• 0

    posted a message on The "new" content is not enough to get me to return.
    Quote from Coldfire989»

    Quote from Demonmonger»

    They did not even announce any of the changes yet, just a move to DLC, Necro, Maps, and D1 IN D3.


    Those are some epic announcements, and you guys are a bunch of spoiled brats.


    Hate to tell you but Wyatt just said on stream that the Necro was the big announcement they had everything else was little things. So dont expect anything better.
    Yep. Plus the history of Blizzcons is all major announcements get made during the opening ceremonies. We've heard all the big bones that will be announced, everything after this will be details, like the Nec's sets and spells.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The "new" content is not enough to get me to return.

    I'm pretty much peace out on D3. I unlocked the 10 stash tabs I'm tired of the rift/grift/skill/paragon system. Next year there appears to be more D2 than D3 in my future from what I heard in the announcement.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Necro incomming

    So, no rework of skills rifts or paragon systems, just another character class skin pack. I can already say I won't be buying the new class pack.



    Hopefully they can do enough work on D4 during the year that they can announce something on the game in 2017 or 2018.


    My guess is I'll be playing more D2 than D3 in 2017.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Question: Why would you even want a D4 annoucment at Blizzcon 2016?

    Because I like ARPGs and D3 in its current form with its current loot drop rates and skill system seems impossibly broken.


    As far as D3 goes, the only reason I played this season is the tenth stash tab, I seriously doubt I'll play D3 in future seasons. The game as it stands now has about a week or so of fun to it and then it is time for Path of Exile or Grim Dawn or some other game where it is more fun exploring all the build possibilties.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on What are your most favorite aspects of a Diablo game?

    im just gonna say people who want PvP already left diablo community long time ago.
    PvP is super important. maybe not for the ones remain in here but for the total of potential players. many friends of mine didnt even touched the game after blizzard said they will not bring any form of PvP to d3. hell, 2 of them even started boycotting blizzard and they still didnt spend a penny on a blizzard game.


    I still don't think PvP is a huge part of ARPG games just looking at other games like PoE that have PvP, but the PvP areas are ghost towns and tumbleweeds. It's a vocal minority that really wouldn't change numbers all that much.


    As long as balancing for PvP doesn't ruin the PvE, however, I don't see anything wrong with it, but I hate when they mess up interesting PvE spells just because they are OP or unbalanced in PvP.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on What are your most favorite aspects of a Diablo game?
    Quote from Kevan»

    Quote from UncleDan2017»



    Unfortunately, atm there is less or no loot...and everything involves grinding exp/pl.
    So sad, especially if we remember that at launch there was the exact opposite, too much item grind/AH and nothing else.well, I miss those moments T.T. not the bad part when all loot was trash and there were 2builds per class, but when perfect items were the final goal.
    Had the loot been better at launch, with uniques being actually interesting, and better affix tables so bows wouldn't roll with strength, etc, vanilla would've been a whole lot more fun. All ARPGs have some measure of grind, but grinding for loot is more exciting than grinding for +5 mainstat.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What are your most favorite aspects of a Diablo game?

    I like to play solo, and grouped with friends. I usually don't pug a lot though, and I resent games that have mechanics that pretty much force pugging due to loot/xp bonuses like D3.


    Too me what makes a good ARPG is the loot grind, finding exciting loot, and sometimes finding loot so good that you want to reroll a new character just to use that loot. Also, I like a complex skill system that creates tons of replayability by exploring every nook and cranny of the skill tree. I really thing GD and PoE beat the pants off D3 in that aspect.


    As far as the story, it is pretty irrelevant in a game with a lot of replayabiility, because the only time I pay attention to it is the first playthru, so I definitely don't want story elements to feel intrusive the 10th or 100th or 1000th playthru, like it does in D3s case with their cutscenes in mid boss fights, or progression gated for some meaningless dialogue.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Best class for Season 8

    If you are including Conquests, you'll need two classes and 2 hardcore classes. If you just mean the season Journey, Wizard is the class that is easiest to get to GR75

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo II Remastered at Blizzcon

    Yeah, I play offline HC when I play D2, and the only mod I use is PlugY just because it makes muling easy and gives me a big stash.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo II Remastered at Blizzcon
    Quote from Clean240»

    It sounds like you already made your decision and then figured out a way to make all of the clues fit your idea. Confirmation bias to the extreme. None of the things you pointed out really seem that likely or obvious to me, as much as I would like a big and exciting announcement.

    There definitely appears to be a lot of confirmation bias in regards to what Blizzard will or won't announce. It's always funny when some innocuous thing, like misprinted die or Quin streaming at Gamescom or whatever is treated like proof that something will happen.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 7 End: October 14, Season 8 start: October 21

    Lol. The most likely reason for no PTR is nothing to test because there are no changes that are worth testing.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Season 8 'free' sets?

    I think the similarity comes down to infinitely scaling dungeons. On the one hand, they help because you always have a challenge in front of you, on the downside, the new challenge just looks like the old challenge with more HPs. Also, infinitely scaling dungeons tends to winnow out sets and builds that can't get within a few GRs of another build. It tends to force conformity.


    Also, high drop rates tends to mean everyone who pushes hard has fairly similar gear, and the big differences between the top players are paragons and gem levels, and none of that stuff is particularly fun to farm.


    So, cookie cutter builds and a lot of rng and grind in the endgame, with all the fun character development happening in the early and mid game. It's not that surprising that people leave. It's pretty much a recipe for burnout.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 7 End: October 14, Season 8 start: October 21

    I think your metric is pretty terrible and very poorly thought out if trying to measure interest in the game. People can dust off an old set of gear, run NS once, make the top 1000 and never play in that era again. Since you have many seasons of Paragons accumulated, you probably should run higher GRs in Nonseason than Season. That really doesn't show much about how interested they are in actually playing the game.


    In fact, even this late in the season the number of public T13 rift games is 50% higher in Season than nonseason on both EU and NA (no idea about Asia). When you check that metric at the beginning of seasons its often 300% or more.


    Season servers take a lot more load than nonseason load, because it attracts more interest from more people.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Season 7 End: October 14, Season 8 start: October 21

    I'm convinced we play 2 different games. You'd be the first person I ever met who gave a shit about eras in any way, shape or form. Eras and nonseason play in general are pretty much completely irrelevant to everyone I know who plays D3. There is a reason that nonseason play is a complete ghost-town, and it is the lack of frequent DB wipes that seasons bring. Honestly, I could see them going to 6 seasons a year, because why not? The game is so devoid of real content that 2 months is more than enough to do it all. In fact people are often bored with the game after a week or two, so there is nothing wrong with monthly seasons.


    ARPG games are about getting stuff. They aren't about having stuff. Seasonal play ends up with everybody having everything and not needing anything and not having any desire to play.

    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.