- lalaurentide
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Member for 12 years, 5 months, and 16 days
Last active Mon, Oct, 13 2014 21:45:38
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- 113 Total Posts
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Oct 3, 2013lalaurentide posted a message on Blizzard Not Worried About Duping on Consoles, Josh Mosqueira Gathering Trading Feedback, The Art of István DányiThe majority of people don't trade, deal with it.Posted in: News
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Sep 26, 2013lalaurentide posted a message on Wyatt Cheng on Negative Effects of Inconsistent Health Pools, RMAH Delay Issues Resolved, What Business Would Each Follower WantPosted in: NewsQuote from IgnatiusReilly
Elites are good, they make combat/game play more varied. Mixes things up. Keeps you on your toes.
They fixed Inferno crowd control abilities a long time ago, it's hardly even noticeable now. The first cast is full duration, and if cast on the same monsters, for the next few seconds duration/effectiveness is reduced, then returns back to full. I've used Temporal Flux extensively, if there is any reduction, it's hardly noticeable to me. Monsters are moving pretty damn slow, even with the nerfs.
All of your suggestions would only add up to an easier game, not really a better game (and certainly worse in some players eyes).
Quote from Catalept
Given that full-duration CC trivializes inferno difficulty, I assume you want to see CCs nerfed for all difficulties, making them a clutch tool for getting out of the sticky situations people often find in Nightmare difficulty?
... and you're either proposing that trashmobs take as long to kill as elites, or vice versa, but I can't figure out which option is the good one.
Elites still walk through slows and stuns like they were never there, therefore a dps increase or damage mitigation ability on your bar will always be better than crowd control. It makes the combat a LoH/LS snoozefest.
Elites are too strong compared to regular monsters, and since you have to at least balance for Elites the white mobs end up being trivial. I don't want Elites to be easier, others stronger (doesn't apply to all mobs, but most). Bosses could also use a significant buff.
Affixes with both STR and INT, or STR and DEX, or DEX and INT are not healthy, you can have bad affixes, but you cannot have trash affixes. STR+INT and those other two should see the way of "Light Radius".
Having cooldowns of any sort is not healthy, resource [re]generation should be the cooldown.
"Balancing" the game around the people who break it is especially not healthy. The dev team has been hard at work hunting and patching to save Diablo from cheaters and exploiters. Hours, days and months they could have put into the loot, the combat, the runes, the affixes, all of which would be more beneficial to the health of Diablo than it is at the moment. Let's hope removing the RMAH will refocus their attention at the right place, improving the game as opposed to policing it. -
Sep 25, 2013lalaurentide posted a message on Wyatt Cheng on Negative Effects of Inconsistent Health Pools, RMAH Delay Issues Resolved, What Business Would Each Follower WantIt's not healthy to have a 70 to 80% reduced effectiveness of snares and affixes [and others] in inferno. It's not healthy for Elites to be significantly stronger than regular monsters. There's a lot of things that ain't healthy Wyatt, welcome to the monster you have helped create.Posted in: News
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Sep 17, 2013lalaurentide posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Anyone here complaining about 3rd party sites in D2 are idiots, you should have used hacks to get any item you wanted, the game was offline.Posted in: News
As far as D3 is concerned, good riddance to both aunction houses. Beside trading with friends and people immediately in your coop game, trading was never a thing in Diablo. Centering the whole item game around an AH to begin with was a recipe for failure. The chances of rolling high rank affixes are too low, the crafting system suffers, the crafting system cost too much, the gem require insane amount of gems and tomes and gold, and so on. You "traders" should find another game, go play EVE Online, all it is is a trading game with a robust economy, they have economists working on the game.
Now maybe the game could go offline, and you could go back to 3rd party sites like idiots, or use a hack like intelligent and decent people do. But if you feed 3rd party sites, don't come back crying about it. -
Mar 22, 2013lalaurentide posted a message on Diablo 3 on PlayStation 3 VideoWhat the F are you all talking about, the game looks like the PC version on medium, albeit this is a 720p low bitrate video. I must admit the Belial point of view is cool.Posted in: News
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Jan 18, 2013lalaurentide posted a message on Message from Jay WilsonI could have told you the lead designers of Diablo 3 would eventually be asked to step down the day I saw that the beta was nothing like the original E3 demo.Posted in: News
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Nov 19, 2012lalaurentide posted a message on Athene Sets World First Naked MP10 Diablo Kill, Life on Kill, Enemy Hit Points Bug, Blue PostsGratz to Athene for answering his own challenge. At least one person is listening to you.Posted in: News
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Sep 28, 2012lalaurentide posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27nvm. post deletedPosted in: News
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Sep 28, 2012lalaurentide posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27http://diablo3blog.b...find-guide.htmlPosted in: News
From the article:
"if a monster has a 4% chance to drop a 6-affix rare item and you have +50% magic find, it now has a 6% chance to drop that item."
4+4x0.50=6 -
Sep 28, 2012lalaurentide posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27Posted in: News
Did you meant "That's now" or "That's not"?
Either way the reply to both is "It has been this way since Diablo 2" -
Sep 28, 2012lalaurentide posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27Posted in: NewsQuote from BombayMD
It would be more like .05+ .0375 = .0875 Though you chose a very high drop rate.
It would be more like .0000012 would go to .00000495
doubling the rate would be like .0000024 would go to .00000615
What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now.
