like anyone won't be able to make their goals without any primals whatsoever except people who will eventually get their primals anyway.


    The thought that you need trading in a game just because of items that really have only a small impact anyway except to the people at the very top of the leaderboard the way they are designed is just absurd. Only Primal Weapons will have much impact, primal Armor doesn't seem very impactful at all.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Primal Ancient Item's Changes
    Quote from Phtevn»

    i hope something will change for the LoN builds. maybe a primal ancient could give 200% dmg increase instead of 100% for an ancient. thas would make LoN builds viable again. so if you have full primal ancient gear you would have 2600% dmg increase. the talrasha or the arachyr set already have 3000% / 2400% buff.

    you could say 2600% would be way to overpowered but i think the grind to get full primal ancient will be very hard.


    ----------


    maybe primals could also give you 30% more value for your augments. so the paragon gap will be less of an issue


    That would certainly make LoN builds the top builds for every class. Whether or not that's a good thing is for people to discuss. As it stands, the current change is a fairly minor change to the game, if they started doing things like what you are suggesting, or making an improved Caldesann's recipe for Primals, it would turn it into a major change and even more power creep.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Primal Ancient Item's Changes
    Quote from Moboroshi»

    1% is an extremely bad idea considering legendaries have such a HUGE RNG. They ider need to increase the drop rate of Primals or make some kind of upgrade system for Ancient legendaries, maybe destroying Primals could give another material that can be used to upgrade an ancient witj to a primal with the same stats.


    One thing is clear : Something must be done because in this game we have no trading so with 1% a guy might play all season without finding a GOOD primal.



    I watched Alkaizer stream, and drop rate doesn't look that bad. He probably gets an Ancient Ancient (Sorry, I like that label more than Primal Ancient) every hour or 2 and he is only about 20 hours into a character he leveled up in nonseason(using story mode, lol, and without access to haedrig's welfare set). I think it is pretty clear that anyone who really wants to get an Ancient Ancient weapon can grind bounties til he crafts one, and most people won't actually need one given that you can kill up to around GR100 without having one.



    There will be people complaining they don't drop enough, but not having one really isn't an impediment to doing anything in the game, because the only thing they would really impact, the ladder, won't be a problem since you have to grind so many paragons anyway to get on the ladder, you'll get the primals by default.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on What Diablo 4 can learn from the series

    I would be stunned if we don't get D4 eventually. Although eventually may be half a decade or a decade from now. D3 sold over a billion dollars worth of software. When they can't squeeze any more money out of class packs and the like, they will eventually make a sequel.


    Personally, I think the future of D3 is just the low effort we've seen in '16 and '17, and whether we ever see any more class packs will depend on how well the Necro pack sells. Personally, I hope its a flop because the sooner they close the chapter on 3, the sooner they can really push development of 4.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Primal Ancient Item's Changes

    Once you have trading with clans, you may as well have trading with everyone. Considering the high droprate and the Smartloot mechanics, there really is no point to also having trading. There are already more than enough benefits to being in a good, well run clan where we don't need to add more benefits to Clans.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on What Diablo 4 can learn from the series

    A feeling of character progression is key to me.


    Killing new content (not just the same procedurally generated rifts you've been fighting since level 1) and gaining new skills and getting new gear as the game goes on really makes the game feel fresh and challenging. The D3 treadmill where leveling to 70 is an almost irrelevant nuisance, then you get geared in a brief window, and then you spend the rest of the season on the same treadmill, adding a lot of mainstat to your build and replacing existing items with new items that are the same, but have more mainstat and adding augments that have more mainstat is just a recipe for boredom with the game.


    Currently D3 has three phases

    1) Leveling to 70 (a matter of hours for experienced players)


    2) Getting geared up (getting yourself all the items in your template, but not necessarily your final gear) this is hours to days for experienced players)


    3) Quest for mainstat (the bulk of the season) - The rest of the season you just add more mainstat from things like Ancients, Augments, and paragons, to the extent mainstat hits diminishing return and you are rolling it off your gear for stats like AD and CDR and the like. The only gear you are interested in is better rolled versions of the gear you are currently wearing. Sadly, as seen by the many people who aren't interested in this quest and bail after a week or so, this quest doesn't resonate with many people.

    Posted in: Diablo III General Discussion
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