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    posted a message on will the drive to get the best gear force co op?
    Blizzard will have a lot of trouble properly balancing 4 player and solo... I anticipate solo will be the primary focus, and 4 player may be a bit easier due to the fact that numerical scaling doesn't counteract the extra synergistic bonus of having multiple players. But no, I don't think the drive for gear will FORCE coop, I do think it will encourage coop... but it certainly won't force it.
    Posted in: Diablo III General Discussion
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    posted a message on Lilith and Inarius?
    I am curious to see what they do with the little teaser at the end of the Sin War trilogy... I don't wanna spoil it for you though so I won't say what I'm curious about...
    Posted in: Diablo III General Discussion
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    posted a message on The Social Wall
    Quote from Agent Spade

    Quote from Seluhir

    I can potentially see there being certain events that may not be soloable. Like some of those 'cut and pastes' you can find being drastically harder than others on Inferno but also with better rewards. But I am 100% confident that at least 90% of Inferno will be soloable.


    I would not be averse to them adding a few random events as I described above though... ones that are ultra-challenging on inferno to the point that doing them without a group may well be suicide... but they'd have to be really rare ones and really rewarding - and they'd have to have an npc at the start of it that warns you that you may not want to enter without some allies to back you up.
    That is exactly what I would be afraid of... The most powerful and valuable rewards force players to be socially dependent. So people like me are left behind because I am socially dysfunctional.

    I've been having this debate with some coworkers who are also looking forward to the game. A couple of them see it my way. But one of them is very vocal for shutting down soloists all together. Keeping the best rewards for the elitists in large organized groups leaving the soloists to forever wear "second best" equipment unless they pay for it.

    I'm sorry, I really need to stop posting when exhausted. I keep making myself not clear. When I said 'better rewards' I didn't mean that the best items would drop only there.

    What I meant is that you'll have a higher number of items drop, so you'll have a better chance of getting gear. For example if X 'easy' inferno event does 5 rolls for items(meaning anywhere from 1 to 5 items drop) Y 'hard' inferno event may do 7 or 8 rolls. It doesn't give you BETTER gear, it just gives you a better chance of getting good gear due to the increased roll count.

    I'm sorry if I wasn't clear, but I hope that this makes what I said a little clearer and maybe less 'omg terrible' ;)
    Posted in: Diablo III General Discussion
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    posted a message on Physical and Magic Attack Rating?
    I thought I remember them saying at one point that all skills had a 5% chance to miss their target except skills where there was no logical way they could miss... but it's late and my mind isn't 100% here.
    Posted in: Diablo III General Discussion
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    posted a message on Rune Idea For Players
    Why do runes need to be improved? Why punish people who have a different playstyle than you?


    Just once I'd like to see someone come up with a suggestion to improve a system Blizzard has come up with that wasn't playstyle-biased....

    I know, I'm asking a lot... but...
    Posted in: Diablo III General Discussion
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    posted a message on Why I think Smarch 13th is the date
    Well, it's obvious that EVERYTHING scary happens in Smarch, right?

    Then clearly this game must be released on Smarch 13th.
    Posted in: Diablo III General Discussion
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    posted a message on The Social Wall
    I can potentially see there being certain events that may not be soloable. Like some of those 'cut and pastes' you can find being drastically harder than others on Inferno but also with better rewards. But I am 100% confident that at least 90% of Inferno will be soloable.


    I would not be averse to them adding a few random events as I described above though... ones that are ultra-challenging on inferno to the point that doing them without a group may well be suicide... but they'd have to be really rare ones and really rewarding - and they'd have to have an npc at the start of it that warns you that you may not want to enter without some allies to back you up.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is about...
    Like many millions of people, I am a hoarder. However, luckily, I am a digital hoarder. I collect gear to HAVE it.



