- bidmal
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Member for 12 years, 9 months, and 3 days
Last active Tue, May, 13 2014 10:07:40
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Mar 15, 2012bidmal posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENYay, release date finally! 2 months seems good.... I'll try my best to finish all study by that time.Posted in: News
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Aug 13, 2011bidmal posted a message on More Beta BuildupPosted in: NewsQuote from TheDerpalator
""Official Blizzard Quote:
We're testing client and server stability. We want to make sure the game is running, and running well, on a wide range of systems..."
Bull S#!t. the beta will not be able to run on my mac OSX 10.4. As far as i know, the wide range they refer to is confined to windows 7, and 3 versions of mac OSX (10.5, .6 and .7)
By "system" they didn't mean just OS. As Mac user u may not know, but there are tons of differnet hardware. - To post a comment, please login or register a new account.
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Anyways, i will play on HardCore, so it will probably be 2-3 months after release when i beat Inferno.
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- Seismic Slam doesn't stack with anything melee imo, why would you want them to be knocked back if they stay perfectly grouped for you aoe skills?
Cba going on... Overall these are bad combinations of skills imo... Except for WarCry and Battle Rage, these are good in almost any build
PS Earthquake is a great spell. Even with 75-105-120CD. Since the main deal is rare/unique packs and bosses. You will kill easy everything between those encounters, but that one gives you nice boost when you meet phatties.
Though that statement based on idea that there will be any common monsters in Inferno... We can't be sure for now.
UPD Also i have to add that there are many factors builds depend on.
No need to mention lvl, most theorycrafting will be on 60. So there you have to at least consider your gear and what are you going to do. Like if you just hit 60 and farming Hell to get some items, or you are stocked enough to start Inferno playthrough, etc. Also do you like you build to be oriented for solo playing, public groups, certain matchup or to be universal. And there is more to consider... So it's hard to estimate the build taken out of context.
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Though as adequate statement it's not that good, since only 1/3 of it is true as it's been presented (like flawed BNet2.0 including crappy chat).
Another 1/3 is half decent coz it touches the good spots but in idiotic manner, from the "wrong side" (like absence of stat and skill point - the problem is in absence of permanence in choices, not in the system itself; one could easily make the current one perfect, which would allow experimentation in early-mid game and make you commited to the build in the end-game).
And the last 1/3 is just idiotic (like shared MF - it's a great system for hard content).
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Huh, yeah. I've watched the video and surprisingly it doesn't explode. Well still it seems like a very good spell with nice distance and solid dmg. And i'm glad i didn't end-up with pure sacrifice-based build. Since i think Spirit Vessel is a must-have passive on HC (and prefferably with Spirit Walk itself), in the end i've come to sort of mixed build. Though Explosive Beast is in it, and now that i've seen how it actually works, don't regret it at all
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PS btw, nice Sacrifice build. I've spent a lot of time working around it. I just hope ZombieCharger with certain rune will benefit from all bonuses to sacrificed zombie dogs (chance to drop health globe on death particulary). Otherwise there's gonna be problem with mana on standalone-boss encounters or just with small pack of phat elites.
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Barb was crap in D2. Almost with no chances untill they removed Iron Maiden of those casters in 4th act. And even after it was mostly used as Warcry-buffer (and sometime as stunner in Baal-runs).