I spent a lot as well, however it was mainly get resistances and hps up to make fa not be a complete piece of shit spell (it still is, but not as much).
So i sit with 400 resists, 38k life, 25k damage (with buff), and 21% crit. I can take a hit, but not by much. Basically it boils down to wizards shit needs to scale with hp/armor/resists - such as diamond skin. Otherwise they are just going to be garbage in inferno; as end game gear scales the worst with wizards and best with monks/barbs.
Sweet. keep nerfing wizard in to the ground blizzard.
What's wrong, can't use a broken ability that lets you do things you shouldn't do?
Cry more. It got fixed, not nerfd.
Says the guy who has never made it to inferno. Try soloing act 3/4 then talk. This is the issue with all "you" people. You see someone post a video or a build that works well with a very specific type of gear, then instantly think it's overpowered as shit, not knowing anything about it. You chug along in nightmare and hell, thinking that your current kiting spec is going to get you through the entire game.
I watched a barb solo act 3 of inferno last night fighitng 10-20 mobs at once, with champion packs mixed in. Even in my current gear, which is pretty good, i can't kite very many champion packs. They have to have some stupid easy modifiers or you literally just have to run around them. Kiting something for 20 minutes straight only to get one shot by them and half their health reset doesnt make the game "fun" for me.
I have a similar build, but wit that vitality it'd be dumb NOT to have energy armor again. Energy armor was nerfed so that people couldnt do this with 5k hps. If i were you, i'd swap back to rune energy armor wiith 35% hits. It saved me a few times last night.
Another suggestion would be to use the 15% damage increase on nova, instead of the 15% crit. Since you need 5+ monsters for it to proc the crit damage; when your fighting those rare/champion mobs it kind of proves to be useless once all the crap around them is dead. Passive 15% damage on them is awesome.
And for anyone who is wondering...
I crunched some numbers last night. For soloing act 4 inferno, having about 60% resists, 60% armor, and 20% motion blur rune, you'd be fine with around 30k life and EA will work again. 4 person game you'd need to up your hps to 35k + or get some more resists.
check my *edit* Plus Paypal cutout. Thats 3,4 % + €0.35 EUR for my country.
I have the math for US scenarios on page 2; just need to swap out your countries paypal fees to get ideas of how it's going to work.
Yea saw that now. Well, is there any cut outs for merging Paypal with Blizzard account atm? or just when i want to withdraw from paypal to my bank account?
Thanks.
I've been reading a bit on this today.
It seems that from what Bashiok says, there will ONLY be the 15% transfer fee, and no addtional X% + X paypal flat rate. Furthermore, all transactions will either go to your battle net bucks account or paypal (possibly amazon or other varations?). In doing so, your battle bucks are going to remain just that -- battle bucks. You can't remove that money from your account ever. You have to apparently spend it on D3 items, or other blizzard products.
Paypal ALWAYS takes a cut, unless the sender (blizzard in this case) specifically says they will cover the transaction fee. I can almost guarantee they wont though. There is of course sending as a gift option, but you can't do that when your running business transactions.
Yeah, I'm making a presumption here. I do sell stuff online and use paypal for some of it. I know paypal fees, sadly, very well.
I'm assuming that since blizzard is taking 15%, they are eating the paypal fees. IE they are depositing more money into your account so that if you have "14.89 dollars" in your battle.net account, you'll see "14.89 dollars" in your paypal account. If, for nothing else, to avoid the customer service headache from people who don't understand paypal fees.
Otherwise, there is no reason at all to take a 15% cut.
One can only hope blizzard would be so nice to do this.
Interesting that no RMAH for 2 weeks. Kind of throws off my method of dealing with yellows+ for a while. Oh well.
Rare armor sold for $2.
Blizzard takes $1 ($1 remaining)
Blizzard takes .15 to transfer (.85 remaing)
Paypal takes out their fee .325 (.525 remaining)
I don't think paypal is taking a cut. It's a deposit into your account. Blizzard is getting that cost; which is why they take 15%. They are profiting off the paypal fees; but oh well.
Off that $2 sale, you'll get 85 cents. If you do a small transfer to your bank from paypal, there will be a fee. But why not let it sit there and earn (miniscule) interest.
Paypal ALWAYS takes a cut, unless the sender (blizzard in this case) specifically says they will cover the transaction fee. I can almost guarantee they wont though. There is of course sending as a gift option, but you can't do that when your running business transactions.
And as far as transferring to your bank; there is no fee if you have a premium (validated / business / whatever) account. It just takes 3-5 days to transfer to your checking/savings. You can have them (paypal) cut a check however, which does cost a fee.
There also is a mass payment option, which you used to be able to exploit and only be charged $1 for the transaction (sending money); but that has been fixed for over a year now.
I have to deal with paypal almost every day, so I know this stuff pretty well.
So I'm assuming this doesn't include the 2.9% + .30 cents paypal charges you on every transaction sent to you and that Blizzard won't cover the cost. If it's not, this is the breakdown you could be looking at for frees, at least in the US. Other countries this figure will be even less profit for you.
Sell a gem for $10 bucks.
-Blizzard takes 1.50 of that (8.50 remaining)
-You want to transfer that money to paypal and it costs 1.275 (7.225 remaining)
-Paypal takes their cut of .509 (6.715 remaining).
So, given that you can't directly take money from blizzard > checking account, you are taking back 67% of what you made in this scenario.
Using the Equipment example, you pretty much will be forced to not sell anything below 1.50 bucks, that being the case:
Rare armor sold for $2.
