- Non_Inertial_Frame
- Registered User
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Member for 12 years, 8 months, and 21 days
Last active Wed, Jan, 2 2013 09:21:39
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- 482 Total Posts
- 19 Thanks
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Mar 15, 2012Non_Inertial_Frame posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENSign of beta?!?!?!Posted in: News
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Jan 30, 2012Non_Inertial_Frame posted a message on Diablo 3 Test Server Maintenance - Beta Patch 11 IncomingDoubt any of the patches will be runestone related, they've already said runestones won't be in the beta no?Posted in: News
On a side note, assuming this patch fixes the crashes and errors etc I have a feeling we could be seeing a rather large wave of beta invites coming in the next few days. Hopefully? -
Jan 27, 2012Non_Inertial_Frame posted a message on Small Maintenance - Minor Hotfixes, Friends and Achievements to be wiped.Although I'd be willing to bet once they'd resolved the login and other issues associated with the new changes from patch 10 there is probably going to be a rather large wave of invites. Maybe I'm letting my optimistic side get the best of me, but it looks like they've removed the stuff they felt would take them too long (done), now they just need to get the itemization and skills/rune finished and tested and slam their servers into a brick wall of logins a few times.Posted in: News
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Nov 3, 2011Non_Inertial_Frame posted a message on Beta Patch and Character WipesAnother update.Posted in: News
http://us.battle.net/d3/en/forum/topic/3424470536
Tomorrow afternoon again.. why do I have a feeling this may go on for a few days.
Edit: Oops, didn't realize the 'tonight' post was on the eu forums. Noticed the post I linked to was updated today thought they changed it. My bad. -
Oct 11, 2011Non_Inertial_Frame posted a message on Diablo III Beta Key SweepstakesLol.. they've invited like 500 people in 3 weeks, and now it seems they'll only be inviting people who sign up through facebook... beta test ? no; publicity ? yesPosted in: News
Anyone else kinda like 'really.. ?'
Don't get me wrong I'm going to facebook right now, lol. =D - To post a comment, please login or register a new account.
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Here's to hoping. I can't wait to see the patch notes and make a new character again once the servers are back!
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Today is Saturday. It is the 18th of february. Did I miss like 3 days or something?
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Was going to say myself that once the removed the ability to salvage runes, that it didn't really make sense to have them as an item anymore, as they would just diminish in value over time as more and more were acquired, eventually just cluttering up your inventory.
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It wouldn't be very smart to forecast sales for a product you aren't sure will even be out, it would be much more diligent to say; "these are our forecasts, but note we are not including projections for a blizzard game, because we aren't sure if it'll happen yet. It may, it may not, but we haven't included these data in our calculations."
This is an investor meeting, these guys are talking about tens of millions of dollars, if not more, they aren't interested in the what ifs and possiblys, they want to know about the definites, how much money should they expect with the information they definitely have, include speculations as a side note.
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As a side note expect more invites soon, last week averaged about 1500 people in public games, down to 750 people this week. I'd imagine after the next patch.
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Not anymore, all the recipes have changed, none require rune dust.
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So you're friend is already making an incredibly biased review of a game that isn't out, because she feels screwed over by a company that isn't releasing a game because it hasn't met their standards? Sounds like something I definitely won't be reading. Blizzard doesn't owe your friend, or any of us, anything. THEY are losing a LOT of money by not releasing this game, they are 'punishing' theirselves. Why? because they want to release an amazing game, that's their priority. That's all they care about, not your friend or her biased, totally unfair article.
The people at her mag have already made up their mind.. that's childish and incredibly unprofessional. Sure they can note that it took a long time to release, but to judge the other games characteristics based on something (the extra time) that was used to refine those very characteristic doesn't even make sense. Having the played the beta, the game is amazing, and I for one will love it, and will likely play it for years. Do I care that it's delayed? Yes. Why? Because I *want* to play an amazing game. Will I be a patient and rational adult about it? Yes, when it comes out it'll be well worth it. And if it isn't, it will be because it isn't a good game (an almost laughable notion, having played the beta.. many times), not because they took forever to release it.
Edit: Lol just read post below mine, if I got trolled than I guess it deserves a 7/10 or so... I think he was being serious though. In which case his friend is a liar, because ya any reputable game company would never give any game a purposely bad review just because of delays, it might earn a few sentences in the review, nothing more.
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Furthermore, to refute the point stated in post above me, they've stated explicitly they are doing some major changes to the runestone/skill systems. So saying 'I doubt they'd made such radical changes so late' is simply wrong, as they've actually said that's exactly what they're doing. Plus the changes to the inventory system make it blatantly obvious, in my opinion, that they do not want people having to feel like they need to hang on to additional unused runestones. The difference between this and any old item, is that runes have the potential to be useful in the future, maybe later you'll want to change your skills up and use that indigo rune, better hang on to it.
That short sword of the bear with 100 less dps than the one you're using, has no purpose, and simply won't ever be useful, and needs to be blown up for some crafting materials. So you're point that, this is a bad change because it implies that all items should be scrolls, is not only a gross exaggeration of the OPs point, but doesn't make sense. The salvaging system encourages you to get rid of those items in favour of a 1 slot, stackable item. The runestone system, as we understand it, encourages you to hold on to every single rune, which as far as we know isn't stackable, and even if it was it's a required use of at least 7*5 = 35 slots, one for each level of rune, for each rune type. Runestones AREN'T white items, worth nothing, they are valuable, and as such, based on blizzard explanations, will take up tons of inventory space, blizz is looking to steer away from this, they didn't add white item explosions, they removed salvaging white items, so you don't even pick them up anymore.
In addition, I actually love this idea, it solves the skill swapping problems, and the inventory space issues. You still get character evolution feeling as you're unlocking the new runestone effects and levels as you find the scrolls.
The one downside is the value of these scrolls will diminish over time, as more and more people acquire the level 7 runestones they need, the value of the scrolls will decrease. Alternatively, you could, say, salvage the scrolls for runedust or something, which is then required to actually apply a rune to a skill, for a fee, by the jewelcrafter or something. This would also put a soft stop to in combat skill changing (changing right before a boss or whatever).
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Sorry did you play d2? Did you mean, there are dozens and dozens that simply don't work, and result only in you wasting your time even trying to spend your skill points that way. Cuz ya.. there *may* have been a dozen viable late game builds in total, spread through all 7 classes.
New system is great, love it, already feel attached my DH even though she's beta version and genocide will be commited upon her, and her fellow heroes, at some point (probably several times) before release. (Full wipe.)
No, not all DHs are the same. I will have mine, she will be geared, skilled and runed the way I want her to be, and it is unlikely there will be another out there exactly like me. (Unlike D2, every game was a bot with an identically geared hammerdin. Every game. Every. Single. Game. Tons of customization there, to the point where it feels like hammerdins are the only class that can viably run hell baal consistently with more than 1 player.)
If I want to switch up my skills I'll have to be careful and take the time to decide how I'm going to change. If I feel like I need a completely different build for arenas, guess what, I'm rolling another DH since she's going to be completely differently skilled and geared.
D2: I wouldn't attack things, and I wouldn't level skills until after level 18 or 24, depending on when I get my first useful skill. The implementation of the d2 skills system actually requires you to do this in some instances in order to have an optimal build. The number of chars restarted because of an accidental click, or the realization that I'm simply no where near powerful enough with the skills I've chosen, was INCREDIBLY frusterating, not fun and unique. Eventually, after failing to make a character strong enough to contend with nightmare, I was forced to look up builds online. No customization, literally none.
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