This is pretty much set in stone for me, although I will admit that Mirror Image + Disintegrate seems pretty cute Slow Time + Blizzard is another avenue worth considering but at the moment I'm liking TK2.0, physical damage and a knockback seems too good to pass up.
lol. 360 controllers are among the worst ever designed, I'd sooner shoot myself then try to explain why using 2 thumbs is inferior to TEN fingers... Besides, this game REALLY isn't playable without a mouse. How exactly do you plan on using a ranged class? Oh, that's right, you couldn't.
edit: I'm feeding a troll aren't I >.>
I take the bait too easily any more lol
I'll stick with my programmable Logitech G15 Keyboard and MX518 Mouse. It's been like 5 years and nothing has come close to the comfortability I have with this hardware.
youre in luck, cuz MX518 mouses are known for their laser dieing problems (mine died in 2-3 months), otherwise its a really great mouse
about keyboards well if theres any d3 keyboard u would probably want it, otherwise check for gaming made keyboards
The only issue I've has with a MX518 is that the little rubber pads on the bottom wear off and the mouse wheel can get goofy if you beat the hell out of it, but even that takes like a solid year of abuse. Easily more durable then anything else I've owned.
I'll stick with my programmable Logitech G15 Keyboard and MX518 Mouse. It's been like 5 years and nothing has come close to the comfort I have with this hardware.
According to the Rune Conference Video, Teleport does not have a cooldown. If it does, it was so short that you really couldn't notice (think zero FCR in D2 terms). Plus if that 'Mirror Image' rune for Teleport goes live, there really won't be a competition in the speed/resiliency of MF runs. If the clones last even a few seconds, it will be an amazing defensive boost for the class.
The other big factor, is that Wizards/Sorcerers in every Diablo have been "nukers", which is basically just a ton of front-loaded damage. They also generally specialize in Area-of-Effect spells. This certainly has the edge over Damage-over-Time or Pet classes as they do not have to wait between kills or for their AI companions to attack the right mobs. With Wizards, it's just point, shoot, loot, and move. Being ranged also gives an advantage over their melee counterparts, as you can just skip over pointless loot or mobs without much more effort then tapping alt.
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The description of Arcane Orb sounds VERY similar to that of Frozen Orb, which has me thinking it might be the go-to nuke.
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Actives:
Electrocute (Chain Lightning)
Arcane Orb
Blizzard
Wave of Force (Telekinesis 2.0? Also, Physical Damage)
Teleport
Storm Armor (Thunderstorm)
Passives:
Quickening (10%fcr)
Piercing Attacks (20%pen)
Temporal Shift (10%cdr)
This is pretty much set in stone for me, although I will admit that Mirror Image + Disintegrate seems pretty cute Slow Time + Blizzard is another avenue worth considering but at the moment I'm liking TK2.0, physical damage and a knockback seems too good to pass up.
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lol. 360 controllers are among the worst ever designed, I'd sooner shoot myself then try to explain why using 2 thumbs is inferior to TEN fingers... Besides, this game REALLY isn't playable without a mouse. How exactly do you plan on using a ranged class? Oh, that's right, you couldn't.
edit: I'm feeding a troll aren't I >.>
I take the bait too easily any more lol
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Ha yea, brainfart. Definitely just waking up
The only issue I've has with a MX518 is that the little rubber pads on the bottom wear off and the mouse wheel can get goofy if you beat the hell out of it, but even that takes like a solid year of abuse. Easily more durable then anything else I've owned.
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I can't foresee that taking more then a couple months with the amount of people slamming the servers from day one...
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According to the Rune Conference Video, Teleport does not have a cooldown. If it does, it was so short that you really couldn't notice (think zero FCR in D2 terms). Plus if that 'Mirror Image' rune for Teleport goes live, there really won't be a competition in the speed/resiliency of MF runs. If the clones last even a few seconds, it will be an amazing defensive boost for the class.
The other big factor, is that Wizards/Sorcerers in every Diablo have been "nukers", which is basically just a ton of front-loaded damage. They also generally specialize in Area-of-Effect spells. This certainly has the edge over Damage-over-Time or Pet classes as they do not have to wait between kills or for their AI companions to attack the right mobs. With Wizards, it's just point, shoot, loot, and move. Being ranged also gives an advantage over their melee counterparts, as you can just skip over pointless loot or mobs without much more effort then tapping alt.