    Although in D3 I may end up selling a lot of it to dupe people who have real money in the system into paying for my gaming decisions ;)
    Posted in: Diablo III General Discussion
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    posted a message on DiabloCast: Episode XXI - The Pros & Cons
    Eros, because stats were a very user-unfriendly form of customization, even if done ideally. Diablo 3 is being aimed to be a game that the average player can pick up and enjoy without feeling that he has to make decisions that he doesn't understand that are semi-permanent.

    Diablo 3's removal of stat points(transferring stat customization exclusively to gear), switching from skill points to skill slots, etc was a way for them to make the game easier for people who are first picking it up without removing any significant amount of meaningful customization. I say meaningful customization in the sense of actualy deep decisions to make that one can make from a role playing standpoint or from a min-maxing standpoint.


    Keep in mind that even without skillpoints and stat points we still have more customization than we've ever had before.

    Stats: There will be far more diverse items, and the addition of a proper crafting system dramatically increases stat customization. In addition, many passives have stat bonuses attached to them further allowing you to customize your stats. Furthermore, the addition of what, 15 tiers of gems makes stat customization even more long-term and deep.
    Skills: Skill-swapping allows people to really choose which skills they like rather than making a guess at it at level 1 and hoping they're right. In addition, passives also act as your synergies did, by improving damage in meaningful ways. In addition to this, runes make such a dramatic difference in your skills - by having 5 different versions of each skill characters effectively have 100-125 skills to choose from. That is a LOT of choice.
    Appearance: With more gear available, and different sets by difficulty, we have more appearance choices. Add to that they dye system and you're left with a very diverse appearance system.


    And every bit of our customization now will, if done right, be MEANINGFUL. Most of Diablo 2's customization was either heavily restrictive or largely meaningless(like stat points). I think adding much more would just make the game unfriendly - and we all want the game to sell well so Blizzard has more money to put into things like the Diablo universe don't we?
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XXI - The Pros & Cons
    for ME the demon hunter coat... for my wife the socks ;)
    Posted in: News & Announcements
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    posted a message on D3 vs Skyrim 4 game of the year
    Skyrim doesn't really look that impressive to me yet. I haven't seen enough third person footage to really make it so. If you wanna talk open world games, Amalur is the one I'm looking forward too. Awesome footage at Gamescom.
    Posted in: Diablo III General Discussion
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    posted a message on Item distribution in a party
    It's actually much better than any of those item ideas.

    The way loot works in d3 is that when an enemy dies, the game does a 'loot roll' for everyone in range. Anyone whose loot roll yields positive results sees an item/gem/rune/gold drop. ANYTHING you see drop from an enemy ONLY you can see. Other players in the game don't even know it dropped unless you choose to tell them. So basically, no more worrying about people with faster pings or reaction speeds, no more worrying about losing need rolls on everything, etc. IF you see it, it's yours. Also you don't have to manually pick up gold, it automatically collects it.(Just gold though, all other items you do need to manually collect)


    As to the rune question, so far no; current incarnation of runes only effects active abilities.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno items Should not be viable for the AH
    I hate to have to point out the other critical flaw in this suggestion.

    Unless Blizzard makes the items soulbound... all limiting these items from going onto the AH will do is force people to use third party websites to buy inferno gear... which kills the ENTIRE point of the RMAH in the first place.
    Posted in: Diablo III General Discussion
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    posted a message on Passive Skills Likely to Scale with your Level too
    I could see "+1 level to all passive skills" but ya, +specific passives would be really weird.
    Posted in: Diablo III General Discussion
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    posted a message on Wizard's Disintegrate skill flawed and overpowered?
    I think the concept of disintegrate is really cool, and looks cool as well. The concept of the mage being so in control of his/her power that she can create a beam that follows her will exactly is just amazing. It's just the type of fantastic power display that is so Diablo in my opinion.

    Edit: Also we haven't seen how it looks with runes, so that's another huge thing to consider.
    Posted in: Wizard: The Ancient Repositories
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