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    posted a message on EU Beta Wave, Diablo 3 Weekly Maintenance, Blue Posts, Sword of Justice Cover Art, Fan Art
    More keys???

    But the game is already gold (in print).

    Announce a date, put up a starter edition (demo) on b.net to reboot the awareness and momentum to release and cut the crap Blizzard!


    Quote from madmaxII

    I didnt get a key. Why am I not suprised -.-

    Believe me the beta is a double-edge sword, it's fun the first run of each class, then you max them out and complete the achievements because Blizzard didn't even made the effort to put epic loot in just to keep things interesting. So you realise this ain't a beta of D3 but Battle.net running a demo. In the end you are left with nothing worth doing ingame beside the last 20 minutes for a yellow drop. All the beta does is wanting to play the full game because the damn game is so good. At least it should be release soon, you'll get to enjoy it.
    Posted in: News & Announcements
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    posted a message on Reduced Stash Size, Blue Posts, Blizzard at GDC
    Quote from Johnnyxp64

    Quote from lalaurentide

    The 7TB was the argument, because it is the ONLY argument. And it doesn't make sense as it takes almost no space at all, even with 100 million players, you pay 60$, 1cent goes to storage (exageration).

    Here's why. Battle.net does not "search" the whole database when you interact with your items while playing, that'd be the dumbest cumbersome implementation possible. When you log into the server, Battle.net search your username, your Bnet tag is Diablo -> under "D", etc., send you all the login screen information, then when you get into the actual game it sends the whole item list for that character to your client during the loading screen.

    Doubling, tripling, quadrupling the stash size does not impact the server performance during gameplay, it would only double, triple, quadruple the time it takes to list and send that information to you while you are seeing the LOADING screen. Once you are in the game world, YOU tell the database which inventorized item you move and where, the database then procedd to do so, it doesn't even check what item it is since you cannot cheat the item properties. This is all there is to that communication; client says "move item in cell X to cell Y", server validates, server modifies database, server report success/failure to client.

    Like in WoW, the database is surprinsingly small, its the network infrastructure and software computing that is impressive, both of which aren't affected at all by the amount of items stored in their database.

    you are so wrong on how the database and game random searches work!

    we had a very nice dialog few posts back and examples that we made it pretty clear!
    its not about storage its about speed and looking into amounts of data in RT! and the loading screen is only taking place when you login!

    what about the rest of the game? whn you kill a monster or your party kills a monster or you go to a merc to buy random generated ones, do you see a loading screen there? NO, those are dumbing in real time! and store and restores at real time!

    why dont you people just want to understand this!!????
    have you done any game programming? i did.

    and trying to compaire it with the fact that you can make more chars just to store items, STILL it will be less items cause you are limitied to the charcters you are allowed to have!!! 8! no more.

    Loot drops generated by the server are an entirely completely different thing from INVENTORY items that are in your character sheet. No matter how large the size of your stash and inventory is, it will never affect server performance once the server has sent the whole of that information to your client, a process that is most certainly a very low priority, just like achievements are. Having done some software programming doesn't mean you are a professional, a good one or even that you know what your are doing at all.

    This whole argument is about inventorized items, not drops. Increasing the amount of affixes and suffixes WILL impact the server speed requiring faster hardware to compute the software, but the amount of character information in "your" database does not; the server never search through that information, it sends it all at the beginning and after it's a "one item at a time" situation. Your client points to a specific location, the server checks if the request is valid and proceeds, it doesn't search the whole thing.

    In Diablo 2, or any game for that matter, when you take an item with your mouse, the interface doesn't ask the game "take flaming sowrd of the barbarian" and the game search the whole of your inventory for the item "equal to" that item, no. The interface ask "take item in cell X [of the inventory]" and the game put it on your cursor, even if the item is on the ground it has a # attached to interact with it without having to do 10 or more processor operations, especially when there is a more efficient way. If you'd ask a robot to take an item in your living room, then sure its processor would have to compare your request against that complete inventory, but it ain't the case here.

    It has never been about game loot, but inventory space in the database per account. And if you believe the amount of items stored for your character impact the speed at which the game generate loots, you clearly don't reason with logic.
    Posted in: News & Announcements
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    posted a message on Reduced Stash Size, Blue Posts, Blizzard at GDC
    The 7TB was the argument, because it is the ONLY argument. And it doesn't make sense as it takes almost no space at all, even with 100 million players, you pay 60$, 1cent goes to storage (exageration).

    Here's why. Battle.net does not "search" the whole database when you interact with your items while playing, that'd be the dumbest cumbersome implementation possible. When you log into the server, Battle.net search your username, your Bnet tag is Diablo -> under "D", etc., send you all the login screen information, then when you get into the actual game it sends the whole item list for that character to your client during the loading screen.

    Doubling, tripling, quadrupling the stash size does not impact the server performance during gameplay, it would only double, triple, quadruple the time it takes to list and send that information to you while you are seeing the LOADING screen. Once you are in the game world, YOU tell the database which inventorized item you move and where, the database then procedd to do so, it doesn't even check what item it is since you cannot cheat the item properties. This is all there is to that communication; client says "move item in cell X to cell Y", server validates, server modifies database, server report success/failure to client.

    Like in WoW, the database is surprinsingly small, its the network infrastructure and software computing that is impressive, both of which aren't affected at all by the amount of items stored in their database.
    Posted in: News & Announcements
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    posted a message on Runed Grenades, SK Rating, Class Balance, Level Expansion, Followers, Blue Posts
    "According to the Korean branch of Blizzard there’s no indication that something is wrong with the game" Yeah right, the rating board is just that childish and wants to be a brat. Blizzard expect the board to capitule under the media pressure, and what it is they want is still unknown, if I'd know better I'd say it has nothing to do with real money aunction house but the recent move from Blizzard of "total brand control", aka ruining the e-sport Korean scene.
    Posted in: News & Announcements
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    posted a message on 15 Year Anniversary, ANZ Beta, Blues on Release Delay, Beta Screenshots, Curse is hiring
    Looks like the beta is about to end, it's the final stretch, facebook sweepstakes ended on dec 12th, next week is the last wave of twitter keys, one more stress test to be had. More so they either shut the achievement database down last patch because they were satisfied with it or to make final adjustments to be tested in the incoming last Beta phase. This is it, release is imminent, somewhere in the first two weeks of February the game will be on disc in boxes ready to ship in all regions, tomorrow they announce a date, I'd say February 17th.
    Posted in: News & Announcements
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    posted a message on Beta Key Contest
    Posted in: News & Announcements
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