- Seluhir
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Member for 12 years, 8 months, and 23 days
Last active Sun, Nov, 5 2017 01:07:03
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- 487 Total Posts
- 14 Thanks
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Oct 7, 2011Seluhir posted a message on DiabloCast: Episode XXIXMaybe by the end you're able to channel the power of Uldyssian and make Diablo cease to exist.Posted in: News
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Sep 29, 2011Seluhir posted a message on BlizzCon: Foo Fighters and Mediaeww another concert I would've never gone too... I guess it's just as well I'm not going to Blizzcon this year...Posted in: News
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Sep 16, 2011Seluhir posted a message on DiabloCast: Episode XXVIThere's a reason the d3ffbeta stream is the best one - he talks during it. People like to know what the person is thinking and what they're experiencing during it, and it's even better if it's live and you can interact with the person.Posted in: News
Sorry for the doublepost. -
Sep 16, 2011Seluhir posted a message on DiabloCast: Episode XXVIAfter clicking the chat gem while listening to this for 37 minutes I finally got a build that has all the same colour rune:Posted in: News
http://us.battle.net/d3/en/calculator/wizard#QkgVPh!VZW!aaaaaa -
Aug 25, 2011Seluhir posted a message on New Class Skill VideosThe Wizard skill right at the end is so amazing looking. That and archon are ALMOST tempting me to make a wizard before my DH, but the DH skills were awesome too so DH still trumps it.Posted in: News
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Aug 24, 2011Seluhir posted a message on New Class Skill Videoswhoa freaking cool....Posted in: News
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Aug 20, 2011Seluhir posted a message on DiabloCast: Episode XXII - Be Your Own DemonI agree with the concept of a 'horde mode' style thing. Horde mode is one of the most effective styles of multiplayer gameplay that really fits in every style of game that could have mutliplayer.Posted in: News
As to the armor style...
Someone said it looks like Shredder as if that's a bad thing? The Shredder is epic.
I really do think that when you look at the armor art-style from the PROPER viewpoint(the higher up) it will look really cool.
There's a major reason Blizzard does the 'stylized' look... and you got it exactly right.
Realistic games look really awkward a couple of years back... they look awesome when they come out, but 2-3 years pass and they start to show their age. Whereas go play Final Fantasy 9... it still looks pretty damn cool. -
Aug 20, 2011Seluhir posted a message on DiabloCast: Episode XXII - Be Your Own DemonMy suspicion is that monsters will randomly generate above 61. So there won't be any 'one place' you can find stronger enemies but as you play you may run into anything from say 61 to 65 or 61 to 64.Posted in: News
So you can't PREDICTABLY farm more, but it will make the difficulty vary as you play. -
Aug 19, 2011Seluhir posted a message on DiabloCast: Episode XXI - The Pros & ConsEros, because stats were a very user-unfriendly form of customization, even if done ideally. Diablo 3 is being aimed to be a game that the average player can pick up and enjoy without feeling that he has to make decisions that he doesn't understand that are semi-permanent.Posted in: News
Diablo 3's removal of stat points(transferring stat customization exclusively to gear), switching from skill points to skill slots, etc was a way for them to make the game easier for people who are first picking it up without removing any significant amount of meaningful customization. I say meaningful customization in the sense of actualy deep decisions to make that one can make from a role playing standpoint or from a min-maxing standpoint.
Keep in mind that even without skillpoints and stat points we still have more customization than we've ever had before.
Stats: There will be far more diverse items, and the addition of a proper crafting system dramatically increases stat customization. In addition, many passives have stat bonuses attached to them further allowing you to customize your stats. Furthermore, the addition of what, 15 tiers of gems makes stat customization even more long-term and deep.
Skills: Skill-swapping allows people to really choose which skills they like rather than making a guess at it at level 1 and hoping they're right. In addition, passives also act as your synergies did, by improving damage in meaningful ways. In addition to this, runes make such a dramatic difference in your skills - by having 5 different versions of each skill characters effectively have 100-125 skills to choose from. That is a LOT of choice.
Appearance: With more gear available, and different sets by difficulty, we have more appearance choices. Add to that they dye system and you're left with a very diverse appearance system.
And every bit of our customization now will, if done right, be MEANINGFUL. Most of Diablo 2's customization was either heavily restrictive or largely meaningless(like stat points). I think adding much more would just make the game unfriendly - and we all want the game to sell well so Blizzard has more money to put into things like the Diablo universe don't we? -
Aug 18, 2011Seluhir posted a message on DiabloCast: Episode XXI - The Pros & Consfor ME the demon hunter coat... for my wife the socksPosted in: News
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I don't see how having high level runes be identifiable before they're attuned to a skill is a problem - it's not like you can tell the stats or the runes will ever be common. How many zod runes were there out there that weren't duped in d2? And that was with bot-run farming, which we can't be sure will even be possible in d3.
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Awesome game that is going to blow even the naysayers away.
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The only exception to that rule I've seen really ever is sc2... but that's successful due to the incredible balance they've achieved and the e-sport nature.
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HEy... Panthera.... how DARE you bring logic into a trolling whine-thread? HOW DARE YOU?!?!
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The vial contains a spider coated in a magically imbued formula. The formula, upon reacting with air, causes the spider to come to life and enlarge to 1000 times its normal size.
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It really did.
*edited for clarification
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However, they might be keeping most of the game content server-side - since there's no single player they don't necessarily need to do otherwise. If that's the case, then bandwidth certainly plays a large roll.
Another reason they'd have thought of this is so they can do a more thorough testing job, making sure the game does run properly on a wide variety of connction speeds.
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That type of speech pattern spawns out of the same thing though - the size of the internet community spawns idiotic things because we have 'monkey-poo syndrome'.
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Interent speed does effect latency at lower ends of speed.
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One will probably increase damage
one will probably make it have a hefty slow or possibly a chance to stun
One will be just directly throwing them into enemies - possibly aoe
One will increase duration and reduce cost
And then one will do something REALLY erratic...
Like maybe:
Shock Caltrop - Places only one caltrop in stead of multiples, but this one fires lightning at nearby enemies(ya it's like the assassin lightning trap, but no biggie)
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But it's a good read, either way.
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But ya, Bashiok makesm y day. I particularly liked the 'Absolutely not. I can barely count to 12'