Your wrong MF multiplies your drop rate then add it to the base value for the total, it doesn't straight add its value as it would require the server to check what decimal to use and that's not efficient.
375MF equals to 3.75 times the chances. So if a item has a 0.0012% base chance to drop, 375MF makes it 0.0045%+0.0012%=0.0057%
Doubling the base value to 0.0024% with 375MF is now 0.009%+0.0024%=0.0114%, effectively doubling it no matter what MF you have. -
Sep 28, 2012lalaurentide posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27Posted in: NewsQuote from BombayMD
Magic find works as followed.
If a monster has a 1% chance to drop a legendary. And you have 200% MF, you now have a 3% for that monster to drop a legendary.
If they double that monsters drop rate to 2%, and you have 200% MF, you now have a 4% chance for that monster to drop a legendary.
Its not going to exactly double the amount of Legendaries are found.
So if a legendary has a 0.05% chance to drop, 375 MF gives you a 3.8% chance to get a legendary??? -
Sep 28, 2012lalaurentide posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27This is a good thing, but it won't fix the problem. What needs to be done is making sure ilvl 60-1-2-3 always roll within the top 4-5 ranks. RNG is good, but [way] too much variables make this game annoyingly grindy and unrewarding.Posted in: News
The auction house is outside the game, by factoring the auction house in the odds of getting inferno quality loot by design the game leads player outside the game, to the AH yes, but more importantly to leave the game, the absolute most outside.
In essence players need to progress across the gear curve, even if it means small upgrades, but they have to move. With the way things are right now, everything that would be within inferno stat budget are slim and a drop around the median has as less chance to drop as a legendary. When an ilvl63 can roll an affix rank with less than 100 strength, the odds of getting 100 are significantly reduced and 100 isn't even close to BiS, it's not even after the median.
The amount of ranks available to inferno drops (ilvl60+) needs to be tightened, it's that or "cheating" the game by setting rules, per example forcing items to have 1 main attribute affix, plus 1 offensive affix, plus 1 defensive affix and so on, like they did with champions affixes, but that is a lazy design.
Double the drops or not, the way loot is generated remain broken. Doubling the rate is meant to avoid the problem by having players hunt and gear with legendary/set item that have most of their affixes and stat budget predetermined in advance, completely short-circuiting the randomness essential to the genre.
This won't work for long, it can only push the inevitable irrelevancy of Diablo 3 in a year.
Blizzard needs to replace Jay Wilson as the lead designer of Diablo 3, I'd personally fire him. -
Aug 23, 2012lalaurentide posted a message on A Message From JayI don't care what Wilson says, Brevik is right. I like 1.0.4, but playing it again makes me nauseating at the immaturity and non-sense of the characters and story. Diablo 3 is childish and full of miss, I wish Wilson was back were he belongs, being told by grownups to code and stfu.Posted in: News
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Mar 30, 2012lalaurentide posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookThis is utterly stupid and dumb, the flat difficulty in inferno was the whole purpose of inferno, even if the monster are still 60-61-62, now they will be stronger on later acts, therefore you will technically "out-level" content by out-gearing the first two acts since gear will be tune to reflect the later difficulty of inferno, THIS IS THE WORST DECISION they could made on core design intent for D3, far worse than runes, enchanting and whatever non-issue people cry about.Posted in: News
Normal, nightmare and hell already have a difficulty curve, once 60 do we really need another pseudo difficulty level by then? - To post a comment, please login or register a new account.
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Elites still walk through slows and stuns like they were never there, therefore a dps increase or damage mitigation ability on your bar will always be better than crowd control. It makes the combat a LoH/LS snoozefest.
Elites are too strong compared to regular monsters, and since you have to at least balance for Elites the white mobs end up being trivial. I don't want Elites to be easier, others stronger (doesn't apply to all mobs, but most). Bosses could also use a significant buff.
Affixes with both STR and INT, or STR and DEX, or DEX and INT are not healthy, you can have bad affixes, but you cannot have trash affixes. STR+INT and those other two should see the way of "Light Radius".
Having cooldowns of any sort is not healthy, resource [re]generation should be the cooldown.
"Balancing" the game around the people who break it is especially not healthy. The dev team has been hard at work hunting and patching to save Diablo from cheaters and exploiters. Hours, days and months they could have put into the loot, the combat, the runes, the affixes, all of which would be more beneficial to the health of Diablo than it is at the moment. Let's hope removing the RMAH will refocus their attention at the right place, improving the game as opposed to policing it.
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Actually, they don't, they had complete freedom and full control with Davidson & Associates back in the days and always managed to keep that moving forward. Every deal they agreed on kept their complete control, even the business decisions. Vivendi cannot fire one soul or force them to keep the RMAH in D3. They might have agreeed to keep WoW subscription based, or to put monetization in all future games, sure, that may be part of the deal Morhaime and his friends have signed to cash in a couple of tens of millions, but nobody at Blizzard answers to anyone else outside Blizzard.
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Actually Blizzard's employees answer to Morhaime, Pearce and Adham, maybe Pardo and Metzen. All programmers, not suits. They don't even answer to Activision or shareholders. It's part of the deal they signed.
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It's like WoW, when you weight the money invested against the money they make, you can ask yourself if Blizzard is planning on buying its own country.
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