Blizzard takes $1 ($1 remaining)
Blizzard takes .15 to transfer (.85 remaing)
Paypal takes out their fee .325 (.525 remaining)
So in this $2 dollar scenario, you only make about 52 cents @ about 26% of the sale price. Great.
If you want extremely high replay value join us and make a hardcore character.
Diablo 3 is not the first game to not wipe all your hard work away every 3 months
I can see people's viewpoints of not wiping characters (or at least sending them in to "normal non-ladder world" but the part i hate is how carebear the video game world has become. If you look back 10 years in the EQ days, everything at that point was hardcore. You died, you had to run back, naked, to get your items....and you lost experience; experience that wasn't easy to come by either. And as sadistic and hardcore as that was, people played it and loved it because they didn't know any better. You tried introducing a game like that people would be up in arms and say the game simply just sucks.
I know there is hardcore in D3, but it's just not the same. I'm also willing to bet that in at least one point in D3's lifetime there will be some carebear type changes to hardcore because people think its too extreme.
0
0
0
0
So i sit with 400 resists, 38k life, 25k damage (with buff), and 21% crit. I can take a hit, but not by much. Basically it boils down to wizards shit needs to scale with hp/armor/resists - such as diamond skin. Otherwise they are just going to be garbage in inferno; as end game gear scales the worst with wizards and best with monks/barbs.
1
This. Kiting some retarded ass champion pack around for 20 minutes only to be one shotted and have their health reset fucking sucks.
0
Says the guy who has never made it to inferno. Try soloing act 3/4 then talk. This is the issue with all "you" people. You see someone post a video or a build that works well with a very specific type of gear, then instantly think it's overpowered as shit, not knowing anything about it. You chug along in nightmare and hell, thinking that your current kiting spec is going to get you through the entire game.
I watched a barb solo act 3 of inferno last night fighitng 10-20 mobs at once, with champion packs mixed in. Even in my current gear, which is pretty good, i can't kite very many champion packs. They have to have some stupid easy modifiers or you literally just have to run around them. Kiting something for 20 minutes straight only to get one shot by them and half their health reset doesnt make the game "fun" for me.
0
0
Another suggestion would be to use the 15% damage increase on nova, instead of the 15% crit. Since you need 5+ monsters for it to proc the crit damage; when your fighting those rare/champion mobs it kind of proves to be useless once all the crap around them is dead. Passive 15% damage on them is awesome.
And for anyone who is wondering...
I crunched some numbers last night. For soloing act 4 inferno, having about 60% resists, 60% armor, and 20% motion blur rune, you'd be fine with around 30k life and EA will work again. 4 person game you'd need to up your hps to 35k + or get some more resists.
0
0
I've been reading a bit on this today.
It seems that from what Bashiok says, there will ONLY be the 15% transfer fee, and no addtional X% + X paypal flat rate. Furthermore, all transactions will either go to your battle net bucks account or paypal (possibly amazon or other varations?). In doing so, your battle bucks are going to remain just that -- battle bucks. You can't remove that money from your account ever. You have to apparently spend it on D3 items, or other blizzard products.
0
I have the math for US scenarios on page 2; just need to swap out your countries paypal fees to get ideas of how it's going to work.
0
One can only hope blizzard would be so nice to do this.
0
Paypal ALWAYS takes a cut, unless the sender (blizzard in this case) specifically says they will cover the transaction fee. I can almost guarantee they wont though. There is of course sending as a gift option, but you can't do that when your running business transactions.
And as far as transferring to your bank; there is no fee if you have a premium (validated / business / whatever) account. It just takes 3-5 days to transfer to your checking/savings. You can have them (paypal) cut a check however, which does cost a fee.
There also is a mass payment option, which you used to be able to exploit and only be charged $1 for the transaction (sending money); but that has been fixed for over a year now.
I have to deal with paypal almost every day, so I know this stuff pretty well.
0
So I'm assuming this doesn't include the 2.9% + .30 cents paypal charges you on every transaction sent to you and that Blizzard won't cover the cost. If it's not, this is the breakdown you could be looking at for frees, at least in the US. Other countries this figure will be even less profit for you.
Sell a gem for $10 bucks.
-Blizzard takes 1.50 of that (8.50 remaining)
-You want to transfer that money to paypal and it costs 1.275 (7.225 remaining)
-Paypal takes their cut of .509 (6.715 remaining).
So, given that you can't directly take money from blizzard > checking account, you are taking back 67% of what you made in this scenario.
Using the Equipment example, you pretty much will be forced to not sell anything below 1.50 bucks, that being the case:
Rare armor sold for $2.
Blizzard takes $1 ($1 remaining)
Blizzard takes .15 to transfer (.85 remaing)
Paypal takes out their fee .325 (.525 remaining)
So in this $2 dollar scenario, you only make about 52 cents @ about 26% of the sale price. Great.
0
I can see people's viewpoints of not wiping characters (or at least sending them in to "normal non-ladder world" but the part i hate is how carebear the video game world has become. If you look back 10 years in the EQ days, everything at that point was hardcore. You died, you had to run back, naked, to get your items....and you lost experience; experience that wasn't easy to come by either. And as sadistic and hardcore as that was, people played it and loved it because they didn't know any better. You tried introducing a game like that people would be up in arms and say the game simply just sucks.
I know there is hardcore in D3, but it's just not the same. I'm also willing to bet that in at least one point in D3's lifetime there will be some carebear type changes to hardcore because people think its too extreme.