- weedjj
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Member for 12 years, 8 months, and 1 day
Last active Sun, Aug, 19 2012 06:08:44
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May 28, 2012weedjj posted a message on Diablo III - Game Design UpdateI also hope they dont nerf inferno as much as tweak some character skills. If by the above posters stats, roughly 5% of people are in Inferno, thats about right imo. Inferno should be for the top 5% of all the players with everybody else working towards it if they desire. They just need to buff a some skills a bit so each class can better handle the difficulty. I will be severly disapointed if any nerfs to inferno allow any more than 5-6% of the playerbase to progress in it within a couple months of the patch.Posted in: News
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May 1, 2012weedjj posted a message on Beta Ending Tonight, Inferno Unbeaten, Blue Posts, Portrait Contest Closed, and Curse RoundupPosted in: NewsQuote from zak2012
if your pleased with D3 Beta gameplay style you are mediocre!! who never playhard scbw or d2
I played D2 for years and SC and I loved D3. I think you sir have a different opinion than most of the people here. -
Mar 21, 2012weedjj posted a message on Nephalem Valor BuffA couple questions I have after reading this. When they say Boss, do they mean just act bosses or do they mean also mini bosses like the Skeleton King? I hope they can make it so that people have to clear fairly large areas to get the bonus rather than just like the last WP->the boss which would probably include at least 2-3 rare packs. Really should be needing to clear a solid sized area to get the bonus so people are still encouraged to explore more of the game rather than the last WP->bossPosted in: News
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There was a blue post that said if you are with a friend and you go off by yourself, you will die. So, I would say intentially putting a stacked MF character in town and trying to clear things solo is a pretty bad idea, but go ahead and try while two people in balanced gear with the same averaged MF killthings twice as fast as you (if you are even able to kill anything by yourself in a 2 person game in Hell or Inferno)
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Buying a lvl 60 in HC would be dumb, but items, sure, whatever.
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Early level MF doesnt count and really doesnt matter. They have said that NM on is really hard. Especially Inferno, they said if you stack MF you will die. You will need to stack good gear and defensive skills to stay alive. If someone is going to be a leach stacking MF gear and inferno while the rest of the group kills stuff, then they deserve to get the share.
All of this totally depends on Inferno being as hard as advertised tho. If its not screaming hard, then ya, people will be able to stack more and then they get a little screwed by people not stacking it. So assuming its as hard as its supposed to be, this change helps the good players and hurts the bad.
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http://us.battle.net/d3/en/calculator/witch-doctor#VbWQYT!aZW!aZaYcc
This is the build that I am currently thinking about using once I am lvl 60 in Inferno with my friends. My roll in the group with my friends is to provide adequate dmg while offering different methods of CC to help keep control of the mobs
Skill #1- Firebats- There arent many direct dmg spells for the WD, and many of them have a short range. I picked Firebats with the Dire Bats rune to be able to do decent dmg from a longer distance away to be able to stay safe.
Skill #2-Corpse Spiders with Queen Spider Rune- A spell with strong dmg and many pets to help distract the mobs from attacking my friends. Dmg and a version of CC seems like a solid choice here. Leaping spiders provides solid dmg, but I like the thought of having more spiders.
Skill #3 Horrify with fear extension rune- This skill will have to be tested to make sure it is functional. I want to make sure it doesnt end up attracting other mobs when the ones that are feared run away. If that does not happen, than this could be a very solid skill for seperating the large groups of mobs that will be in inferno and allow my group to have a slightly easier time with few enemies at at least for a short period of time to greatly reduce dmg and increase killing speed with fewer mobs to attack for that 6 seconds.
Skill #4- Mass Confusion with greater dmg taken rune- Another dmg+ cc skill. Gets some of the mobs to attack each other for a short time while increasing the dmg that all affected monsters recieve by everybody in my group. Seems like a great utility spell for people in groups.
Skill #5 and #6-Zombie Dogs and Gargantuan with leaching dogs and stun runes respectively. Meatshields for myself and the rest of my party. Might be able to take just enough attention from the mobs to allow my teammates to stay away from swarming situations that could cause instant death. Dogs rune will help keep my life topped off and the stun from the Gargantuan just provides yet another method of CC that reduces group dmg.
Passives-
1. Jungle Fortitude- Honestly cant imagine anybody without this in INferno. 20% less dmg is going to be huge with all the dmg going around in Inferno
2. Vermin- 20% more dmg to my 2 main dmg attacks. Solid passive. If I end up needing to change a passive for mana regen or something else, this will be the passive I change. Until needed, tho, I will keep the extra dmg.
3. Zombie Handler- allows for a 4th dog and increases the health by the dogs and gargantuan by 20%. Another meat shield and lots more life to help them stay alive. Another great option for keeping these guys alive as long as possible to keep some attention away from my friends.
Overall, this is what I am looking at at the moment. I would have grasp of the dead in there, but one of my friends is planning on playing a frost wizard which would provide the slow. If that changes, or I happen to not be playing with him, I definitely plan on throwing Grasp of the dead in there with either the gropping eels rune or unbreakable grasp rune. One of the great things about the runed skill system is being able to change skills depending on who you are playing with and the skills they have chosen. You can always choose complimentary skills to help the group out which I believe is going to be essential to suceeding in Inferno!
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In the old system they did. Remember they have changed the system. We dont know what they are changing it to, and recent thoughts point to them removing the items from the game and making the effects unlock with level. We just have to wait and see what they actually come up with to see what makes it into the beta.
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Processor-Intel Core 2 Quad CPU 8400 @2.67
RAM- 4 gig PC6400
MB-GIGABYTE GA-G41M-ES2H
Video Card-GeForce GTX 275
OS-Windows 7 64 bit
PS-650W Corsair
The thread says my video card is really good, I just want to make sure that with all of the graphic animations in the game, that I can play at solid settings and dont ever have to worry about it. Again, thanks for any feedback on a plan of attack!